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      1 page.title=Optimizing the View
      2 parent.title=Creating Custom Views
      3 parent.link=index.html
      4 
      5 trainingnavtop=true
      6 previous.title=Making the View Interactive
      7 previous.link=making-interactive.html
      8 
      9 @jd:body
     10 
     11 <div id="tb-wrapper">
     12     <div id="tb">
     13 
     14         <h2>This lesson teaches you to</h2>
     15         <ul>
     16             <li><a href="#less">Do Less, Less Frequently</a></li>
     17         </ul>
     18         <h2>Try it out</h2>
     19         <div class="download-box">
     20             <a href="{@docRoot}shareables/training/CustomView.zip"
     21                 class="button">Download the sample</a>
     22             <p class="filename">CustomView.zip</p>
     23         </div>
     24     </div>
     25 </div>
     26 
     27 <p>Now that you have a well-designed view that responds to gestures and transitions between states,
     28 ensure that the view runs fast. To avoid a UI that feels sluggish or stutters during playback,
     29 ensure that animations consistently run at 60 frames per second.</p>
     30 
     31 <h2 id="less">Do Less, Less Frequently</h2>
     32 
     33 <p>To speed up your view, eliminate unnecessary code from routines that are called frequently. Start
     34 by working on
     35 {@link android.view.View#onDraw onDraw()}, which will give you the biggest payback. In particular
     36 you should eliminate
     37 allocations in {@link android.view.View#onDraw onDraw()}, because allocations may lead to a garbage
     38 collection that
     39 would cause a stutter. Allocate objects during initialization, or between animations. Never make an
     40 allocation while an
     41 animation is running.</p>
     42 
     43 <p>In addition to making {@link android.view.View#onDraw onDraw()} leaner, also make sure
     44 it's called as
     45 infrequently as possible. Most calls to {@link android.view.View#onDraw onDraw()} are the result of
     46 a call to {@link
     47 android.view.View#invalidate() invalidate()}, so eliminate unnecessary calls to {@link
     48 android.view.View#invalidate()
     49 invalidate()}.</p>
     50 
     51 <p>Another very expensive operation is traversing layouts. Any time a view calls {@link
     52 android.view.View#requestLayout()
     53 requestLayout()}, the Android UI system needs to traverse the entire view hierarchy to find out how
     54 big each view needs
     55 to be. If it finds conflicting measurements, it may need to traverse the hierarchy multiple times.
     56 UI designers
     57 sometimes create deep hierarchies of nested {@link android.view.ViewGroup ViewGroup} objects in
     58 order to get the UI to
     59 behave properly. These deep view hierarchies cause performance problems. Make your view hierarchies
     60 as shallow as
     61 possible.</p>
     62 
     63 <p>If you have a complex UI, consider writing a custom {@link android.view.ViewGroup
     64 ViewGroup} to perform
     65 its layout. Unlike the built-in views, your custom view can make application-specific assumptions
     66 about the size and
     67 shape of its children, and thus avoid traversing its children to calculate measurements. The
     68 PieChart example shows how
     69 to extend {@link android.view.ViewGroup ViewGroup} as part of a custom view. PieChart has child
     70 views, but it never
     71 measures them. Instead, it sets their sizes directly according to its own custom layout
     72 algorithm.</p>
     73