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      1 /*
      2  * Copyright 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H
     18 #define ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H
     19 
     20 #include "SurfaceTextureGL.h"
     21 
     22 namespace android {
     23 
     24 class SurfaceTextureMultiContextGLTest : public SurfaceTextureGLTest {
     25 protected:
     26     enum { SECOND_TEX_ID = 123 };
     27     enum { THIRD_TEX_ID = 456 };
     28 
     29     SurfaceTextureMultiContextGLTest():
     30             mSecondEglContext(EGL_NO_CONTEXT),
     31             mThirdEglContext(EGL_NO_CONTEXT) {
     32     }
     33 
     34     virtual void SetUp() {
     35         SurfaceTextureGLTest::SetUp();
     36 
     37         // Set up the secondary context and texture renderer.
     38         mSecondEglContext = eglCreateContext(mEglDisplay, mGlConfig,
     39                 EGL_NO_CONTEXT, getContextAttribs());
     40         ASSERT_EQ(EGL_SUCCESS, eglGetError());
     41         ASSERT_NE(EGL_NO_CONTEXT, mSecondEglContext);
     42 
     43         ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
     44                 mSecondEglContext));
     45         ASSERT_EQ(EGL_SUCCESS, eglGetError());
     46         mSecondTextureRenderer = new TextureRenderer(SECOND_TEX_ID, mST);
     47         ASSERT_NO_FATAL_FAILURE(mSecondTextureRenderer->SetUp());
     48 
     49         // Set up the tertiary context and texture renderer.
     50         mThirdEglContext = eglCreateContext(mEglDisplay, mGlConfig,
     51                 EGL_NO_CONTEXT, getContextAttribs());
     52         ASSERT_EQ(EGL_SUCCESS, eglGetError());
     53         ASSERT_NE(EGL_NO_CONTEXT, mThirdEglContext);
     54 
     55         ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
     56                 mThirdEglContext));
     57         ASSERT_EQ(EGL_SUCCESS, eglGetError());
     58         mThirdTextureRenderer = new TextureRenderer(THIRD_TEX_ID, mST);
     59         ASSERT_NO_FATAL_FAILURE(mThirdTextureRenderer->SetUp());
     60 
     61         // Switch back to the primary context to start the tests.
     62         ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
     63                 mEglContext));
     64     }
     65 
     66     virtual void TearDown() {
     67         if (mThirdEglContext != EGL_NO_CONTEXT) {
     68             eglDestroyContext(mEglDisplay, mThirdEglContext);
     69         }
     70         if (mSecondEglContext != EGL_NO_CONTEXT) {
     71             eglDestroyContext(mEglDisplay, mSecondEglContext);
     72         }
     73         SurfaceTextureGLTest::TearDown();
     74     }
     75 
     76     EGLContext mSecondEglContext;
     77     sp<TextureRenderer> mSecondTextureRenderer;
     78 
     79     EGLContext mThirdEglContext;
     80     sp<TextureRenderer> mThirdTextureRenderer;
     81 };
     82 
     83 }
     84 
     85 #endif
     86