1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.launcher3.util; 18 19 import android.graphics.Bitmap; 20 import android.graphics.Canvas; 21 import android.graphics.Color; 22 import android.graphics.drawable.Drawable; 23 24 import com.android.launcher3.LauncherAppState; 25 26 import java.nio.ByteBuffer; 27 28 public class IconNormalizer { 29 30 // Ratio of icon visible area to full icon size for a square shaped icon 31 private static final float MAX_SQUARE_AREA_FACTOR = 359.0f / 576; 32 // Ratio of icon visible area to full icon size for a circular shaped icon 33 private static final float MAX_CIRCLE_AREA_FACTOR = 380.0f / 576; 34 35 private static final float CIRCLE_AREA_BY_RECT = (float) Math.PI / 4; 36 37 // Slope used to calculate icon visible area to full icon size for any generic shaped icon. 38 private static final float LINEAR_SCALE_SLOPE = 39 (MAX_CIRCLE_AREA_FACTOR - MAX_SQUARE_AREA_FACTOR) / (1 - CIRCLE_AREA_BY_RECT); 40 41 private static final int MIN_VISIBLE_ALPHA = 40; 42 43 private static final Object LOCK = new Object(); 44 private static IconNormalizer sIconNormalizer; 45 46 private final int mMaxSize; 47 private final Bitmap mBitmap; 48 private final Canvas mCanvas; 49 private final byte[] mPixels; 50 51 // for each y, stores the position of the leftmost x and the rightmost x 52 private final float[] mLeftBorder; 53 private final float[] mRightBorder; 54 55 private IconNormalizer() { 56 // Use twice the icon size as maximum size to avoid scaling down twice. 57 mMaxSize = LauncherAppState.getInstance().getInvariantDeviceProfile().iconBitmapSize * 2; 58 mBitmap = Bitmap.createBitmap(mMaxSize, mMaxSize, Bitmap.Config.ALPHA_8); 59 mCanvas = new Canvas(mBitmap); 60 mPixels = new byte[mMaxSize * mMaxSize]; 61 62 mLeftBorder = new float[mMaxSize]; 63 mRightBorder = new float[mMaxSize]; 64 } 65 66 /** 67 * Returns the amount by which the {@param d} should be scaled (in both dimensions) so that it 68 * matches the design guidelines for a launcher icon. 69 * 70 * We first calculate the convex hull of the visible portion of the icon. 71 * This hull then compared with the bounding rectangle of the hull to find how closely it 72 * resembles a circle and a square, by comparing the ratio of the areas. Note that this is not an 73 * ideal solution but it gives satisfactory result without affecting the performance. 74 * 75 * This closeness is used to determine the ratio of hull area to the full icon size. 76 * Refer {@link #MAX_CIRCLE_AREA_FACTOR} and {@link #MAX_SQUARE_AREA_FACTOR} 77 */ 78 public synchronized float getScale(Drawable d) { 79 int width = d.getIntrinsicWidth(); 80 int height = d.getIntrinsicHeight(); 81 if (width <= 0 || height <= 0) { 82 width = width <= 0 || width > mMaxSize ? mMaxSize : width; 83 height = height <= 0 || height > mMaxSize ? mMaxSize : height; 84 } else if (width > mMaxSize || height > mMaxSize) { 85 int max = Math.max(width, height); 86 width = mMaxSize * width / max; 87 height = mMaxSize * height / max; 88 } 89 90 mBitmap.eraseColor(Color.TRANSPARENT); 91 d.setBounds(0, 0, width, height); 92 d.draw(mCanvas); 93 94 ByteBuffer buffer = ByteBuffer.wrap(mPixels); 95 buffer.rewind(); 96 mBitmap.copyPixelsToBuffer(buffer); 97 98 // Overall bounds of the visible icon. 99 int topY = -1; 100 int bottomY = -1; 101 int leftX = mMaxSize + 1; 102 int rightX = -1; 103 104 // Create border by going through all pixels one row at a time and for each row find 105 // the first and the last non-transparent pixel. Set those values to mLeftBorder and 106 // mRightBorder and use -1 if there are no visible pixel in the row. 107 108 // buffer position 109 int index = 0; 110 // buffer shift after every row, width of buffer = mMaxSize 111 int rowSizeDiff = mMaxSize - width; 112 // first and last position for any row. 113 int firstX, lastX; 114 115 for (int y = 0; y < height; y++) { 116 firstX = lastX = -1; 117 for (int x = 0; x < width; x++) { 118 if ((mPixels[index] & 0xFF) > MIN_VISIBLE_ALPHA) { 119 if (firstX == -1) { 120 firstX = x; 121 } 122 lastX = x; 123 } 124 index++; 125 } 126 index += rowSizeDiff; 127 128 mLeftBorder[y] = firstX; 129 mRightBorder[y] = lastX; 130 131 // If there is at least one visible pixel, update the overall bounds. 132 if (firstX != -1) { 133 bottomY = y; 134 if (topY == -1) { 135 topY = y; 136 } 137 138 leftX = Math.min(leftX, firstX); 139 rightX = Math.max(rightX, lastX); 140 } 141 } 142 143 if (topY == -1 || rightX == -1) { 144 // No valid pixels found. Do not scale. 145 return 1; 146 } 147 148 convertToConvexArray(mLeftBorder, 1, topY, bottomY); 149 convertToConvexArray(mRightBorder, -1, topY, bottomY); 150 151 // Area of the convex hull 152 float area = 0; 153 for (int y = 0; y < height; y++) { 154 if (mLeftBorder[y] <= -1) { 155 continue; 156 } 157 area += mRightBorder[y] - mLeftBorder[y] + 1; 158 } 159 160 // Area of the rectangle required to fit the convex hull 161 float rectArea = (bottomY + 1 - topY) * (rightX + 1 - leftX); 162 float hullByRect = area / rectArea; 163 164 float scaleRequired; 165 if (hullByRect < CIRCLE_AREA_BY_RECT) { 166 scaleRequired = MAX_CIRCLE_AREA_FACTOR; 167 } else { 168 scaleRequired = MAX_SQUARE_AREA_FACTOR + LINEAR_SCALE_SLOPE * (1 - hullByRect); 169 } 170 171 float areaScale = area / (width * height); 172 // Use sqrt of the final ratio as the images is scaled across both width and height. 173 float scale = areaScale > scaleRequired ? (float) Math.sqrt(scaleRequired / areaScale) : 1; 174 return scale; 175 } 176 177 /** 178 * Modifies {@param xCordinates} to represent a convex border. Fills in all missing values 179 * (except on either ends) with appropriate values. 180 * @param xCordinates map of x coordinate per y. 181 * @param direction 1 for left border and -1 for right border. 182 * @param topY the first Y position (inclusive) with a valid value. 183 * @param bottomY the last Y position (inclusive) with a valid value. 184 */ 185 private static void convertToConvexArray( 186 float[] xCordinates, int direction, int topY, int bottomY) { 187 int total = xCordinates.length; 188 // The tangent at each pixel. 189 float[] angles = new float[total - 1]; 190 191 int first = topY; // First valid y coordinate 192 int last = -1; // Last valid y coordinate which didn't have a missing value 193 194 float lastAngle = Float.MAX_VALUE; 195 196 for (int i = topY + 1; i <= bottomY; i++) { 197 if (xCordinates[i] <= -1) { 198 continue; 199 } 200 int start; 201 202 if (lastAngle == Float.MAX_VALUE) { 203 start = first; 204 } else { 205 float currentAngle = (xCordinates[i] - xCordinates[last]) / (i - last); 206 start = last; 207 // If this position creates a concave angle, keep moving up until we find a 208 // position which creates a convex angle. 209 if ((currentAngle - lastAngle) * direction < 0) { 210 while (start > first) { 211 start --; 212 currentAngle = (xCordinates[i] - xCordinates[start]) / (i - start); 213 if ((currentAngle - angles[start]) * direction >= 0) { 214 break; 215 } 216 } 217 } 218 } 219 220 // Reset from last check 221 lastAngle = (xCordinates[i] - xCordinates[start]) / (i - start); 222 // Update all the points from start. 223 for (int j = start; j < i; j++) { 224 angles[j] = lastAngle; 225 xCordinates[j] = xCordinates[start] + lastAngle * (j - start); 226 } 227 last = i; 228 } 229 } 230 231 public static IconNormalizer getInstance() { 232 synchronized (LOCK) { 233 if (sIconNormalizer == null) { 234 sIconNormalizer = new IconNormalizer(); 235 } 236 } 237 return sIconNormalizer; 238 } 239 } 240