1 page.title=Location Strategies 2 excludeFromSuggestions=true 3 @jd:body 4 5 <div id="tb-wrapper"> 6 <div id="tb"> 7 <h2>In this document</h2> 8 <ol> 9 <li><a href="#Challenges">Challenges in Determining User Location</a></li> 10 <li><a href="#Updates">Requesting Location Updates</a> 11 <ol> 12 <li><a href="#Permission">Requesting User Permissions</a></li> 13 </ol> 14 </li> 15 <li><a href="#BestPerformance">Defining a Model for the Best Performance</a> 16 <ol> 17 <li><a href="#Flow">Flow for obtaining user location</a></li> 18 <li><a href="#StartListening">Deciding when to start listening for updates</a></li> 19 <li><a href="#FastFix">Getting a fast fix with the last known location</a></li> 20 <li><a href="#StopListening">Deciding when to stop listening for updates</a></li> 21 <li><a href="#BestEstimate">Maintaining a current best estimate</a></li> 22 <li><a href="#Adjusting">Adjusting the model to save battery and data exchange</a></li> 23 </ol> 24 </li> 25 <li><a href="#MockData">Providing Mock Location Data</a></li> 26 </ol> 27 <h2>Key classes</h2> 28 <ol> 29 <li>{@link android.location.LocationManager}</li> 30 <li>{@link android.location.LocationListener}</li> 31 </ol> 32 </div> 33 </div> 34 <div class="note"> 35 <p> 36 <strong>Note:</strong> The strategies described in this guide apply to the platform location 37 API in {@link android.location}. The Google Location Services API, part of Google Play 38 Services, provides a more powerful, high-level framework that automatically handles location 39 providers, user movement, and location accuracy. It also handles 40 location update scheduling based on power consumption parameters you provide. In most cases, 41 you'll get better battery performance, as well as more appropriate accuracy, by using the 42 Location Services API. 43 </p> 44 <p> 45 To learn more about the Location Services API, see 46 <a href="{@docRoot}google/play-services/location.html">Google Location Services for Android</a>. 47 </p> 48 </div> 49 <p>Knowing where the user is allows your application to be smarter and deliver 50 better information to the user. When developing a location-aware application for Android, you can 51 utilize GPS and Android's Network Location Provider to acquire the user location. Although 52 GPS is most accurate, it only works outdoors, it quickly consumes battery power, and doesn't return 53 the location as quickly as users want. Android's Network Location Provider determines user location 54 using cell tower and Wi-Fi signals, providing location information in a way that 55 works indoors and outdoors, responds faster, and uses less battery power. To obtain the user 56 location in your application, you can use both GPS and the Network Location Provider, or just 57 one.</p> 58 59 60 <h2 id="Challenges">Challenges in Determining User Location</h2> 61 62 <p>Obtaining user location from a mobile device can be complicated. There are several reasons 63 why a location reading (regardless of the source) can contain errors and be inaccurate. 64 Some sources of error in the user location include:</p> 65 66 <ul> 67 <li><b>Multitude of location sources</b> 68 <p>GPS, Cell-ID, and Wi-Fi can each provide a clue to users location. Determining which to use 69 and trust is a matter of trade-offs in accuracy, speed, and battery-efficiency.</p> 70 </li> 71 <li><b>User movement</b> 72 <p>Because the user location changes, you must account for movement by re-estimating user 73 location every so often.</p> 74 </li> 75 <li><b>Varying accuracy</b> 76 <p>Location estimates coming from each location source are not consistent in their 77 accuracy. A location obtained 10 seconds ago from one source might be more accurate than the newest 78 location from another or same source.</p> 79 </li> 80 </ul> 81 82 <p>These problems can make it difficult to obtain a reliable user location reading. This 83 document provides information to help you meet these challenges to obtain a reliable location 84 reading. It also provides ideas that you can use in your 85 application to provide the user with an accurate and responsive geo-location experience.</p> 86 87 88 <h2 id="Updates">Requesting Location Updates</h2> 89 90 <p>Before addressing some of the location errors described above, here is an introduction to 91 how you can obtain user location on Android.</p> 92 93 <p>Getting user location in Android works by means of callback. You indicate that you'd 94 like to receive location updates from the {@link android.location.LocationManager} ("Location 95 Manager") by calling {@link android.location.LocationManager#requestLocationUpdates 96 requestLocationUpdates()}, passing it a 97 {@link android.location.LocationListener}. Your {@link android.location.LocationListener} must 98 implement several callback methods that the Location Manager calls when the user location 99 changes or when the status of the service changes.</p> 100 101 <p>For example, the following code shows how to define a {@link android.location.LocationListener} 102 and request location updates: 103 </p> 104 105 <pre> 106 // Acquire a reference to the system Location Manager 107 LocationManager locationManager = (LocationManager) this.getSystemService(Context.LOCATION_SERVICE); 108 109 // Define a listener that responds to location updates 110 LocationListener locationListener = new LocationListener() { 111 public void onLocationChanged(Location location) { 112 // Called when a new location is found by the network location provider. 113 makeUseOfNewLocation(location); 114 } 115 116 public void onStatusChanged(String provider, int status, Bundle extras) {} 117 118 public void onProviderEnabled(String provider) {} 119 120 public void onProviderDisabled(String provider) {} 121 }; 122 123 // Register the listener with the Location Manager to receive location updates 124 locationManager.requestLocationUpdates(LocationManager.NETWORK_PROVIDER, 0, 0, locationListener); 125 </pre> 126 127 <p>The first parameter in {@link 128 android.location.LocationManager#requestLocationUpdates requestLocationUpdates()} is the type of 129 location provider to use (in this case, the Network Location Provider for cell tower and Wi-Fi 130 based location). You can control the frequency at which your listener receives updates 131 with the second and third parameter—the second is the minimum time interval between 132 notifications and the third is the minimum change in distance between notifications—setting 133 both to zero requests location notifications as frequently as possible. The last parameter is your 134 {@link android.location.LocationListener}, which receives callbacks for location updates.</p> 135 136 <p>To request location updates from the GPS provider, 137 substitute <code>GPS_PROVIDER</code> for <code>NETWORK_PROVIDER</code>. You can also request 138 location updates from both the GPS and the Network Location Provider by calling {@link 139 android.location.LocationManager#requestLocationUpdates requestLocationUpdates()} twice—once 140 for <code>NETWORK_PROVIDER</code> and once for <code>GPS_PROVIDER</code>.</p> 141 142 143 <h3 id="Permission">Requesting User Permissions</h3> 144 145 <p>In order to receive location updates from <code>NETWORK_PROVIDER</code> or 146 <code>GPS_PROVIDER</code>, you must request user permission by declaring either the {@code 147 ACCESS_COARSE_LOCATION} or {@code ACCESS_FINE_LOCATION} permission, respectively, in your Android 148 manifest file. For example:</p> 149 150 <pre> 151 <manifest ... > 152 <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> 153 ... 154 </manifest> 155 </pre> 156 157 <p>Without these permissions, your application will fail at runtime when requesting 158 location updates.</p> 159 160 <p class="note"><strong>Note:</strong> If you are using both <code>NETWORK_PROVIDER</code> and 161 <code>GPS_PROVIDER</code>, then you need to request only the {@code ACCESS_FINE_LOCATION} 162 permission, because it includes permission for both providers. (Permission for {@code 163 ACCESS_COARSE_LOCATION} includes permission only for <code>NETWORK_PROVIDER</code>.)</p> 164 165 166 <h2 id="BestPerformance">Defining a Model for the Best Performance</h2> 167 168 <p>Location-based applications are now commonplace, but due to the less than optimal 169 accuracy, user movement, the multitude of methods to obtain the location, and the desire to conserve 170 battery, getting user location is complicated. To overcome the obstacles of obtaining a good user 171 location while preserving battery power, you must define a consistent model that specifies how your 172 application obtains the user location. This model includes when you start and stop listening for 173 updates and when to use cached location data.</p> 174 175 176 <h3 id="Flow">Flow for obtaining user location</h3> 177 178 <p>Here's the typical flow of procedures for obtaining the user location:</p> 179 180 <ol> 181 <li>Start application.</li> 182 <li>Sometime later, start listening for updates from desired location providers.</li> 183 <li>Maintain a "current best estimate" of location by filtering out new, but less accurate 184 fixes.</li> 185 <li>Stop listening for location updates.</li> 186 <li>Take advantage of the last best location estimate.</li> 187 </ol> 188 189 <p>Figure 1 demonstrates this model in a timeline that visualizes the period in which an 190 application is listening for location updates and the events that occur during that time.</p> 191 192 <img src="{@docRoot}images/location/getting-location.png" alt="" /> 193 <p class="img-caption"><strong>Figure 1.</strong> A timeline representing the window in which an 194 application listens for location updates.</p> 195 196 <p>This model of a window—during which location updates are received—frames many of 197 the decisions you need to make when adding location-based services to your application.</p> 198 199 200 <h3 id="StartListening">Deciding when to start listening for updates</h3> 201 202 <p>You might want to start listening for location updates as soon as your application starts, or 203 only after users activate a certain feature. Be aware that long windows of listening for location 204 fixes can consume a lot of battery power, but short periods might not allow for sufficient 205 accuracy.</p> 206 207 <p>As demonstrated above, you can begin listening for updates by calling {@link 208 android.location.LocationManager#requestLocationUpdates requestLocationUpdates()}:</p> 209 210 <pre> 211 String locationProvider = LocationManager.NETWORK_PROVIDER; 212 // Or, use GPS location data: 213 // String locationProvider = LocationManager.GPS_PROVIDER; 214 215 locationManager.requestLocationUpdates(locationProvider, 0, 0, locationListener); 216 </pre> 217 218 219 <h3 id="FastFix">Getting a fast fix with the last known location</h3> 220 221 <p>The time it takes for your location listener to receive the first location fix is often too 222 long for users wait. Until a more accurate location is provided to your location listener, you 223 should utilize a cached location by calling {@link 224 android.location.LocationManager#getLastKnownLocation}:</p> 225 <pre> 226 String locationProvider = LocationManager.NETWORK_PROVIDER; 227 // Or use LocationManager.GPS_PROVIDER 228 229 Location lastKnownLocation = locationManager.getLastKnownLocation(locationProvider); 230 </pre> 231 232 233 <h3 id="StopListening">Deciding when to stop listening for updates</h3> 234 235 <p>The logic of deciding when new fixes are no longer necessary might range from very simple to 236 very complex depending on your application. A short gap between when the location is acquired and 237 when the location is used, improves the accuracy of the estimate. Always beware that listening for a 238 long time consumes a lot of battery power, so as soon as you have the information you need, you 239 should stop 240 listening for updates by calling {@link android.location.LocationManager#removeUpdates}:</p> 241 <pre> 242 // Remove the listener you previously added 243 locationManager.removeUpdates(locationListener); 244 </pre> 245 246 247 <h3 id="BestEstimate">Maintaining a current best estimate</h3> 248 249 <p>You might expect that the most recent location fix is the most accurate. 250 However, because the accuracy of a location fix varies, the most recent fix is not always the best. 251 You should include logic for choosing location fixes based on several criteria. The criteria also 252 varies depending on the use-cases of the application and field testing.</p> 253 254 <p>Here are a few steps you can take to validate the accuracy of a location fix:</p> 255 <ul> 256 <li>Check if the location retrieved is significantly newer than the previous estimate.</li> 257 <li>Check if the accuracy claimed by the location is better or worse than the previous 258 estimate.</li> 259 <li>Check which provider the new location is from and determine if you trust it more.</li> 260 </ul> 261 262 <p>An elaborate example of this logic can look something like this:</p> 263 264 <pre> 265 private static final int TWO_MINUTES = 1000 * 60 * 2; 266 267 /** Determines whether one Location reading is better than the current Location fix 268 * @param location The new Location that you want to evaluate 269 * @param currentBestLocation The current Location fix, to which you want to compare the new one 270 */ 271 protected boolean isBetterLocation(Location location, Location currentBestLocation) { 272 if (currentBestLocation == null) { 273 // A new location is always better than no location 274 return true; 275 } 276 277 // Check whether the new location fix is newer or older 278 long timeDelta = location.getTime() - currentBestLocation.getTime(); 279 boolean isSignificantlyNewer = timeDelta > TWO_MINUTES; 280 boolean isSignificantlyOlder = timeDelta < -TWO_MINUTES; 281 boolean isNewer = timeDelta > 0; 282 283 // If it's been more than two minutes since the current location, use the new location 284 // because the user has likely moved 285 if (isSignificantlyNewer) { 286 return true; 287 // If the new location is more than two minutes older, it must be worse 288 } else if (isSignificantlyOlder) { 289 return false; 290 } 291 292 // Check whether the new location fix is more or less accurate 293 int accuracyDelta = (int) (location.getAccuracy() - currentBestLocation.getAccuracy()); 294 boolean isLessAccurate = accuracyDelta > 0; 295 boolean isMoreAccurate = accuracyDelta < 0; 296 boolean isSignificantlyLessAccurate = accuracyDelta > 200; 297 298 // Check if the old and new location are from the same provider 299 boolean isFromSameProvider = isSameProvider(location.getProvider(), 300 currentBestLocation.getProvider()); 301 302 // Determine location quality using a combination of timeliness and accuracy 303 if (isMoreAccurate) { 304 return true; 305 } else if (isNewer && !isLessAccurate) { 306 return true; 307 } else if (isNewer && !isSignificantlyLessAccurate && isFromSameProvider) { 308 return true; 309 } 310 return false; 311 } 312 313 /** Checks whether two providers are the same */ 314 private boolean isSameProvider(String provider1, String provider2) { 315 if (provider1 == null) { 316 return provider2 == null; 317 } 318 return provider1.equals(provider2); 319 } 320 </pre> 321 322 323 <h3 id="Adjusting">Adjusting the model to save battery and data exchange</h3> 324 325 <p>As you test your application, you might find that your model for providing good location and 326 good performance needs some adjustment. Here are some things you might change to find a good 327 balance between the two.</p> 328 329 <h4>Reduce the size of the window</h4> 330 331 <p>A smaller window in which you listen for location updates means less interaction with GPS and 332 network location services, thus, preserving battery life. But it also allows for fewer locations 333 from which to choose a best estimate.</p> 334 335 <h4>Set the location providers to return updates less frequently</h4> 336 337 <p>Reducing the rate at which new updates appear during the window can also improve battery 338 efficiency, but at the cost of accuracy. The value of the trade-off depends on how your 339 application is used. You can reduce the rate of updates by increasing the parameters in {@link 340 android.location.LocationManager#requestLocationUpdates requestLocationUpdates()} that specify the 341 interval time and minimum distance change.</p> 342 343 <h4>Restrict a set of providers</h4> 344 345 <p>Depending on the environment where your application is used or the desired level of accuracy, 346 you might choose to use only the Network Location Provider or only GPS, instead of both. Interacting 347 with only one of the services reduces battery usage at a potential cost of accuracy.</p> 348 349 350 <h2>Common application cases</h2> 351 352 <p>There are many reasons you might want to obtain the user location in your application. Below 353 are a couple scenarios in which you can use the user location to enrich your application. Each 354 scenario also describes good practices for when you should start and stop listening for the 355 location, in order to get a good reading and help preserve battery life.</p> 356 357 358 <h3>Tagging user-created content with a location</h3> 359 360 <p>You might be creating an application where user-created content is tagged with a location. 361 Think of users sharing their local experiences, posting a review for a restaurant, or recording some 362 content that can be augmented with their current location. A model of how this 363 interaction might happen, with respect to the location services, is visualized in figure 2.</p> 364 365 <img src="{@docRoot}images/location/content-tagging.png" alt="" /> 366 <p class="img-caption"><strong>Figure 2.</strong> A timeline representing the window in which 367 the user location is obtained and listening stops when the user consumes the current location.</p> 368 369 <p>This lines up with the previous model of how user location is obtained in code (figure 1). For 370 best location accuracy, you might choose to start listening for location updates when users begin 371 creating 372 the content or even when the application starts, then stop listening for updates when content is 373 ready to be posted or recorded. You might need to consider how long a typical task of creating the 374 content takes and judge if this duration allows for efficient collection of a location estimate.</p> 375 376 377 <h3>Helping the user decide on where to go</h3> 378 379 <p>You might be creating an application that attempts to provide users with a set 380 of options about where to go. For example, you're looking to provide a list of nearby restaurants, 381 stores, and entertainment and the order of recommendations changes depending on the user 382 location.</p> 383 384 <p>To accommodate such a flow, you might choose to:</p> 385 <ul> 386 <li>Rearrange recommendations when a new best estimate is obtained</li> 387 <li>Stop listening for updates if the order of recommendations has stabilized</li> 388 </ul> 389 390 <p>This kind of model is visualized in figure 3.</p> 391 392 <img src="{@docRoot}images/location/where-to-go.png" alt="" /> 393 <p class="img-caption"><strong>Figure 3.</strong> A timeline representing the window in which a 394 dynamic set of data is updated each time the user location updates.</p> 395 396 397 398 399 <h2 id="MockData">Providing Mock Location Data</h2> 400 401 <p>As you develop your application, you'll certainly need to test how well your model for obtaining 402 user location works. This is most easily done using a real Android-powered device. If, however, you 403 don't have a device, you can still test your location-based features by mocking location data in 404 the Android emulator. There are three different ways to send your application mock location 405 data: using Android Studio, DDMS, or the "geo" command in the emulator console.</p> 406 407 <p class="note"><strong>Note:</strong> Providing mock location data is injected as GPS location 408 data, so you must request location updates from <code>GPS_PROVIDER</code> in order for mock location 409 data to work.</p> 410 411 <h3 id="MockAVD">Using Android Studio</h3> 412 413 <p>Select <b>Tools</b> > <b>Android</b> > <b>AVD Manager</b>. In the Android Virtual 414 Device Manager window, choose your AVD and launch it in the emulator by selecting the green 415 play arrow in the Actions column.</p> 416 417 <p>Then, select <b>Tools</b> > <b>Android</b> > <b>Android Device Monitor</b>. 418 Select the Emulator Control tab in the Android Device Monitor window, and enter GPS coordinates 419 under Location Controls as individual lat/long coordinates, with a GPX file for route playback, 420 or a KML file for multiple place marks. 421 </p> 422 423 424 <h3 id="MockDdms">Using DDMS</h3> 425 426 <p>With the DDMS tool, you can simulate location data a few different ways:</p> 427 <ul> 428 <li>Manually send individual longitude/latitude coordinates to the device.</li> 429 <li>Use a GPX file describing a route for playback to the device.</li> 430 <li>Use a KML file describing individual place marks for sequenced playback to the device.</li> 431 </ul> 432 433 <p>For more information on using DDMS to spoof location data, see 434 <a href="{@docRoot}tools/debugging/ddms.html">Using DDMS</a>. 435 436 437 <h3 id="MockGeo">Using the "geo" command in the emulator console</h3> 438 439 <p>To send mock location data from the command line:</p> 440 441 <ol> 442 <li>Launch your application in the Android emulator and open a terminal/console in your SDK's 443 <code>/tools</code> directory.</li> 444 <li>Connect to the emulator console: 445 <pre>telnet localhost <em><console-port></em></pre></li> 446 <li>Send the location data:</p> 447 <ul><li><code>geo fix</code> to send a fixed geo-location. 448 <p>This command accepts a longitude and latitude in decimal degrees, and 449 an optional altitude in meters. For example:</p> 450 <pre>geo fix -121.45356 46.51119 4392</pre> 451 </li> 452 <li><code>geo nmea</code> to send an NMEA 0183 sentence. 453 <p>This command accepts a single NMEA sentence of type '$GPGGA' (fix data) or '$GPRMC' (transit 454 data). 455 For example:</p> 456 <pre>geo nmea $GPRMC,081836,A,3751.65,S,14507.36,E,000.0,360.0,130998,011.3,E*62</pre> 457 </li> 458 </ul> 459 </li> 460 </ol> 461 462 <p>For information about how to connect to the emulator console, see 463 <a href="{@docRoot}tools/devices/emulator.html#console">Using the Emulator Console</a>.</p> 464