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      1 page.title=Setting Up for Licensing
      2 parent.title=Application Licensing
      3 parent.link=index.html
      4 @jd:body
      5 
      6 
      7 <div id="qv-wrapper">
      8 <div id="qv">
      9 
     10   <h2>In this document</h2>
     11   <ol>
     12   <li><a href="#account">Setting Up a Publisher Account</a></li>
     13   <li><a href="#dev-setup">Setting Up the Development Environment</a>
     14     <ol>
     15       <li><a href="#runtime-setup">Setting up the runtime environment</a></li>
     16       <li><a href="#download-lvl">Downloading the LVL</a></li>
     17       <li><a href="#lvl-setup">Setting Up the Licensing Verification Library</a></li>
     18       <li><a href="#add-library">Including the LVL library project sources in your
     19 application</a></li>
     20     </ol>
     21   </li>
     22   <li><a href="#test-env">Setting Up the Testing Environment</a>
     23     <ol>
     24       <li><a href="#test-response">Setting test responses for license checks</a></li>
     25       <li><a href="#test-acct-setup">Setting up test accounts</a></li>
     26       <li><a href="#acct-signin">Signing in to an authorized account in the runtime
     27 environment</a></li>
     28     </ol>
     29   </li>
     30 </ol>
     31 </div>
     32 </div>
     33 
     34 <p>Before you start adding license verification to your application, you need to set up your Google
     35 Play publishing account, your development environment, and any test accounts required to verify
     36 your implementation.</p>
     37 
     38 
     39 <h2 id="account">Setting Up a Publisher Account</h2>
     40 
     41 <p>If you don't already have a publisher account for Google Play, you need to register for one
     42 using your Google account and agree to the Google Play terms of service.</p>
     43 
     44 <p>For more information, see <a
     45 href="{@docRoot}distribute/googleplay/start.html">Get Started with Publishing</a>.</p>
     46 
     47 <p>If you already have a publisher account on Google Play, use your
     48 Developer Console to set up licensing.</p>
     49 
     50 <p>Using the Google Play Developer Console, you can:</p>
     51 
     52 <ul>
     53 <li>Obtain an app-specific public key for licensing</li>
     54 <li>Debug and test an application's licensing implementation, prior to
     55 publishing the application</li>
     56 <li>Publish the applications to which you have added licensing support</li>
     57 </ul>
     58 
     59 <h4>Administrative settings for licensing</h4>
     60 
     61 <p>You can manage several
     62 administrative controls for Google Play licensing in the Developer Console. The controls
     63 let you: </p>
     64 
     65 <ul>
     66 <li>Set up multiple "test accounts," identified by email address. The licensing
     67 server allows users signed in to test accounts on a device or emulator to send
     68 license checks and receive static test responses. You can set up accounts in the
     69 Account Details page of the Developer Console.</li>
     70 <li>Configure static test responses that the server sends, when it receives a
     71 license check for an application uploaded to the publisher account, from a user
     72 signed in to the publisher account or a test account. You can set test responses
     73 in the Account Details page of the Developer Console.</li>
     74 <li>Obtain the app's public key for licensing. When you are implementing
     75 licensing in an application, you must copy the public key string into the
     76 application. You can obtain the app's public key for licensing in the Services
     77 & APIs page (under All Applications).</li>
     78 </ul>
     79 
     80 <div style="width:640px;">
     81 <img src="{@docRoot}images/licensing_public_key.png" class="frame">
     82 <p class="img-caption"><strong>Figure
     83 2.</strong> An app's license key is available from the Services &amp; APIs page in
     84 the Developer Console.</p>
     85 </div>
     86 
     87 <p>For more information about how to work with test accounts and static test
     88 responses, see <a href="#test-env">Setting Up a Testing Environment</a>, below.
     89 
     90 
     91 <h2 id="dev-setup">Setting Up the Development Environment</h2>
     92 
     93 <p>Setting up your environment for licensing involves these tasks:</p>
     94 
     95 <ol>
     96 <li><a href="#runtime-setup">Setting up the runtime environment</a> for development</li>
     97 <li><a href="#download-lvl">Downloading the LVL</a> into your SDK </li>
     98 <li><a href="#lvl-setup">Setting up the Licensing Verification Library</a></li>
     99 <li><a href="#add-library">Including the LVL library project in your application</a></li>
    100 </ol>
    101 
    102 <p>The sections below describe these tasks. When you are done with setup,
    103 you can begin <a href="{@docRoot}google/play/licensing/adding-licensing.html">Adding
    104 Licensing to Your App</a>.</p>
    105 
    106 <p>To get started, you need to set up a proper runtime environment on which
    107 you can run, debug, and test your application's implementation of license
    108 checking and enforcement. </p>
    109 
    110 
    111 <h3 id="runtime-setup">Setting up the runtime environment</h3>
    112 
    113 <p>As described earlier, applications check licensing status not by contacting
    114 the licensing server directly, but by binding to a service provided by the
    115 Google Play application and initiating a license check request. The Google
    116 Play service then handles the direct communication with the licensing server
    117 and finally routes the response back to your application. To debug and test
    118 licensing in your application, you need to set up a runtime environment that
    119 includes the necessary Google Play service, so that your application is able
    120 to send license check requests to the licensing server. </p>
    121 
    122 <p>There are two types of runtime environment that you can use: </p>
    123 
    124 <ul>
    125 <li>An Android-powered device that includes the Google Play application, or</li>
    126 <li>An Android emulator running the Google APIs Add-on, API level 8 (release 2)
    127 or higher</li>
    128 </ul>
    129 
    130 <h4 id="runtime-device">Running on a device</h4>
    131 
    132 <p>To use an Android-powered device for
    133 debugging and testing licensing, the device must:</p>
    134 
    135 <ul>
    136 <li>Run a compatible version of Android 1.5 or later (API level
    137 3 or higher) platform, <em>and</em> </li>
    138 <li>Run a system image on which the Google Play client application
    139 is preinstalled. </li>
    140 </ul>
    141 
    142 <p>If Google Play is not preinstalled in the system image, your application won't
    143 be able to communicate with the Google Play licensing server. </p>
    144 
    145 <p>For general information about how to set up a device for use in developing
    146 Android applications, see <a
    147 href="{@docRoot}tools/device.html">Using Hardware Devices</a>.</p>
    148 
    149 <h4 id="runtime-emulator">Running on an Android emulator</h4>
    150 
    151 <p>If you don't have a device available, you can use an Android emulator for debugging and testing
    152 licensing.</p>
    153 
    154 <p>Because the Android platforms provided in the Android SDK <em>do
    155 not</em> include Google Play, you need to download the Google APIs Add-On
    156 platform, API level 8 (or higher), from the SDK repository. After downloading
    157 the add-on, you need to create an AVD configuration that uses that system image.
    158 </p>
    159 
    160 <p>The Google APIs Add-On does not include the full Google Play client.
    161 However, it does provide: </p>
    162 
    163 <ul>
    164 <li>A Google Play background service that implements the
    165 <code>ILicensingService</code> remote interface, so that your application can
    166 send license checks over the network to the licensing server. </li>
    167 <li>A set of underlying account services that let you add an a Google account on
    168 the AVD and sign in using your publisher account or test account credentials.
    169 <p>Signing in using your publisher or test account enables you to debug and test
    170 your application without having publish it. For more information see <a
    171 href="#acct-signin">Signing in to an authorized account</a>, below.</p></li>
    172 </ul>
    173 
    174 <p>Several versions of the Google APIs add-on are available through the SDK Manager, but only
    175 the version for Android 2.2 and higher includes the necessary Google
    176 Play services.</p>
    177 
    178 <p>To set up an emulator for adding licensing to an application, follow
    179 these steps: </p>
    180 
    181 <ol>
    182   <li>Launch the Android SDK Manager, available under the Android Studio Tools menu
    183 (<strong>Tools > Android > SDK Manager</strong>) or by executing
    184 {@code <sdk>/tools/android sdk}.</li>
    185   <li>Select and download <strong>Google APIs</strong> for the Android version you'd like to target
    186 (must be Android 2.2 or higher).</li>
    187   <li>When the download is complete, open the AVD Manager, available under the Android Studio
    188 Tools menu (<strong>Tools > Android > AVD Manager</strong>) or by executing
    189 {@code <sdk>/tools/android avd}.</li>
    190   <li>In the <em>Android Virtual Device Manager</em> window, select
    191 <strong>+ Create Virtual Device</strong> to set the configuration details for the new AVD. </li>
    192   <li>In the <em>Virtual Device Configuration</em> window, select device hardware, then
    193 select <strong>Next</strong>.</li>
    194 <li>Select a <strong>Google API</strong> as the system image to run on the new AVD, then
    195 select <strong>Next</strong>.</li>
    196 <li>Assign a descriptive name to the AVD and then set the other configuration details as
    197 needed.</li>
    198 <li>Select <strong>Finish</strong> to create the new AVD configuration, which will appear in the
    199 list of available Android Virtual Devices.</li>
    200 </ol>
    201 
    202 <p>If you are not familiar with AVDs or how to use them, see <a
    203 href="{@docRoot}tools/devices/index.html">Managing Virtual Devices</a>.</p>
    204 
    205 <h4 id="project-update">Updating your project configuration</h4>
    206 
    207 <p>After you set up a runtime environment that meets the requirements described
    208 above &mdash; either on an actual device or on an emulator &mdash; make sure to
    209 update your application project or build scripts as needed, so that your compiled
    210 <code>.apk</code> files that use licensing are deployed into that environment.
    211 In particular, if you are developing in Android Studio, make sure that you set up a
    212 Run/Debug Configuration that targets the appropriate device or AVD. </p>
    213 
    214 <p>You do not need to make any changes to your application's
    215 build configuration, provided that the project is already configured to compile
    216 against a standard Android 1.5 (API level 3) or higher library. Adding licensing to an application
    217 should have no impact whatsoever on the application's build configuration.</p>
    218 
    219 <h3 id="download-lvl">Downloading the LVL</h3>
    220 
    221 <p>The License Verification Library (LVL) is a collection of helper classes that
    222 greatly simplify the work that you need to do to add licensing to your
    223 application. In all cases, we recommend that you download the LVL and use it as
    224 the basis for the licensing implementation in your application.</p>
    225 
    226 <p>The LVL is available as a downloadable package of the Android SDK. The
    227 package includes: </p>
    228 
    229 <ul>
    230 <li>The LVL sources, stored inside an Android library project. </li>
    231 <li>An example application called "sample" that depends on the LVL library
    232 project. The example illustrates how an application uses the library helper
    233 classes to check and enforce licensing.</li>
    234 </ul>
    235 
    236 <p>To download the LVL package into your development environment, use the
    237 Android SDK Manager. Launch the Android SDK Manager and then
    238 select the <strong>Google Market Licensing</strong> package, as shown in figure 2.
    239 Accept the terms and click <strong>Install Selected</strong> to begin the download. </p>
    240 
    241 <img src="{@docRoot}images/licensing_package.png" alt=""/>
    242 <p class="img-caption"><strong>Figure 2.</strong> The Licensing package contains the LVL and
    243 the LVL sample application.</p>
    244 
    245 <p>When the download is complete, the Android SDK Manager installs both
    246 the LVL library project and the example application into these directories: </p>
    247 
    248 <p style="margin-left:2em"><code>&lt;<em>sdk</em>&gt;/extras/google/market_licensing/library/</code>
    249 &nbsp;&nbsp;(the LVL library project)<br />
    250 <code>&lt;<em>sdk</em>&gt;/extras/google/market_licensing/sample/</code>&nbsp;&nbsp;(the example
    251 application)</p>
    252 
    253 <p>If you aren't familiar with how to download packages into your SDK, learn how to
    254 <a href="{@docRoot}studio/intro/update.html">update the SDK tools</a>. </p>
    255 
    256 
    257 <h3 id="lvl-setup">Setting Up the Licensing Verification Library</h3>
    258 
    259 <p>After downloading the LVL to your computer, you need to set it up in your
    260 development environment, either as an Android library project or by
    261 copying (or importing) the library sources directly into your existing
    262 application package. In general, using the LVL as a library project is recommended,
    263 since it lets you reuse your licensing code across multiple applications and
    264 maintain it more easily over time. Note that the LVL is not designed to be
    265 compiled separately and added to an application as a static .jar file. </p>
    266 
    267 <h4>Moving the library sources to a new location</h4>
    268 
    269 <p>Because you will be customizing the LVL sources to some extent, you should
    270 make sure to <em>move or copy</em> the library sources (the entire
    271 directory at <code>&lt;<em>sdk</em>&gt;/market_licensing/library/</code>)
    272 to a working directory outside of the SDK. You should then use the relocated
    273 sources as your working set. If you are using a source-code management
    274 system, add and track the sources that are in the working location rather
    275 than those in default location in the SDK. </p>
    276 
    277 <p>Moving the library sources is important because when you later update the
    278 Licensing package, the SDK installs the new files to the same location as
    279 the older files. Moving your working library files to a safe location ensures
    280 that your work won't be inadvertently overwritten should you download a new
    281 version of the LVL.</p>
    282 
    283 <h4>Creating the LVL as a library project</h4>
    284 
    285 <div class="sidebox-wrapper">
    286 <div class="sidebox">
    287 <h2>Working with library projects</h2>
    288 
    289 <p>The LVL is provided as an Android library project, which means that you can
    290 share its code and resources across multiple applications. </p>
    291 
    292 <p style="margin-top:.5em;">If you aren't familiar with library projects or how
    293 to use them, see <a href="{@docRoot}tools/projects/index.html#LibraryProjects">
    294 Managing Projects</a>.
    295 </p>
    296 </div>
    297 </div>
    298 
    299 <p>The recommended way of using the LVL is setting it up as a new Android
    300 <em>library project</em>. A library project is a type of development project
    301 that holds shared Android source code and resources. Other Android application
    302 projects can reference the library project and, at build time, include its
    303 compiled sources in their <code>.apk</code> files. In the context of licensing,
    304 this means that you can do most of your licensing development once, in a library
    305 project, then include the library sources in your various application projects.
    306 In this way, you can easily maintain a uniform implementation of licensing
    307 across all of your projects and maintain it centrally. </p>
    308 
    309 <p>The LVL is provided as a configured library project &mdash; once you have
    310 downloaded it, you can start using it right away. </p>
    311 
    312 <p>If you are working in Android Studio, you need to add the LVL to your
    313 project as a new module.</p>
    314 
    315 <ol>
    316 <li>Use the New Module Wizard to import a library module by selecting
    317 <strong>File > New > Import Module</strong>.</li>
    318 <li>In the <em>New Module</em> window, in <em>Source directory</em>, enter the LVL's
    319 <code>library</code> directory (the directory containing the library's AndroidManifest.xml file)
    320 as the project root ({@code <sdk>/extras/google/play_licensing/library/AndroidManifest.xml}),
    321 then select <strong>Next</strong>.</li>
    322 <li>Select <strong>Finish</strong> to import the library module.</li>
    323 </ol>
    324 
    325 <p>For more information about how to work with library modules in Android Studio, see
    326 <a href="{@docRoot}studio/projects/android-library.html">Create an Android Library</a>.</p>
    327 
    328 
    329 <h4>Copying the LVL sources to your application</h4>
    330 
    331 <p>As an alternative to adding the LVL as a library project, you can copy the
    332 library sources directly into your application. To do so, copy (or import) the
    333 LVL's <code>library/src/com</code> directory into your application's
    334 <code>src/</code> directory.</p>
    335 
    336 <p>If you add the LVL sources directly to your application, you can skip the
    337 next section and start working with the library, as described in <a
    338 href="{@docRoot}google/play/licensing/adding-licensing.html">Adding
    339 Licensing to Your App</a>.</p>
    340 
    341 
    342 <h3 id="add-library">Including the LVL library project sources in your
    343 application</h3>
    344 
    345 <p>If you want to use the LVL sources as a library project, you need to add a
    346 reference to the LVL library project in your application project properties. This tells
    347 build tools to include the LVL library project sources in your application at
    348 compile time. The process for adding a reference to a library project depends
    349 on your development environment, as described below.</p>
    350 
    351 <p> If you are developing in Android Studio, you should already have added the
    352 library module to your project, as described in the previous section. If you
    353 haven't done that already, do it now before continuing. </p>
    354 
    355 <p>If you are developing using the SDK command-line tools, navigate to the
    356 directory containing your application project and open the
    357 <code>project.properties</code> file. Add a line to the file that specifies the
    358 <code>android.library.reference.&lt;n&gt;</code> key and the path to the
    359 library. For example: </p>
    360 
    361 <pre>android.library.reference.1=path/to/library_project</pre>
    362 
    363 <p>Alternatively, you can use this command to update the project
    364 properties, including the reference to the library project:</p>
    365 
    366 <pre class="no-pretty-print" style="color:black">android update lib-project
    367 --target <em>&lt;target_ID&gt;</em> \
    368 --path <em>path/to/my/app_project</em> \
    369 --library <em>path/to/my/library_project</em>
    370 </pre>
    371 
    372 <p>For more information about working with library projects,
    373 see <a href="{@docRoot}tools/projects/projects-cmdline.html#SettingUpLibraryProject">
    374 Setting up a Library Project</a>.</p>
    375 
    376 
    377 
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    389 
    390 
    391 
    392 
    393 
    394 
    395 
    396 <h2 id="test-env">Setting Up the Testing Environment</h2>
    397 
    398 <p>The Google Play Developer Console provides configuration tools that let you
    399 and others test licensing on your application before it is published. As you are
    400 implementing licensing, you can make use of the Developer Console tools to test
    401 your application's Policy and handling of different licensing responses and
    402 error conditions.</p>
    403 
    404 <p>The main components of the test environment for licensing include: </p>
    405 
    406 <ul>
    407 <li>A "Test response" configuration in your publisher account that lets you
    408 set the static licensing response returned, when the server processes a
    409 license check for an application uploaded to the publisher account, from a user
    410 signed in to the publisher account or a test account.</li>
    411 <li>An optional set of test accounts that will receive the static test
    412 response when they check the license of an application that you have uploaded
    413 (regardless whether the application is published or not).</li>
    414 <li>A runtime environment for the application that includes the Google Play
    415 application or Google APIs Add-On, on which the user is signed in to the
    416 publisher account or one of the test accounts.</li>
    417 </ul>
    418 
    419 <p>Setting up the test environment properly involves:</p>
    420 
    421 <ol>
    422 <li><a href="#test-response">Setting static test responses</a> that are returned by the licensing server.</li>
    423 <li><a href="#test-acct-setup">Setting up test accounts</a> as needed.</li>
    424 <li><a href="#acct-signin">Signing in</a> properly to an emulator or device, before initiating a license check test.</li>
    425 </ol>
    426 
    427 <p>The sections below provide more information.</p>
    428 
    429 
    430 <h3 id="test-response">Setting test responses for license checks</h3>
    431 
    432 <p>Google Play provides a configuration setting in your publisher account
    433 that lets you override the normal processing of a license check and return a
    434 specified static response code. The setting is for testing only and applies
    435 <em>only</em> to license checks for applications that you have uploaded, made by
    436 any user signed in to an emulator or device using the credentials of the
    437 publisher account or a registered test account. For other users, the server
    438 always processes license checks according to normal rules.  </p>
    439 
    440 <p>To set a test response for your account, sign in to your publisher account
    441 and click "Edit Profile". In the Edit Profile page, locate the Test Response
    442 menu in the Licensing panel, shown below. You can select from the full set of
    443 valid server response codes to control the response or condition you want to
    444 test in your application.</p>
    445 
    446 <p>In general, you should make sure to test your application's licensing
    447 implementation with every response code available in the Test Response menu.
    448 For a description of the codes, see <a
    449 href="{@docRoot}google/play/licensing/licensing-reference.html#server-response-codes">Server
    450 Response Codes</a> in the <a
    451 href="{@docRoot}google/play/licensing/licensing-reference.html">Licensing Reference</a>.</p>
    452 
    453 <div style="width:640px;">
    454 <img src="{@docRoot}images/licensing_test_response.png" class="frame">
    455 <p class="img-caption"><strong>Figure 4.</strong> The License Testing
    456 panel of your Account details page lets you set up test accounts and
    457 manage test responses.</p>
    458 </div>
    459 
    460 <p>Note that the test response that you configure applies account-wide &mdash;
    461 that is, it applies not to a single application, but to <em>all</em>
    462 applications associated with the publisher account. If you are testing multiple
    463 applications at once, changing the test response will affect all of those
    464 applications on their next license check (if the user is signed in to
    465 the emulator or device using the publisher account or a test account).</p>
    466 
    467 <p>Before you can successfully receive a test response for a license check,
    468 you must sign in to the device or emulator on which the application
    469 is installed, and from which it is querying the server. Specifically, you must
    470 sign using either your publisher account or one of the test accounts that you
    471 have set up. For more information about test accounts, see the next section.</p>
    472 
    473 <p>See <a
    474 href="{@docRoot}google/play/licensing/licensing-reference.html#server-response-codes">Server
    475 Response Codes</a> for a list of
    476 test responses available and their meanings. </p>
    477 
    478 
    479 <h3 id="test-acct-setup">Setting up test accounts</h3>
    480 
    481 <p>In some cases, you might want to let multiple teams of developers test
    482 licensing on applications that will ultimately be published through your
    483 publisher account, but without giving them access to your publisher account's
    484 sign-in credentials. To meet that need, the Google Play Developer Console lets
    485 you set up one or more optional <em>test accounts</em> &mdash; accounts that are
    486 authorized to query the licensing server and receive static test responses from
    487 your publisher account.</p>
    488 
    489 <p>Test accounts are standard Google accounts that you register on your
    490 publisher account, such that they will receive the test response for
    491 applications that you have uploaded. Developers can then sign in to their
    492 devices or emulators using the test account credentials and initiate license
    493 checks from installed applications. When the licensing server receives a license
    494 check from a user of a test account, it returns the static test response
    495 configured for the publisher account.  </p>
    496 
    497 <p>Necessarily, there are limitations on the access and permissions given to
    498 users signed in through test accounts, including:</p>
    499 
    500 <ul>
    501 <li>Test account users can query the licensing server only for applications that
    502 are already uploaded to the publisher account. </li>
    503 <li>Test account users do not have permission to upload applications to your
    504 publisher account.</li>
    505 <li>Test account users do not have permission to set the publisher account's
    506 static test response.</li>
    507 </ul>
    508 
    509 <p>The table below summarizes the differences in capabilities, between the
    510 publisher account, a test account, and any other account.</p>
    511 
    512 <p class="table-caption" id="acct-types-table"><strong>Table 1.</strong>
    513 Differences in account types for testing licensing.</p>
    514 
    515 <table>
    516 <tr>
    517 <th>Account Type</th>
    518 <th>Can check license before upload?</th>
    519 <th>Can receive test response?</th>
    520 <th>Can set test response?</th>
    521 </tr>
    522 
    523 <tr>
    524 <td>Publisher account</td>
    525 <td>Yes</td>
    526 <td>Yes</td>
    527 <td>Yes</td>
    528 </tr>
    529 
    530 <tr>
    531 <td>Test account</td>
    532 <td>No</td>
    533 <td>Yes</td>
    534 <td>No</td>
    535 </tr>
    536 
    537 <tr>
    538 <td>Other</td>
    539 <td>No</td>
    540 <td>No</td>
    541 <td>No</td>
    542 </tr>
    543 </table>
    544 
    545 <h4 id="reg-test-acct">Registering test accounts on the publisher account</h4>
    546 
    547 <p>To get started, you need to register each test account in your publisher
    548 account. As shown in Figure 4, you
    549 register test accounts in the Licensing panel of your publisher account's Edit
    550 Profile page. Simply enter the accounts as a comma-delimited list and click
    551 <strong>Save</strong> to save your profile changes.</p>
    552 
    553 <p>You can use any Google account as a test account. If you want to own and
    554 control the test accounts, you can create the accounts yourself and distribute
    555 the credentials to your developers or testers.</p>
    556 
    557 <h4 id="test-app-upload">Handling application upload and distribution for test
    558 account users</h4>
    559 
    560 <p>As mentioned above, users of test accounts can only receive static test
    561 responses for applications that are uploaded to the publisher account. Since
    562 those users do not have permission to upload applications, as the publisher you
    563 will need to work with those users to collect apps for upload and distribute
    564 uploaded apps for testing. You can handle collection and distribution in any way
    565 that is convenient. </p>
    566 
    567 <p>Once an application is uploaded and becomes known to the licensing server,
    568 developers and testers can continue modify the application in their local
    569 development environment, without having to upload new versions. You only need to
    570 upload a new version if the local application increments the
    571 <code>versionCode</code> attribute in the manifest file. </p>
    572 
    573 <h4 id="test-key">Distributing your public key to test account users</h4>
    574 
    575 <p>The licensing server handles static test responses in the normal way,
    576 including signing the license response data, adding extras parameters, and so
    577 on. To support developers who are implementing licensing using test accounts
    578 rather than the publisher account, you will need to distribute
    579 the app's public key for licensing to them. Developers without access to the
    580 Developer Console do not have access to the app's public key, and without
    581 the key they won't be able to verify license responses. </p>
    582 
    583 <p>Note that if you decide to generate a new licensing key pair for the app
    584 for some reason, you need to notify all users of test accounts. For
    585 testers, you can embed the new key in the application package and distribute it
    586 to users. For developers, you will need to distribute the new key to them
    587 directly. </p>
    588 
    589 
    590 <h3 id="acct-signin">Signing in to an authorized account in the runtime
    591 environment</h3>
    592 
    593 <p>The licensing service is designed to determine whether a given user is
    594 licensed to use a given application &mdash; during a license check, the Google
    595 Play application gathers the user ID from the primary account on the system
    596 and sends it to the server, together with the package name of the application
    597 and other information. However, if there is no user information available, the
    598 license check cannot succeed, so the Google Play application terminates the
    599 request and returns an error to the application. </p>
    600 
    601 <p>During testing, to ensure that your application can successfully query the
    602 licensing server, you must make sure that you sign in to an account <em>on the
    603 device or emulator</em> using:</p>
    604 
    605 <ul>
    606 <li>The credentials of a publisher account, or</li>
    607 <li>The credentials of a test account that is registered with a publisher
    608 account</li>
    609 </ul>
    610 
    611 
    612 <div class="sidebox-wrapper">
    613 <div class="sidebox">
    614 <h2>Signing in to a Google account on an emulator</h2>
    615 
    616 <p>If you are testing licensing on an emulator, you need to sign in to a Google
    617 account on the emulator. If you do not see an option to create a new Google
    618 account, the problem might be that your AVD is running a standard Android system
    619 image, rather than the Google APIs Add-On, API 8 (release 2) or higher. </p>
    620 
    621 <p style="margin-top:.5em;">For more information, see <a
    622 href="#runtime-setup">Setting up the runtime environment</a>, above.</p>
    623 
    624 </div>
    625 </div>
    626 
    627 <p>Signing in using a publisher account offers the advantage of letting your
    628 applications receive static test responses even before the applications are
    629 uploaded to the Developer Console.</p>
    630 
    631 <p>If you are part of a larger organization or are working with external groups
    632 on applications that will be published through your site, you will more likely
    633 want to distribute test accounts instead, then use those to sign in during
    634 testing. </p>
    635 
    636 <p>To sign in on a device or emulator, follow the steps below. The preferred
    637 approach is to sign in as the primary account &mdash; however, if there are
    638 other accounts already in use on the device or emulator, you can create an
    639 additional account and sign in to it using the publisher or test account
    640 credentials.  </p>
    641 
    642 <ol>
    643 <li>Open Settings &gt; Accounts &amp; sync</li>
    644 <li>Select <strong>Add Account</strong> and choose to add a Google account.
    645 </li>
    646 <li>Select <strong>Next</strong> and then <strong>Sign in</strong>.</li>
    647 <li>Enter the username and password of either the publisher account or a test
    648 account that is registered in the publisher account.</li>
    649 <li>Select <strong>Sign in</strong>. The system signs you in to the new
    650 account.</li>
    651 </ol>
    652 
    653 <p>Once you are signed in, you can begin testing licensing in your application
    654 (if you have completed the LVL integration steps above). When your application
    655 initiates a license check, it will receive a response containing the static test
    656 response configured on the publisher account. </p>
    657 
    658 <p>Note that, if you are using an emulator, you will need to sign in to the
    659 publisher account or test account each time you wipe data when restarting the
    660 emulator.</p>
    661 
    662 <p>Once you've completed the setup procedures, continue to <a
    663 href="{@docRoot}google/play/licensing/adding-licensing.html">Adding Licensing to Your App</a>.</p>
    664 
    665 
    666 
    667