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      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef RENDERTHREAD_H_
     18 #define RENDERTHREAD_H_
     19 
     20 #include "RenderTask.h"
     21 
     22 #include "../JankTracker.h"
     23 #include "TimeLord.h"
     24 
     25 #include <cutils/compiler.h>
     26 #include <ui/DisplayInfo.h>
     27 #include <utils/Looper.h>
     28 #include <utils/Thread.h>
     29 
     30 #include <memory>
     31 #include <set>
     32 
     33 namespace android {
     34 
     35 class DisplayEventReceiver;
     36 
     37 namespace uirenderer {
     38 
     39 class RenderState;
     40 class TestUtils;
     41 
     42 namespace renderthread {
     43 
     44 class CanvasContext;
     45 class DispatchFrameCallbacks;
     46 class EglManager;
     47 class RenderProxy;
     48 
     49 class TaskQueue {
     50 public:
     51     TaskQueue();
     52 
     53     RenderTask* next();
     54     void queue(RenderTask* task);
     55     void queueAtFront(RenderTask* task);
     56     RenderTask* peek();
     57     void remove(RenderTask* task);
     58 
     59 private:
     60     RenderTask* mHead;
     61     RenderTask* mTail;
     62 };
     63 
     64 // Mimics android.view.Choreographer.FrameCallback
     65 class IFrameCallback {
     66 public:
     67     virtual void doFrame() = 0;
     68 
     69 protected:
     70     ~IFrameCallback() {}
     71 };
     72 
     73 class ANDROID_API RenderThread : public Thread {
     74 public:
     75     // RenderThread takes complete ownership of tasks that are queued
     76     // and will delete them after they are run
     77     ANDROID_API void queue(RenderTask* task);
     78     ANDROID_API void queueAndWait(RenderTask* task);
     79     ANDROID_API void queueAtFront(RenderTask* task);
     80     void queueAt(RenderTask* task, nsecs_t runAtNs);
     81     void remove(RenderTask* task);
     82 
     83     // Mimics android.view.Choreographer
     84     void postFrameCallback(IFrameCallback* callback);
     85     bool removeFrameCallback(IFrameCallback* callback);
     86     // If the callback is currently registered, it will be pushed back until
     87     // the next vsync. If it is not currently registered this does nothing.
     88     void pushBackFrameCallback(IFrameCallback* callback);
     89 
     90     TimeLord& timeLord() { return mTimeLord; }
     91     RenderState& renderState() { return *mRenderState; }
     92     EglManager& eglManager() { return *mEglManager; }
     93     JankTracker& jankTracker() { return *mJankTracker; }
     94 
     95     const DisplayInfo& mainDisplayInfo() { return mDisplayInfo; }
     96 
     97 protected:
     98     virtual bool threadLoop() override;
     99 
    100 private:
    101     friend class DispatchFrameCallbacks;
    102     friend class RenderProxy;
    103     friend class android::uirenderer::TestUtils;
    104 
    105     RenderThread();
    106     virtual ~RenderThread();
    107 
    108     static bool hasInstance();
    109     static RenderThread& getInstance();
    110 
    111     void initThreadLocals();
    112     void initializeDisplayEventReceiver();
    113     static int displayEventReceiverCallback(int fd, int events, void* data);
    114     void drainDisplayEventQueue();
    115     void dispatchFrameCallbacks();
    116     void requestVsync();
    117 
    118     // Returns the next task to be run. If this returns NULL nextWakeup is set
    119     // to the time to requery for the nextTask to run. mNextWakeup is also
    120     // set to this time
    121     RenderTask* nextTask(nsecs_t* nextWakeup);
    122 
    123     sp<Looper> mLooper;
    124     Mutex mLock;
    125 
    126     nsecs_t mNextWakeup;
    127     TaskQueue mQueue;
    128 
    129     DisplayInfo mDisplayInfo;
    130 
    131     DisplayEventReceiver* mDisplayEventReceiver;
    132     bool mVsyncRequested;
    133     std::set<IFrameCallback*> mFrameCallbacks;
    134     // We defer the actual registration of these callbacks until
    135     // both mQueue *and* mDisplayEventReceiver have been drained off all
    136     // immediate events. This makes sure that we catch the next vsync, not
    137     // the previous one
    138     std::set<IFrameCallback*> mPendingRegistrationFrameCallbacks;
    139     bool mFrameCallbackTaskPending;
    140     DispatchFrameCallbacks* mFrameCallbackTask;
    141 
    142     TimeLord mTimeLord;
    143     RenderState* mRenderState;
    144     EglManager* mEglManager;
    145 
    146     JankTracker* mJankTracker = nullptr;
    147 };
    148 
    149 } /* namespace renderthread */
    150 } /* namespace uirenderer */
    151 } /* namespace android */
    152 #endif /* RENDERTHREAD_H_ */
    153