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      1 void API_ENTRY(glActiveTexture)(GLenum texture) {
      2     CALL_GL_API(glActiveTexture, texture);
      3 }
      4 void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) {
      5     CALL_GL_API(glAttachShader, program, shader);
      6 }
      7 void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar *name) {
      8     CALL_GL_API(glBindAttribLocation, program, index, name);
      9 }
     10 void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
     11     CALL_GL_API(glBindBuffer, target, buffer);
     12 }
     13 void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer) {
     14     CALL_GL_API(glBindFramebuffer, target, framebuffer);
     15 }
     16 void API_ENTRY(glBindRenderbuffer)(GLenum target, GLuint renderbuffer) {
     17     CALL_GL_API(glBindRenderbuffer, target, renderbuffer);
     18 }
     19 void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
     20     CALL_GL_API(glBindTexture, target, texture);
     21 }
     22 void API_ENTRY(glBlendColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
     23     CALL_GL_API(glBlendColor, red, green, blue, alpha);
     24 }
     25 void API_ENTRY(glBlendEquation)(GLenum mode) {
     26     CALL_GL_API(glBlendEquation, mode);
     27 }
     28 void API_ENTRY(glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha) {
     29     CALL_GL_API(glBlendEquationSeparate, modeRGB, modeAlpha);
     30 }
     31 void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
     32     CALL_GL_API(glBlendFunc, sfactor, dfactor);
     33 }
     34 void API_ENTRY(glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
     35     CALL_GL_API(glBlendFuncSeparate, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
     36 }
     37 void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void *data, GLenum usage) {
     38     CALL_GL_API(glBufferData, target, size, data, usage);
     39 }
     40 void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) {
     41     CALL_GL_API(glBufferSubData, target, offset, size, data);
     42 }
     43 GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) {
     44     CALL_GL_API_RETURN(glCheckFramebufferStatus, target);
     45 }
     46 void API_ENTRY(glClear)(GLbitfield mask) {
     47     CALL_GL_API(glClear, mask);
     48 }
     49 void API_ENTRY(glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
     50     CALL_GL_API(glClearColor, red, green, blue, alpha);
     51 }
     52 void API_ENTRY(glClearDepthf)(GLfloat d) {
     53     CALL_GL_API(glClearDepthf, d);
     54 }
     55 void API_ENTRY(glClearStencil)(GLint s) {
     56     CALL_GL_API(glClearStencil, s);
     57 }
     58 void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
     59     CALL_GL_API(glColorMask, red, green, blue, alpha);
     60 }
     61 void API_ENTRY(glCompileShader)(GLuint shader) {
     62     CALL_GL_API(glCompileShader, shader);
     63 }
     64 void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {
     65     CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
     66 }
     67 void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {
     68     CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
     69 }
     70 void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
     71     CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, width, height, border);
     72 }
     73 void API_ENTRY(glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
     74     CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, width, height);
     75 }
     76 GLuint API_ENTRY(glCreateProgram)(void) {
     77     CALL_GL_API_RETURN(glCreateProgram);
     78 }
     79 GLuint API_ENTRY(glCreateShader)(GLenum type) {
     80     CALL_GL_API_RETURN(glCreateShader, type);
     81 }
     82 void API_ENTRY(glCullFace)(GLenum mode) {
     83     CALL_GL_API(glCullFace, mode);
     84 }
     85 void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint *buffers) {
     86     CALL_GL_API(glDeleteBuffers, n, buffers);
     87 }
     88 void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers) {
     89     CALL_GL_API(glDeleteFramebuffers, n, framebuffers);
     90 }
     91 void API_ENTRY(glDeleteProgram)(GLuint program) {
     92     CALL_GL_API(glDeleteProgram, program);
     93 }
     94 void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers) {
     95     CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers);
     96 }
     97 void API_ENTRY(glDeleteShader)(GLuint shader) {
     98     CALL_GL_API(glDeleteShader, shader);
     99 }
    100 void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
    101     CALL_GL_API(glDeleteTextures, n, textures);
    102 }
    103 void API_ENTRY(glDepthFunc)(GLenum func) {
    104     CALL_GL_API(glDepthFunc, func);
    105 }
    106 void API_ENTRY(glDepthMask)(GLboolean flag) {
    107     CALL_GL_API(glDepthMask, flag);
    108 }
    109 void API_ENTRY(glDepthRangef)(GLfloat n, GLfloat f) {
    110     CALL_GL_API(glDepthRangef, n, f);
    111 }
    112 void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) {
    113     CALL_GL_API(glDetachShader, program, shader);
    114 }
    115 void API_ENTRY(glDisable)(GLenum cap) {
    116     CALL_GL_API(glDisable, cap);
    117 }
    118 void API_ENTRY(glDisableVertexAttribArray)(GLuint index) {
    119     CALL_GL_API(glDisableVertexAttribArray, index);
    120 }
    121 void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
    122     CALL_GL_API(glDrawArrays, mode, first, count);
    123 }
    124 void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void *indices) {
    125     CALL_GL_API(glDrawElements, mode, count, type, indices);
    126 }
    127 void API_ENTRY(glEnable)(GLenum cap) {
    128     CALL_GL_API(glEnable, cap);
    129 }
    130 void API_ENTRY(glEnableVertexAttribArray)(GLuint index) {
    131     CALL_GL_API(glEnableVertexAttribArray, index);
    132 }
    133 void API_ENTRY(glFinish)(void) {
    134     CALL_GL_API(glFinish);
    135 }
    136 void API_ENTRY(glFlush)(void) {
    137     CALL_GL_API(glFlush);
    138 }
    139 void API_ENTRY(glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
    140     CALL_GL_API(glFramebufferRenderbuffer, target, attachment, renderbuffertarget, renderbuffer);
    141 }
    142 void API_ENTRY(glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
    143     CALL_GL_API(glFramebufferTexture2D, target, attachment, textarget, texture, level);
    144 }
    145 void API_ENTRY(glFrontFace)(GLenum mode) {
    146     CALL_GL_API(glFrontFace, mode);
    147 }
    148 void API_ENTRY(glGenBuffers)(GLsizei n, GLuint *buffers) {
    149     CALL_GL_API(glGenBuffers, n, buffers);
    150 }
    151 void API_ENTRY(glGenerateMipmap)(GLenum target) {
    152     CALL_GL_API(glGenerateMipmap, target);
    153 }
    154 void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint *framebuffers) {
    155     CALL_GL_API(glGenFramebuffers, n, framebuffers);
    156 }
    157 void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers) {
    158     CALL_GL_API(glGenRenderbuffers, n, renderbuffers);
    159 }
    160 void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
    161     CALL_GL_API(glGenTextures, n, textures);
    162 }
    163 void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {
    164     CALL_GL_API(glGetActiveAttrib, program, index, bufSize, length, size, type, name);
    165 }
    166 void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {
    167     CALL_GL_API(glGetActiveUniform, program, index, bufSize, length, size, type, name);
    168 }
    169 void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) {
    170     CALL_GL_API(glGetAttachedShaders, program, maxCount, count, shaders);
    171 }
    172 GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar *name) {
    173     CALL_GL_API_RETURN(glGetAttribLocation, program, name);
    174 }
    175 void API_ENTRY(__glGetBooleanv)(GLenum pname, GLboolean *data) {
    176     CALL_GL_API(glGetBooleanv, pname, data);
    177 }
    178 void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
    179     CALL_GL_API(glGetBufferParameteriv, target, pname, params);
    180 }
    181 GLenum API_ENTRY(glGetError)(void) {
    182     CALL_GL_API_RETURN(glGetError);
    183 }
    184 void API_ENTRY(__glGetFloatv)(GLenum pname, GLfloat *data) {
    185     CALL_GL_API(glGetFloatv, pname, data);
    186 }
    187 void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params) {
    188     CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params);
    189 }
    190 void API_ENTRY(__glGetIntegerv)(GLenum pname, GLint *data) {
    191     CALL_GL_API(glGetIntegerv, pname, data);
    192 }
    193 void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint *params) {
    194     CALL_GL_API(glGetProgramiv, program, pname, params);
    195 }
    196 void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
    197     CALL_GL_API(glGetProgramInfoLog, program, bufSize, length, infoLog);
    198 }
    199 void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
    200     CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params);
    201 }
    202 void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint *params) {
    203     CALL_GL_API(glGetShaderiv, shader, pname, params);
    204 }
    205 void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
    206     CALL_GL_API(glGetShaderInfoLog, shader, bufSize, length, infoLog);
    207 }
    208 void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) {
    209     CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
    210 }
    211 void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) {
    212     CALL_GL_API(glGetShaderSource, shader, bufSize, length, source);
    213 }
    214 const GLubyte * API_ENTRY(__glGetString)(GLenum name) {
    215     CALL_GL_API_RETURN(glGetString, name);
    216 }
    217 void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) {
    218     CALL_GL_API(glGetTexParameterfv, target, pname, params);
    219 }
    220 void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) {
    221     CALL_GL_API(glGetTexParameteriv, target, pname, params);
    222 }
    223 void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat *params) {
    224     CALL_GL_API(glGetUniformfv, program, location, params);
    225 }
    226 void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint *params) {
    227     CALL_GL_API(glGetUniformiv, program, location, params);
    228 }
    229 GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar *name) {
    230     CALL_GL_API_RETURN(glGetUniformLocation, program, name);
    231 }
    232 void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params) {
    233     CALL_GL_API(glGetVertexAttribfv, index, pname, params);
    234 }
    235 void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params) {
    236     CALL_GL_API(glGetVertexAttribiv, index, pname, params);
    237 }
    238 void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, void **pointer) {
    239     CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer);
    240 }
    241 void API_ENTRY(glHint)(GLenum target, GLenum mode) {
    242     CALL_GL_API(glHint, target, mode);
    243 }
    244 GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
    245     CALL_GL_API_RETURN(glIsBuffer, buffer);
    246 }
    247 GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
    248     CALL_GL_API_RETURN(glIsEnabled, cap);
    249 }
    250 GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer) {
    251     CALL_GL_API_RETURN(glIsFramebuffer, framebuffer);
    252 }
    253 GLboolean API_ENTRY(glIsProgram)(GLuint program) {
    254     CALL_GL_API_RETURN(glIsProgram, program);
    255 }
    256 GLboolean API_ENTRY(glIsRenderbuffer)(GLuint renderbuffer) {
    257     CALL_GL_API_RETURN(glIsRenderbuffer, renderbuffer);
    258 }
    259 GLboolean API_ENTRY(glIsShader)(GLuint shader) {
    260     CALL_GL_API_RETURN(glIsShader, shader);
    261 }
    262 GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
    263     CALL_GL_API_RETURN(glIsTexture, texture);
    264 }
    265 void API_ENTRY(glLineWidth)(GLfloat width) {
    266     CALL_GL_API(glLineWidth, width);
    267 }
    268 void API_ENTRY(glLinkProgram)(GLuint program) {
    269     CALL_GL_API(glLinkProgram, program);
    270 }
    271 void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
    272     CALL_GL_API(glPixelStorei, pname, param);
    273 }
    274 void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
    275     CALL_GL_API(glPolygonOffset, factor, units);
    276 }
    277 void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) {
    278     CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
    279 }
    280 void API_ENTRY(glReleaseShaderCompiler)(void) {
    281     CALL_GL_API(glReleaseShaderCompiler);
    282 }
    283 void API_ENTRY(glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
    284     CALL_GL_API(glRenderbufferStorage, target, internalformat, width, height);
    285 }
    286 void API_ENTRY(glSampleCoverage)(GLfloat value, GLboolean invert) {
    287     CALL_GL_API(glSampleCoverage, value, invert);
    288 }
    289 void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
    290     CALL_GL_API(glScissor, x, y, width, height);
    291 }
    292 void API_ENTRY(glShaderBinary)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) {
    293     CALL_GL_API(glShaderBinary, count, shaders, binaryformat, binary, length);
    294 }
    295 void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) {
    296     CALL_GL_API(glShaderSource, shader, count, string, length);
    297 }
    298 void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
    299     CALL_GL_API(glStencilFunc, func, ref, mask);
    300 }
    301 void API_ENTRY(glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) {
    302     CALL_GL_API(glStencilFuncSeparate, face, func, ref, mask);
    303 }
    304 void API_ENTRY(glStencilMask)(GLuint mask) {
    305     CALL_GL_API(glStencilMask, mask);
    306 }
    307 void API_ENTRY(glStencilMaskSeparate)(GLenum face, GLuint mask) {
    308     CALL_GL_API(glStencilMaskSeparate, face, mask);
    309 }
    310 void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
    311     CALL_GL_API(glStencilOp, fail, zfail, zpass);
    312 }
    313 void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
    314     CALL_GL_API(glStencilOpSeparate, face, sfail, dpfail, dppass);
    315 }
    316 void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) {
    317     CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
    318 }
    319 void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
    320     CALL_GL_API(glTexParameterf, target, pname, param);
    321 }
    322 void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) {
    323     CALL_GL_API(glTexParameterfv, target, pname, params);
    324 }
    325 void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
    326     CALL_GL_API(glTexParameteri, target, pname, param);
    327 }
    328 void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) {
    329     CALL_GL_API(glTexParameteriv, target, pname, params);
    330 }
    331 void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) {
    332     CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
    333 }
    334 void API_ENTRY(glUniform1f)(GLint location, GLfloat v0) {
    335     CALL_GL_API(glUniform1f, location, v0);
    336 }
    337 void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat *value) {
    338     CALL_GL_API(glUniform1fv, location, count, value);
    339 }
    340 void API_ENTRY(glUniform1i)(GLint location, GLint v0) {
    341     CALL_GL_API(glUniform1i, location, v0);
    342 }
    343 void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint *value) {
    344     CALL_GL_API(glUniform1iv, location, count, value);
    345 }
    346 void API_ENTRY(glUniform2f)(GLint location, GLfloat v0, GLfloat v1) {
    347     CALL_GL_API(glUniform2f, location, v0, v1);
    348 }
    349 void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat *value) {
    350     CALL_GL_API(glUniform2fv, location, count, value);
    351 }
    352 void API_ENTRY(glUniform2i)(GLint location, GLint v0, GLint v1) {
    353     CALL_GL_API(glUniform2i, location, v0, v1);
    354 }
    355 void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint *value) {
    356     CALL_GL_API(glUniform2iv, location, count, value);
    357 }
    358 void API_ENTRY(glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
    359     CALL_GL_API(glUniform3f, location, v0, v1, v2);
    360 }
    361 void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat *value) {
    362     CALL_GL_API(glUniform3fv, location, count, value);
    363 }
    364 void API_ENTRY(glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2) {
    365     CALL_GL_API(glUniform3i, location, v0, v1, v2);
    366 }
    367 void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint *value) {
    368     CALL_GL_API(glUniform3iv, location, count, value);
    369 }
    370 void API_ENTRY(glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
    371     CALL_GL_API(glUniform4f, location, v0, v1, v2, v3);
    372 }
    373 void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat *value) {
    374     CALL_GL_API(glUniform4fv, location, count, value);
    375 }
    376 void API_ENTRY(glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
    377     CALL_GL_API(glUniform4i, location, v0, v1, v2, v3);
    378 }
    379 void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint *value) {
    380     CALL_GL_API(glUniform4iv, location, count, value);
    381 }
    382 void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    383     CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value);
    384 }
    385 void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    386     CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value);
    387 }
    388 void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    389     CALL_GL_API(glUniformMatrix4fv, location, count, transpose, value);
    390 }
    391 void API_ENTRY(glUseProgram)(GLuint program) {
    392     CALL_GL_API(glUseProgram, program);
    393 }
    394 void API_ENTRY(glValidateProgram)(GLuint program) {
    395     CALL_GL_API(glValidateProgram, program);
    396 }
    397 void API_ENTRY(glVertexAttrib1f)(GLuint index, GLfloat x) {
    398     CALL_GL_API(glVertexAttrib1f, index, x);
    399 }
    400 void API_ENTRY(glVertexAttrib1fv)(GLuint index, const GLfloat *v) {
    401     CALL_GL_API(glVertexAttrib1fv, index, v);
    402 }
    403 void API_ENTRY(glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y) {
    404     CALL_GL_API(glVertexAttrib2f, index, x, y);
    405 }
    406 void API_ENTRY(glVertexAttrib2fv)(GLuint index, const GLfloat *v) {
    407     CALL_GL_API(glVertexAttrib2fv, index, v);
    408 }
    409 void API_ENTRY(glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
    410     CALL_GL_API(glVertexAttrib3f, index, x, y, z);
    411 }
    412 void API_ENTRY(glVertexAttrib3fv)(GLuint index, const GLfloat *v) {
    413     CALL_GL_API(glVertexAttrib3fv, index, v);
    414 }
    415 void API_ENTRY(glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
    416     CALL_GL_API(glVertexAttrib4f, index, x, y, z, w);
    417 }
    418 void API_ENTRY(glVertexAttrib4fv)(GLuint index, const GLfloat *v) {
    419     CALL_GL_API(glVertexAttrib4fv, index, v);
    420 }
    421 void API_ENTRY(glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) {
    422     CALL_GL_API(glVertexAttribPointer, index, size, type, normalized, stride, pointer);
    423 }
    424 void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
    425     CALL_GL_API(glViewport, x, y, width, height);
    426 }
    427 void API_ENTRY(glReadBuffer)(GLenum src) {
    428     CALL_GL_API(glReadBuffer, src);
    429 }
    430 void API_ENTRY(glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) {
    431     CALL_GL_API(glDrawRangeElements, mode, start, end, count, type, indices);
    432 }
    433 void API_ENTRY(glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) {
    434     CALL_GL_API(glTexImage3D, target, level, internalformat, width, height, depth, border, format, type, pixels);
    435 }
    436 void API_ENTRY(glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) {
    437     CALL_GL_API(glTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
    438 }
    439 void API_ENTRY(glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
    440     CALL_GL_API(glCopyTexSubImage3D, target, level, xoffset, yoffset, zoffset, x, y, width, height);
    441 }
    442 void API_ENTRY(glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {
    443     CALL_GL_API(glCompressedTexImage3D, target, level, internalformat, width, height, depth, border, imageSize, data);
    444 }
    445 void API_ENTRY(glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {
    446     CALL_GL_API(glCompressedTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
    447 }
    448 void API_ENTRY(glGenQueries)(GLsizei n, GLuint *ids) {
    449     CALL_GL_API(glGenQueries, n, ids);
    450 }
    451 void API_ENTRY(glDeleteQueries)(GLsizei n, const GLuint *ids) {
    452     CALL_GL_API(glDeleteQueries, n, ids);
    453 }
    454 GLboolean API_ENTRY(glIsQuery)(GLuint id) {
    455     CALL_GL_API_RETURN(glIsQuery, id);
    456 }
    457 void API_ENTRY(glBeginQuery)(GLenum target, GLuint id) {
    458     CALL_GL_API(glBeginQuery, target, id);
    459 }
    460 void API_ENTRY(glEndQuery)(GLenum target) {
    461     CALL_GL_API(glEndQuery, target);
    462 }
    463 void API_ENTRY(glGetQueryiv)(GLenum target, GLenum pname, GLint *params) {
    464     CALL_GL_API(glGetQueryiv, target, pname, params);
    465 }
    466 void API_ENTRY(glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params) {
    467     CALL_GL_API(glGetQueryObjectuiv, id, pname, params);
    468 }
    469 GLboolean API_ENTRY(glUnmapBuffer)(GLenum target) {
    470     CALL_GL_API_RETURN(glUnmapBuffer, target);
    471 }
    472 void API_ENTRY(glGetBufferPointerv)(GLenum target, GLenum pname, void **params) {
    473     CALL_GL_API(glGetBufferPointerv, target, pname, params);
    474 }
    475 void API_ENTRY(glDrawBuffers)(GLsizei n, const GLenum *bufs) {
    476     CALL_GL_API(glDrawBuffers, n, bufs);
    477 }
    478 void API_ENTRY(glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    479     CALL_GL_API(glUniformMatrix2x3fv, location, count, transpose, value);
    480 }
    481 void API_ENTRY(glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    482     CALL_GL_API(glUniformMatrix3x2fv, location, count, transpose, value);
    483 }
    484 void API_ENTRY(glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    485     CALL_GL_API(glUniformMatrix2x4fv, location, count, transpose, value);
    486 }
    487 void API_ENTRY(glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    488     CALL_GL_API(glUniformMatrix4x2fv, location, count, transpose, value);
    489 }
    490 void API_ENTRY(glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    491     CALL_GL_API(glUniformMatrix3x4fv, location, count, transpose, value);
    492 }
    493 void API_ENTRY(glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    494     CALL_GL_API(glUniformMatrix4x3fv, location, count, transpose, value);
    495 }
    496 void API_ENTRY(glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
    497     CALL_GL_API(glBlitFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
    498 }
    499 void API_ENTRY(glRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
    500     CALL_GL_API(glRenderbufferStorageMultisample, target, samples, internalformat, width, height);
    501 }
    502 void API_ENTRY(glFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
    503     CALL_GL_API(glFramebufferTextureLayer, target, attachment, texture, level, layer);
    504 }
    505 void * API_ENTRY(glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
    506     CALL_GL_API_RETURN(glMapBufferRange, target, offset, length, access);
    507 }
    508 void API_ENTRY(glFlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length) {
    509     CALL_GL_API(glFlushMappedBufferRange, target, offset, length);
    510 }
    511 void API_ENTRY(glBindVertexArray)(GLuint array) {
    512     CALL_GL_API(glBindVertexArray, array);
    513 }
    514 void API_ENTRY(glDeleteVertexArrays)(GLsizei n, const GLuint *arrays) {
    515     CALL_GL_API(glDeleteVertexArrays, n, arrays);
    516 }
    517 void API_ENTRY(glGenVertexArrays)(GLsizei n, GLuint *arrays) {
    518     CALL_GL_API(glGenVertexArrays, n, arrays);
    519 }
    520 GLboolean API_ENTRY(glIsVertexArray)(GLuint array) {
    521     CALL_GL_API_RETURN(glIsVertexArray, array);
    522 }
    523 void API_ENTRY(glGetIntegeri_v)(GLenum target, GLuint index, GLint *data) {
    524     CALL_GL_API(glGetIntegeri_v, target, index, data);
    525 }
    526 void API_ENTRY(glBeginTransformFeedback)(GLenum primitiveMode) {
    527     CALL_GL_API(glBeginTransformFeedback, primitiveMode);
    528 }
    529 void API_ENTRY(glEndTransformFeedback)(void) {
    530     CALL_GL_API(glEndTransformFeedback);
    531 }
    532 void API_ENTRY(glBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
    533     CALL_GL_API(glBindBufferRange, target, index, buffer, offset, size);
    534 }
    535 void API_ENTRY(glBindBufferBase)(GLenum target, GLuint index, GLuint buffer) {
    536     CALL_GL_API(glBindBufferBase, target, index, buffer);
    537 }
    538 void API_ENTRY(glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode) {
    539     CALL_GL_API(glTransformFeedbackVaryings, program, count, varyings, bufferMode);
    540 }
    541 void API_ENTRY(glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) {
    542     CALL_GL_API(glGetTransformFeedbackVarying, program, index, bufSize, length, size, type, name);
    543 }
    544 void API_ENTRY(glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) {
    545     CALL_GL_API(glVertexAttribIPointer, index, size, type, stride, pointer);
    546 }
    547 void API_ENTRY(glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint *params) {
    548     CALL_GL_API(glGetVertexAttribIiv, index, pname, params);
    549 }
    550 void API_ENTRY(glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint *params) {
    551     CALL_GL_API(glGetVertexAttribIuiv, index, pname, params);
    552 }
    553 void API_ENTRY(glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) {
    554     CALL_GL_API(glVertexAttribI4i, index, x, y, z, w);
    555 }
    556 void API_ENTRY(glVertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
    557     CALL_GL_API(glVertexAttribI4ui, index, x, y, z, w);
    558 }
    559 void API_ENTRY(glVertexAttribI4iv)(GLuint index, const GLint *v) {
    560     CALL_GL_API(glVertexAttribI4iv, index, v);
    561 }
    562 void API_ENTRY(glVertexAttribI4uiv)(GLuint index, const GLuint *v) {
    563     CALL_GL_API(glVertexAttribI4uiv, index, v);
    564 }
    565 void API_ENTRY(glGetUniformuiv)(GLuint program, GLint location, GLuint *params) {
    566     CALL_GL_API(glGetUniformuiv, program, location, params);
    567 }
    568 GLint API_ENTRY(glGetFragDataLocation)(GLuint program, const GLchar *name) {
    569     CALL_GL_API_RETURN(glGetFragDataLocation, program, name);
    570 }
    571 void API_ENTRY(glUniform1ui)(GLint location, GLuint v0) {
    572     CALL_GL_API(glUniform1ui, location, v0);
    573 }
    574 void API_ENTRY(glUniform2ui)(GLint location, GLuint v0, GLuint v1) {
    575     CALL_GL_API(glUniform2ui, location, v0, v1);
    576 }
    577 void API_ENTRY(glUniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2) {
    578     CALL_GL_API(glUniform3ui, location, v0, v1, v2);
    579 }
    580 void API_ENTRY(glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
    581     CALL_GL_API(glUniform4ui, location, v0, v1, v2, v3);
    582 }
    583 void API_ENTRY(glUniform1uiv)(GLint location, GLsizei count, const GLuint *value) {
    584     CALL_GL_API(glUniform1uiv, location, count, value);
    585 }
    586 void API_ENTRY(glUniform2uiv)(GLint location, GLsizei count, const GLuint *value) {
    587     CALL_GL_API(glUniform2uiv, location, count, value);
    588 }
    589 void API_ENTRY(glUniform3uiv)(GLint location, GLsizei count, const GLuint *value) {
    590     CALL_GL_API(glUniform3uiv, location, count, value);
    591 }
    592 void API_ENTRY(glUniform4uiv)(GLint location, GLsizei count, const GLuint *value) {
    593     CALL_GL_API(glUniform4uiv, location, count, value);
    594 }
    595 void API_ENTRY(glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint *value) {
    596     CALL_GL_API(glClearBufferiv, buffer, drawbuffer, value);
    597 }
    598 void API_ENTRY(glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint *value) {
    599     CALL_GL_API(glClearBufferuiv, buffer, drawbuffer, value);
    600 }
    601 void API_ENTRY(glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat *value) {
    602     CALL_GL_API(glClearBufferfv, buffer, drawbuffer, value);
    603 }
    604 void API_ENTRY(glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
    605     CALL_GL_API(glClearBufferfi, buffer, drawbuffer, depth, stencil);
    606 }
    607 const GLubyte * API_ENTRY(__glGetStringi)(GLenum name, GLuint index) {
    608     CALL_GL_API_RETURN(glGetStringi, name, index);
    609 }
    610 void API_ENTRY(glCopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
    611     CALL_GL_API(glCopyBufferSubData, readTarget, writeTarget, readOffset, writeOffset, size);
    612 }
    613 void API_ENTRY(glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices) {
    614     CALL_GL_API(glGetUniformIndices, program, uniformCount, uniformNames, uniformIndices);
    615 }
    616 void API_ENTRY(glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) {
    617     CALL_GL_API(glGetActiveUniformsiv, program, uniformCount, uniformIndices, pname, params);
    618 }
    619 GLuint API_ENTRY(glGetUniformBlockIndex)(GLuint program, const GLchar *uniformBlockName) {
    620     CALL_GL_API_RETURN(glGetUniformBlockIndex, program, uniformBlockName);
    621 }
    622 void API_ENTRY(glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) {
    623     CALL_GL_API(glGetActiveUniformBlockiv, program, uniformBlockIndex, pname, params);
    624 }
    625 void API_ENTRY(glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) {
    626     CALL_GL_API(glGetActiveUniformBlockName, program, uniformBlockIndex, bufSize, length, uniformBlockName);
    627 }
    628 void API_ENTRY(glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
    629     CALL_GL_API(glUniformBlockBinding, program, uniformBlockIndex, uniformBlockBinding);
    630 }
    631 void API_ENTRY(glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
    632     CALL_GL_API(glDrawArraysInstanced, mode, first, count, instancecount);
    633 }
    634 void API_ENTRY(glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) {
    635     CALL_GL_API(glDrawElementsInstanced, mode, count, type, indices, instancecount);
    636 }
    637 GLsync API_ENTRY(glFenceSync)(GLenum condition, GLbitfield flags) {
    638     CALL_GL_API_RETURN(glFenceSync, condition, flags);
    639 }
    640 GLboolean API_ENTRY(glIsSync)(GLsync sync) {
    641     CALL_GL_API_RETURN(glIsSync, sync);
    642 }
    643 void API_ENTRY(glDeleteSync)(GLsync sync) {
    644     CALL_GL_API(glDeleteSync, sync);
    645 }
    646 GLenum API_ENTRY(glClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
    647     CALL_GL_API_RETURN(glClientWaitSync, sync, flags, timeout);
    648 }
    649 void API_ENTRY(glWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
    650     CALL_GL_API(glWaitSync, sync, flags, timeout);
    651 }
    652 void API_ENTRY(__glGetInteger64v)(GLenum pname, GLint64 *data) {
    653     CALL_GL_API(glGetInteger64v, pname, data);
    654 }
    655 void API_ENTRY(glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) {
    656     CALL_GL_API(glGetSynciv, sync, pname, bufSize, length, values);
    657 }
    658 void API_ENTRY(glGetInteger64i_v)(GLenum target, GLuint index, GLint64 *data) {
    659     CALL_GL_API(glGetInteger64i_v, target, index, data);
    660 }
    661 void API_ENTRY(glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 *params) {
    662     CALL_GL_API(glGetBufferParameteri64v, target, pname, params);
    663 }
    664 void API_ENTRY(glGenSamplers)(GLsizei count, GLuint *samplers) {
    665     CALL_GL_API(glGenSamplers, count, samplers);
    666 }
    667 void API_ENTRY(glDeleteSamplers)(GLsizei count, const GLuint *samplers) {
    668     CALL_GL_API(glDeleteSamplers, count, samplers);
    669 }
    670 GLboolean API_ENTRY(glIsSampler)(GLuint sampler) {
    671     CALL_GL_API_RETURN(glIsSampler, sampler);
    672 }
    673 void API_ENTRY(glBindSampler)(GLuint unit, GLuint sampler) {
    674     CALL_GL_API(glBindSampler, unit, sampler);
    675 }
    676 void API_ENTRY(glSamplerParameteri)(GLuint sampler, GLenum pname, GLint param) {
    677     CALL_GL_API(glSamplerParameteri, sampler, pname, param);
    678 }
    679 void API_ENTRY(glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint *param) {
    680     CALL_GL_API(glSamplerParameteriv, sampler, pname, param);
    681 }
    682 void API_ENTRY(glSamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param) {
    683     CALL_GL_API(glSamplerParameterf, sampler, pname, param);
    684 }
    685 void API_ENTRY(glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat *param) {
    686     CALL_GL_API(glSamplerParameterfv, sampler, pname, param);
    687 }
    688 void API_ENTRY(glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint *params) {
    689     CALL_GL_API(glGetSamplerParameteriv, sampler, pname, params);
    690 }
    691 void API_ENTRY(glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat *params) {
    692     CALL_GL_API(glGetSamplerParameterfv, sampler, pname, params);
    693 }
    694 void API_ENTRY(glVertexAttribDivisor)(GLuint index, GLuint divisor) {
    695     CALL_GL_API(glVertexAttribDivisor, index, divisor);
    696 }
    697 void API_ENTRY(glBindTransformFeedback)(GLenum target, GLuint id) {
    698     CALL_GL_API(glBindTransformFeedback, target, id);
    699 }
    700 void API_ENTRY(glDeleteTransformFeedbacks)(GLsizei n, const GLuint *ids) {
    701     CALL_GL_API(glDeleteTransformFeedbacks, n, ids);
    702 }
    703 void API_ENTRY(glGenTransformFeedbacks)(GLsizei n, GLuint *ids) {
    704     CALL_GL_API(glGenTransformFeedbacks, n, ids);
    705 }
    706 GLboolean API_ENTRY(glIsTransformFeedback)(GLuint id) {
    707     CALL_GL_API_RETURN(glIsTransformFeedback, id);
    708 }
    709 void API_ENTRY(glPauseTransformFeedback)(void) {
    710     CALL_GL_API(glPauseTransformFeedback);
    711 }
    712 void API_ENTRY(glResumeTransformFeedback)(void) {
    713     CALL_GL_API(glResumeTransformFeedback);
    714 }
    715 void API_ENTRY(glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) {
    716     CALL_GL_API(glGetProgramBinary, program, bufSize, length, binaryFormat, binary);
    717 }
    718 void API_ENTRY(glProgramBinary)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) {
    719     CALL_GL_API(glProgramBinary, program, binaryFormat, binary, length);
    720 }
    721 void API_ENTRY(glProgramParameteri)(GLuint program, GLenum pname, GLint value) {
    722     CALL_GL_API(glProgramParameteri, program, pname, value);
    723 }
    724 void API_ENTRY(glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments) {
    725     CALL_GL_API(glInvalidateFramebuffer, target, numAttachments, attachments);
    726 }
    727 void API_ENTRY(glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
    728     CALL_GL_API(glInvalidateSubFramebuffer, target, numAttachments, attachments, x, y, width, height);
    729 }
    730 void API_ENTRY(glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
    731     CALL_GL_API(glTexStorage2D, target, levels, internalformat, width, height);
    732 }
    733 void API_ENTRY(glTexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
    734     CALL_GL_API(glTexStorage3D, target, levels, internalformat, width, height, depth);
    735 }
    736 void API_ENTRY(glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) {
    737     CALL_GL_API(glGetInternalformativ, target, internalformat, pname, bufSize, params);
    738 }
    739 void API_ENTRY(glDispatchCompute)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) {
    740     CALL_GL_API(glDispatchCompute, num_groups_x, num_groups_y, num_groups_z);
    741 }
    742 void API_ENTRY(glDispatchComputeIndirect)(GLintptr indirect) {
    743     CALL_GL_API(glDispatchComputeIndirect, indirect);
    744 }
    745 void API_ENTRY(glDrawArraysIndirect)(GLenum mode, const void *indirect) {
    746     CALL_GL_API(glDrawArraysIndirect, mode, indirect);
    747 }
    748 void API_ENTRY(glDrawElementsIndirect)(GLenum mode, GLenum type, const void *indirect) {
    749     CALL_GL_API(glDrawElementsIndirect, mode, type, indirect);
    750 }
    751 void API_ENTRY(glFramebufferParameteri)(GLenum target, GLenum pname, GLint param) {
    752     CALL_GL_API(glFramebufferParameteri, target, pname, param);
    753 }
    754 void API_ENTRY(glGetFramebufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
    755     CALL_GL_API(glGetFramebufferParameteriv, target, pname, params);
    756 }
    757 void API_ENTRY(glGetProgramInterfaceiv)(GLuint program, GLenum programInterface, GLenum pname, GLint *params) {
    758     CALL_GL_API(glGetProgramInterfaceiv, program, programInterface, pname, params);
    759 }
    760 GLuint API_ENTRY(glGetProgramResourceIndex)(GLuint program, GLenum programInterface, const GLchar *name) {
    761     CALL_GL_API_RETURN(glGetProgramResourceIndex, program, programInterface, name);
    762 }
    763 void API_ENTRY(glGetProgramResourceName)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) {
    764     CALL_GL_API(glGetProgramResourceName, program, programInterface, index, bufSize, length, name);
    765 }
    766 void API_ENTRY(glGetProgramResourceiv)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) {
    767     CALL_GL_API(glGetProgramResourceiv, program, programInterface, index, propCount, props, bufSize, length, params);
    768 }
    769 GLint API_ENTRY(glGetProgramResourceLocation)(GLuint program, GLenum programInterface, const GLchar *name) {
    770     CALL_GL_API_RETURN(glGetProgramResourceLocation, program, programInterface, name);
    771 }
    772 void API_ENTRY(glUseProgramStages)(GLuint pipeline, GLbitfield stages, GLuint program) {
    773     CALL_GL_API(glUseProgramStages, pipeline, stages, program);
    774 }
    775 void API_ENTRY(glActiveShaderProgram)(GLuint pipeline, GLuint program) {
    776     CALL_GL_API(glActiveShaderProgram, pipeline, program);
    777 }
    778 GLuint API_ENTRY(glCreateShaderProgramv)(GLenum type, GLsizei count, const GLchar *const*strings) {
    779     CALL_GL_API_RETURN(glCreateShaderProgramv, type, count, strings);
    780 }
    781 void API_ENTRY(glBindProgramPipeline)(GLuint pipeline) {
    782     CALL_GL_API(glBindProgramPipeline, pipeline);
    783 }
    784 void API_ENTRY(glDeleteProgramPipelines)(GLsizei n, const GLuint *pipelines) {
    785     CALL_GL_API(glDeleteProgramPipelines, n, pipelines);
    786 }
    787 void API_ENTRY(glGenProgramPipelines)(GLsizei n, GLuint *pipelines) {
    788     CALL_GL_API(glGenProgramPipelines, n, pipelines);
    789 }
    790 GLboolean API_ENTRY(glIsProgramPipeline)(GLuint pipeline) {
    791     CALL_GL_API_RETURN(glIsProgramPipeline, pipeline);
    792 }
    793 void API_ENTRY(glGetProgramPipelineiv)(GLuint pipeline, GLenum pname, GLint *params) {
    794     CALL_GL_API(glGetProgramPipelineiv, pipeline, pname, params);
    795 }
    796 void API_ENTRY(glProgramUniform1i)(GLuint program, GLint location, GLint v0) {
    797     CALL_GL_API(glProgramUniform1i, program, location, v0);
    798 }
    799 void API_ENTRY(glProgramUniform2i)(GLuint program, GLint location, GLint v0, GLint v1) {
    800     CALL_GL_API(glProgramUniform2i, program, location, v0, v1);
    801 }
    802 void API_ENTRY(glProgramUniform3i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {
    803     CALL_GL_API(glProgramUniform3i, program, location, v0, v1, v2);
    804 }
    805 void API_ENTRY(glProgramUniform4i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
    806     CALL_GL_API(glProgramUniform4i, program, location, v0, v1, v2, v3);
    807 }
    808 void API_ENTRY(glProgramUniform1ui)(GLuint program, GLint location, GLuint v0) {
    809     CALL_GL_API(glProgramUniform1ui, program, location, v0);
    810 }
    811 void API_ENTRY(glProgramUniform2ui)(GLuint program, GLint location, GLuint v0, GLuint v1) {
    812     CALL_GL_API(glProgramUniform2ui, program, location, v0, v1);
    813 }
    814 void API_ENTRY(glProgramUniform3ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {
    815     CALL_GL_API(glProgramUniform3ui, program, location, v0, v1, v2);
    816 }
    817 void API_ENTRY(glProgramUniform4ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
    818     CALL_GL_API(glProgramUniform4ui, program, location, v0, v1, v2, v3);
    819 }
    820 void API_ENTRY(glProgramUniform1f)(GLuint program, GLint location, GLfloat v0) {
    821     CALL_GL_API(glProgramUniform1f, program, location, v0);
    822 }
    823 void API_ENTRY(glProgramUniform2f)(GLuint program, GLint location, GLfloat v0, GLfloat v1) {
    824     CALL_GL_API(glProgramUniform2f, program, location, v0, v1);
    825 }
    826 void API_ENTRY(glProgramUniform3f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
    827     CALL_GL_API(glProgramUniform3f, program, location, v0, v1, v2);
    828 }
    829 void API_ENTRY(glProgramUniform4f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
    830     CALL_GL_API(glProgramUniform4f, program, location, v0, v1, v2, v3);
    831 }
    832 void API_ENTRY(glProgramUniform1iv)(GLuint program, GLint location, GLsizei count, const GLint *value) {
    833     CALL_GL_API(glProgramUniform1iv, program, location, count, value);
    834 }
    835 void API_ENTRY(glProgramUniform2iv)(GLuint program, GLint location, GLsizei count, const GLint *value) {
    836     CALL_GL_API(glProgramUniform2iv, program, location, count, value);
    837 }
    838 void API_ENTRY(glProgramUniform3iv)(GLuint program, GLint location, GLsizei count, const GLint *value) {
    839     CALL_GL_API(glProgramUniform3iv, program, location, count, value);
    840 }
    841 void API_ENTRY(glProgramUniform4iv)(GLuint program, GLint location, GLsizei count, const GLint *value) {
    842     CALL_GL_API(glProgramUniform4iv, program, location, count, value);
    843 }
    844 void API_ENTRY(glProgramUniform1uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
    845     CALL_GL_API(glProgramUniform1uiv, program, location, count, value);
    846 }
    847 void API_ENTRY(glProgramUniform2uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
    848     CALL_GL_API(glProgramUniform2uiv, program, location, count, value);
    849 }
    850 void API_ENTRY(glProgramUniform3uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
    851     CALL_GL_API(glProgramUniform3uiv, program, location, count, value);
    852 }
    853 void API_ENTRY(glProgramUniform4uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
    854     CALL_GL_API(glProgramUniform4uiv, program, location, count, value);
    855 }
    856 void API_ENTRY(glProgramUniform1fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
    857     CALL_GL_API(glProgramUniform1fv, program, location, count, value);
    858 }
    859 void API_ENTRY(glProgramUniform2fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
    860     CALL_GL_API(glProgramUniform2fv, program, location, count, value);
    861 }
    862 void API_ENTRY(glProgramUniform3fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
    863     CALL_GL_API(glProgramUniform3fv, program, location, count, value);
    864 }
    865 void API_ENTRY(glProgramUniform4fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
    866     CALL_GL_API(glProgramUniform4fv, program, location, count, value);
    867 }
    868 void API_ENTRY(glProgramUniformMatrix2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    869     CALL_GL_API(glProgramUniformMatrix2fv, program, location, count, transpose, value);
    870 }
    871 void API_ENTRY(glProgramUniformMatrix3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    872     CALL_GL_API(glProgramUniformMatrix3fv, program, location, count, transpose, value);
    873 }
    874 void API_ENTRY(glProgramUniformMatrix4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    875     CALL_GL_API(glProgramUniformMatrix4fv, program, location, count, transpose, value);
    876 }
    877 void API_ENTRY(glProgramUniformMatrix2x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    878     CALL_GL_API(glProgramUniformMatrix2x3fv, program, location, count, transpose, value);
    879 }
    880 void API_ENTRY(glProgramUniformMatrix3x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    881     CALL_GL_API(glProgramUniformMatrix3x2fv, program, location, count, transpose, value);
    882 }
    883 void API_ENTRY(glProgramUniformMatrix2x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    884     CALL_GL_API(glProgramUniformMatrix2x4fv, program, location, count, transpose, value);
    885 }
    886 void API_ENTRY(glProgramUniformMatrix4x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    887     CALL_GL_API(glProgramUniformMatrix4x2fv, program, location, count, transpose, value);
    888 }
    889 void API_ENTRY(glProgramUniformMatrix3x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    890     CALL_GL_API(glProgramUniformMatrix3x4fv, program, location, count, transpose, value);
    891 }
    892 void API_ENTRY(glProgramUniformMatrix4x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
    893     CALL_GL_API(glProgramUniformMatrix4x3fv, program, location, count, transpose, value);
    894 }
    895 void API_ENTRY(glValidateProgramPipeline)(GLuint pipeline) {
    896     CALL_GL_API(glValidateProgramPipeline, pipeline);
    897 }
    898 void API_ENTRY(glGetProgramPipelineInfoLog)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
    899     CALL_GL_API(glGetProgramPipelineInfoLog, pipeline, bufSize, length, infoLog);
    900 }
    901 void API_ENTRY(glBindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) {
    902     CALL_GL_API(glBindImageTexture, unit, texture, level, layered, layer, access, format);
    903 }
    904 void API_ENTRY(glGetBooleani_v)(GLenum target, GLuint index, GLboolean *data) {
    905     CALL_GL_API(glGetBooleani_v, target, index, data);
    906 }
    907 void API_ENTRY(glMemoryBarrier)(GLbitfield barriers) {
    908     CALL_GL_API(glMemoryBarrier, barriers);
    909 }
    910 void API_ENTRY(glMemoryBarrierByRegion)(GLbitfield barriers) {
    911     CALL_GL_API(glMemoryBarrierByRegion, barriers);
    912 }
    913 void API_ENTRY(glTexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
    914     CALL_GL_API(glTexStorage2DMultisample, target, samples, internalformat, width, height, fixedsamplelocations);
    915 }
    916 void API_ENTRY(glGetMultisamplefv)(GLenum pname, GLuint index, GLfloat *val) {
    917     CALL_GL_API(glGetMultisamplefv, pname, index, val);
    918 }
    919 void API_ENTRY(glSampleMaski)(GLuint maskNumber, GLbitfield mask) {
    920     CALL_GL_API(glSampleMaski, maskNumber, mask);
    921 }
    922 void API_ENTRY(glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params) {
    923     CALL_GL_API(glGetTexLevelParameteriv, target, level, pname, params);
    924 }
    925 void API_ENTRY(glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params) {
    926     CALL_GL_API(glGetTexLevelParameterfv, target, level, pname, params);
    927 }
    928 void API_ENTRY(glBindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) {
    929     CALL_GL_API(glBindVertexBuffer, bindingindex, buffer, offset, stride);
    930 }
    931 void API_ENTRY(glVertexAttribFormat)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) {
    932     CALL_GL_API(glVertexAttribFormat, attribindex, size, type, normalized, relativeoffset);
    933 }
    934 void API_ENTRY(glVertexAttribIFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
    935     CALL_GL_API(glVertexAttribIFormat, attribindex, size, type, relativeoffset);
    936 }
    937 void API_ENTRY(glVertexAttribBinding)(GLuint attribindex, GLuint bindingindex) {
    938     CALL_GL_API(glVertexAttribBinding, attribindex, bindingindex);
    939 }
    940 void API_ENTRY(glVertexBindingDivisor)(GLuint bindingindex, GLuint divisor) {
    941     CALL_GL_API(glVertexBindingDivisor, bindingindex, divisor);
    942 }
    943 void API_ENTRY(glBlendBarrier)(void) {
    944     CALL_GL_API(glBlendBarrier);
    945 }
    946 void API_ENTRY(glCopyImageSubData)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
    947     CALL_GL_API(glCopyImageSubData, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
    948 }
    949 void API_ENTRY(glDebugMessageControl)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) {
    950     CALL_GL_API(glDebugMessageControl, source, type, severity, count, ids, enabled);
    951 }
    952 void API_ENTRY(glDebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) {
    953     CALL_GL_API(glDebugMessageInsert, source, type, id, severity, length, buf);
    954 }
    955 void API_ENTRY(glDebugMessageCallback)(GLDEBUGPROC callback, const void *userParam) {
    956     CALL_GL_API(glDebugMessageCallback, callback, userParam);
    957 }
    958 GLuint API_ENTRY(glGetDebugMessageLog)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) {
    959     CALL_GL_API_RETURN(glGetDebugMessageLog, count, bufSize, sources, types, ids, severities, lengths, messageLog);
    960 }
    961 void API_ENTRY(glPushDebugGroup)(GLenum source, GLuint id, GLsizei length, const GLchar *message) {
    962     CALL_GL_API(glPushDebugGroup, source, id, length, message);
    963 }
    964 void API_ENTRY(glPopDebugGroup)(void) {
    965     CALL_GL_API(glPopDebugGroup);
    966 }
    967 void API_ENTRY(glObjectLabel)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) {
    968     CALL_GL_API(glObjectLabel, identifier, name, length, label);
    969 }
    970 void API_ENTRY(glGetObjectLabel)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) {
    971     CALL_GL_API(glGetObjectLabel, identifier, name, bufSize, length, label);
    972 }
    973 void API_ENTRY(glObjectPtrLabel)(const void *ptr, GLsizei length, const GLchar *label) {
    974     CALL_GL_API(glObjectPtrLabel, ptr, length, label);
    975 }
    976 void API_ENTRY(glGetObjectPtrLabel)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) {
    977     CALL_GL_API(glGetObjectPtrLabel, ptr, bufSize, length, label);
    978 }
    979 void API_ENTRY(glGetPointerv)(GLenum pname, void **params) {
    980     CALL_GL_API(glGetPointerv, pname, params);
    981 }
    982 void API_ENTRY(glEnablei)(GLenum target, GLuint index) {
    983     CALL_GL_API(glEnablei, target, index);
    984 }
    985 void API_ENTRY(glDisablei)(GLenum target, GLuint index) {
    986     CALL_GL_API(glDisablei, target, index);
    987 }
    988 void API_ENTRY(glBlendEquationi)(GLuint buf, GLenum mode) {
    989     CALL_GL_API(glBlendEquationi, buf, mode);
    990 }
    991 void API_ENTRY(glBlendEquationSeparatei)(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
    992     CALL_GL_API(glBlendEquationSeparatei, buf, modeRGB, modeAlpha);
    993 }
    994 void API_ENTRY(glBlendFunci)(GLuint buf, GLenum src, GLenum dst) {
    995     CALL_GL_API(glBlendFunci, buf, src, dst);
    996 }
    997 void API_ENTRY(glBlendFuncSeparatei)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
    998     CALL_GL_API(glBlendFuncSeparatei, buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
    999 }
   1000 void API_ENTRY(glColorMaski)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
   1001     CALL_GL_API(glColorMaski, index, r, g, b, a);
   1002 }
   1003 GLboolean API_ENTRY(glIsEnabledi)(GLenum target, GLuint index) {
   1004     CALL_GL_API_RETURN(glIsEnabledi, target, index);
   1005 }
   1006 void API_ENTRY(glDrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
   1007     CALL_GL_API(glDrawElementsBaseVertex, mode, count, type, indices, basevertex);
   1008 }
   1009 void API_ENTRY(glDrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
   1010     CALL_GL_API(glDrawRangeElementsBaseVertex, mode, start, end, count, type, indices, basevertex);
   1011 }
   1012 void API_ENTRY(glDrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) {
   1013     CALL_GL_API(glDrawElementsInstancedBaseVertex, mode, count, type, indices, instancecount, basevertex);
   1014 }
   1015 void API_ENTRY(glFramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level) {
   1016     CALL_GL_API(glFramebufferTexture, target, attachment, texture, level);
   1017 }
   1018 void API_ENTRY(glPrimitiveBoundingBox)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) {
   1019     CALL_GL_API(glPrimitiveBoundingBox, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
   1020 }
   1021 GLenum API_ENTRY(glGetGraphicsResetStatus)(void) {
   1022     CALL_GL_API_RETURN(glGetGraphicsResetStatus);
   1023 }
   1024 void API_ENTRY(glReadnPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) {
   1025     CALL_GL_API(glReadnPixels, x, y, width, height, format, type, bufSize, data);
   1026 }
   1027 void API_ENTRY(glGetnUniformfv)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) {
   1028     CALL_GL_API(glGetnUniformfv, program, location, bufSize, params);
   1029 }
   1030 void API_ENTRY(glGetnUniformiv)(GLuint program, GLint location, GLsizei bufSize, GLint *params) {
   1031     CALL_GL_API(glGetnUniformiv, program, location, bufSize, params);
   1032 }
   1033 void API_ENTRY(glGetnUniformuiv)(GLuint program, GLint location, GLsizei bufSize, GLuint *params) {
   1034     CALL_GL_API(glGetnUniformuiv, program, location, bufSize, params);
   1035 }
   1036 void API_ENTRY(glMinSampleShading)(GLfloat value) {
   1037     CALL_GL_API(glMinSampleShading, value);
   1038 }
   1039 void API_ENTRY(glPatchParameteri)(GLenum pname, GLint value) {
   1040     CALL_GL_API(glPatchParameteri, pname, value);
   1041 }
   1042 void API_ENTRY(glTexParameterIiv)(GLenum target, GLenum pname, const GLint *params) {
   1043     CALL_GL_API(glTexParameterIiv, target, pname, params);
   1044 }
   1045 void API_ENTRY(glTexParameterIuiv)(GLenum target, GLenum pname, const GLuint *params) {
   1046     CALL_GL_API(glTexParameterIuiv, target, pname, params);
   1047 }
   1048 void API_ENTRY(glGetTexParameterIiv)(GLenum target, GLenum pname, GLint *params) {
   1049     CALL_GL_API(glGetTexParameterIiv, target, pname, params);
   1050 }
   1051 void API_ENTRY(glGetTexParameterIuiv)(GLenum target, GLenum pname, GLuint *params) {
   1052     CALL_GL_API(glGetTexParameterIuiv, target, pname, params);
   1053 }
   1054 void API_ENTRY(glSamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint *param) {
   1055     CALL_GL_API(glSamplerParameterIiv, sampler, pname, param);
   1056 }
   1057 void API_ENTRY(glSamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint *param) {
   1058     CALL_GL_API(glSamplerParameterIuiv, sampler, pname, param);
   1059 }
   1060 void API_ENTRY(glGetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint *params) {
   1061     CALL_GL_API(glGetSamplerParameterIiv, sampler, pname, params);
   1062 }
   1063 void API_ENTRY(glGetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint *params) {
   1064     CALL_GL_API(glGetSamplerParameterIuiv, sampler, pname, params);
   1065 }
   1066 void API_ENTRY(glTexBuffer)(GLenum target, GLenum internalformat, GLuint buffer) {
   1067     CALL_GL_API(glTexBuffer, target, internalformat, buffer);
   1068 }
   1069 void API_ENTRY(glTexBufferRange)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
   1070     CALL_GL_API(glTexBufferRange, target, internalformat, buffer, offset, size);
   1071 }
   1072 void API_ENTRY(glTexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
   1073     CALL_GL_API(glTexStorage3DMultisample, target, samples, internalformat, width, height, depth, fixedsamplelocations);
   1074 }
   1075