1 /* 2 * Copyright (C) 2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.contacts.common.util; 18 19 import android.graphics.Bitmap; 20 import android.graphics.BitmapFactory; 21 import android.graphics.Canvas; 22 import android.graphics.Paint; 23 import android.graphics.PorterDuff.Mode; 24 import android.graphics.PorterDuffXfermode; 25 import android.graphics.Rect; 26 import android.graphics.RectF; 27 import android.graphics.drawable.Drawable; 28 import android.graphics.drawable.BitmapDrawable; 29 30 /** 31 * Provides static functions to decode bitmaps at the optimal size 32 */ 33 public class BitmapUtil { 34 private BitmapUtil() {} 35 36 /** 37 * Returns Width or Height of the picture, depending on which size is smaller. Doesn't actually 38 * decode the picture, so it is pretty efficient to run. 39 */ 40 public static int getSmallerExtentFromBytes(byte[] bytes) { 41 final BitmapFactory.Options options = new BitmapFactory.Options(); 42 43 // don't actually decode the picture, just return its bounds 44 options.inJustDecodeBounds = true; 45 BitmapFactory.decodeByteArray(bytes, 0, bytes.length, options); 46 47 // test what the best sample size is 48 return Math.min(options.outWidth, options.outHeight); 49 } 50 51 /** 52 * Finds the optimal sampleSize for loading the picture 53 * @param originalSmallerExtent Width or height of the picture, whichever is smaller 54 * @param targetExtent Width or height of the target view, whichever is bigger. 55 * 56 * If either one of the parameters is 0 or smaller, no sampling is applied 57 */ 58 public static int findOptimalSampleSize(int originalSmallerExtent, int targetExtent) { 59 // If we don't know sizes, we can't do sampling. 60 if (targetExtent < 1) return 1; 61 if (originalSmallerExtent < 1) return 1; 62 63 // Test what the best sample size is. To do that, we find the sample size that gives us 64 // the best trade-off between resulting image size and memory requirement. We allow 65 // the down-sampled image to be 20% smaller than the target size. That way we can get around 66 // unfortunate cases where e.g. a 720 picture is requested for 362 and not down-sampled at 67 // all. Why 20%? Why not. Prove me wrong. 68 int extent = originalSmallerExtent; 69 int sampleSize = 1; 70 while ((extent >> 1) >= targetExtent * 0.8f) { 71 sampleSize <<= 1; 72 extent >>= 1; 73 } 74 75 return sampleSize; 76 } 77 78 /** 79 * Decodes the bitmap with the given sample size 80 */ 81 public static Bitmap decodeBitmapFromBytes(byte[] bytes, int sampleSize) { 82 final BitmapFactory.Options options; 83 if (sampleSize <= 1) { 84 options = null; 85 } else { 86 options = new BitmapFactory.Options(); 87 options.inSampleSize = sampleSize; 88 } 89 return BitmapFactory.decodeByteArray(bytes, 0, bytes.length, options); 90 } 91 92 /** 93 * Retrieves a copy of the specified drawable resource, rotated by a specified angle. 94 * 95 * @param resources The current resources. 96 * @param resourceId The resource ID of the drawable to rotate. 97 * @param angle The angle of rotation. 98 * @return Rotated drawable. 99 */ 100 public static Drawable getRotatedDrawable( 101 android.content.res.Resources resources, int resourceId, float angle) { 102 103 // Get the original drawable and make a copy which will be rotated. 104 Bitmap original = BitmapFactory.decodeResource(resources, resourceId); 105 Bitmap rotated = Bitmap.createBitmap( 106 original.getWidth(), original.getHeight(), Bitmap.Config.ARGB_8888); 107 108 // Perform the rotation. 109 Canvas tempCanvas = new Canvas(rotated); 110 tempCanvas.rotate(angle, original.getWidth()/2, original.getHeight()/2); 111 tempCanvas.drawBitmap(original, 0, 0, null); 112 113 return new BitmapDrawable(resources,rotated); 114 } 115 116 /** 117 * Given an input bitmap, scales it to the given width/height and makes it round. 118 * 119 * @param input {@link Bitmap} to scale and crop 120 * @param targetWidth desired output width 121 * @param targetHeight desired output height 122 * @return output bitmap scaled to the target width/height and cropped to an oval. The 123 * cropping algorithm will try to fit as much of the input into the output as possible, 124 * while preserving the target width/height ratio. 125 */ 126 public static Bitmap getRoundedBitmap(Bitmap input, int targetWidth, int targetHeight) { 127 if (input == null) { 128 return null; 129 } 130 final Bitmap.Config inputConfig = input.getConfig(); 131 final Bitmap result = Bitmap.createBitmap(targetWidth, targetHeight, 132 inputConfig != null ? inputConfig : Bitmap.Config.ARGB_8888); 133 final Canvas canvas = new Canvas(result); 134 final Paint paint = new Paint(); 135 canvas.drawARGB(0, 0, 0, 0); 136 paint.setAntiAlias(true); 137 final RectF dst = new RectF(0, 0, targetWidth, targetHeight); 138 canvas.drawOval(dst, paint); 139 140 // Specifies that only pixels present in the destination (i.e. the drawn oval) should 141 // be overwritten with pixels from the input bitmap. 142 paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN)); 143 144 final int inputWidth = input.getWidth(); 145 final int inputHeight = input.getHeight(); 146 147 // Choose the largest scale factor that will fit inside the dimensions of the 148 // input bitmap. 149 final float scaleBy = Math.min((float) inputWidth / targetWidth, 150 (float) inputHeight / targetHeight); 151 152 final int xCropAmountHalved = (int) (scaleBy * targetWidth / 2); 153 final int yCropAmountHalved = (int) (scaleBy * targetHeight / 2); 154 155 final Rect src = new Rect( 156 inputWidth / 2 - xCropAmountHalved, 157 inputHeight / 2 - yCropAmountHalved, 158 inputWidth / 2 + xCropAmountHalved, 159 inputHeight / 2 + yCropAmountHalved); 160 161 canvas.drawBitmap(input, src, dst, paint); 162 return result; 163 } 164 } 165