1 /* 2 * Copyright (C) 2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include "Snapshot.h" 18 19 #include "hwui/Canvas.h" 20 21 namespace android { 22 namespace uirenderer { 23 24 /////////////////////////////////////////////////////////////////////////////// 25 // Constructors 26 /////////////////////////////////////////////////////////////////////////////// 27 28 Snapshot::Snapshot() 29 : flags(0) 30 , previous(nullptr) 31 , layer(nullptr) 32 , fbo(0) 33 , invisible(false) 34 , empty(false) 35 , alpha(1.0f) 36 , roundRectClipState(nullptr) 37 , projectionPathMask(nullptr) 38 , mClipArea(&mClipAreaRoot) { 39 transform = &mTransformRoot; 40 region = nullptr; 41 } 42 43 /** 44 * Copies the specified snapshot/ The specified snapshot is stored as 45 * the previous snapshot. 46 */ 47 Snapshot::Snapshot(Snapshot* s, int saveFlags) 48 : flags(0) 49 , previous(s) 50 , layer(s->layer) 51 , fbo(s->fbo) 52 , invisible(s->invisible) 53 , empty(false) 54 , alpha(s->alpha) 55 , roundRectClipState(s->roundRectClipState) 56 , projectionPathMask(s->projectionPathMask) 57 , mClipArea(nullptr) 58 , mViewportData(s->mViewportData) 59 , mRelativeLightCenter(s->mRelativeLightCenter) { 60 if (saveFlags & SaveFlags::Matrix) { 61 mTransformRoot = *s->transform; 62 transform = &mTransformRoot; 63 } else { 64 transform = s->transform; 65 } 66 67 if (saveFlags & SaveFlags::Clip) { 68 mClipAreaRoot = s->getClipArea(); 69 mClipArea = &mClipAreaRoot; 70 } else { 71 mClipArea = s->mClipArea; 72 } 73 74 if (s->flags & Snapshot::kFlagFboTarget) { 75 flags |= Snapshot::kFlagFboTarget; 76 region = s->region; 77 } else { 78 region = nullptr; 79 } 80 } 81 82 /////////////////////////////////////////////////////////////////////////////// 83 // Clipping 84 /////////////////////////////////////////////////////////////////////////////// 85 86 void Snapshot::clipRegionTransformed(const SkRegion& region, SkRegion::Op op) { 87 flags |= Snapshot::kFlagClipSet; 88 mClipArea->clipRegion(region, op); 89 } 90 91 void Snapshot::clip(const Rect& localClip, SkRegion::Op op) { 92 flags |= Snapshot::kFlagClipSet; 93 mClipArea->clipRectWithTransform(localClip, transform, op); 94 } 95 96 void Snapshot::clipPath(const SkPath& path, SkRegion::Op op) { 97 flags |= Snapshot::kFlagClipSet; 98 mClipArea->clipPathWithTransform(path, transform, op); 99 } 100 101 void Snapshot::setClip(float left, float top, float right, float bottom) { 102 flags |= Snapshot::kFlagClipSet; 103 mClipArea->setClip(left, top, right, bottom); 104 } 105 106 bool Snapshot::hasPerspectiveTransform() const { 107 return transform->isPerspective(); 108 } 109 110 const Rect& Snapshot::getLocalClip() { 111 mat4 inverse; 112 inverse.loadInverse(*transform); 113 114 mLocalClip.set(mClipArea->getClipRect()); 115 inverse.mapRect(mLocalClip); 116 117 return mLocalClip; 118 } 119 120 void Snapshot::resetClip(float left, float top, float right, float bottom) { 121 // TODO: This is incorrect, when we start rendering into a new layer, 122 // we may have to modify the previous snapshot's clip rect and clip 123 // region if the previous restore() call did not restore the clip 124 mClipArea = &mClipAreaRoot; 125 setClip(left, top, right, bottom); 126 } 127 128 /////////////////////////////////////////////////////////////////////////////// 129 // Transforms 130 /////////////////////////////////////////////////////////////////////////////// 131 132 void Snapshot::resetTransform(float x, float y, float z) { 133 #if HWUI_NEW_OPS 134 LOG_ALWAYS_FATAL("not supported - light center managed differently"); 135 #else 136 // before resetting, map current light pos with inverse of current transform 137 Vector3 center = mRelativeLightCenter; 138 mat4 inverse; 139 inverse.loadInverse(*transform); 140 inverse.mapPoint3d(center); 141 mRelativeLightCenter = center; 142 143 transform = &mTransformRoot; 144 transform->loadTranslate(x, y, z); 145 #endif 146 } 147 148 void Snapshot::buildScreenSpaceTransform(Matrix4* outTransform) const { 149 #if HWUI_NEW_OPS 150 LOG_ALWAYS_FATAL("not supported - not needed by new ops"); 151 #else 152 // build (reverse ordered) list of the stack of snapshots, terminated with a NULL 153 Vector<const Snapshot*> snapshotList; 154 snapshotList.push(nullptr); 155 const Snapshot* current = this; 156 do { 157 snapshotList.push(current); 158 current = current->previous; 159 } while (current); 160 161 // traverse the list, adding in each transform that contributes to the total transform 162 outTransform->loadIdentity(); 163 for (size_t i = snapshotList.size() - 1; i > 0; i--) { 164 // iterate down the stack 165 const Snapshot* current = snapshotList[i]; 166 const Snapshot* next = snapshotList[i - 1]; 167 if (current->flags & kFlagIsFboLayer) { 168 // if we've hit a layer, translate by the layer's draw offset 169 outTransform->translate(current->layer->layer.left, current->layer->layer.top); 170 } 171 if (!next || (next->flags & kFlagIsFboLayer)) { 172 // if this snapshot is last, or if this snapshot is last before an 173 // FBO layer (which reset the transform), apply it 174 outTransform->multiply(*(current->transform)); 175 } 176 } 177 #endif 178 } 179 180 /////////////////////////////////////////////////////////////////////////////// 181 // Clipping round rect 182 /////////////////////////////////////////////////////////////////////////////// 183 184 void Snapshot::setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds, 185 float radius, bool highPriority) { 186 if (bounds.isEmpty()) { 187 mClipArea->setEmpty(); 188 return; 189 } 190 191 if (roundRectClipState && roundRectClipState->highPriority) { 192 // ignore, don't replace, already have a high priority clip 193 return; 194 } 195 196 RoundRectClipState* state = new (allocator) RoundRectClipState; 197 198 state->highPriority = highPriority; 199 200 // store the inverse drawing matrix 201 Matrix4 roundRectDrawingMatrix = getOrthoMatrix(); 202 roundRectDrawingMatrix.multiply(*transform); 203 state->matrix.loadInverse(roundRectDrawingMatrix); 204 205 // compute area under rounded corners - only draws overlapping these rects need to be clipped 206 for (int i = 0 ; i < 4; i++) { 207 state->dangerRects[i] = bounds; 208 } 209 state->dangerRects[0].bottom = state->dangerRects[1].bottom = bounds.top + radius; 210 state->dangerRects[0].right = state->dangerRects[2].right = bounds.left + radius; 211 state->dangerRects[1].left = state->dangerRects[3].left = bounds.right - radius; 212 state->dangerRects[2].top = state->dangerRects[3].top = bounds.bottom - radius; 213 for (int i = 0; i < 4; i++) { 214 transform->mapRect(state->dangerRects[i]); 215 216 // round danger rects out as though they are AA geometry (since they essentially are) 217 state->dangerRects[i].snapGeometryToPixelBoundaries(true); 218 } 219 220 // store RR area 221 state->innerRect = bounds; 222 state->innerRect.inset(radius); 223 state->radius = radius; 224 225 // store as immutable so, for this frame, pointer uniquely identifies this bundle of shader info 226 roundRectClipState = state; 227 } 228 229 void Snapshot::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) { 230 #if HWUI_NEW_OPS 231 // TODO: remove allocator param for HWUI_NEW_OPS 232 projectionPathMask = path; 233 #else 234 if (path) { 235 ProjectionPathMask* mask = new (allocator) ProjectionPathMask; 236 mask->projectionMask = path; 237 buildScreenSpaceTransform(&(mask->projectionMaskTransform)); 238 projectionPathMask = mask; 239 } else { 240 projectionPathMask = nullptr; 241 } 242 #endif 243 } 244 245 static Snapshot* getClipRoot(Snapshot* target) { 246 while (target->previous && target->previous->previous) { 247 target = target->previous; 248 } 249 return target; 250 } 251 252 const ClipBase* Snapshot::serializeIntersectedClip(LinearAllocator& allocator, 253 const ClipBase* recordedClip, const Matrix4& recordedClipTransform) { 254 auto target = this; 255 if (CC_UNLIKELY(recordedClip && recordedClip->intersectWithRoot)) { 256 // Clip must be intersected with root, instead of current clip. 257 target = getClipRoot(this); 258 } 259 260 return target->mClipArea->serializeIntersectedClip(allocator, 261 recordedClip, recordedClipTransform); 262 } 263 264 void Snapshot::applyClip(const ClipBase* recordedClip, const Matrix4& transform) { 265 if (CC_UNLIKELY(recordedClip && recordedClip->intersectWithRoot)) { 266 // current clip is being replaced, but must intersect with clip root 267 *mClipArea = *(getClipRoot(this)->mClipArea); 268 } 269 mClipArea->applyClip(recordedClip, transform); 270 } 271 272 /////////////////////////////////////////////////////////////////////////////// 273 // Queries 274 /////////////////////////////////////////////////////////////////////////////// 275 276 bool Snapshot::isIgnored() const { 277 return invisible || empty; 278 } 279 280 void Snapshot::dump() const { 281 ALOGD("Snapshot %p, flags %x, prev %p, height %d, ignored %d, hasComplexClip %d", 282 this, flags, previous, getViewportHeight(), isIgnored(), !mClipArea->isSimple()); 283 const Rect& clipRect(mClipArea->getClipRect()); 284 ALOGD(" ClipRect %.1f %.1f %.1f %.1f, clip simple %d", 285 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, mClipArea->isSimple()); 286 287 ALOGD(" Transform (at %p):", transform); 288 transform->dump(); 289 } 290 291 }; // namespace uirenderer 292 }; // namespace android 293