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      1 **
      2 ** Copyright 2006, The Android Open Source Project
      3 **
      4 ** Licensed under the Apache License, Version 2.0 (the "License"); 
      5 ** you may not use this file except in compliance with the License. 
      6 ** You may obtain a copy of the License at 
      7 **
      8 **     http://www.apache.org/licenses/LICENSE-2.0 
      9 **
     10 ** Unless required by applicable law or agreed to in writing, software 
     11 ** distributed under the License is distributed on an "AS IS" BASIS, 
     12 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
     13 ** See the License for the specific language governing permissions and 
     14 ** limitations under the License.
     15 */
     16 
     17 // This source file is automatically generated
     18 
     19 package javax.microedition.khronos.opengles;
     20 
     21 public interface GL10 extends GL {
     22     int GL_ADD                                   = 0x0104;
     23     int GL_ALIASED_LINE_WIDTH_RANGE              = 0x846E;
     24     int GL_ALIASED_POINT_SIZE_RANGE              = 0x846D;
     25     int GL_ALPHA                                 = 0x1906;
     26     int GL_ALPHA_BITS                            = 0x0D55;
     27     int GL_ALPHA_TEST                            = 0x0BC0;
     28     int GL_ALWAYS                                = 0x0207;
     29     int GL_AMBIENT                               = 0x1200;
     30     int GL_AMBIENT_AND_DIFFUSE                   = 0x1602;
     31     int GL_AND                                   = 0x1501;
     32     int GL_AND_INVERTED                          = 0x1504;
     33     int GL_AND_REVERSE                           = 0x1502;
     34     int GL_BACK                                  = 0x0405;
     35     int GL_BLEND                                 = 0x0BE2;
     36     int GL_BLUE_BITS                             = 0x0D54;
     37     int GL_BYTE                                  = 0x1400;
     38     int GL_CCW                                   = 0x0901;
     39     int GL_CLAMP_TO_EDGE                         = 0x812F;
     40     int GL_CLEAR                                 = 0x1500;
     41     int GL_COLOR_ARRAY                           = 0x8076;
     42     int GL_COLOR_BUFFER_BIT                      = 0x4000;
     43     int GL_COLOR_LOGIC_OP                        = 0x0BF2;
     44     int GL_COLOR_MATERIAL                        = 0x0B57;
     45     int GL_COMPRESSED_TEXTURE_FORMATS            = 0x86A3;
     46     int GL_CONSTANT_ATTENUATION                  = 0x1207;
     47     int GL_COPY                                  = 0x1503;
     48     int GL_COPY_INVERTED                         = 0x150C;
     49     int GL_CULL_FACE                             = 0x0B44;
     50     int GL_CW                                    = 0x0900;
     51     int GL_DECAL                                 = 0x2101;
     52     int GL_DECR                                  = 0x1E03;
     53     int GL_DEPTH_BITS                            = 0x0D56;
     54     int GL_DEPTH_BUFFER_BIT                      = 0x0100;
     55     int GL_DEPTH_TEST                            = 0x0B71;
     56     int GL_DIFFUSE                               = 0x1201;
     57     int GL_DITHER                                = 0x0BD0;
     58     int GL_DONT_CARE                             = 0x1100;
     59     int GL_DST_ALPHA                             = 0x0304;
     60     int GL_DST_COLOR                             = 0x0306;
     61     int GL_EMISSION                              = 0x1600;
     62     int GL_EQUAL                                 = 0x0202;
     63     int GL_EQUIV                                 = 0x1509;
     64     int GL_EXP                                   = 0x0800;
     65     int GL_EXP2                                  = 0x0801;
     66     int GL_EXTENSIONS                            = 0x1F03;
     67     int GL_FALSE                                 = 0;
     68     int GL_FASTEST                               = 0x1101;
     69     int GL_FIXED                                 = 0x140C;
     70     int GL_FLAT                                  = 0x1D00;
     71     int GL_FLOAT                                 = 0x1406;
     72     int GL_FOG                                   = 0x0B60;
     73     int GL_FOG_COLOR                             = 0x0B66;
     74     int GL_FOG_DENSITY                           = 0x0B62;
     75     int GL_FOG_END                               = 0x0B64;
     76     int GL_FOG_HINT                              = 0x0C54;
     77     int GL_FOG_MODE                              = 0x0B65;
     78     int GL_FOG_START                             = 0x0B63;
     79     int GL_FRONT                                 = 0x0404;
     80     int GL_FRONT_AND_BACK                        = 0x0408;
     81     int GL_GEQUAL                                = 0x0206;
     82     int GL_GREATER                               = 0x0204;
     83     int GL_GREEN_BITS                            = 0x0D53;
     84     int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES  = 0x8B9B;
     85     int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES    = 0x8B9A;
     86     int GL_INCR                                  = 0x1E02;
     87     int GL_INVALID_ENUM                          = 0x0500;
     88     int GL_INVALID_OPERATION                     = 0x0502;
     89     int GL_INVALID_VALUE                         = 0x0501;
     90     int GL_INVERT                                = 0x150A;
     91     int GL_KEEP                                  = 0x1E00;
     92     int GL_LEQUAL                                = 0x0203;
     93     int GL_LESS                                  = 0x0201;
     94     int GL_LIGHT_MODEL_AMBIENT                   = 0x0B53;
     95     int GL_LIGHT_MODEL_TWO_SIDE                  = 0x0B52;
     96     int GL_LIGHT0                                = 0x4000;
     97     int GL_LIGHT1                                = 0x4001;
     98     int GL_LIGHT2                                = 0x4002;
     99     int GL_LIGHT3                                = 0x4003;
    100     int GL_LIGHT4                                = 0x4004;
    101     int GL_LIGHT5                                = 0x4005;
    102     int GL_LIGHT6                                = 0x4006;
    103     int GL_LIGHT7                                = 0x4007;
    104     int GL_LIGHTING                              = 0x0B50;
    105     int GL_LINE_LOOP                             = 0x0002;
    106     int GL_LINE_SMOOTH                           = 0x0B20;
    107     int GL_LINE_SMOOTH_HINT                      = 0x0C52;
    108     int GL_LINE_STRIP                            = 0x0003;
    109     int GL_LINEAR                                = 0x2601;
    110     int GL_LINEAR_ATTENUATION                    = 0x1208;
    111     int GL_LINEAR_MIPMAP_LINEAR                  = 0x2703;
    112     int GL_LINEAR_MIPMAP_NEAREST                 = 0x2701;
    113     int GL_LINES                                 = 0x0001;
    114     int GL_LUMINANCE                             = 0x1909;
    115     int GL_LUMINANCE_ALPHA                       = 0x190A;
    116     int GL_MAX_ELEMENTS_INDICES                  = 0x80E9;
    117     int GL_MAX_ELEMENTS_VERTICES                 = 0x80E8;
    118     int GL_MAX_LIGHTS                            = 0x0D31;
    119     int GL_MAX_MODELVIEW_STACK_DEPTH             = 0x0D36;
    120     int GL_MAX_PROJECTION_STACK_DEPTH            = 0x0D38;
    121     int GL_MAX_TEXTURE_SIZE                      = 0x0D33;
    122     int GL_MAX_TEXTURE_STACK_DEPTH               = 0x0D39;
    123     int GL_MAX_TEXTURE_UNITS                     = 0x84E2;
    124     int GL_MAX_VIEWPORT_DIMS                     = 0x0D3A;
    125     int GL_MODELVIEW                             = 0x1700;
    126     int GL_MODULATE                              = 0x2100;
    127     int GL_MULTISAMPLE                           = 0x809D;
    128     int GL_NAND                                  = 0x150E;
    129     int GL_NEAREST                               = 0x2600;
    130     int GL_NEAREST_MIPMAP_LINEAR                 = 0x2702;
    131     int GL_NEAREST_MIPMAP_NEAREST                = 0x2700;
    132     int GL_NEVER                                 = 0x0200;
    133     int GL_NICEST                                = 0x1102;
    134     int GL_NO_ERROR                              = 0;
    135     int GL_NOOP                                  = 0x1505;
    136     int GL_NOR                                   = 0x1508;
    137     int GL_NORMAL_ARRAY                          = 0x8075;
    138     int GL_NORMALIZE                             = 0x0BA1;
    139     int GL_NOTEQUAL                              = 0x0205;
    140     int GL_NUM_COMPRESSED_TEXTURE_FORMATS        = 0x86A2;
    141     int GL_ONE                                   = 1;
    142     int GL_ONE_MINUS_DST_ALPHA                   = 0x0305;
    143     int GL_ONE_MINUS_DST_COLOR                   = 0x0307;
    144     int GL_ONE_MINUS_SRC_ALPHA                   = 0x0303;
    145     int GL_ONE_MINUS_SRC_COLOR                   = 0x0301;
    146     int GL_OR                                    = 0x1507;
    147     int GL_OR_INVERTED                           = 0x150D;
    148     int GL_OR_REVERSE                            = 0x150B;
    149     int GL_OUT_OF_MEMORY                         = 0x0505;
    150     int GL_PACK_ALIGNMENT                        = 0x0D05;
    151     int GL_PALETTE4_R5_G6_B5_OES                 = 0x8B92;
    152     int GL_PALETTE4_RGB5_A1_OES                  = 0x8B94;
    153     int GL_PALETTE4_RGB8_OES                     = 0x8B90;
    154     int GL_PALETTE4_RGBA4_OES                    = 0x8B93;
    155     int GL_PALETTE4_RGBA8_OES                    = 0x8B91;
    156     int GL_PALETTE8_R5_G6_B5_OES                 = 0x8B97;
    157     int GL_PALETTE8_RGB5_A1_OES                  = 0x8B99;
    158     int GL_PALETTE8_RGB8_OES                     = 0x8B95;
    159     int GL_PALETTE8_RGBA4_OES                    = 0x8B98;
    160     int GL_PALETTE8_RGBA8_OES                    = 0x8B96;
    161     int GL_PERSPECTIVE_CORRECTION_HINT           = 0x0C50;
    162     int GL_POINT_SMOOTH                          = 0x0B10;
    163     int GL_POINT_SMOOTH_HINT                     = 0x0C51;
    164     int GL_POINTS                                = 0x0000;
    165     int GL_POINT_FADE_THRESHOLD_SIZE             = 0x8128;
    166     int GL_POINT_SIZE                            = 0x0B11;
    167     int GL_POLYGON_OFFSET_FILL                   = 0x8037;
    168     int GL_POLYGON_SMOOTH_HINT                   = 0x0C53;
    169     int GL_POSITION                              = 0x1203;
    170     int GL_PROJECTION                            = 0x1701;
    171     int GL_QUADRATIC_ATTENUATION                 = 0x1209;
    172     int GL_RED_BITS                              = 0x0D52;
    173     int GL_RENDERER                              = 0x1F01;
    174     int GL_REPEAT                                = 0x2901;
    175     int GL_REPLACE                               = 0x1E01;
    176     int GL_RESCALE_NORMAL                        = 0x803A;
    177     int GL_RGB                                   = 0x1907;
    178     int GL_RGBA                                  = 0x1908;
    179     int GL_SAMPLE_ALPHA_TO_COVERAGE              = 0x809E;
    180     int GL_SAMPLE_ALPHA_TO_ONE                   = 0x809F;
    181     int GL_SAMPLE_COVERAGE                       = 0x80A0;
    182     int GL_SCISSOR_TEST                          = 0x0C11;
    183     int GL_SET                                   = 0x150F;
    184     int GL_SHININESS                             = 0x1601;
    185     int GL_SHORT                                 = 0x1402;
    186     int GL_SMOOTH                                = 0x1D01;
    187     int GL_SMOOTH_LINE_WIDTH_RANGE               = 0x0B22;
    188     int GL_SMOOTH_POINT_SIZE_RANGE               = 0x0B12;
    189     int GL_SPECULAR                              = 0x1202;
    190     int GL_SPOT_CUTOFF                           = 0x1206;
    191     int GL_SPOT_DIRECTION                        = 0x1204;
    192     int GL_SPOT_EXPONENT                         = 0x1205;
    193     int GL_SRC_ALPHA                             = 0x0302;
    194     int GL_SRC_ALPHA_SATURATE                    = 0x0308;
    195     int GL_SRC_COLOR                             = 0x0300;
    196     int GL_STACK_OVERFLOW                        = 0x0503;
    197     int GL_STACK_UNDERFLOW                       = 0x0504;
    198     int GL_STENCIL_BITS                          = 0x0D57;
    199     int GL_STENCIL_BUFFER_BIT                    = 0x0400;
    200     int GL_STENCIL_TEST                          = 0x0B90;
    201     int GL_SUBPIXEL_BITS                         = 0x0D50;
    202     int GL_TEXTURE                               = 0x1702;
    203     int GL_TEXTURE_2D                            = 0x0DE1;
    204     int GL_TEXTURE_COORD_ARRAY                   = 0x8078;
    205     int GL_TEXTURE_ENV                           = 0x2300;
    206     int GL_TEXTURE_ENV_COLOR                     = 0x2201;
    207     int GL_TEXTURE_ENV_MODE                      = 0x2200;
    208     int GL_TEXTURE_MAG_FILTER                    = 0x2800;
    209     int GL_TEXTURE_MIN_FILTER                    = 0x2801;
    210     int GL_TEXTURE_WRAP_S                        = 0x2802;
    211     int GL_TEXTURE_WRAP_T                        = 0x2803;
    212     int GL_TEXTURE0                              = 0x84C0;
    213     int GL_TEXTURE1                              = 0x84C1;
    214     int GL_TEXTURE2                              = 0x84C2;
    215     int GL_TEXTURE3                              = 0x84C3;
    216     int GL_TEXTURE4                              = 0x84C4;
    217     int GL_TEXTURE5                              = 0x84C5;
    218     int GL_TEXTURE6                              = 0x84C6;
    219     int GL_TEXTURE7                              = 0x84C7;
    220     int GL_TEXTURE8                              = 0x84C8;
    221     int GL_TEXTURE9                              = 0x84C9;
    222     int GL_TEXTURE10                             = 0x84CA;
    223     int GL_TEXTURE11                             = 0x84CB;
    224     int GL_TEXTURE12                             = 0x84CC;
    225     int GL_TEXTURE13                             = 0x84CD;
    226     int GL_TEXTURE14                             = 0x84CE;
    227     int GL_TEXTURE15                             = 0x84CF;
    228     int GL_TEXTURE16                             = 0x84D0;
    229     int GL_TEXTURE17                             = 0x84D1;
    230     int GL_TEXTURE18                             = 0x84D2;
    231     int GL_TEXTURE19                             = 0x84D3;
    232     int GL_TEXTURE20                             = 0x84D4;
    233     int GL_TEXTURE21                             = 0x84D5;
    234     int GL_TEXTURE22                             = 0x84D6;
    235     int GL_TEXTURE23                             = 0x84D7;
    236     int GL_TEXTURE24                             = 0x84D8;
    237     int GL_TEXTURE25                             = 0x84D9;
    238     int GL_TEXTURE26                             = 0x84DA;
    239     int GL_TEXTURE27                             = 0x84DB;
    240     int GL_TEXTURE28                             = 0x84DC;
    241     int GL_TEXTURE29                             = 0x84DD;
    242     int GL_TEXTURE30                             = 0x84DE;
    243     int GL_TEXTURE31                             = 0x84DF;
    244     int GL_TRIANGLE_FAN                          = 0x0006;
    245     int GL_TRIANGLE_STRIP                        = 0x0005;
    246     int GL_TRIANGLES                             = 0x0004;
    247     int GL_TRUE                                  = 1;
    248     int GL_UNPACK_ALIGNMENT                      = 0x0CF5;
    249     int GL_UNSIGNED_BYTE                         = 0x1401;
    250     int GL_UNSIGNED_SHORT                        = 0x1403;
    251     int GL_UNSIGNED_SHORT_4_4_4_4                = 0x8033;
    252     int GL_UNSIGNED_SHORT_5_5_5_1                = 0x8034;
    253     int GL_UNSIGNED_SHORT_5_6_5                  = 0x8363;
    254     int GL_VENDOR                                = 0x1F00;
    255     int GL_VERSION                               = 0x1F02;
    256     int GL_VERTEX_ARRAY                          = 0x8074;
    257     int GL_XOR                                   = 0x1506;
    258     int GL_ZERO                                  = 0;
    259 
    260