1 ** 2 ** Copyright 2006, The Android Open Source Project 3 ** 4 ** Licensed under the Apache License, Version 2.0 (the "License"); 5 ** you may not use this file except in compliance with the License. 6 ** You may obtain a copy of the License at 7 ** 8 ** http://www.apache.org/licenses/LICENSE-2.0 9 ** 10 ** Unless required by applicable law or agreed to in writing, software 11 ** distributed under the License is distributed on an "AS IS" BASIS, 12 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 ** See the License for the specific language governing permissions and 14 ** limitations under the License. 15 */ 16 17 // This source file is automatically generated 18 19 package javax.microedition.khronos.opengles; 20 21 public interface GL10 extends GL { 22 int GL_ADD = 0x0104; 23 int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E; 24 int GL_ALIASED_POINT_SIZE_RANGE = 0x846D; 25 int GL_ALPHA = 0x1906; 26 int GL_ALPHA_BITS = 0x0D55; 27 int GL_ALPHA_TEST = 0x0BC0; 28 int GL_ALWAYS = 0x0207; 29 int GL_AMBIENT = 0x1200; 30 int GL_AMBIENT_AND_DIFFUSE = 0x1602; 31 int GL_AND = 0x1501; 32 int GL_AND_INVERTED = 0x1504; 33 int GL_AND_REVERSE = 0x1502; 34 int GL_BACK = 0x0405; 35 int GL_BLEND = 0x0BE2; 36 int GL_BLUE_BITS = 0x0D54; 37 int GL_BYTE = 0x1400; 38 int GL_CCW = 0x0901; 39 int GL_CLAMP_TO_EDGE = 0x812F; 40 int GL_CLEAR = 0x1500; 41 int GL_COLOR_ARRAY = 0x8076; 42 int GL_COLOR_BUFFER_BIT = 0x4000; 43 int GL_COLOR_LOGIC_OP = 0x0BF2; 44 int GL_COLOR_MATERIAL = 0x0B57; 45 int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3; 46 int GL_CONSTANT_ATTENUATION = 0x1207; 47 int GL_COPY = 0x1503; 48 int GL_COPY_INVERTED = 0x150C; 49 int GL_CULL_FACE = 0x0B44; 50 int GL_CW = 0x0900; 51 int GL_DECAL = 0x2101; 52 int GL_DECR = 0x1E03; 53 int GL_DEPTH_BITS = 0x0D56; 54 int GL_DEPTH_BUFFER_BIT = 0x0100; 55 int GL_DEPTH_TEST = 0x0B71; 56 int GL_DIFFUSE = 0x1201; 57 int GL_DITHER = 0x0BD0; 58 int GL_DONT_CARE = 0x1100; 59 int GL_DST_ALPHA = 0x0304; 60 int GL_DST_COLOR = 0x0306; 61 int GL_EMISSION = 0x1600; 62 int GL_EQUAL = 0x0202; 63 int GL_EQUIV = 0x1509; 64 int GL_EXP = 0x0800; 65 int GL_EXP2 = 0x0801; 66 int GL_EXTENSIONS = 0x1F03; 67 int GL_FALSE = 0; 68 int GL_FASTEST = 0x1101; 69 int GL_FIXED = 0x140C; 70 int GL_FLAT = 0x1D00; 71 int GL_FLOAT = 0x1406; 72 int GL_FOG = 0x0B60; 73 int GL_FOG_COLOR = 0x0B66; 74 int GL_FOG_DENSITY = 0x0B62; 75 int GL_FOG_END = 0x0B64; 76 int GL_FOG_HINT = 0x0C54; 77 int GL_FOG_MODE = 0x0B65; 78 int GL_FOG_START = 0x0B63; 79 int GL_FRONT = 0x0404; 80 int GL_FRONT_AND_BACK = 0x0408; 81 int GL_GEQUAL = 0x0206; 82 int GL_GREATER = 0x0204; 83 int GL_GREEN_BITS = 0x0D53; 84 int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B; 85 int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A; 86 int GL_INCR = 0x1E02; 87 int GL_INVALID_ENUM = 0x0500; 88 int GL_INVALID_OPERATION = 0x0502; 89 int GL_INVALID_VALUE = 0x0501; 90 int GL_INVERT = 0x150A; 91 int GL_KEEP = 0x1E00; 92 int GL_LEQUAL = 0x0203; 93 int GL_LESS = 0x0201; 94 int GL_LIGHT_MODEL_AMBIENT = 0x0B53; 95 int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52; 96 int GL_LIGHT0 = 0x4000; 97 int GL_LIGHT1 = 0x4001; 98 int GL_LIGHT2 = 0x4002; 99 int GL_LIGHT3 = 0x4003; 100 int GL_LIGHT4 = 0x4004; 101 int GL_LIGHT5 = 0x4005; 102 int GL_LIGHT6 = 0x4006; 103 int GL_LIGHT7 = 0x4007; 104 int GL_LIGHTING = 0x0B50; 105 int GL_LINE_LOOP = 0x0002; 106 int GL_LINE_SMOOTH = 0x0B20; 107 int GL_LINE_SMOOTH_HINT = 0x0C52; 108 int GL_LINE_STRIP = 0x0003; 109 int GL_LINEAR = 0x2601; 110 int GL_LINEAR_ATTENUATION = 0x1208; 111 int GL_LINEAR_MIPMAP_LINEAR = 0x2703; 112 int GL_LINEAR_MIPMAP_NEAREST = 0x2701; 113 int GL_LINES = 0x0001; 114 int GL_LUMINANCE = 0x1909; 115 int GL_LUMINANCE_ALPHA = 0x190A; 116 int GL_MAX_ELEMENTS_INDICES = 0x80E9; 117 int GL_MAX_ELEMENTS_VERTICES = 0x80E8; 118 int GL_MAX_LIGHTS = 0x0D31; 119 int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36; 120 int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38; 121 int GL_MAX_TEXTURE_SIZE = 0x0D33; 122 int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39; 123 int GL_MAX_TEXTURE_UNITS = 0x84E2; 124 int GL_MAX_VIEWPORT_DIMS = 0x0D3A; 125 int GL_MODELVIEW = 0x1700; 126 int GL_MODULATE = 0x2100; 127 int GL_MULTISAMPLE = 0x809D; 128 int GL_NAND = 0x150E; 129 int GL_NEAREST = 0x2600; 130 int GL_NEAREST_MIPMAP_LINEAR = 0x2702; 131 int GL_NEAREST_MIPMAP_NEAREST = 0x2700; 132 int GL_NEVER = 0x0200; 133 int GL_NICEST = 0x1102; 134 int GL_NO_ERROR = 0; 135 int GL_NOOP = 0x1505; 136 int GL_NOR = 0x1508; 137 int GL_NORMAL_ARRAY = 0x8075; 138 int GL_NORMALIZE = 0x0BA1; 139 int GL_NOTEQUAL = 0x0205; 140 int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; 141 int GL_ONE = 1; 142 int GL_ONE_MINUS_DST_ALPHA = 0x0305; 143 int GL_ONE_MINUS_DST_COLOR = 0x0307; 144 int GL_ONE_MINUS_SRC_ALPHA = 0x0303; 145 int GL_ONE_MINUS_SRC_COLOR = 0x0301; 146 int GL_OR = 0x1507; 147 int GL_OR_INVERTED = 0x150D; 148 int GL_OR_REVERSE = 0x150B; 149 int GL_OUT_OF_MEMORY = 0x0505; 150 int GL_PACK_ALIGNMENT = 0x0D05; 151 int GL_PALETTE4_R5_G6_B5_OES = 0x8B92; 152 int GL_PALETTE4_RGB5_A1_OES = 0x8B94; 153 int GL_PALETTE4_RGB8_OES = 0x8B90; 154 int GL_PALETTE4_RGBA4_OES = 0x8B93; 155 int GL_PALETTE4_RGBA8_OES = 0x8B91; 156 int GL_PALETTE8_R5_G6_B5_OES = 0x8B97; 157 int GL_PALETTE8_RGB5_A1_OES = 0x8B99; 158 int GL_PALETTE8_RGB8_OES = 0x8B95; 159 int GL_PALETTE8_RGBA4_OES = 0x8B98; 160 int GL_PALETTE8_RGBA8_OES = 0x8B96; 161 int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50; 162 int GL_POINT_SMOOTH = 0x0B10; 163 int GL_POINT_SMOOTH_HINT = 0x0C51; 164 int GL_POINTS = 0x0000; 165 int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128; 166 int GL_POINT_SIZE = 0x0B11; 167 int GL_POLYGON_OFFSET_FILL = 0x8037; 168 int GL_POLYGON_SMOOTH_HINT = 0x0C53; 169 int GL_POSITION = 0x1203; 170 int GL_PROJECTION = 0x1701; 171 int GL_QUADRATIC_ATTENUATION = 0x1209; 172 int GL_RED_BITS = 0x0D52; 173 int GL_RENDERER = 0x1F01; 174 int GL_REPEAT = 0x2901; 175 int GL_REPLACE = 0x1E01; 176 int GL_RESCALE_NORMAL = 0x803A; 177 int GL_RGB = 0x1907; 178 int GL_RGBA = 0x1908; 179 int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E; 180 int GL_SAMPLE_ALPHA_TO_ONE = 0x809F; 181 int GL_SAMPLE_COVERAGE = 0x80A0; 182 int GL_SCISSOR_TEST = 0x0C11; 183 int GL_SET = 0x150F; 184 int GL_SHININESS = 0x1601; 185 int GL_SHORT = 0x1402; 186 int GL_SMOOTH = 0x1D01; 187 int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22; 188 int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12; 189 int GL_SPECULAR = 0x1202; 190 int GL_SPOT_CUTOFF = 0x1206; 191 int GL_SPOT_DIRECTION = 0x1204; 192 int GL_SPOT_EXPONENT = 0x1205; 193 int GL_SRC_ALPHA = 0x0302; 194 int GL_SRC_ALPHA_SATURATE = 0x0308; 195 int GL_SRC_COLOR = 0x0300; 196 int GL_STACK_OVERFLOW = 0x0503; 197 int GL_STACK_UNDERFLOW = 0x0504; 198 int GL_STENCIL_BITS = 0x0D57; 199 int GL_STENCIL_BUFFER_BIT = 0x0400; 200 int GL_STENCIL_TEST = 0x0B90; 201 int GL_SUBPIXEL_BITS = 0x0D50; 202 int GL_TEXTURE = 0x1702; 203 int GL_TEXTURE_2D = 0x0DE1; 204 int GL_TEXTURE_COORD_ARRAY = 0x8078; 205 int GL_TEXTURE_ENV = 0x2300; 206 int GL_TEXTURE_ENV_COLOR = 0x2201; 207 int GL_TEXTURE_ENV_MODE = 0x2200; 208 int GL_TEXTURE_MAG_FILTER = 0x2800; 209 int GL_TEXTURE_MIN_FILTER = 0x2801; 210 int GL_TEXTURE_WRAP_S = 0x2802; 211 int GL_TEXTURE_WRAP_T = 0x2803; 212 int GL_TEXTURE0 = 0x84C0; 213 int GL_TEXTURE1 = 0x84C1; 214 int GL_TEXTURE2 = 0x84C2; 215 int GL_TEXTURE3 = 0x84C3; 216 int GL_TEXTURE4 = 0x84C4; 217 int GL_TEXTURE5 = 0x84C5; 218 int GL_TEXTURE6 = 0x84C6; 219 int GL_TEXTURE7 = 0x84C7; 220 int GL_TEXTURE8 = 0x84C8; 221 int GL_TEXTURE9 = 0x84C9; 222 int GL_TEXTURE10 = 0x84CA; 223 int GL_TEXTURE11 = 0x84CB; 224 int GL_TEXTURE12 = 0x84CC; 225 int GL_TEXTURE13 = 0x84CD; 226 int GL_TEXTURE14 = 0x84CE; 227 int GL_TEXTURE15 = 0x84CF; 228 int GL_TEXTURE16 = 0x84D0; 229 int GL_TEXTURE17 = 0x84D1; 230 int GL_TEXTURE18 = 0x84D2; 231 int GL_TEXTURE19 = 0x84D3; 232 int GL_TEXTURE20 = 0x84D4; 233 int GL_TEXTURE21 = 0x84D5; 234 int GL_TEXTURE22 = 0x84D6; 235 int GL_TEXTURE23 = 0x84D7; 236 int GL_TEXTURE24 = 0x84D8; 237 int GL_TEXTURE25 = 0x84D9; 238 int GL_TEXTURE26 = 0x84DA; 239 int GL_TEXTURE27 = 0x84DB; 240 int GL_TEXTURE28 = 0x84DC; 241 int GL_TEXTURE29 = 0x84DD; 242 int GL_TEXTURE30 = 0x84DE; 243 int GL_TEXTURE31 = 0x84DF; 244 int GL_TRIANGLE_FAN = 0x0006; 245 int GL_TRIANGLE_STRIP = 0x0005; 246 int GL_TRIANGLES = 0x0004; 247 int GL_TRUE = 1; 248 int GL_UNPACK_ALIGNMENT = 0x0CF5; 249 int GL_UNSIGNED_BYTE = 0x1401; 250 int GL_UNSIGNED_SHORT = 0x1403; 251 int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033; 252 int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034; 253 int GL_UNSIGNED_SHORT_5_6_5 = 0x8363; 254 int GL_VENDOR = 0x1F00; 255 int GL_VERSION = 0x1F02; 256 int GL_VERTEX_ARRAY = 0x8074; 257 int GL_XOR = 0x1506; 258 int GL_ZERO = 0; 259 260