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      1 /*
      2  * Copyright 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GUI_STREAMSPLITTER_H
     18 #define ANDROID_GUI_STREAMSPLITTER_H
     19 
     20 #include <gui/IConsumerListener.h>
     21 #include <gui/IProducerListener.h>
     22 
     23 #include <utils/Condition.h>
     24 #include <utils/KeyedVector.h>
     25 #include <utils/Mutex.h>
     26 #include <utils/StrongPointer.h>
     27 
     28 namespace android {
     29 
     30 class GraphicBuffer;
     31 class IGraphicBufferConsumer;
     32 class IGraphicBufferProducer;
     33 
     34 // StreamSplitter is an autonomous class that manages one input BufferQueue
     35 // and multiple output BufferQueues. By using the buffer attach and detach logic
     36 // in BufferQueue, it is able to present the illusion of a single split
     37 // BufferQueue, where each buffer queued to the input is available to be
     38 // acquired by each of the outputs, and is able to be dequeued by the input
     39 // again only once all of the outputs have released it.
     40 class StreamSplitter : public BnConsumerListener {
     41 public:
     42     // createSplitter creates a new splitter, outSplitter, using inputQueue as
     43     // the input BufferQueue. Output BufferQueues must be added using addOutput
     44     // before queueing any buffers to the input.
     45     //
     46     // A return value other than NO_ERROR means that an error has occurred and
     47     // outSplitter has not been modified. BAD_VALUE is returned if inputQueue or
     48     // outSplitter is NULL. See IGraphicBufferConsumer::consumerConnect for
     49     // explanations of other error codes.
     50     static status_t createSplitter(const sp<IGraphicBufferConsumer>& inputQueue,
     51             sp<StreamSplitter>* outSplitter);
     52 
     53     // addOutput adds an output BufferQueue to the splitter. The splitter
     54     // connects to outputQueue as a CPU producer, and any buffers queued
     55     // to the input will be queued to each output. It is assumed that all of the
     56     // outputs are added before any buffers are queued on the input. If any
     57     // output is abandoned by its consumer, the splitter will abandon its input
     58     // queue (see onAbandoned).
     59     //
     60     // A return value other than NO_ERROR means that an error has occurred and
     61     // outputQueue has not been added to the splitter. BAD_VALUE is returned if
     62     // outputQueue is NULL. See IGraphicBufferProducer::connect for explanations
     63     // of other error codes.
     64     status_t addOutput(const sp<IGraphicBufferProducer>& outputQueue);
     65 
     66     // setName sets the consumer name of the input queue
     67     void setName(const String8& name);
     68 
     69 private:
     70     // From IConsumerListener
     71     //
     72     // During this callback, we store some tracking information, detach the
     73     // buffer from the input, and attach it to each of the outputs. This call
     74     // can block if there are too many outstanding buffers. If it blocks, it
     75     // will resume when onBufferReleasedByOutput releases a buffer back to the
     76     // input.
     77     virtual void onFrameAvailable(const BufferItem& item);
     78 
     79     // From IConsumerListener
     80     // We don't care about released buffers because we detach each buffer as
     81     // soon as we acquire it. See the comment for onBufferReleased below for
     82     // some clarifying notes about the name.
     83     virtual void onBuffersReleased() {}
     84 
     85     // From IConsumerListener
     86     // We don't care about sideband streams, since we won't be splitting them
     87     virtual void onSidebandStreamChanged() {}
     88 
     89     // This is the implementation of the onBufferReleased callback from
     90     // IProducerListener. It gets called from an OutputListener (see below), and
     91     // 'from' is which producer interface from which the callback was received.
     92     //
     93     // During this callback, we detach the buffer from the output queue that
     94     // generated the callback, update our state tracking to see if this is the
     95     // last output releasing the buffer, and if so, release it to the input.
     96     // If we release the buffer to the input, we allow a blocked
     97     // onFrameAvailable call to proceed.
     98     void onBufferReleasedByOutput(const sp<IGraphicBufferProducer>& from);
     99 
    100     // When this is called, the splitter disconnects from (i.e., abandons) its
    101     // input queue and signals any waiting onFrameAvailable calls to wake up.
    102     // It still processes callbacks from other outputs, but only detaches their
    103     // buffers so they can continue operating until they run out of buffers to
    104     // acquire. This must be called with mMutex locked.
    105     void onAbandonedLocked();
    106 
    107     // This is a thin wrapper class that lets us determine which BufferQueue
    108     // the IProducerListener::onBufferReleased callback is associated with. We
    109     // create one of these per output BufferQueue, and then pass the producer
    110     // into onBufferReleasedByOutput above.
    111     class OutputListener : public BnProducerListener,
    112                            public IBinder::DeathRecipient {
    113     public:
    114         OutputListener(const sp<StreamSplitter>& splitter,
    115                 const sp<IGraphicBufferProducer>& output);
    116         virtual ~OutputListener();
    117 
    118         // From IProducerListener
    119         virtual void onBufferReleased();
    120 
    121         // From IBinder::DeathRecipient
    122         virtual void binderDied(const wp<IBinder>& who);
    123 
    124     private:
    125         sp<StreamSplitter> mSplitter;
    126         sp<IGraphicBufferProducer> mOutput;
    127     };
    128 
    129     class BufferTracker : public LightRefBase<BufferTracker> {
    130     public:
    131         BufferTracker(const sp<GraphicBuffer>& buffer);
    132 
    133         const sp<GraphicBuffer>& getBuffer() const { return mBuffer; }
    134         const sp<Fence>& getMergedFence() const { return mMergedFence; }
    135 
    136         void mergeFence(const sp<Fence>& with);
    137 
    138         // Returns the new value
    139         // Only called while mMutex is held
    140         size_t incrementReleaseCountLocked() { return ++mReleaseCount; }
    141 
    142     private:
    143         // Only destroy through LightRefBase
    144         friend LightRefBase<BufferTracker>;
    145         ~BufferTracker();
    146 
    147         // Disallow copying
    148         BufferTracker(const BufferTracker& other);
    149         BufferTracker& operator=(const BufferTracker& other);
    150 
    151         sp<GraphicBuffer> mBuffer; // One instance that holds this native handle
    152         sp<Fence> mMergedFence;
    153         size_t mReleaseCount;
    154     };
    155 
    156     // Only called from createSplitter
    157     StreamSplitter(const sp<IGraphicBufferConsumer>& inputQueue);
    158 
    159     // Must be accessed through RefBase
    160     virtual ~StreamSplitter();
    161 
    162     static const int MAX_OUTSTANDING_BUFFERS = 2;
    163 
    164     // mIsAbandoned is set to true when an output dies. Once the StreamSplitter
    165     // has been abandoned, it will continue to detach buffers from other
    166     // outputs, but it will disconnect from the input and not attempt to
    167     // communicate with it further.
    168     bool mIsAbandoned;
    169 
    170     Mutex mMutex;
    171     Condition mReleaseCondition;
    172     int mOutstandingBuffers;
    173     sp<IGraphicBufferConsumer> mInput;
    174     Vector<sp<IGraphicBufferProducer> > mOutputs;
    175 
    176     // Map of GraphicBuffer IDs (GraphicBuffer::getId()) to buffer tracking
    177     // objects (which are mostly for counting how many outputs have released the
    178     // buffer, but also contain merged release fences).
    179     KeyedVector<uint64_t, sp<BufferTracker> > mBuffers;
    180 };
    181 
    182 } // namespace android
    183 
    184 #endif
    185