1 void API_ENTRY(glActiveTexture)(GLenum texture) { 2 CALL_GL_API(glActiveTexture, texture); 3 } 4 void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) { 5 CALL_GL_API(glAttachShader, program, shader); 6 } 7 void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar *name) { 8 CALL_GL_API(glBindAttribLocation, program, index, name); 9 } 10 void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) { 11 CALL_GL_API(glBindBuffer, target, buffer); 12 } 13 void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer) { 14 CALL_GL_API(glBindFramebuffer, target, framebuffer); 15 } 16 void API_ENTRY(glBindRenderbuffer)(GLenum target, GLuint renderbuffer) { 17 CALL_GL_API(glBindRenderbuffer, target, renderbuffer); 18 } 19 void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) { 20 CALL_GL_API(glBindTexture, target, texture); 21 } 22 void API_ENTRY(glBlendColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { 23 CALL_GL_API(glBlendColor, red, green, blue, alpha); 24 } 25 void API_ENTRY(glBlendEquation)(GLenum mode) { 26 CALL_GL_API(glBlendEquation, mode); 27 } 28 void API_ENTRY(glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha) { 29 CALL_GL_API(glBlendEquationSeparate, modeRGB, modeAlpha); 30 } 31 void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) { 32 CALL_GL_API(glBlendFunc, sfactor, dfactor); 33 } 34 void API_ENTRY(glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { 35 CALL_GL_API(glBlendFuncSeparate, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); 36 } 37 void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void *data, GLenum usage) { 38 CALL_GL_API(glBufferData, target, size, data, usage); 39 } 40 void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) { 41 CALL_GL_API(glBufferSubData, target, offset, size, data); 42 } 43 GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) { 44 CALL_GL_API_RETURN(glCheckFramebufferStatus, target); 45 } 46 void API_ENTRY(glClear)(GLbitfield mask) { 47 CALL_GL_API(glClear, mask); 48 } 49 void API_ENTRY(glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { 50 CALL_GL_API(glClearColor, red, green, blue, alpha); 51 } 52 void API_ENTRY(glClearDepthf)(GLfloat d) { 53 CALL_GL_API(glClearDepthf, d); 54 } 55 void API_ENTRY(glClearStencil)(GLint s) { 56 CALL_GL_API(glClearStencil, s); 57 } 58 void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { 59 CALL_GL_API(glColorMask, red, green, blue, alpha); 60 } 61 void API_ENTRY(glCompileShader)(GLuint shader) { 62 CALL_GL_API(glCompileShader, shader); 63 } 64 void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) { 65 CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data); 66 } 67 void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) { 68 CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data); 69 } 70 void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { 71 CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, width, height, border); 72 } 73 void API_ENTRY(glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { 74 CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, width, height); 75 } 76 GLuint API_ENTRY(glCreateProgram)(void) { 77 CALL_GL_API_RETURN(glCreateProgram); 78 } 79 GLuint API_ENTRY(glCreateShader)(GLenum type) { 80 CALL_GL_API_RETURN(glCreateShader, type); 81 } 82 void API_ENTRY(glCullFace)(GLenum mode) { 83 CALL_GL_API(glCullFace, mode); 84 } 85 void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint *buffers) { 86 CALL_GL_API(glDeleteBuffers, n, buffers); 87 } 88 void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers) { 89 CALL_GL_API(glDeleteFramebuffers, n, framebuffers); 90 } 91 void API_ENTRY(glDeleteProgram)(GLuint program) { 92 CALL_GL_API(glDeleteProgram, program); 93 } 94 void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers) { 95 CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers); 96 } 97 void API_ENTRY(glDeleteShader)(GLuint shader) { 98 CALL_GL_API(glDeleteShader, shader); 99 } 100 void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) { 101 CALL_GL_API(glDeleteTextures, n, textures); 102 } 103 void API_ENTRY(glDepthFunc)(GLenum func) { 104 CALL_GL_API(glDepthFunc, func); 105 } 106 void API_ENTRY(glDepthMask)(GLboolean flag) { 107 CALL_GL_API(glDepthMask, flag); 108 } 109 void API_ENTRY(glDepthRangef)(GLfloat n, GLfloat f) { 110 CALL_GL_API(glDepthRangef, n, f); 111 } 112 void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) { 113 CALL_GL_API(glDetachShader, program, shader); 114 } 115 void API_ENTRY(glDisable)(GLenum cap) { 116 CALL_GL_API(glDisable, cap); 117 } 118 void API_ENTRY(glDisableVertexAttribArray)(GLuint index) { 119 CALL_GL_API(glDisableVertexAttribArray, index); 120 } 121 void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) { 122 CALL_GL_API(glDrawArrays, mode, first, count); 123 } 124 void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void *indices) { 125 CALL_GL_API(glDrawElements, mode, count, type, indices); 126 } 127 void API_ENTRY(glEnable)(GLenum cap) { 128 CALL_GL_API(glEnable, cap); 129 } 130 void API_ENTRY(glEnableVertexAttribArray)(GLuint index) { 131 CALL_GL_API(glEnableVertexAttribArray, index); 132 } 133 void API_ENTRY(glFinish)(void) { 134 CALL_GL_API(glFinish); 135 } 136 void API_ENTRY(glFlush)(void) { 137 CALL_GL_API(glFlush); 138 } 139 void API_ENTRY(glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { 140 CALL_GL_API(glFramebufferRenderbuffer, target, attachment, renderbuffertarget, renderbuffer); 141 } 142 void API_ENTRY(glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { 143 CALL_GL_API(glFramebufferTexture2D, target, attachment, textarget, texture, level); 144 } 145 void API_ENTRY(glFrontFace)(GLenum mode) { 146 CALL_GL_API(glFrontFace, mode); 147 } 148 void API_ENTRY(glGenBuffers)(GLsizei n, GLuint *buffers) { 149 CALL_GL_API(glGenBuffers, n, buffers); 150 } 151 void API_ENTRY(glGenerateMipmap)(GLenum target) { 152 CALL_GL_API(glGenerateMipmap, target); 153 } 154 void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint *framebuffers) { 155 CALL_GL_API(glGenFramebuffers, n, framebuffers); 156 } 157 void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers) { 158 CALL_GL_API(glGenRenderbuffers, n, renderbuffers); 159 } 160 void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) { 161 CALL_GL_API(glGenTextures, n, textures); 162 } 163 void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { 164 CALL_GL_API(glGetActiveAttrib, program, index, bufSize, length, size, type, name); 165 } 166 void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { 167 CALL_GL_API(glGetActiveUniform, program, index, bufSize, length, size, type, name); 168 } 169 void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) { 170 CALL_GL_API(glGetAttachedShaders, program, maxCount, count, shaders); 171 } 172 GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar *name) { 173 CALL_GL_API_RETURN(glGetAttribLocation, program, name); 174 } 175 void API_ENTRY(__glGetBooleanv)(GLenum pname, GLboolean *data) { 176 CALL_GL_API(glGetBooleanv, pname, data); 177 } 178 void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) { 179 CALL_GL_API(glGetBufferParameteriv, target, pname, params); 180 } 181 GLenum API_ENTRY(glGetError)(void) { 182 CALL_GL_API_RETURN(glGetError); 183 } 184 void API_ENTRY(__glGetFloatv)(GLenum pname, GLfloat *data) { 185 CALL_GL_API(glGetFloatv, pname, data); 186 } 187 void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params) { 188 CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params); 189 } 190 void API_ENTRY(__glGetIntegerv)(GLenum pname, GLint *data) { 191 CALL_GL_API(glGetIntegerv, pname, data); 192 } 193 void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint *params) { 194 CALL_GL_API(glGetProgramiv, program, pname, params); 195 } 196 void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { 197 CALL_GL_API(glGetProgramInfoLog, program, bufSize, length, infoLog); 198 } 199 void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params) { 200 CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params); 201 } 202 void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint *params) { 203 CALL_GL_API(glGetShaderiv, shader, pname, params); 204 } 205 void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { 206 CALL_GL_API(glGetShaderInfoLog, shader, bufSize, length, infoLog); 207 } 208 void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) { 209 CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision); 210 } 211 void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) { 212 CALL_GL_API(glGetShaderSource, shader, bufSize, length, source); 213 } 214 const GLubyte * API_ENTRY(__glGetString)(GLenum name) { 215 CALL_GL_API_RETURN(glGetString, name); 216 } 217 void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) { 218 CALL_GL_API(glGetTexParameterfv, target, pname, params); 219 } 220 void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) { 221 CALL_GL_API(glGetTexParameteriv, target, pname, params); 222 } 223 void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat *params) { 224 CALL_GL_API(glGetUniformfv, program, location, params); 225 } 226 void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint *params) { 227 CALL_GL_API(glGetUniformiv, program, location, params); 228 } 229 GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar *name) { 230 CALL_GL_API_RETURN(glGetUniformLocation, program, name); 231 } 232 void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params) { 233 CALL_GL_API(glGetVertexAttribfv, index, pname, params); 234 } 235 void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params) { 236 CALL_GL_API(glGetVertexAttribiv, index, pname, params); 237 } 238 void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, void **pointer) { 239 CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer); 240 } 241 void API_ENTRY(glHint)(GLenum target, GLenum mode) { 242 CALL_GL_API(glHint, target, mode); 243 } 244 GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) { 245 CALL_GL_API_RETURN(glIsBuffer, buffer); 246 } 247 GLboolean API_ENTRY(glIsEnabled)(GLenum cap) { 248 CALL_GL_API_RETURN(glIsEnabled, cap); 249 } 250 GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer) { 251 CALL_GL_API_RETURN(glIsFramebuffer, framebuffer); 252 } 253 GLboolean API_ENTRY(glIsProgram)(GLuint program) { 254 CALL_GL_API_RETURN(glIsProgram, program); 255 } 256 GLboolean API_ENTRY(glIsRenderbuffer)(GLuint renderbuffer) { 257 CALL_GL_API_RETURN(glIsRenderbuffer, renderbuffer); 258 } 259 GLboolean API_ENTRY(glIsShader)(GLuint shader) { 260 CALL_GL_API_RETURN(glIsShader, shader); 261 } 262 GLboolean API_ENTRY(glIsTexture)(GLuint texture) { 263 CALL_GL_API_RETURN(glIsTexture, texture); 264 } 265 void API_ENTRY(glLineWidth)(GLfloat width) { 266 CALL_GL_API(glLineWidth, width); 267 } 268 void API_ENTRY(glLinkProgram)(GLuint program) { 269 CALL_GL_API(glLinkProgram, program); 270 } 271 void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) { 272 CALL_GL_API(glPixelStorei, pname, param); 273 } 274 void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) { 275 CALL_GL_API(glPolygonOffset, factor, units); 276 } 277 void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) { 278 CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels); 279 } 280 void API_ENTRY(glReleaseShaderCompiler)(void) { 281 CALL_GL_API(glReleaseShaderCompiler); 282 } 283 void API_ENTRY(glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { 284 CALL_GL_API(glRenderbufferStorage, target, internalformat, width, height); 285 } 286 void API_ENTRY(glSampleCoverage)(GLfloat value, GLboolean invert) { 287 CALL_GL_API(glSampleCoverage, value, invert); 288 } 289 void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) { 290 CALL_GL_API(glScissor, x, y, width, height); 291 } 292 void API_ENTRY(glShaderBinary)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) { 293 CALL_GL_API(glShaderBinary, count, shaders, binaryformat, binary, length); 294 } 295 void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) { 296 CALL_GL_API(glShaderSource, shader, count, string, length); 297 } 298 void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) { 299 CALL_GL_API(glStencilFunc, func, ref, mask); 300 } 301 void API_ENTRY(glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) { 302 CALL_GL_API(glStencilFuncSeparate, face, func, ref, mask); 303 } 304 void API_ENTRY(glStencilMask)(GLuint mask) { 305 CALL_GL_API(glStencilMask, mask); 306 } 307 void API_ENTRY(glStencilMaskSeparate)(GLenum face, GLuint mask) { 308 CALL_GL_API(glStencilMaskSeparate, face, mask); 309 } 310 void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) { 311 CALL_GL_API(glStencilOp, fail, zfail, zpass); 312 } 313 void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) { 314 CALL_GL_API(glStencilOpSeparate, face, sfail, dpfail, dppass); 315 } 316 void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) { 317 CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels); 318 } 319 void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) { 320 CALL_GL_API(glTexParameterf, target, pname, param); 321 } 322 void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) { 323 CALL_GL_API(glTexParameterfv, target, pname, params); 324 } 325 void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) { 326 CALL_GL_API(glTexParameteri, target, pname, param); 327 } 328 void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) { 329 CALL_GL_API(glTexParameteriv, target, pname, params); 330 } 331 void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) { 332 CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels); 333 } 334 void API_ENTRY(glUniform1f)(GLint location, GLfloat v0) { 335 CALL_GL_API(glUniform1f, location, v0); 336 } 337 void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat *value) { 338 CALL_GL_API(glUniform1fv, location, count, value); 339 } 340 void API_ENTRY(glUniform1i)(GLint location, GLint v0) { 341 CALL_GL_API(glUniform1i, location, v0); 342 } 343 void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint *value) { 344 CALL_GL_API(glUniform1iv, location, count, value); 345 } 346 void API_ENTRY(glUniform2f)(GLint location, GLfloat v0, GLfloat v1) { 347 CALL_GL_API(glUniform2f, location, v0, v1); 348 } 349 void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat *value) { 350 CALL_GL_API(glUniform2fv, location, count, value); 351 } 352 void API_ENTRY(glUniform2i)(GLint location, GLint v0, GLint v1) { 353 CALL_GL_API(glUniform2i, location, v0, v1); 354 } 355 void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint *value) { 356 CALL_GL_API(glUniform2iv, location, count, value); 357 } 358 void API_ENTRY(glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { 359 CALL_GL_API(glUniform3f, location, v0, v1, v2); 360 } 361 void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat *value) { 362 CALL_GL_API(glUniform3fv, location, count, value); 363 } 364 void API_ENTRY(glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2) { 365 CALL_GL_API(glUniform3i, location, v0, v1, v2); 366 } 367 void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint *value) { 368 CALL_GL_API(glUniform3iv, location, count, value); 369 } 370 void API_ENTRY(glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { 371 CALL_GL_API(glUniform4f, location, v0, v1, v2, v3); 372 } 373 void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat *value) { 374 CALL_GL_API(glUniform4fv, location, count, value); 375 } 376 void API_ENTRY(glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { 377 CALL_GL_API(glUniform4i, location, v0, v1, v2, v3); 378 } 379 void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint *value) { 380 CALL_GL_API(glUniform4iv, location, count, value); 381 } 382 void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 383 CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value); 384 } 385 void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 386 CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value); 387 } 388 void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 389 CALL_GL_API(glUniformMatrix4fv, location, count, transpose, value); 390 } 391 void API_ENTRY(glUseProgram)(GLuint program) { 392 CALL_GL_API(glUseProgram, program); 393 } 394 void API_ENTRY(glValidateProgram)(GLuint program) { 395 CALL_GL_API(glValidateProgram, program); 396 } 397 void API_ENTRY(glVertexAttrib1f)(GLuint index, GLfloat x) { 398 CALL_GL_API(glVertexAttrib1f, index, x); 399 } 400 void API_ENTRY(glVertexAttrib1fv)(GLuint index, const GLfloat *v) { 401 CALL_GL_API(glVertexAttrib1fv, index, v); 402 } 403 void API_ENTRY(glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y) { 404 CALL_GL_API(glVertexAttrib2f, index, x, y); 405 } 406 void API_ENTRY(glVertexAttrib2fv)(GLuint index, const GLfloat *v) { 407 CALL_GL_API(glVertexAttrib2fv, index, v); 408 } 409 void API_ENTRY(glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z) { 410 CALL_GL_API(glVertexAttrib3f, index, x, y, z); 411 } 412 void API_ENTRY(glVertexAttrib3fv)(GLuint index, const GLfloat *v) { 413 CALL_GL_API(glVertexAttrib3fv, index, v); 414 } 415 void API_ENTRY(glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { 416 CALL_GL_API(glVertexAttrib4f, index, x, y, z, w); 417 } 418 void API_ENTRY(glVertexAttrib4fv)(GLuint index, const GLfloat *v) { 419 CALL_GL_API(glVertexAttrib4fv, index, v); 420 } 421 void API_ENTRY(glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) { 422 CALL_GL_API(glVertexAttribPointer, index, size, type, normalized, stride, pointer); 423 } 424 void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) { 425 CALL_GL_API(glViewport, x, y, width, height); 426 } 427 void API_ENTRY(glReadBuffer)(GLenum src) { 428 CALL_GL_API(glReadBuffer, src); 429 } 430 void API_ENTRY(glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) { 431 CALL_GL_API(glDrawRangeElements, mode, start, end, count, type, indices); 432 } 433 void API_ENTRY(glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) { 434 CALL_GL_API(glTexImage3D, target, level, internalformat, width, height, depth, border, format, type, pixels); 435 } 436 void API_ENTRY(glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) { 437 CALL_GL_API(glTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); 438 } 439 void API_ENTRY(glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { 440 CALL_GL_API(glCopyTexSubImage3D, target, level, xoffset, yoffset, zoffset, x, y, width, height); 441 } 442 void API_ENTRY(glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) { 443 CALL_GL_API(glCompressedTexImage3D, target, level, internalformat, width, height, depth, border, imageSize, data); 444 } 445 void API_ENTRY(glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) { 446 CALL_GL_API(glCompressedTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); 447 } 448 void API_ENTRY(glGenQueries)(GLsizei n, GLuint *ids) { 449 CALL_GL_API(glGenQueries, n, ids); 450 } 451 void API_ENTRY(glDeleteQueries)(GLsizei n, const GLuint *ids) { 452 CALL_GL_API(glDeleteQueries, n, ids); 453 } 454 GLboolean API_ENTRY(glIsQuery)(GLuint id) { 455 CALL_GL_API_RETURN(glIsQuery, id); 456 } 457 void API_ENTRY(glBeginQuery)(GLenum target, GLuint id) { 458 CALL_GL_API(glBeginQuery, target, id); 459 } 460 void API_ENTRY(glEndQuery)(GLenum target) { 461 CALL_GL_API(glEndQuery, target); 462 } 463 void API_ENTRY(glGetQueryiv)(GLenum target, GLenum pname, GLint *params) { 464 CALL_GL_API(glGetQueryiv, target, pname, params); 465 } 466 void API_ENTRY(glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params) { 467 CALL_GL_API(glGetQueryObjectuiv, id, pname, params); 468 } 469 GLboolean API_ENTRY(glUnmapBuffer)(GLenum target) { 470 CALL_GL_API_RETURN(glUnmapBuffer, target); 471 } 472 void API_ENTRY(glGetBufferPointerv)(GLenum target, GLenum pname, void **params) { 473 CALL_GL_API(glGetBufferPointerv, target, pname, params); 474 } 475 void API_ENTRY(glDrawBuffers)(GLsizei n, const GLenum *bufs) { 476 CALL_GL_API(glDrawBuffers, n, bufs); 477 } 478 void API_ENTRY(glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 479 CALL_GL_API(glUniformMatrix2x3fv, location, count, transpose, value); 480 } 481 void API_ENTRY(glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 482 CALL_GL_API(glUniformMatrix3x2fv, location, count, transpose, value); 483 } 484 void API_ENTRY(glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 485 CALL_GL_API(glUniformMatrix2x4fv, location, count, transpose, value); 486 } 487 void API_ENTRY(glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 488 CALL_GL_API(glUniformMatrix4x2fv, location, count, transpose, value); 489 } 490 void API_ENTRY(glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 491 CALL_GL_API(glUniformMatrix3x4fv, location, count, transpose, value); 492 } 493 void API_ENTRY(glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 494 CALL_GL_API(glUniformMatrix4x3fv, location, count, transpose, value); 495 } 496 void API_ENTRY(glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { 497 CALL_GL_API(glBlitFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); 498 } 499 void API_ENTRY(glRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 500 CALL_GL_API(glRenderbufferStorageMultisample, target, samples, internalformat, width, height); 501 } 502 void API_ENTRY(glFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { 503 CALL_GL_API(glFramebufferTextureLayer, target, attachment, texture, level, layer); 504 } 505 void * API_ENTRY(glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { 506 CALL_GL_API_RETURN(glMapBufferRange, target, offset, length, access); 507 } 508 void API_ENTRY(glFlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length) { 509 CALL_GL_API(glFlushMappedBufferRange, target, offset, length); 510 } 511 void API_ENTRY(glBindVertexArray)(GLuint array) { 512 CALL_GL_API(glBindVertexArray, array); 513 } 514 void API_ENTRY(glDeleteVertexArrays)(GLsizei n, const GLuint *arrays) { 515 CALL_GL_API(glDeleteVertexArrays, n, arrays); 516 } 517 void API_ENTRY(glGenVertexArrays)(GLsizei n, GLuint *arrays) { 518 CALL_GL_API(glGenVertexArrays, n, arrays); 519 } 520 GLboolean API_ENTRY(glIsVertexArray)(GLuint array) { 521 CALL_GL_API_RETURN(glIsVertexArray, array); 522 } 523 void API_ENTRY(glGetIntegeri_v)(GLenum target, GLuint index, GLint *data) { 524 CALL_GL_API(glGetIntegeri_v, target, index, data); 525 } 526 void API_ENTRY(glBeginTransformFeedback)(GLenum primitiveMode) { 527 CALL_GL_API(glBeginTransformFeedback, primitiveMode); 528 } 529 void API_ENTRY(glEndTransformFeedback)(void) { 530 CALL_GL_API(glEndTransformFeedback); 531 } 532 void API_ENTRY(glBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { 533 CALL_GL_API(glBindBufferRange, target, index, buffer, offset, size); 534 } 535 void API_ENTRY(glBindBufferBase)(GLenum target, GLuint index, GLuint buffer) { 536 CALL_GL_API(glBindBufferBase, target, index, buffer); 537 } 538 void API_ENTRY(glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode) { 539 CALL_GL_API(glTransformFeedbackVaryings, program, count, varyings, bufferMode); 540 } 541 void API_ENTRY(glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) { 542 CALL_GL_API(glGetTransformFeedbackVarying, program, index, bufSize, length, size, type, name); 543 } 544 void API_ENTRY(glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) { 545 CALL_GL_API(glVertexAttribIPointer, index, size, type, stride, pointer); 546 } 547 void API_ENTRY(glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint *params) { 548 CALL_GL_API(glGetVertexAttribIiv, index, pname, params); 549 } 550 void API_ENTRY(glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint *params) { 551 CALL_GL_API(glGetVertexAttribIuiv, index, pname, params); 552 } 553 void API_ENTRY(glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) { 554 CALL_GL_API(glVertexAttribI4i, index, x, y, z, w); 555 } 556 void API_ENTRY(glVertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { 557 CALL_GL_API(glVertexAttribI4ui, index, x, y, z, w); 558 } 559 void API_ENTRY(glVertexAttribI4iv)(GLuint index, const GLint *v) { 560 CALL_GL_API(glVertexAttribI4iv, index, v); 561 } 562 void API_ENTRY(glVertexAttribI4uiv)(GLuint index, const GLuint *v) { 563 CALL_GL_API(glVertexAttribI4uiv, index, v); 564 } 565 void API_ENTRY(glGetUniformuiv)(GLuint program, GLint location, GLuint *params) { 566 CALL_GL_API(glGetUniformuiv, program, location, params); 567 } 568 GLint API_ENTRY(glGetFragDataLocation)(GLuint program, const GLchar *name) { 569 CALL_GL_API_RETURN(glGetFragDataLocation, program, name); 570 } 571 void API_ENTRY(glUniform1ui)(GLint location, GLuint v0) { 572 CALL_GL_API(glUniform1ui, location, v0); 573 } 574 void API_ENTRY(glUniform2ui)(GLint location, GLuint v0, GLuint v1) { 575 CALL_GL_API(glUniform2ui, location, v0, v1); 576 } 577 void API_ENTRY(glUniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2) { 578 CALL_GL_API(glUniform3ui, location, v0, v1, v2); 579 } 580 void API_ENTRY(glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { 581 CALL_GL_API(glUniform4ui, location, v0, v1, v2, v3); 582 } 583 void API_ENTRY(glUniform1uiv)(GLint location, GLsizei count, const GLuint *value) { 584 CALL_GL_API(glUniform1uiv, location, count, value); 585 } 586 void API_ENTRY(glUniform2uiv)(GLint location, GLsizei count, const GLuint *value) { 587 CALL_GL_API(glUniform2uiv, location, count, value); 588 } 589 void API_ENTRY(glUniform3uiv)(GLint location, GLsizei count, const GLuint *value) { 590 CALL_GL_API(glUniform3uiv, location, count, value); 591 } 592 void API_ENTRY(glUniform4uiv)(GLint location, GLsizei count, const GLuint *value) { 593 CALL_GL_API(glUniform4uiv, location, count, value); 594 } 595 void API_ENTRY(glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint *value) { 596 CALL_GL_API(glClearBufferiv, buffer, drawbuffer, value); 597 } 598 void API_ENTRY(glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint *value) { 599 CALL_GL_API(glClearBufferuiv, buffer, drawbuffer, value); 600 } 601 void API_ENTRY(glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat *value) { 602 CALL_GL_API(glClearBufferfv, buffer, drawbuffer, value); 603 } 604 void API_ENTRY(glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { 605 CALL_GL_API(glClearBufferfi, buffer, drawbuffer, depth, stencil); 606 } 607 const GLubyte * API_ENTRY(__glGetStringi)(GLenum name, GLuint index) { 608 CALL_GL_API_RETURN(glGetStringi, name, index); 609 } 610 void API_ENTRY(glCopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { 611 CALL_GL_API(glCopyBufferSubData, readTarget, writeTarget, readOffset, writeOffset, size); 612 } 613 void API_ENTRY(glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices) { 614 CALL_GL_API(glGetUniformIndices, program, uniformCount, uniformNames, uniformIndices); 615 } 616 void API_ENTRY(glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) { 617 CALL_GL_API(glGetActiveUniformsiv, program, uniformCount, uniformIndices, pname, params); 618 } 619 GLuint API_ENTRY(glGetUniformBlockIndex)(GLuint program, const GLchar *uniformBlockName) { 620 CALL_GL_API_RETURN(glGetUniformBlockIndex, program, uniformBlockName); 621 } 622 void API_ENTRY(glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) { 623 CALL_GL_API(glGetActiveUniformBlockiv, program, uniformBlockIndex, pname, params); 624 } 625 void API_ENTRY(glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) { 626 CALL_GL_API(glGetActiveUniformBlockName, program, uniformBlockIndex, bufSize, length, uniformBlockName); 627 } 628 void API_ENTRY(glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { 629 CALL_GL_API(glUniformBlockBinding, program, uniformBlockIndex, uniformBlockBinding); 630 } 631 void API_ENTRY(glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) { 632 CALL_GL_API(glDrawArraysInstanced, mode, first, count, instancecount); 633 } 634 void API_ENTRY(glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) { 635 CALL_GL_API(glDrawElementsInstanced, mode, count, type, indices, instancecount); 636 } 637 GLsync API_ENTRY(glFenceSync)(GLenum condition, GLbitfield flags) { 638 CALL_GL_API_RETURN(glFenceSync, condition, flags); 639 } 640 GLboolean API_ENTRY(glIsSync)(GLsync sync) { 641 CALL_GL_API_RETURN(glIsSync, sync); 642 } 643 void API_ENTRY(glDeleteSync)(GLsync sync) { 644 CALL_GL_API(glDeleteSync, sync); 645 } 646 GLenum API_ENTRY(glClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) { 647 CALL_GL_API_RETURN(glClientWaitSync, sync, flags, timeout); 648 } 649 void API_ENTRY(glWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) { 650 CALL_GL_API(glWaitSync, sync, flags, timeout); 651 } 652 void API_ENTRY(__glGetInteger64v)(GLenum pname, GLint64 *data) { 653 CALL_GL_API(glGetInteger64v, pname, data); 654 } 655 void API_ENTRY(glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) { 656 CALL_GL_API(glGetSynciv, sync, pname, bufSize, length, values); 657 } 658 void API_ENTRY(glGetInteger64i_v)(GLenum target, GLuint index, GLint64 *data) { 659 CALL_GL_API(glGetInteger64i_v, target, index, data); 660 } 661 void API_ENTRY(glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 *params) { 662 CALL_GL_API(glGetBufferParameteri64v, target, pname, params); 663 } 664 void API_ENTRY(glGenSamplers)(GLsizei count, GLuint *samplers) { 665 CALL_GL_API(glGenSamplers, count, samplers); 666 } 667 void API_ENTRY(glDeleteSamplers)(GLsizei count, const GLuint *samplers) { 668 CALL_GL_API(glDeleteSamplers, count, samplers); 669 } 670 GLboolean API_ENTRY(glIsSampler)(GLuint sampler) { 671 CALL_GL_API_RETURN(glIsSampler, sampler); 672 } 673 void API_ENTRY(glBindSampler)(GLuint unit, GLuint sampler) { 674 CALL_GL_API(glBindSampler, unit, sampler); 675 } 676 void API_ENTRY(glSamplerParameteri)(GLuint sampler, GLenum pname, GLint param) { 677 CALL_GL_API(glSamplerParameteri, sampler, pname, param); 678 } 679 void API_ENTRY(glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint *param) { 680 CALL_GL_API(glSamplerParameteriv, sampler, pname, param); 681 } 682 void API_ENTRY(glSamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param) { 683 CALL_GL_API(glSamplerParameterf, sampler, pname, param); 684 } 685 void API_ENTRY(glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat *param) { 686 CALL_GL_API(glSamplerParameterfv, sampler, pname, param); 687 } 688 void API_ENTRY(glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint *params) { 689 CALL_GL_API(glGetSamplerParameteriv, sampler, pname, params); 690 } 691 void API_ENTRY(glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat *params) { 692 CALL_GL_API(glGetSamplerParameterfv, sampler, pname, params); 693 } 694 void API_ENTRY(glVertexAttribDivisor)(GLuint index, GLuint divisor) { 695 CALL_GL_API(glVertexAttribDivisor, index, divisor); 696 } 697 void API_ENTRY(glBindTransformFeedback)(GLenum target, GLuint id) { 698 CALL_GL_API(glBindTransformFeedback, target, id); 699 } 700 void API_ENTRY(glDeleteTransformFeedbacks)(GLsizei n, const GLuint *ids) { 701 CALL_GL_API(glDeleteTransformFeedbacks, n, ids); 702 } 703 void API_ENTRY(glGenTransformFeedbacks)(GLsizei n, GLuint *ids) { 704 CALL_GL_API(glGenTransformFeedbacks, n, ids); 705 } 706 GLboolean API_ENTRY(glIsTransformFeedback)(GLuint id) { 707 CALL_GL_API_RETURN(glIsTransformFeedback, id); 708 } 709 void API_ENTRY(glPauseTransformFeedback)(void) { 710 CALL_GL_API(glPauseTransformFeedback); 711 } 712 void API_ENTRY(glResumeTransformFeedback)(void) { 713 CALL_GL_API(glResumeTransformFeedback); 714 } 715 void API_ENTRY(glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) { 716 CALL_GL_API(glGetProgramBinary, program, bufSize, length, binaryFormat, binary); 717 } 718 void API_ENTRY(glProgramBinary)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) { 719 CALL_GL_API(glProgramBinary, program, binaryFormat, binary, length); 720 } 721 void API_ENTRY(glProgramParameteri)(GLuint program, GLenum pname, GLint value) { 722 CALL_GL_API(glProgramParameteri, program, pname, value); 723 } 724 void API_ENTRY(glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments) { 725 CALL_GL_API(glInvalidateFramebuffer, target, numAttachments, attachments); 726 } 727 void API_ENTRY(glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) { 728 CALL_GL_API(glInvalidateSubFramebuffer, target, numAttachments, attachments, x, y, width, height); 729 } 730 void API_ENTRY(glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { 731 CALL_GL_API(glTexStorage2D, target, levels, internalformat, width, height); 732 } 733 void API_ENTRY(glTexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { 734 CALL_GL_API(glTexStorage3D, target, levels, internalformat, width, height, depth); 735 } 736 void API_ENTRY(glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) { 737 CALL_GL_API(glGetInternalformativ, target, internalformat, pname, bufSize, params); 738 } 739 void API_ENTRY(glDispatchCompute)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) { 740 CALL_GL_API(glDispatchCompute, num_groups_x, num_groups_y, num_groups_z); 741 } 742 void API_ENTRY(glDispatchComputeIndirect)(GLintptr indirect) { 743 CALL_GL_API(glDispatchComputeIndirect, indirect); 744 } 745 void API_ENTRY(glDrawArraysIndirect)(GLenum mode, const void *indirect) { 746 CALL_GL_API(glDrawArraysIndirect, mode, indirect); 747 } 748 void API_ENTRY(glDrawElementsIndirect)(GLenum mode, GLenum type, const void *indirect) { 749 CALL_GL_API(glDrawElementsIndirect, mode, type, indirect); 750 } 751 void API_ENTRY(glFramebufferParameteri)(GLenum target, GLenum pname, GLint param) { 752 CALL_GL_API(glFramebufferParameteri, target, pname, param); 753 } 754 void API_ENTRY(glGetFramebufferParameteriv)(GLenum target, GLenum pname, GLint *params) { 755 CALL_GL_API(glGetFramebufferParameteriv, target, pname, params); 756 } 757 void API_ENTRY(glGetProgramInterfaceiv)(GLuint program, GLenum programInterface, GLenum pname, GLint *params) { 758 CALL_GL_API(glGetProgramInterfaceiv, program, programInterface, pname, params); 759 } 760 GLuint API_ENTRY(glGetProgramResourceIndex)(GLuint program, GLenum programInterface, const GLchar *name) { 761 CALL_GL_API_RETURN(glGetProgramResourceIndex, program, programInterface, name); 762 } 763 void API_ENTRY(glGetProgramResourceName)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) { 764 CALL_GL_API(glGetProgramResourceName, program, programInterface, index, bufSize, length, name); 765 } 766 void API_ENTRY(glGetProgramResourceiv)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) { 767 CALL_GL_API(glGetProgramResourceiv, program, programInterface, index, propCount, props, bufSize, length, params); 768 } 769 GLint API_ENTRY(glGetProgramResourceLocation)(GLuint program, GLenum programInterface, const GLchar *name) { 770 CALL_GL_API_RETURN(glGetProgramResourceLocation, program, programInterface, name); 771 } 772 void API_ENTRY(glUseProgramStages)(GLuint pipeline, GLbitfield stages, GLuint program) { 773 CALL_GL_API(glUseProgramStages, pipeline, stages, program); 774 } 775 void API_ENTRY(glActiveShaderProgram)(GLuint pipeline, GLuint program) { 776 CALL_GL_API(glActiveShaderProgram, pipeline, program); 777 } 778 GLuint API_ENTRY(glCreateShaderProgramv)(GLenum type, GLsizei count, const GLchar *const*strings) { 779 CALL_GL_API_RETURN(glCreateShaderProgramv, type, count, strings); 780 } 781 void API_ENTRY(glBindProgramPipeline)(GLuint pipeline) { 782 CALL_GL_API(glBindProgramPipeline, pipeline); 783 } 784 void API_ENTRY(glDeleteProgramPipelines)(GLsizei n, const GLuint *pipelines) { 785 CALL_GL_API(glDeleteProgramPipelines, n, pipelines); 786 } 787 void API_ENTRY(glGenProgramPipelines)(GLsizei n, GLuint *pipelines) { 788 CALL_GL_API(glGenProgramPipelines, n, pipelines); 789 } 790 GLboolean API_ENTRY(glIsProgramPipeline)(GLuint pipeline) { 791 CALL_GL_API_RETURN(glIsProgramPipeline, pipeline); 792 } 793 void API_ENTRY(glGetProgramPipelineiv)(GLuint pipeline, GLenum pname, GLint *params) { 794 CALL_GL_API(glGetProgramPipelineiv, pipeline, pname, params); 795 } 796 void API_ENTRY(glProgramUniform1i)(GLuint program, GLint location, GLint v0) { 797 CALL_GL_API(glProgramUniform1i, program, location, v0); 798 } 799 void API_ENTRY(glProgramUniform2i)(GLuint program, GLint location, GLint v0, GLint v1) { 800 CALL_GL_API(glProgramUniform2i, program, location, v0, v1); 801 } 802 void API_ENTRY(glProgramUniform3i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { 803 CALL_GL_API(glProgramUniform3i, program, location, v0, v1, v2); 804 } 805 void API_ENTRY(glProgramUniform4i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { 806 CALL_GL_API(glProgramUniform4i, program, location, v0, v1, v2, v3); 807 } 808 void API_ENTRY(glProgramUniform1ui)(GLuint program, GLint location, GLuint v0) { 809 CALL_GL_API(glProgramUniform1ui, program, location, v0); 810 } 811 void API_ENTRY(glProgramUniform2ui)(GLuint program, GLint location, GLuint v0, GLuint v1) { 812 CALL_GL_API(glProgramUniform2ui, program, location, v0, v1); 813 } 814 void API_ENTRY(glProgramUniform3ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) { 815 CALL_GL_API(glProgramUniform3ui, program, location, v0, v1, v2); 816 } 817 void API_ENTRY(glProgramUniform4ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { 818 CALL_GL_API(glProgramUniform4ui, program, location, v0, v1, v2, v3); 819 } 820 void API_ENTRY(glProgramUniform1f)(GLuint program, GLint location, GLfloat v0) { 821 CALL_GL_API(glProgramUniform1f, program, location, v0); 822 } 823 void API_ENTRY(glProgramUniform2f)(GLuint program, GLint location, GLfloat v0, GLfloat v1) { 824 CALL_GL_API(glProgramUniform2f, program, location, v0, v1); 825 } 826 void API_ENTRY(glProgramUniform3f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { 827 CALL_GL_API(glProgramUniform3f, program, location, v0, v1, v2); 828 } 829 void API_ENTRY(glProgramUniform4f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { 830 CALL_GL_API(glProgramUniform4f, program, location, v0, v1, v2, v3); 831 } 832 void API_ENTRY(glProgramUniform1iv)(GLuint program, GLint location, GLsizei count, const GLint *value) { 833 CALL_GL_API(glProgramUniform1iv, program, location, count, value); 834 } 835 void API_ENTRY(glProgramUniform2iv)(GLuint program, GLint location, GLsizei count, const GLint *value) { 836 CALL_GL_API(glProgramUniform2iv, program, location, count, value); 837 } 838 void API_ENTRY(glProgramUniform3iv)(GLuint program, GLint location, GLsizei count, const GLint *value) { 839 CALL_GL_API(glProgramUniform3iv, program, location, count, value); 840 } 841 void API_ENTRY(glProgramUniform4iv)(GLuint program, GLint location, GLsizei count, const GLint *value) { 842 CALL_GL_API(glProgramUniform4iv, program, location, count, value); 843 } 844 void API_ENTRY(glProgramUniform1uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value) { 845 CALL_GL_API(glProgramUniform1uiv, program, location, count, value); 846 } 847 void API_ENTRY(glProgramUniform2uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value) { 848 CALL_GL_API(glProgramUniform2uiv, program, location, count, value); 849 } 850 void API_ENTRY(glProgramUniform3uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value) { 851 CALL_GL_API(glProgramUniform3uiv, program, location, count, value); 852 } 853 void API_ENTRY(glProgramUniform4uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value) { 854 CALL_GL_API(glProgramUniform4uiv, program, location, count, value); 855 } 856 void API_ENTRY(glProgramUniform1fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value) { 857 CALL_GL_API(glProgramUniform1fv, program, location, count, value); 858 } 859 void API_ENTRY(glProgramUniform2fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value) { 860 CALL_GL_API(glProgramUniform2fv, program, location, count, value); 861 } 862 void API_ENTRY(glProgramUniform3fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value) { 863 CALL_GL_API(glProgramUniform3fv, program, location, count, value); 864 } 865 void API_ENTRY(glProgramUniform4fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value) { 866 CALL_GL_API(glProgramUniform4fv, program, location, count, value); 867 } 868 void API_ENTRY(glProgramUniformMatrix2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 869 CALL_GL_API(glProgramUniformMatrix2fv, program, location, count, transpose, value); 870 } 871 void API_ENTRY(glProgramUniformMatrix3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 872 CALL_GL_API(glProgramUniformMatrix3fv, program, location, count, transpose, value); 873 } 874 void API_ENTRY(glProgramUniformMatrix4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 875 CALL_GL_API(glProgramUniformMatrix4fv, program, location, count, transpose, value); 876 } 877 void API_ENTRY(glProgramUniformMatrix2x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 878 CALL_GL_API(glProgramUniformMatrix2x3fv, program, location, count, transpose, value); 879 } 880 void API_ENTRY(glProgramUniformMatrix3x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 881 CALL_GL_API(glProgramUniformMatrix3x2fv, program, location, count, transpose, value); 882 } 883 void API_ENTRY(glProgramUniformMatrix2x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 884 CALL_GL_API(glProgramUniformMatrix2x4fv, program, location, count, transpose, value); 885 } 886 void API_ENTRY(glProgramUniformMatrix4x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 887 CALL_GL_API(glProgramUniformMatrix4x2fv, program, location, count, transpose, value); 888 } 889 void API_ENTRY(glProgramUniformMatrix3x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 890 CALL_GL_API(glProgramUniformMatrix3x4fv, program, location, count, transpose, value); 891 } 892 void API_ENTRY(glProgramUniformMatrix4x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 893 CALL_GL_API(glProgramUniformMatrix4x3fv, program, location, count, transpose, value); 894 } 895 void API_ENTRY(glValidateProgramPipeline)(GLuint pipeline) { 896 CALL_GL_API(glValidateProgramPipeline, pipeline); 897 } 898 void API_ENTRY(glGetProgramPipelineInfoLog)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { 899 CALL_GL_API(glGetProgramPipelineInfoLog, pipeline, bufSize, length, infoLog); 900 } 901 void API_ENTRY(glBindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) { 902 CALL_GL_API(glBindImageTexture, unit, texture, level, layered, layer, access, format); 903 } 904 void API_ENTRY(glGetBooleani_v)(GLenum target, GLuint index, GLboolean *data) { 905 CALL_GL_API(glGetBooleani_v, target, index, data); 906 } 907 void API_ENTRY(glMemoryBarrier)(GLbitfield barriers) { 908 CALL_GL_API(glMemoryBarrier, barriers); 909 } 910 void API_ENTRY(glMemoryBarrierByRegion)(GLbitfield barriers) { 911 CALL_GL_API(glMemoryBarrierByRegion, barriers); 912 } 913 void API_ENTRY(glTexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { 914 CALL_GL_API(glTexStorage2DMultisample, target, samples, internalformat, width, height, fixedsamplelocations); 915 } 916 void API_ENTRY(glGetMultisamplefv)(GLenum pname, GLuint index, GLfloat *val) { 917 CALL_GL_API(glGetMultisamplefv, pname, index, val); 918 } 919 void API_ENTRY(glSampleMaski)(GLuint maskNumber, GLbitfield mask) { 920 CALL_GL_API(glSampleMaski, maskNumber, mask); 921 } 922 void API_ENTRY(glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params) { 923 CALL_GL_API(glGetTexLevelParameteriv, target, level, pname, params); 924 } 925 void API_ENTRY(glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params) { 926 CALL_GL_API(glGetTexLevelParameterfv, target, level, pname, params); 927 } 928 void API_ENTRY(glBindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) { 929 CALL_GL_API(glBindVertexBuffer, bindingindex, buffer, offset, stride); 930 } 931 void API_ENTRY(glVertexAttribFormat)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) { 932 CALL_GL_API(glVertexAttribFormat, attribindex, size, type, normalized, relativeoffset); 933 } 934 void API_ENTRY(glVertexAttribIFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { 935 CALL_GL_API(glVertexAttribIFormat, attribindex, size, type, relativeoffset); 936 } 937 void API_ENTRY(glVertexAttribBinding)(GLuint attribindex, GLuint bindingindex) { 938 CALL_GL_API(glVertexAttribBinding, attribindex, bindingindex); 939 } 940 void API_ENTRY(glVertexBindingDivisor)(GLuint bindingindex, GLuint divisor) { 941 CALL_GL_API(glVertexBindingDivisor, bindingindex, divisor); 942 } 943 void API_ENTRY(glBlendBarrier)(void) { 944 CALL_GL_API(glBlendBarrier); 945 } 946 void API_ENTRY(glCopyImageSubData)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { 947 CALL_GL_API(glCopyImageSubData, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); 948 } 949 void API_ENTRY(glDebugMessageControl)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) { 950 CALL_GL_API(glDebugMessageControl, source, type, severity, count, ids, enabled); 951 } 952 void API_ENTRY(glDebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) { 953 CALL_GL_API(glDebugMessageInsert, source, type, id, severity, length, buf); 954 } 955 void API_ENTRY(glDebugMessageCallback)(GLDEBUGPROC callback, const void *userParam) { 956 CALL_GL_API(glDebugMessageCallback, callback, userParam); 957 } 958 GLuint API_ENTRY(glGetDebugMessageLog)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) { 959 CALL_GL_API_RETURN(glGetDebugMessageLog, count, bufSize, sources, types, ids, severities, lengths, messageLog); 960 } 961 void API_ENTRY(glPushDebugGroup)(GLenum source, GLuint id, GLsizei length, const GLchar *message) { 962 CALL_GL_API(glPushDebugGroup, source, id, length, message); 963 } 964 void API_ENTRY(glPopDebugGroup)(void) { 965 CALL_GL_API(glPopDebugGroup); 966 } 967 void API_ENTRY(glObjectLabel)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) { 968 CALL_GL_API(glObjectLabel, identifier, name, length, label); 969 } 970 void API_ENTRY(glGetObjectLabel)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) { 971 CALL_GL_API(glGetObjectLabel, identifier, name, bufSize, length, label); 972 } 973 void API_ENTRY(glObjectPtrLabel)(const void *ptr, GLsizei length, const GLchar *label) { 974 CALL_GL_API(glObjectPtrLabel, ptr, length, label); 975 } 976 void API_ENTRY(glGetObjectPtrLabel)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) { 977 CALL_GL_API(glGetObjectPtrLabel, ptr, bufSize, length, label); 978 } 979 void API_ENTRY(glGetPointerv)(GLenum pname, void **params) { 980 CALL_GL_API(glGetPointerv, pname, params); 981 } 982 void API_ENTRY(glEnablei)(GLenum target, GLuint index) { 983 CALL_GL_API(glEnablei, target, index); 984 } 985 void API_ENTRY(glDisablei)(GLenum target, GLuint index) { 986 CALL_GL_API(glDisablei, target, index); 987 } 988 void API_ENTRY(glBlendEquationi)(GLuint buf, GLenum mode) { 989 CALL_GL_API(glBlendEquationi, buf, mode); 990 } 991 void API_ENTRY(glBlendEquationSeparatei)(GLuint buf, GLenum modeRGB, GLenum modeAlpha) { 992 CALL_GL_API(glBlendEquationSeparatei, buf, modeRGB, modeAlpha); 993 } 994 void API_ENTRY(glBlendFunci)(GLuint buf, GLenum src, GLenum dst) { 995 CALL_GL_API(glBlendFunci, buf, src, dst); 996 } 997 void API_ENTRY(glBlendFuncSeparatei)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { 998 CALL_GL_API(glBlendFuncSeparatei, buf, srcRGB, dstRGB, srcAlpha, dstAlpha); 999 } 1000 void API_ENTRY(glColorMaski)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { 1001 CALL_GL_API(glColorMaski, index, r, g, b, a); 1002 } 1003 GLboolean API_ENTRY(glIsEnabledi)(GLenum target, GLuint index) { 1004 CALL_GL_API_RETURN(glIsEnabledi, target, index); 1005 } 1006 void API_ENTRY(glDrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) { 1007 CALL_GL_API(glDrawElementsBaseVertex, mode, count, type, indices, basevertex); 1008 } 1009 void API_ENTRY(glDrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) { 1010 CALL_GL_API(glDrawRangeElementsBaseVertex, mode, start, end, count, type, indices, basevertex); 1011 } 1012 void API_ENTRY(glDrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) { 1013 CALL_GL_API(glDrawElementsInstancedBaseVertex, mode, count, type, indices, instancecount, basevertex); 1014 } 1015 void API_ENTRY(glFramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level) { 1016 CALL_GL_API(glFramebufferTexture, target, attachment, texture, level); 1017 } 1018 void API_ENTRY(glPrimitiveBoundingBox)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) { 1019 CALL_GL_API(glPrimitiveBoundingBox, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); 1020 } 1021 GLenum API_ENTRY(glGetGraphicsResetStatus)(void) { 1022 CALL_GL_API_RETURN(glGetGraphicsResetStatus); 1023 } 1024 void API_ENTRY(glReadnPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) { 1025 CALL_GL_API(glReadnPixels, x, y, width, height, format, type, bufSize, data); 1026 } 1027 void API_ENTRY(glGetnUniformfv)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) { 1028 CALL_GL_API(glGetnUniformfv, program, location, bufSize, params); 1029 } 1030 void API_ENTRY(glGetnUniformiv)(GLuint program, GLint location, GLsizei bufSize, GLint *params) { 1031 CALL_GL_API(glGetnUniformiv, program, location, bufSize, params); 1032 } 1033 void API_ENTRY(glGetnUniformuiv)(GLuint program, GLint location, GLsizei bufSize, GLuint *params) { 1034 CALL_GL_API(glGetnUniformuiv, program, location, bufSize, params); 1035 } 1036 void API_ENTRY(glMinSampleShading)(GLfloat value) { 1037 CALL_GL_API(glMinSampleShading, value); 1038 } 1039 void API_ENTRY(glPatchParameteri)(GLenum pname, GLint value) { 1040 CALL_GL_API(glPatchParameteri, pname, value); 1041 } 1042 void API_ENTRY(glTexParameterIiv)(GLenum target, GLenum pname, const GLint *params) { 1043 CALL_GL_API(glTexParameterIiv, target, pname, params); 1044 } 1045 void API_ENTRY(glTexParameterIuiv)(GLenum target, GLenum pname, const GLuint *params) { 1046 CALL_GL_API(glTexParameterIuiv, target, pname, params); 1047 } 1048 void API_ENTRY(glGetTexParameterIiv)(GLenum target, GLenum pname, GLint *params) { 1049 CALL_GL_API(glGetTexParameterIiv, target, pname, params); 1050 } 1051 void API_ENTRY(glGetTexParameterIuiv)(GLenum target, GLenum pname, GLuint *params) { 1052 CALL_GL_API(glGetTexParameterIuiv, target, pname, params); 1053 } 1054 void API_ENTRY(glSamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint *param) { 1055 CALL_GL_API(glSamplerParameterIiv, sampler, pname, param); 1056 } 1057 void API_ENTRY(glSamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint *param) { 1058 CALL_GL_API(glSamplerParameterIuiv, sampler, pname, param); 1059 } 1060 void API_ENTRY(glGetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint *params) { 1061 CALL_GL_API(glGetSamplerParameterIiv, sampler, pname, params); 1062 } 1063 void API_ENTRY(glGetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint *params) { 1064 CALL_GL_API(glGetSamplerParameterIuiv, sampler, pname, params); 1065 } 1066 void API_ENTRY(glTexBuffer)(GLenum target, GLenum internalformat, GLuint buffer) { 1067 CALL_GL_API(glTexBuffer, target, internalformat, buffer); 1068 } 1069 void API_ENTRY(glTexBufferRange)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { 1070 CALL_GL_API(glTexBufferRange, target, internalformat, buffer, offset, size); 1071 } 1072 void API_ENTRY(glTexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { 1073 CALL_GL_API(glTexStorage3DMultisample, target, samples, internalformat, width, height, depth, fixedsamplelocations); 1074 } 1075