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      1 page.title=Managing Bitmap Memory
      2 parent.title=Displaying Bitmaps Efficiently
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      9 <div id="tb-wrapper">
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     11 
     12 <h2>This lesson teaches you to</h2>
     13 <ol>
     14   <li><a href="#recycle">Manage Memory on Android 2.3.3 and Lower</a></li>
     15   <li><a href="#inBitmap">Manage Memory on Android 3.0 and Higher</a></li>
     16 </ol>
     17 
     18 <h2>You should also read</h2>
     19 <ul>
     20   <li><a href="http://android-developers.blogspot.com/2011/03/memory-analysis-for-android.html">Memory Analysis for Android Applications</a> blog post</li>
     21   <li><a href="http://www.google.com/events/io/2011/sessions/memory-management-for-android-apps.html">Memory management for Android Apps</a> Google I/O presentation</li>
     22   <li><a href="{@docRoot}design/patterns/swipe-views.html">Android Design: Swipe Views</a></li>
     23   <li><a href="{@docRoot}design/building-blocks/grid-lists.html">Android Design: Grid Lists</a></li>
     24 </ul>
     25 
     26 <h2>Try it out</h2>
     27 
     28 <div class="download-box">
     29   <a href="{@docRoot}downloads/samples/DisplayingBitmaps.zip" class="button">Download the sample</a>
     30   <p class="filename">DisplayingBitmaps.zip</p>
     31 </div>
     32 
     33 </div>
     34 </div>
     35 
     36 <p>In addition to the steps described in <a href="cache-bitmap.html">Caching Bitmaps</a>,
     37 there are  specific things you can do to facilitate garbage collection
     38 and bitmap reuse. The recommended strategy depends on which version(s)
     39 of Android you are targeting. The {@code BitmapFun} sample app included with
     40 this class shows you how to design your app to work efficiently across
     41 different versions of Android.</p>
     42 
     43 <p>To set the stage for this lesson, here is how Android's management of
     44 bitmap memory has evolved:</p>
     45 <ul>
     46   <li>
     47 On Android Android 2.2 (API level 8) and lower, when garbage
     48 collection occurs, your app's threads get stopped. This causes a lag that
     49 can degrade performance.
     50 <strong>Android 2.3 adds concurrent garbage collection, which means that
     51 the memory is reclaimed soon after a bitmap is no longer referenced.</strong>
     52 </li>
     53 
     54   <li>On Android 2.3.3 (API level 10) and lower, the backing pixel data for a
     55 bitmap is stored in native memory. It is separate from the bitmap itself,
     56 which is stored in the Dalvik heap. The pixel data in native memory is
     57 not released in a predictable manner, potentially causing an application
     58 to briefly exceed its memory limits and crash.
     59 <strong>As of Android 3.0 (API level 11), the pixel data is stored on the
     60 Dalvik heap along with the associated bitmap.</strong></li>
     61 
     62 </ul>
     63 
     64 <p>The following sections describe how to optimize bitmap memory
     65 management for different Android versions.</p>
     66 
     67 <h2 id="recycle">Manage Memory on Android 2.3.3 and Lower</h2>
     68 
     69 <p>On Android 2.3.3 (API level 10) and lower, using
     70 {@link android.graphics.Bitmap#recycle recycle()}
     71 is recommended. If you're displaying large amounts of bitmap data in your app,
     72 you're likely to run into
     73 {@link java.lang.OutOfMemoryError} errors. The
     74 {@link android.graphics.Bitmap#recycle recycle()} method allows an app
     75 to reclaim memory as soon as possible.</p>
     76 
     77 <p class="note"><strong>Caution:</strong> You should use
     78 {@link android.graphics.Bitmap#recycle recycle()} only when you are sure that the
     79 bitmap is no longer being used. If you call {@link android.graphics.Bitmap#recycle recycle()}
     80 and later attempt to draw the bitmap, you will get the error:
     81 <code>&quot;Canvas: trying to use a recycled bitmap&quot;</code>.</p>
     82 
     83 <p>The following code snippet gives an example of calling
     84 {@link android.graphics.Bitmap#recycle recycle()}. It uses reference counting
     85 (in the variables {@code mDisplayRefCount} and {@code mCacheRefCount}) to track
     86 whether a bitmap is currently being displayed or in the cache. The
     87 code recycles the bitmap when these conditions are met:</p>
     88 
     89 <ul>
     90 <li>The reference count for both {@code mDisplayRefCount} and
     91 {@code mCacheRefCount} is 0.</li>
     92 <li>The bitmap is not {@code null}, and it hasn't been recycled yet.</li>
     93 </ul>
     94 
     95 <pre>private int mCacheRefCount = 0;
     96 private int mDisplayRefCount = 0;
     97 ...
     98 // Notify the drawable that the displayed state has changed.
     99 // Keep a count to determine when the drawable is no longer displayed.
    100 public void setIsDisplayed(boolean isDisplayed) {
    101     synchronized (this) {
    102         if (isDisplayed) {
    103             mDisplayRefCount++;
    104             mHasBeenDisplayed = true;
    105         } else {
    106             mDisplayRefCount--;
    107         }
    108     }
    109     // Check to see if recycle() can be called.
    110     checkState();
    111 }
    112 
    113 // Notify the drawable that the cache state has changed.
    114 // Keep a count to determine when the drawable is no longer being cached.
    115 public void setIsCached(boolean isCached) {
    116     synchronized (this) {
    117         if (isCached) {
    118             mCacheRefCount++;
    119         } else {
    120             mCacheRefCount--;
    121         }
    122     }
    123     // Check to see if recycle() can be called.
    124     checkState();
    125 }
    126 
    127 private synchronized void checkState() {
    128     // If the drawable cache and display ref counts = 0, and this drawable
    129     // has been displayed, then recycle.
    130     if (mCacheRefCount <= 0 && mDisplayRefCount <= 0 && mHasBeenDisplayed
    131             && hasValidBitmap()) {
    132         getBitmap().recycle();
    133     }
    134 }
    135 
    136 private synchronized boolean hasValidBitmap() {
    137     Bitmap bitmap = getBitmap();
    138     return bitmap != null && !bitmap.isRecycled();
    139 }</pre>
    140 
    141 <h2 id="inBitmap">Manage Memory on Android 3.0 and Higher</h2>
    142 
    143 <p>Android 3.0 (API level 11) introduces the
    144 {@link android.graphics.BitmapFactory.Options#inBitmap BitmapFactory.Options.inBitmap}
    145 field. If this option is set, decode methods that take the
    146 {@link android.graphics.BitmapFactory.Options Options} object
    147 will attempt to reuse an existing bitmap when loading content. This means
    148 that the bitmap's memory is reused, resulting in improved performance, and
    149 removing both memory allocation and de-allocation. However, there are certain restrictions with how
    150 {@link android.graphics.BitmapFactory.Options#inBitmap} can be used. In particular, before Android
    151 4.4 (API level 19), only equal sized bitmaps are supported. For details, please see the
    152 {@link android.graphics.BitmapFactory.Options#inBitmap} documentation.
    153 
    154 <h3>Save a bitmap for later use</h3>
    155 
    156 <p>The following snippet demonstrates how an existing bitmap is stored for possible
    157 later use in the sample app. When an app is running on Android 3.0 or higher and
    158 a bitmap is evicted from the {@link android.util.LruCache},
    159 a soft reference to the bitmap is placed
    160 in a {@link java.util.HashSet}, for possible reuse later with
    161 {@link android.graphics.BitmapFactory.Options#inBitmap}:
    162 
    163 <pre>Set&lt;SoftReference&lt;Bitmap&gt;&gt; mReusableBitmaps;
    164 private LruCache&lt;String, BitmapDrawable&gt; mMemoryCache;
    165 
    166 // If you're running on Honeycomb or newer, create a
    167 // synchronized HashSet of references to reusable bitmaps.
    168 if (Utils.hasHoneycomb()) {
    169     mReusableBitmaps =
    170             Collections.synchronizedSet(new HashSet&lt;SoftReference&lt;Bitmap&gt;&gt;());
    171 }
    172 
    173 mMemoryCache = new LruCache&lt;String, BitmapDrawable&gt;(mCacheParams.memCacheSize) {
    174 
    175     // Notify the removed entry that is no longer being cached.
    176     &#64;Override
    177     protected void entryRemoved(boolean evicted, String key,
    178             BitmapDrawable oldValue, BitmapDrawable newValue) {
    179         if (RecyclingBitmapDrawable.class.isInstance(oldValue)) {
    180             // The removed entry is a recycling drawable, so notify it
    181             // that it has been removed from the memory cache.
    182             ((RecyclingBitmapDrawable) oldValue).setIsCached(false);
    183         } else {
    184             // The removed entry is a standard BitmapDrawable.
    185             if (Utils.hasHoneycomb()) {
    186                 // We're running on Honeycomb or later, so add the bitmap
    187                 // to a SoftReference set for possible use with inBitmap later.
    188                 mReusableBitmaps.add
    189                         (new SoftReference&lt;Bitmap&gt;(oldValue.getBitmap()));
    190             }
    191         }
    192     }
    193 ....
    194 }</pre>
    195 
    196 
    197 <h3>Use an existing bitmap</h3>
    198 <p>In the running app, decoder methods check to see if there is an existing
    199 bitmap they can use. For example:</p>
    200 
    201 <pre>public static Bitmap decodeSampledBitmapFromFile(String filename,
    202         int reqWidth, int reqHeight, ImageCache cache) {
    203 
    204     final BitmapFactory.Options options = new BitmapFactory.Options();
    205     ...
    206     BitmapFactory.decodeFile(filename, options);
    207     ...
    208 
    209     // If we're running on Honeycomb or newer, try to use inBitmap.
    210     if (Utils.hasHoneycomb()) {
    211         addInBitmapOptions(options, cache);
    212     }
    213     ...
    214     return BitmapFactory.decodeFile(filename, options);
    215 }</pre
    216 
    217 <p>The next snippet shows the {@code addInBitmapOptions()} method that is called in the
    218 above snippet. It looks for an existing bitmap to set as the value for
    219 {@link android.graphics.BitmapFactory.Options#inBitmap}. Note that this
    220 method only sets a value for {@link android.graphics.BitmapFactory.Options#inBitmap}
    221 if it finds a suitable match (your code should never assume that a match will be found):</p>
    222 
    223 <pre>private static void addInBitmapOptions(BitmapFactory.Options options,
    224         ImageCache cache) {
    225     // inBitmap only works with mutable bitmaps, so force the decoder to
    226     // return mutable bitmaps.
    227     options.inMutable = true;
    228 
    229     if (cache != null) {
    230         // Try to find a bitmap to use for inBitmap.
    231         Bitmap inBitmap = cache.getBitmapFromReusableSet(options);
    232 
    233         if (inBitmap != null) {
    234             // If a suitable bitmap has been found, set it as the value of
    235             // inBitmap.
    236             options.inBitmap = inBitmap;
    237         }
    238     }
    239 }
    240 
    241 // This method iterates through the reusable bitmaps, looking for one
    242 // to use for inBitmap:
    243 protected Bitmap getBitmapFromReusableSet(BitmapFactory.Options options) {
    244         Bitmap bitmap = null;
    245 
    246     if (mReusableBitmaps != null && !mReusableBitmaps.isEmpty()) {
    247         synchronized (mReusableBitmaps) {
    248             final Iterator&lt;SoftReference&lt;Bitmap&gt;&gt; iterator
    249                     = mReusableBitmaps.iterator();
    250             Bitmap item;
    251 
    252             while (iterator.hasNext()) {
    253                 item = iterator.next().get();
    254 
    255                 if (null != item && item.isMutable()) {
    256                     // Check to see it the item can be used for inBitmap.
    257                     if (canUseForInBitmap(item, options)) {
    258                         bitmap = item;
    259 
    260                         // Remove from reusable set so it can't be used again.
    261                         iterator.remove();
    262                         break;
    263                     }
    264                 } else {
    265                     // Remove from the set if the reference has been cleared.
    266                     iterator.remove();
    267                 }
    268             }
    269         }
    270     }
    271     return bitmap;
    272 }</pre>
    273 
    274 <p>Finally, this method determines whether a candidate bitmap
    275 satisfies the size criteria to be used for
    276 {@link android.graphics.BitmapFactory.Options#inBitmap}:</p>
    277 
    278 <pre>static boolean canUseForInBitmap(
    279         Bitmap candidate, BitmapFactory.Options targetOptions) {
    280 
    281     if (Build.VERSION.SDK_INT &gt;= Build.VERSION_CODES.KITKAT) {
    282         // From Android 4.4 (KitKat) onward we can re-use if the byte size of
    283         // the new bitmap is smaller than the reusable bitmap candidate
    284         // allocation byte count.
    285         int width = targetOptions.outWidth / targetOptions.inSampleSize;
    286         int height = targetOptions.outHeight / targetOptions.inSampleSize;
    287         int byteCount = width * height * getBytesPerPixel(candidate.getConfig());
    288         return byteCount &lt;= candidate.getAllocationByteCount();
    289     }
    290 
    291     // On earlier versions, the dimensions must match exactly and the inSampleSize must be 1
    292     return candidate.getWidth() == targetOptions.outWidth
    293             && candidate.getHeight() == targetOptions.outHeight
    294             && targetOptions.inSampleSize == 1;
    295 }
    296 
    297 /**
    298  * A helper function to return the byte usage per pixel of a bitmap based on its configuration.
    299  */
    300 static int getBytesPerPixel(Config config) {
    301     if (config == Config.ARGB_8888) {
    302         return 4;
    303     } else if (config == Config.RGB_565) {
    304         return 2;
    305     } else if (config == Config.ARGB_4444) {
    306         return 2;
    307     } else if (config == Config.ALPHA_8) {
    308         return 1;
    309     }
    310     return 1;
    311 }</pre>
    312 
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