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      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 #ifndef TREEANIMATIONTRACKER_H_
     17 #define TREEANIMATIONTRACKER_H_
     18 
     19 #include <cutils/compiler.h>
     20 #include <utils/RefBase.h>
     21 #include <utils/StrongPointer.h>
     22 
     23 #include "TreeInfo.h"
     24 #include "renderthread/TimeLord.h"
     25 #include "utils/Macros.h"
     26 
     27 namespace android {
     28 namespace uirenderer {
     29 
     30 class AnimationContext;
     31 class AnimationListener;
     32 class BaseRenderNodeAnimator;
     33 class RenderNode;
     34 
     35 /*
     36  * AnimationHandle is several classes merged into one.
     37  * 1: It maintains the reference to the AnimationContext required to run animators.
     38  * 2: It keeps a strong reference to RenderNodes with animators so that
     39  *    we don't lose them if they are no longer in the display tree. This is
     40  *    required so that we can keep animating them, and properly notify listeners
     41  *    of onAnimationFinished.
     42  * 3: It forms a doubly linked list so that we can cheaply move between states.
     43  */
     44 class AnimationHandle {
     45     PREVENT_COPY_AND_ASSIGN(AnimationHandle);
     46 public:
     47     AnimationContext& context() { return mContext; }
     48 
     49     // Called by the RenderNode when it has internally pulsed its own animations
     50     // this frame and does not need to be run again this frame.
     51     void notifyAnimationsRan();
     52 
     53     // Stops tracking the RenderNode and destroys the handle. The node must be
     54     // re-attached to the AnimationContext to receive managed animation
     55     // pulses.
     56     void release();
     57 
     58 private:
     59     friend class AnimationContext;
     60     AnimationHandle(AnimationContext& context);
     61     AnimationHandle(RenderNode& animatingNode, AnimationContext& context);
     62     ~AnimationHandle();
     63 
     64     void insertAfter(AnimationHandle* prev);
     65     void removeFromList();
     66 
     67     sp<RenderNode> mRenderNode;
     68 
     69     AnimationContext& mContext;
     70 
     71     AnimationHandle* mPreviousHandle;
     72     AnimationHandle* mNextHandle;
     73 };
     74 
     75 class AnimationContext {
     76     PREVENT_COPY_AND_ASSIGN(AnimationContext);
     77 public:
     78     ANDROID_API AnimationContext(renderthread::TimeLord& clock);
     79     ANDROID_API virtual ~AnimationContext();
     80 
     81     nsecs_t frameTimeMs() { return mFrameTimeMs; }
     82     bool hasAnimations() {
     83         return mCurrentFrameAnimations.mNextHandle
     84                 || mNextFrameAnimations.mNextHandle;
     85     }
     86 
     87     // Will always add to the next frame list, which is swapped when
     88     // startFrame() is called
     89     ANDROID_API void addAnimatingRenderNode(RenderNode& node);
     90 
     91     // Marks the start of a frame, which will update the frame time and move all
     92     // next frame animations into the current frame
     93     ANDROID_API virtual void startFrame(TreeInfo::TraversalMode mode);
     94 
     95     // Runs any animations still left in mCurrentFrameAnimations that were not run
     96     // as part of the standard RenderNode:prepareTree pass.
     97     ANDROID_API virtual void runRemainingAnimations(TreeInfo& info);
     98 
     99     ANDROID_API virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* listener);
    100 
    101     ANDROID_API virtual void destroy();
    102 
    103     ANDROID_API virtual void pauseAnimators() {}
    104 
    105 private:
    106     friend class AnimationHandle;
    107     void addAnimationHandle(AnimationHandle* handle);
    108 
    109     renderthread::TimeLord& mClock;
    110 
    111     // Animations left to run this frame, at the end of the frame this should
    112     // be null
    113     AnimationHandle mCurrentFrameAnimations;
    114     // Animations queued for next frame
    115     AnimationHandle mNextFrameAnimations;
    116 
    117     nsecs_t mFrameTimeMs;
    118 };
    119 
    120 } /* namespace uirenderer */
    121 } /* namespace android */
    122 
    123 #endif /* TREEANIMATIONTRACKER_H_ */
    124