1 <!--{ 2 "Title": "Frequently Asked Questions (FAQ)", 3 "Path": "/doc/faq" 4 }--> 5 6 <h2 id="Origins">Origins</h2> 7 8 <h3 id="What_is_the_purpose_of_the_project"> 9 What is the purpose of the project?</h3> 10 11 <p> 12 No major systems language has emerged in over a decade, but over that time 13 the computing landscape has changed tremendously. There are several trends: 14 </p> 15 16 <ul> 17 <li> 18 Computers are enormously quicker but software development is not faster. 19 <li> 20 Dependency management is a big part of software development today but the 21 “header files” of languages in the C tradition are antithetical to clean 22 dependency analysis—and fast compilation. 23 <li> 24 There is a growing rebellion against cumbersome type systems like those of 25 Java and C++, pushing people towards dynamically typed languages such as 26 Python and JavaScript. 27 <li> 28 Some fundamental concepts such as garbage collection and parallel computation 29 are not well supported by popular systems languages. 30 <li> 31 The emergence of multicore computers has generated worry and confusion. 32 </ul> 33 34 <p> 35 We believe it's worth trying again with a new language, a concurrent, 36 garbage-collected language with fast compilation. Regarding the points above: 37 </p> 38 39 <ul> 40 <li> 41 It is possible to compile a large Go program in a few seconds on a single computer. 42 <li> 43 Go provides a model for software construction that makes dependency 44 analysis easy and avoids much of the overhead of C-style include files and 45 libraries. 46 <li> 47 Go's type system has no hierarchy, so no time is spent defining the 48 relationships between types. Also, although Go has static types the language 49 attempts to make types feel lighter weight than in typical OO languages. 50 <li> 51 Go is fully garbage-collected and provides fundamental support for 52 concurrent execution and communication. 53 <li> 54 By its design, Go proposes an approach for the construction of system 55 software on multicore machines. 56 </ul> 57 58 <p> 59 A much more expansive answer to this question is available in the article, 60 <a href="//talks.golang.org/2012/splash.article">Go at Google: 61 Language Design in the Service of Software Engineering</a>. 62 63 <h3 id="What_is_the_status_of_the_project"> 64 What is the status of the project?</h3> 65 66 <p> 67 Go became a public open source project on November 10, 2009. 68 After a couple of years of very active design and development, stability was called for and 69 Go 1 was <a href="//blog.golang.org/2012/03/go-version-1-is-released.html">released</a> 70 on March 28, 2012. 71 Go 1, which includes a <a href="/ref/spec">language specification</a>, 72 <a href="/pkg/">standard libraries</a>, 73 and <a href="/cmd/go/">custom tools</a>, 74 provides a stable foundation for creating reliable products, projects, and publications. 75 </p> 76 77 <p> 78 With that stability established, we are using Go to develop programs, products, and tools rather than 79 actively changing the language and libraries. 80 In fact, the purpose of Go 1 is to provide <a href="/doc/go1compat.html">long-term stability</a>. 81 Backwards-incompatible changes will not be made to any Go 1 point release. 82 We want to use what we have to learn how a future version of Go might look, rather than to play with 83 the language underfoot. 84 </p> 85 86 <p> 87 Of course, development will continue on Go itself, but the focus will be on performance, reliability, 88 portability and the addition of new functionality such as improved support for internationalization. 89 </p> 90 91 <p> 92 There may well be a Go 2 one day, but not for a few years and it will be influenced by what we learn using Go 1 as it is today. 93 </p> 94 95 <h3 id="Whats_the_origin_of_the_mascot"> 96 What's the origin of the mascot?</h3> 97 98 <p> 99 The mascot and logo were designed by 100 <a href="http://reneefrench.blogspot.com">Rene French</a>, who also designed 101 <a href="http://plan9.bell-labs.com/plan9/glenda.html">Glenda</a>, 102 the Plan 9 bunny. 103 The <a href="https://blog.golang.org/gopher">gopher</a> 104 is derived from one she used for an <a href="http://wfmu.org/">WFMU</a> 105 T-shirt design some years ago. 106 The logo and mascot are covered by the 107 <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0</a> 108 license. 109 </p> 110 111 <h3 id="history"> 112 What is the history of the project?</h3> 113 <p> 114 Robert Griesemer, Rob Pike and Ken Thompson started sketching the 115 goals for a new language on the white board on September 21, 2007. 116 Within a few days the goals had settled into a plan to do something 117 and a fair idea of what it would be. Design continued part-time in 118 parallel with unrelated work. By January 2008, Ken had started work 119 on a compiler with which to explore ideas; it generated C code as its 120 output. By mid-year the language had become a full-time project and 121 had settled enough to attempt a production compiler. In May 2008, 122 Ian Taylor independently started on a GCC front end for Go using the 123 draft specification. Russ Cox joined in late 2008 and helped move the language 124 and libraries from prototype to reality. 125 </p> 126 127 <p> 128 Go became a public open source project on November 10, 2009. 129 Many people from the community have contributed ideas, discussions, and code. 130 </p> 131 132 <h3 id="creating_a_new_language"> 133 Why are you creating a new language?</h3> 134 <p> 135 Go was born out of frustration with existing languages and 136 environments for systems programming. Programming had become too 137 difficult and the choice of languages was partly to blame. One had to 138 choose either efficient compilation, efficient execution, or ease of 139 programming; all three were not available in the same mainstream 140 language. Programmers who could were choosing ease over 141 safety and efficiency by moving to dynamically typed languages such as 142 Python and JavaScript rather than C++ or, to a lesser extent, Java. 143 </p> 144 145 <p> 146 Go is an attempt to combine the ease of programming of an interpreted, 147 dynamically typed 148 language with the efficiency and safety of a statically typed, compiled language. 149 It also aims to be modern, with support for networked and multicore 150 computing. Finally, working with Go is intended to be <i>fast</i>: it should take 151 at most a few seconds to build a large executable on a single computer. 152 To meet these goals required addressing a number of 153 linguistic issues: an expressive but lightweight type system; 154 concurrency and garbage collection; rigid dependency specification; 155 and so on. These cannot be addressed well by libraries or tools; a new 156 language was called for. 157 </p> 158 159 <p> 160 The article <a href="//talks.golang.org/2012/splash.article">Go at Google</a> 161 discusses the background and motivation behind the design of the Go language, 162 as well as providing more detail about many of the answers presented in this FAQ. 163 </p> 164 165 <h3 id="ancestors"> 166 What are Go's ancestors?</h3> 167 <p> 168 Go is mostly in the C family (basic syntax), 169 with significant input from the Pascal/Modula/Oberon 170 family (declarations, packages), 171 plus some ideas from languages 172 inspired by Tony Hoare's CSP, 173 such as Newsqueak and Limbo (concurrency). 174 However, it is a new language across the board. 175 In every respect the language was designed by thinking 176 about what programmers do and how to make programming, at least the 177 kind of programming we do, more effective, which means more fun. 178 </p> 179 180 <h3 id="principles"> 181 What are the guiding principles in the design?</h3> 182 <p> 183 Programming today involves too much bookkeeping, repetition, and 184 clerical work. As Dick Gabriel says, “Old programs read 185 like quiet conversations between a well-spoken research worker and a 186 well-studied mechanical colleague, not as a debate with a compiler. 187 Who'd have guessed sophistication bought such noise?” 188 The sophistication is worthwhile—no one wants to go back to 189 the old languages—but can it be more quietly achieved? 190 </p> 191 <p> 192 Go attempts to reduce the amount of typing in both senses of the word. 193 Throughout its design, we have tried to reduce clutter and 194 complexity. There are no forward declarations and no header files; 195 everything is declared exactly once. Initialization is expressive, 196 automatic, and easy to use. Syntax is clean and light on keywords. 197 Stuttering (<code>foo.Foo* myFoo = new(foo.Foo)</code>) is reduced by 198 simple type derivation using the <code>:=</code> 199 declare-and-initialize construct. And perhaps most radically, there 200 is no type hierarchy: types just <i>are</i>, they don't have to 201 announce their relationships. These simplifications allow Go to be 202 expressive yet comprehensible without sacrificing, well, sophistication. 203 </p> 204 <p> 205 Another important principle is to keep the concepts orthogonal. 206 Methods can be implemented for any type; structures represent data while 207 interfaces represent abstraction; and so on. Orthogonality makes it 208 easier to understand what happens when things combine. 209 </p> 210 211 <h2 id="Usage">Usage</h2> 212 213 <h3 id="Is_Google_using_go_internally"> Is Google using Go internally?</h3> 214 215 <p> 216 Yes. There are now several Go programs deployed in 217 production inside Google. A public example is the server behind 218 <a href="//golang.org">golang.org</a>. 219 It's just the <a href="/cmd/godoc"><code>godoc</code></a> 220 document server running in a production configuration on 221 <a href="https://developers.google.com/appengine/">Google App Engine</a>. 222 </p> 223 224 <p> 225 Other examples include the <a href="//github.com/youtube/vitess/">Vitess</a> 226 system for large-scale SQL installations and Google's download server, <code>dl.google.com</code>, 227 which delivers Chrome binaries and other large installables such as <code>apt-get</code> 228 packages. 229 </p> 230 231 <h3 id="Do_Go_programs_link_with_Cpp_programs"> 232 Do Go programs link with C/C++ programs?</h3> 233 234 <p> 235 There are two Go compiler implementations, <code>gc</code> 236 and <code>gccgo</code>. 237 <code>Gc</code> uses a different calling convention and linker and can 238 therefore only be linked with C programs using the same convention. 239 There is such a C compiler but no C++ compiler. 240 <code>Gccgo</code> is a GCC front-end that can, with care, be linked with 241 GCC-compiled C or C++ programs. 242 </p> 243 244 <p> 245 The <a href="/cmd/cgo/">cgo</a> program provides the mechanism for a 246 “foreign function interface” to allow safe calling of 247 C libraries from Go code. SWIG extends this capability to C++ libraries. 248 </p> 249 250 251 <h3 id="Does_Go_support_Google_protocol_buffers"> 252 Does Go support Google's protocol buffers?</h3> 253 254 <p> 255 A separate open source project provides the necessary compiler plugin and library. 256 It is available at 257 <a href="//github.com/golang/protobuf">github.com/golang/protobuf/</a> 258 </p> 259 260 261 <h3 id="Can_I_translate_the_Go_home_page"> 262 Can I translate the Go home page into another language?</h3> 263 264 <p> 265 Absolutely. We encourage developers to make Go Language sites in their own languages. 266 However, if you choose to add the Google logo or branding to your site 267 (it does not appear on <a href="//golang.org/">golang.org</a>), 268 you will need to abide by the guidelines at 269 <a href="//www.google.com/permissions/guidelines.html">www.google.com/permissions/guidelines.html</a> 270 </p> 271 272 <h2 id="Design">Design</h2> 273 274 <h3 id="unicode_identifiers"> 275 What's up with Unicode identifiers?</h3> 276 277 <p> 278 It was important to us to extend the space of identifiers from the 279 confines of ASCII. Go's rule—identifier characters must be 280 letters or digits as defined by Unicode—is simple to understand 281 and to implement but has restrictions. Combining characters are 282 excluded by design, for instance. 283 Until there 284 is an agreed external definition of what an identifier might be, 285 plus a definition of canonicalization of identifiers that guarantees 286 no ambiguity, it seemed better to keep combining characters out of 287 the mix. Thus we have a simple rule that can be expanded later 288 without breaking programs, one that avoids bugs that would surely arise 289 from a rule that admits ambiguous identifiers. 290 </p> 291 292 <p> 293 On a related note, since an exported identifier must begin with an 294 upper-case letter, identifiers created from “letters” 295 in some languages can, by definition, not be exported. For now the 296 only solution is to use something like <code>X</code>, which 297 is clearly unsatisfactory; we are considering other options. The 298 case-for-visibility rule is unlikely to change however; it's one 299 of our favorite features of Go. 300 </p> 301 302 <h3 id="Why_doesnt_Go_have_feature_X">Why does Go not have feature X?</h3> 303 304 <p> 305 Every language contains novel features and omits someone's favorite 306 feature. Go was designed with an eye on felicity of programming, speed of 307 compilation, orthogonality of concepts, and the need to support features 308 such as concurrency and garbage collection. Your favorite feature may be 309 missing because it doesn't fit, because it affects compilation speed or 310 clarity of design, or because it would make the fundamental system model 311 too difficult. 312 </p> 313 314 <p> 315 If it bothers you that Go is missing feature <var>X</var>, 316 please forgive us and investigate the features that Go does have. You might find that 317 they compensate in interesting ways for the lack of <var>X</var>. 318 </p> 319 320 <h3 id="generics"> 321 Why does Go not have generic types?</h3> 322 <p> 323 Generics may well be added at some point. We don't feel an urgency for 324 them, although we understand some programmers do. 325 </p> 326 327 <p> 328 Generics are convenient but they come at a cost in 329 complexity in the type system and run-time. We haven't yet found a 330 design that gives value proportionate to the complexity, although we 331 continue to think about it. Meanwhile, Go's built-in maps and slices, 332 plus the ability to use the empty interface to construct containers 333 (with explicit unboxing) mean in many cases it is possible to write 334 code that does what generics would enable, if less smoothly. 335 </p> 336 337 <p> 338 This remains an open issue. 339 </p> 340 341 <h3 id="exceptions"> 342 Why does Go not have exceptions?</h3> 343 <p> 344 We believe that coupling exceptions to a control 345 structure, as in the <code>try-catch-finally</code> idiom, results in 346 convoluted code. It also tends to encourage programmers to label 347 too many ordinary errors, such as failing to open a file, as 348 exceptional. 349 </p> 350 351 <p> 352 Go takes a different approach. For plain error handling, Go's multi-value 353 returns make it easy to report an error without overloading the return value. 354 <a href="/doc/articles/error_handling.html">A canonical error type, coupled 355 with Go's other features</a>, makes error handling pleasant but quite different 356 from that in other languages. 357 </p> 358 359 <p> 360 Go also has a couple 361 of built-in functions to signal and recover from truly exceptional 362 conditions. The recovery mechanism is executed only as part of a 363 function's state being torn down after an error, which is sufficient 364 to handle catastrophe but requires no extra control structures and, 365 when used well, can result in clean error-handling code. 366 </p> 367 368 <p> 369 See the <a href="/doc/articles/defer_panic_recover.html">Defer, Panic, and Recover</a> article for details. 370 </p> 371 372 <h3 id="assertions"> 373 Why does Go not have assertions?</h3> 374 375 <p> 376 Go doesn't provide assertions. They are undeniably convenient, but our 377 experience has been that programmers use them as a crutch to avoid thinking 378 about proper error handling and reporting. Proper error handling means that 379 servers continue operation after non-fatal errors instead of crashing. 380 Proper error reporting means that errors are direct and to the point, 381 saving the programmer from interpreting a large crash trace. Precise 382 errors are particularly important when the programmer seeing the errors is 383 not familiar with the code. 384 </p> 385 386 <p> 387 We understand that this is a point of contention. There are many things in 388 the Go language and libraries that differ from modern practices, simply 389 because we feel it's sometimes worth trying a different approach. 390 </p> 391 392 <h3 id="csp"> 393 Why build concurrency on the ideas of CSP?</h3> 394 <p> 395 Concurrency and multi-threaded programming have a reputation 396 for difficulty. We believe this is due partly to complex 397 designs such as pthreads and partly to overemphasis on low-level details 398 such as mutexes, condition variables, and memory barriers. 399 Higher-level interfaces enable much simpler code, even if there are still 400 mutexes and such under the covers. 401 </p> 402 403 <p> 404 One of the most successful models for providing high-level linguistic support 405 for concurrency comes from Hoare's Communicating Sequential Processes, or CSP. 406 Occam and Erlang are two well known languages that stem from CSP. 407 Go's concurrency primitives derive from a different part of the family tree 408 whose main contribution is the powerful notion of channels as first class objects. 409 Experience with several earlier languages has shown that the CSP model 410 fits well into a procedural language framework. 411 </p> 412 413 <h3 id="goroutines"> 414 Why goroutines instead of threads?</h3> 415 <p> 416 Goroutines are part of making concurrency easy to use. The idea, which has 417 been around for a while, is to multiplex independently executing 418 functions—coroutines—onto a set of threads. 419 When a coroutine blocks, such as by calling a blocking system call, 420 the run-time automatically moves other coroutines on the same operating 421 system thread to a different, runnable thread so they won't be blocked. 422 The programmer sees none of this, which is the point. 423 The result, which we call goroutines, can be very cheap: they have little 424 overhead beyond the memory for the stack, which is just a few kilobytes. 425 </p> 426 427 <p> 428 To make the stacks small, Go's run-time uses resizable, bounded stacks. A newly 429 minted goroutine is given a few kilobytes, which is almost always enough. 430 When it isn't, the run-time grows (and shrinks) the memory for storing 431 the stack automatically, allowing many goroutines to live in a modest 432 amount of memory. 433 The CPU overhead averages about three cheap instructions per function call. 434 It is practical to create hundreds of thousands of goroutines in the same 435 address space. 436 If goroutines were just threads, system resources would 437 run out at a much smaller number. 438 </p> 439 440 <h3 id="atomic_maps"> 441 Why are map operations not defined to be atomic?</h3> 442 443 <p> 444 After long discussion it was decided that the typical use of maps did not require 445 safe access from multiple goroutines, and in those cases where it did, the map was 446 probably part of some larger data structure or computation that was already 447 synchronized. Therefore requiring that all map operations grab a mutex would slow 448 down most programs and add safety to few. This was not an easy decision, 449 however, since it means uncontrolled map access can crash the program. 450 </p> 451 452 <p> 453 The language does not preclude atomic map updates. When required, such 454 as when hosting an untrusted program, the implementation could interlock 455 map access. 456 </p> 457 458 <h3 id="language_changes"> 459 Will you accept my language change?</h3> 460 461 <p> 462 People often suggest improvements to the languagethe 463 <a href="//groups.google.com/group/golang-nuts">mailing list</a> 464 contains a rich history of such discussionsbut very few of these changes have 465 been accepted. 466 </p> 467 468 <p> 469 Although Go is an open source project, the language and libraries are protected 470 by a <a href="/doc/go1compat.html">compatibility promise</a> that prevents 471 changes that break existing programs. 472 If your proposal violates the Go 1 specification we cannot even entertain the 473 idea, regardless of its merit. 474 A future major release of Go may be incompatible with Go 1, but we're not ready 475 to start talking about what that might be. 476 </p> 477 478 <p> 479 Even if your proposal is compatible with the Go 1 spec, it might 480 not be in the spirit of Go's design goals. 481 The article <i><a href="//talks.golang.org/2012/splash.article">Go 482 at Google: Language Design in the Service of Software Engineering</a></i> 483 explains Go's origins and the motivation behind its design. 484 </p> 485 486 <h2 id="types">Types</h2> 487 488 <h3 id="Is_Go_an_object-oriented_language"> 489 Is Go an object-oriented language?</h3> 490 491 <p> 492 Yes and no. Although Go has types and methods and allows an 493 object-oriented style of programming, there is no type hierarchy. 494 The concept of “interface” in Go provides a different approach that 495 we believe is easy to use and in some ways more general. There are 496 also ways to embed types in other types to provide something 497 analogous—but not identical—to subclassing. 498 Moreover, methods in Go are more general than in C++ or Java: 499 they can be defined for any sort of data, even built-in types such 500 as plain, “unboxed” integers. 501 They are not restricted to structs (classes). 502 </p> 503 504 <p> 505 Also, the lack of a type hierarchy makes “objects” in Go feel much more 506 lightweight than in languages such as C++ or Java. 507 </p> 508 509 <h3 id="How_do_I_get_dynamic_dispatch_of_methods"> 510 How do I get dynamic dispatch of methods?</h3> 511 512 <p> 513 The only way to have dynamically dispatched methods is through an 514 interface. Methods on a struct or any other concrete type are always resolved statically. 515 </p> 516 517 <h3 id="inheritance"> 518 Why is there no type inheritance?</h3> 519 <p> 520 Object-oriented programming, at least in the best-known languages, 521 involves too much discussion of the relationships between types, 522 relationships that often could be derived automatically. Go takes a 523 different approach. 524 </p> 525 526 <p> 527 Rather than requiring the programmer to declare ahead of time that two 528 types are related, in Go a type automatically satisfies any interface 529 that specifies a subset of its methods. Besides reducing the 530 bookkeeping, this approach has real advantages. Types can satisfy 531 many interfaces at once, without the complexities of traditional 532 multiple inheritance. 533 Interfaces can be very lightweight—an interface with 534 one or even zero methods can express a useful concept. 535 Interfaces can be added after the fact if a new idea comes along 536 or for testing—without annotating the original types. 537 Because there are no explicit relationships between types 538 and interfaces, there is no type hierarchy to manage or discuss. 539 </p> 540 541 <p> 542 It's possible to use these ideas to construct something analogous to 543 type-safe Unix pipes. For instance, see how <code>fmt.Fprintf</code> 544 enables formatted printing to any output, not just a file, or how the 545 <code>bufio</code> package can be completely separate from file I/O, 546 or how the <code>image</code> packages generate compressed 547 image files. All these ideas stem from a single interface 548 (<code>io.Writer</code>) representing a single method 549 (<code>Write</code>). And that's only scratching the surface. 550 Go's interfaces have a profound influence on how programs are structured. 551 </p> 552 553 <p> 554 It takes some getting used to but this implicit style of type 555 dependency is one of the most productive things about Go. 556 </p> 557 558 <h3 id="methods_on_basics"> 559 Why is <code>len</code> a function and not a method?</h3> 560 <p> 561 We debated this issue but decided 562 implementing <code>len</code> and friends as functions was fine in practice and 563 didn't complicate questions about the interface (in the Go type sense) 564 of basic types. 565 </p> 566 567 <h3 id="overloading"> 568 Why does Go not support overloading of methods and operators?</h3> 569 <p> 570 Method dispatch is simplified if it doesn't need to do type matching as well. 571 Experience with other languages told us that having a variety of 572 methods with the same name but different signatures was occasionally useful 573 but that it could also be confusing and fragile in practice. Matching only by name 574 and requiring consistency in the types was a major simplifying decision 575 in Go's type system. 576 </p> 577 578 <p> 579 Regarding operator overloading, it seems more a convenience than an absolute 580 requirement. Again, things are simpler without it. 581 </p> 582 583 <h3 id="implements_interface"> 584 Why doesn't Go have "implements" declarations?</h3> 585 586 <p> 587 A Go type satisfies an interface by implementing the methods of that interface, 588 nothing more. This property allows interfaces to be defined and used without 589 having to modify existing code. It enables a kind of structural typing that 590 promotes separation of concerns and improves code re-use, and makes it easier 591 to build on patterns that emerge as the code develops. 592 The semantics of interfaces is one of the main reasons for Go's nimble, 593 lightweight feel. 594 </p> 595 596 <p> 597 See the <a href="#inheritance">question on type inheritance</a> for more detail. 598 </p> 599 600 <h3 id="guarantee_satisfies_interface"> 601 How can I guarantee my type satisfies an interface?</h3> 602 603 <p> 604 You can ask the compiler to check that the type <code>T</code> implements the 605 interface <code>I</code> by attempting an assignment using the zero value for 606 <code>T</code> or pointer to <code>T</code>, as appropriate: 607 </p> 608 609 <pre> 610 type T struct{} 611 var _ I = T{} // Verify that T implements I. 612 var _ I = (*T)(nil) // Verify that *T implements I. 613 </pre> 614 615 <p> 616 If <code>T</code> (or <code>*T</code>, accordingly) doesn't implement 617 <code>I</code>, the mistake will be caught at compile time. 618 </p> 619 620 <p> 621 If you wish the users of an interface to explicitly declare that they implement 622 it, you can add a method with a descriptive name to the interface's method set. 623 For example: 624 </p> 625 626 <pre> 627 type Fooer interface { 628 Foo() 629 ImplementsFooer() 630 } 631 </pre> 632 633 <p> 634 A type must then implement the <code>ImplementsFooer</code> method to be a 635 <code>Fooer</code>, clearly documenting the fact and announcing it in 636 <a href="/cmd/godoc/">godoc</a>'s output. 637 </p> 638 639 <pre> 640 type Bar struct{} 641 func (b Bar) ImplementsFooer() {} 642 func (b Bar) Foo() {} 643 </pre> 644 645 <p> 646 Most code doesn't make use of such constraints, since they limit the utility of 647 the interface idea. Sometimes, though, they're necessary to resolve ambiguities 648 among similar interfaces. 649 </p> 650 651 <h3 id="t_and_equal_interface"> 652 Why doesn't type T satisfy the Equal interface?</h3> 653 654 <p> 655 Consider this simple interface to represent an object that can compare 656 itself with another value: 657 </p> 658 659 <pre> 660 type Equaler interface { 661 Equal(Equaler) bool 662 } 663 </pre> 664 665 <p> 666 and this type, <code>T</code>: 667 </p> 668 669 <pre> 670 type T int 671 func (t T) Equal(u T) bool { return t == u } // does not satisfy Equaler 672 </pre> 673 674 <p> 675 Unlike the analogous situation in some polymorphic type systems, 676 <code>T</code> does not implement <code>Equaler</code>. 677 The argument type of <code>T.Equal</code> is <code>T</code>, 678 not literally the required type <code>Equaler</code>. 679 </p> 680 681 <p> 682 In Go, the type system does not promote the argument of 683 <code>Equal</code>; that is the programmer's responsibility, as 684 illustrated by the type <code>T2</code>, which does implement 685 <code>Equaler</code>: 686 </p> 687 688 <pre> 689 type T2 int 690 func (t T2) Equal(u Equaler) bool { return t == u.(T2) } // satisfies Equaler 691 </pre> 692 693 <p> 694 Even this isn't like other type systems, though, because in Go <em>any</em> 695 type that satisfies <code>Equaler</code> could be passed as the 696 argument to <code>T2.Equal</code>, and at run time we must 697 check that the argument is of type <code>T2</code>. 698 Some languages arrange to make that guarantee at compile time. 699 </p> 700 701 <p> 702 A related example goes the other way: 703 </p> 704 705 <pre> 706 type Opener interface { 707 Open() Reader 708 } 709 710 func (t T3) Open() *os.File 711 </pre> 712 713 <p> 714 In Go, <code>T3</code> does not satisfy <code>Opener</code>, 715 although it might in another language. 716 </p> 717 718 <p> 719 While it is true that Go's type system does less for the programmer 720 in such cases, the lack of subtyping makes the rules about 721 interface satisfaction very easy to state: are the function's names 722 and signatures exactly those of the interface? 723 Go's rule is also easy to implement efficiently. 724 We feel these benefits offset the lack of 725 automatic type promotion. Should Go one day adopt some form of polymorphic 726 typing, we expect there would be a way to express the idea of these 727 examples and also have them be statically checked. 728 </p> 729 730 <h3 id="convert_slice_of_interface"> 731 Can I convert a []T to an []interface{}?</h3> 732 733 <p> 734 Not directly, because they do not have the same representation in memory. 735 It is necessary to copy the elements individually to the destination 736 slice. This example converts a slice of <code>int</code> to a slice of 737 <code>interface{}</code>: 738 </p> 739 740 <pre> 741 t := []int{1, 2, 3, 4} 742 s := make([]interface{}, len(t)) 743 for i, v := range t { 744 s[i] = v 745 } 746 </pre> 747 748 <h3 id="nil_error"> 749 Why is my nil error value not equal to nil? 750 </h3> 751 752 <p> 753 Under the covers, interfaces are implemented as two elements, a type and a value. 754 The value, called the interface's dynamic value, 755 is an arbitrary concrete value and the type is that of the value. 756 For the <code>int</code> value 3, an interface value contains, 757 schematically, (<code>int</code>, <code>3</code>). 758 </p> 759 760 <p> 761 An interface value is <code>nil</code> only if the inner value and type are both unset, 762 (<code>nil</code>, <code>nil</code>). 763 In particular, a <code>nil</code> interface will always hold a <code>nil</code> type. 764 If we store a <code>nil</code> pointer of type <code>*int</code> inside 765 an interface value, the inner type will be <code>*int</code> regardless of the value of the pointer: 766 (<code>*int</code>, <code>nil</code>). 767 Such an interface value will therefore be non-<code>nil</code> 768 <em>even when the pointer inside is</em> <code>nil</code>. 769 </p> 770 771 <p> 772 This situation can be confusing, and arises when a <code>nil</code> value is 773 stored inside an interface value such as an <code>error</code> return: 774 </p> 775 776 <pre> 777 func returnsError() error { 778 var p *MyError = nil 779 if bad() { 780 p = ErrBad 781 } 782 return p // Will always return a non-nil error. 783 } 784 </pre> 785 786 <p> 787 If all goes well, the function returns a <code>nil</code> <code>p</code>, 788 so the return value is an <code>error</code> interface 789 value holding (<code>*MyError</code>, <code>nil</code>). 790 This means that if the caller compares the returned error to <code>nil</code>, 791 it will always look as if there was an error even if nothing bad happened. 792 To return a proper <code>nil</code> <code>error</code> to the caller, 793 the function must return an explicit <code>nil</code>: 794 </p> 795 796 797 <pre> 798 func returnsError() error { 799 if bad() { 800 return ErrBad 801 } 802 return nil 803 } 804 </pre> 805 806 <p> 807 It's a good idea for functions 808 that return errors always to use the <code>error</code> type in 809 their signature (as we did above) rather than a concrete type such 810 as <code>*MyError</code>, to help guarantee the error is 811 created correctly. As an example, 812 <a href="/pkg/os/#Open"><code>os.Open</code></a> 813 returns an <code>error</code> even though, if not <code>nil</code>, 814 it's always of concrete type 815 <a href="/pkg/os/#PathError"><code>*os.PathError</code></a>. 816 </p> 817 818 <p> 819 Similar situations to those described here can arise whenever interfaces are used. 820 Just keep in mind that if any concrete value 821 has been stored in the interface, the interface will not be <code>nil</code>. 822 For more information, see 823 <a href="/doc/articles/laws_of_reflection.html">The Laws of Reflection</a>. 824 </p> 825 826 827 <h3 id="unions"> 828 Why are there no untagged unions, as in C?</h3> 829 830 <p> 831 Untagged unions would violate Go's memory safety 832 guarantees. 833 </p> 834 835 <h3 id="variant_types"> 836 Why does Go not have variant types?</h3> 837 838 <p> 839 Variant types, also known as algebraic types, provide a way to specify 840 that a value might take one of a set of other types, but only those 841 types. A common example in systems programming would specify that an 842 error is, say, a network error, a security error or an application 843 error and allow the caller to discriminate the source of the problem 844 by examining the type of the error. Another example is a syntax tree 845 in which each node can be a different type: declaration, statement, 846 assignment and so on. 847 </p> 848 849 <p> 850 We considered adding variant types to Go, but after discussion 851 decided to leave them out because they overlap in confusing ways 852 with interfaces. What would happen if the elements of a variant type 853 were themselves interfaces? 854 </p> 855 856 <p> 857 Also, some of what variant types address is already covered by the 858 language. The error example is easy to express using an interface 859 value to hold the error and a type switch to discriminate cases. The 860 syntax tree example is also doable, although not as elegantly. 861 </p> 862 863 <h2 id="values">Values</h2> 864 865 <h3 id="conversions"> 866 Why does Go not provide implicit numeric conversions?</h3> 867 <p> 868 The convenience of automatic conversion between numeric types in C is 869 outweighed by the confusion it causes. When is an expression unsigned? 870 How big is the value? Does it overflow? Is the result portable, independent 871 of the machine on which it executes? 872 It also complicates the compiler; “the usual arithmetic conversions” 873 are not easy to implement and inconsistent across architectures. 874 For reasons of portability, we decided to make things clear and straightforward 875 at the cost of some explicit conversions in the code. 876 The definition of constants in Go—arbitrary precision values free 877 of signedness and size annotations—ameliorates matters considerably, 878 though. 879 </p> 880 881 <p> 882 A related detail is that, unlike in C, <code>int</code> and <code>int64</code> 883 are distinct types even if <code>int</code> is a 64-bit type. The <code>int</code> 884 type is generic; if you care about how many bits an integer holds, Go 885 encourages you to be explicit. 886 </p> 887 888 <p> 889 A blog post titled <a href="https://blog.golang.org/constants">Constants</a> 890 explores this topic in more detail. 891 </p> 892 893 <h3 id="builtin_maps"> 894 Why are maps built in?</h3> 895 <p> 896 The same reason strings are: they are such a powerful and important data 897 structure that providing one excellent implementation with syntactic support 898 makes programming more pleasant. We believe that Go's implementation of maps 899 is strong enough that it will serve for the vast majority of uses. 900 If a specific application can benefit from a custom implementation, it's possible 901 to write one but it will not be as convenient syntactically; this seems a reasonable tradeoff. 902 </p> 903 904 <h3 id="map_keys"> 905 Why don't maps allow slices as keys?</h3> 906 <p> 907 Map lookup requires an equality operator, which slices do not implement. 908 They don't implement equality because equality is not well defined on such types; 909 there are multiple considerations involving shallow vs. deep comparison, pointer vs. 910 value comparison, how to deal with recursive types, and so on. 911 We may revisit this issue—and implementing equality for slices 912 will not invalidate any existing programs—but without a clear idea of what 913 equality of slices should mean, it was simpler to leave it out for now. 914 </p> 915 916 <p> 917 In Go 1, unlike prior releases, equality is defined for structs and arrays, so such 918 types can be used as map keys. Slices still do not have a definition of equality, though. 919 </p> 920 921 <h3 id="references"> 922 Why are maps, slices, and channels references while arrays are values?</h3> 923 <p> 924 There's a lot of history on that topic. Early on, maps and channels 925 were syntactically pointers and it was impossible to declare or use a 926 non-pointer instance. Also, we struggled with how arrays should work. 927 Eventually we decided that the strict separation of pointers and 928 values made the language harder to use. Changing these 929 types to act as references to the associated, shared data structures resolved 930 these issues. This change added some regrettable complexity to the 931 language but had a large effect on usability: Go became a more 932 productive, comfortable language when it was introduced. 933 </p> 934 935 <h2 id="Writing_Code">Writing Code</h2> 936 937 <h3 id="How_are_libraries_documented"> 938 How are libraries documented?</h3> 939 940 <p> 941 There is a program, <code>godoc</code>, written in Go, that extracts 942 package documentation from the source code. It can be used on the 943 command line or on the web. An instance is running at 944 <a href="/pkg/">golang.org/pkg/</a>. 945 In fact, <code>godoc</code> implements the full site at 946 <a href="/">golang.org/</a>. 947 </p> 948 949 <p> 950 A <code>godoc</code> instance may be configured to provide rich, 951 interactive static analyses of symbols in the programs it displays; details are 952 listed <a href="https://golang.org/lib/godoc/analysis/help.html">here</a>. 953 </p> 954 955 <p> 956 For access to documentation from the command line, the 957 <a href="https://golang.org/pkg/cmd/go/">go</a> tool has a 958 <a href="https://golang.org/pkg/cmd/go/#hdr-Show_documentation_for_package_or_symbol">doc</a> 959 subcommand that provides a textual interface to the same information. 960 </p> 961 962 <h3 id="Is_there_a_Go_programming_style_guide"> 963 Is there a Go programming style guide?</h3> 964 965 <p> 966 Eventually, there may be a small number of rules to guide things 967 like naming, layout, and file organization. 968 The document <a href="effective_go.html">Effective Go</a> 969 contains some style advice. 970 More directly, the program <code>gofmt</code> is a pretty-printer 971 whose purpose is to enforce layout rules; it replaces the usual 972 compendium of do's and don'ts that allows interpretation. 973 All the Go code in the repository has been run through <code>gofmt</code>. 974 </p> 975 976 <p> 977 The document titled 978 <a href="//golang.org/s/comments">Go Code Review Comments</a> 979 is a collection of very short essays about details of Go idiom that are often 980 missed by programmers. 981 It is a handy reference for people doing code reviews for Go projects. 982 </p> 983 984 <h3 id="How_do_I_submit_patches_to_the_Go_libraries"> 985 How do I submit patches to the Go libraries?</h3> 986 987 <p> 988 The library sources are in the <code>src</code> directory of the repository. 989 If you want to make a significant change, please discuss on the mailing list before embarking. 990 </p> 991 992 <p> 993 See the document 994 <a href="contribute.html">Contributing to the Go project</a> 995 for more information about how to proceed. 996 </p> 997 998 <h3 id="git_https"> 999 Why does "go get" use HTTPS when cloning a repository?</h3> 1000 1001 <p> 1002 Companies often permit outgoing traffic only on the standard TCP ports 80 (HTTP) 1003 and 443 (HTTPS), blocking outgoing traffic on other ports, including TCP port 9418 1004 (git) and TCP port 22 (SSH). 1005 When using HTTPS instead of HTTP, <code>git</code> enforces certificate validation by 1006 default, providing protection against man-in-the-middle, eavesdropping and tampering attacks. 1007 The <code>go get</code> command therefore uses HTTPS for safety. 1008 </p> 1009 1010 <p> 1011 If you use <code>git</code> and prefer to push changes through SSH using your existing key 1012 it's easy to work around this. For GitHub, try one of these solutions: 1013 </p> 1014 <ul> 1015 <li>Manually clone the repository in the expected package directory: 1016 <pre> 1017 $ cd $GOPATH/src/github.com/username 1018 $ git clone git (a] github.com:username/package.git 1019 </pre> 1020 </li> 1021 <li>Force <code>git push</code> to use the <code>SSH</code> protocol by appending 1022 these two lines to <code>~/.gitconfig</code>: 1023 <pre> 1024 [url "git (a] github.com:"] 1025 pushInsteadOf = https://github.com/ 1026 </pre> 1027 </li> 1028 </ul> 1029 1030 <h3 id="get_version"> 1031 How should I manage package versions using "go get"?</h3> 1032 1033 <p> 1034 "Go get" does not have any explicit concept of package versions. 1035 Versioning is a source of significant complexity, especially in large code bases, 1036 and we are unaware of any approach that works well at scale in a large enough 1037 variety of situations to be appropriate to force on all Go users. 1038 What "go get" and the larger Go toolchain do provide is isolation of 1039 packages with different import paths. 1040 For example, the standard library's <code>html/template</code> and <code>text/template</code> 1041 coexist even though both are "package template". 1042 This observation leads to some advice for package authors and package users. 1043 </p> 1044 1045 <p> 1046 Packages intended for public use should try to maintain backwards compatibility as they evolve. 1047 The <a href="/doc/go1compat.html">Go 1 compatibility guidelines</a> are a good reference here: 1048 don't remove exported names, encourage tagged composite literals, and so on. 1049 If different functionality is required, add a new name instead of changing an old one. 1050 If a complete break is required, create a new package with a new import path.</p> 1051 1052 <p> 1053 If you're using an externally supplied package and worry that it might change in 1054 unexpected ways, the simplest solution is to copy it to your local repository. 1055 (This is the approach Google takes internally.) 1056 Store the copy under a new import path that identifies it as a local copy. 1057 For example, you might copy "original.com/pkg" to "you.com/external/original.com/pkg". 1058 The <a href="https://godoc.org/golang.org/x/tools/cmd/gomvpkg">gomvpkg</a> 1059 program is one tool to help automate this process. 1060 </p> 1061 1062 <p> 1063 The Go 1.5 release includes an experimental facility to the 1064 <a href="https://golang.org/cmd/go">go</a> command 1065 that makes it easier to manage external dependencies by "vendoring" 1066 them into a special directory near the package that depends upon them. 1067 See the <a href="https://golang.org/s/go15vendor">design 1068 document</a> for details. 1069 </p> 1070 1071 <h2 id="Pointers">Pointers and Allocation</h2> 1072 1073 <h3 id="pass_by_value"> 1074 When are function parameters passed by value?</h3> 1075 1076 <p> 1077 As in all languages in the C family, everything in Go is passed by value. 1078 That is, a function always gets a copy of the 1079 thing being passed, as if there were an assignment statement assigning the 1080 value to the parameter. For instance, passing an <code>int</code> value 1081 to a function makes a copy of the <code>int</code>, and passing a pointer 1082 value makes a copy of the pointer, but not the data it points to. 1083 (See a <a href="/doc/faq#methods_on_values_or_pointers">later 1084 section</a> for a discussion of how this affects method receivers.) 1085 </p> 1086 1087 <p> 1088 Map and slice values behave like pointers: they are descriptors that 1089 contain pointers to the underlying map or slice data. Copying a map or 1090 slice value doesn't copy the data it points to. Copying an interface value 1091 makes a copy of the thing stored in the interface value. If the interface 1092 value holds a struct, copying the interface value makes a copy of the 1093 struct. If the interface value holds a pointer, copying the interface value 1094 makes a copy of the pointer, but again not the data it points to. 1095 </p> 1096 1097 <h3 id="pointer_to_interface"> 1098 When should I use a pointer to an interface?</h3> 1099 1100 <p> 1101 Almost never. Pointers to interface values arise only in rare, tricky situations involving 1102 disguising an interface value's type for delayed evaluation. 1103 </p> 1104 1105 <p> 1106 It is however a common mistake to pass a pointer to an interface value 1107 to a function expecting an interface. The compiler will complain about this 1108 error but the situation can still be confusing, because sometimes a 1109 <a href="#different_method_sets">pointer 1110 is necessary to satisfy an interface</a>. 1111 The insight is that although a pointer to a concrete type can satisfy 1112 an interface, with one exception <em>a pointer to an interface can never satisfy an interface</em>. 1113 </p> 1114 1115 <p> 1116 Consider the variable declaration, 1117 </p> 1118 1119 <pre> 1120 var w io.Writer 1121 </pre> 1122 1123 <p> 1124 The printing function <code>fmt.Fprintf</code> takes as its first argument 1125 a value that satisfies <code>io.Writer</code>something that implements 1126 the canonical <code>Write</code> method. Thus we can write 1127 </p> 1128 1129 <pre> 1130 fmt.Fprintf(w, "hello, world\n") 1131 </pre> 1132 1133 <p> 1134 If however we pass the address of <code>w</code>, the program will not compile. 1135 </p> 1136 1137 <pre> 1138 fmt.Fprintf(&w, "hello, world\n") // Compile-time error. 1139 </pre> 1140 1141 <p> 1142 The one exception is that any value, even a pointer to an interface, can be assigned to 1143 a variable of empty interface type (<code>interface{}</code>). 1144 Even so, it's almost certainly a mistake if the value is a pointer to an interface; 1145 the result can be confusing. 1146 </p> 1147 1148 <h3 id="methods_on_values_or_pointers"> 1149 Should I define methods on values or pointers?</h3> 1150 1151 <pre> 1152 func (s *MyStruct) pointerMethod() { } // method on pointer 1153 func (s MyStruct) valueMethod() { } // method on value 1154 </pre> 1155 1156 <p> 1157 For programmers unaccustomed to pointers, the distinction between these 1158 two examples can be confusing, but the situation is actually very simple. 1159 When defining a method on a type, the receiver (<code>s</code> in the above 1160 examples) behaves exactly as if it were an argument to the method. 1161 Whether to define the receiver as a value or as a pointer is the same 1162 question, then, as whether a function argument should be a value or 1163 a pointer. 1164 There are several considerations. 1165 </p> 1166 1167 <p> 1168 First, and most important, does the method need to modify the 1169 receiver? 1170 If it does, the receiver <em>must</em> be a pointer. 1171 (Slices and maps act as references, so their story is a little 1172 more subtle, but for instance to change the length of a slice 1173 in a method the receiver must still be a pointer.) 1174 In the examples above, if <code>pointerMethod</code> modifies 1175 the fields of <code>s</code>, 1176 the caller will see those changes, but <code>valueMethod</code> 1177 is called with a copy of the caller's argument (that's the definition 1178 of passing a value), so changes it makes will be invisible to the caller. 1179 </p> 1180 1181 <p> 1182 By the way, pointer receivers are identical to the situation in Java, 1183 although in Java the pointers are hidden under the covers; it's Go's 1184 value receivers that are unusual. 1185 </p> 1186 1187 <p> 1188 Second is the consideration of efficiency. If the receiver is large, 1189 a big <code>struct</code> for instance, it will be much cheaper to 1190 use a pointer receiver. 1191 </p> 1192 1193 <p> 1194 Next is consistency. If some of the methods of the type must have 1195 pointer receivers, the rest should too, so the method set is 1196 consistent regardless of how the type is used. 1197 See the section on <a href="#different_method_sets">method sets</a> 1198 for details. 1199 </p> 1200 1201 <p> 1202 For types such as basic types, slices, and small <code>structs</code>, 1203 a value receiver is very cheap so unless the semantics of the method 1204 requires a pointer, a value receiver is efficient and clear. 1205 </p> 1206 1207 1208 <h3 id="new_and_make"> 1209 What's the difference between new and make?</h3> 1210 1211 <p> 1212 In short: <code>new</code> allocates memory, <code>make</code> initializes 1213 the slice, map, and channel types. 1214 </p> 1215 1216 <p> 1217 See the <a href="/doc/effective_go.html#allocation_new">relevant section 1218 of Effective Go</a> for more details. 1219 </p> 1220 1221 <h3 id="q_int_sizes"> 1222 What is the size of an <code>int</code> on a 64 bit machine?</h3> 1223 1224 <p> 1225 The sizes of <code>int</code> and <code>uint</code> are implementation-specific 1226 but the same as each other on a given platform. 1227 For portability, code that relies on a particular 1228 size of value should use an explicitly sized type, like <code>int64</code>. 1229 Prior to Go 1.1, the 64-bit Go compilers (both gc and gccgo) used 1230 a 32-bit representation for <code>int</code>. As of Go 1.1 they use 1231 a 64-bit representation. 1232 On the other hand, floating-point scalars and complex 1233 numbers are always sized: <code>float32</code>, <code>complex64</code>, 1234 etc., because programmers should be aware of precision when using 1235 floating-point numbers. 1236 The default size of a floating-point constant is <code>float64</code>. 1237 </p> 1238 1239 <h3 id="stack_or_heap"> 1240 How do I know whether a variable is allocated on the heap or the stack?</h3> 1241 1242 <p> 1243 From a correctness standpoint, you don't need to know. 1244 Each variable in Go exists as long as there are references to it. 1245 The storage location chosen by the implementation is irrelevant to the 1246 semantics of the language. 1247 </p> 1248 1249 <p> 1250 The storage location does have an effect on writing efficient programs. 1251 When possible, the Go compilers will allocate variables that are 1252 local to a function in that function's stack frame. However, if the 1253 compiler cannot prove that the variable is not referenced after the 1254 function returns, then the compiler must allocate the variable on the 1255 garbage-collected heap to avoid dangling pointer errors. 1256 Also, if a local variable is very large, it might make more sense 1257 to store it on the heap rather than the stack. 1258 </p> 1259 1260 <p> 1261 In the current compilers, if a variable has its address taken, that variable 1262 is a candidate for allocation on the heap. However, a basic <em>escape 1263 analysis</em> recognizes some cases when such variables will not 1264 live past the return from the function and can reside on the stack. 1265 </p> 1266 1267 <h3 id="Why_does_my_Go_process_use_so_much_virtual_memory"> 1268 Why does my Go process use so much virtual memory?</h3> 1269 1270 <p> 1271 The Go memory allocator reserves a large region of virtual memory as an arena 1272 for allocations. This virtual memory is local to the specific Go process; the 1273 reservation does not deprive other processes of memory. 1274 </p> 1275 1276 <p> 1277 To find the amount of actual memory allocated to a Go process, use the Unix 1278 <code>top</code> command and consult the <code>RES</code> (Linux) or 1279 <code>RSIZE</code> (Mac OS X) columns. 1280 <!-- TODO(adg): find out how this works on Windows --> 1281 </p> 1282 1283 <h2 id="Concurrency">Concurrency</h2> 1284 1285 <h3 id="What_operations_are_atomic_What_about_mutexes"> 1286 What operations are atomic? What about mutexes?</h3> 1287 1288 <p> 1289 We haven't fully defined it all yet, but some details about atomicity are 1290 available in the <a href="/ref/mem">Go Memory Model specification</a>. 1291 </p> 1292 1293 <p> 1294 Regarding mutexes, the <a href="/pkg/sync">sync</a> 1295 package implements them, but we hope Go programming style will 1296 encourage people to try higher-level techniques. In particular, consider 1297 structuring your program so that only one goroutine at a time is ever 1298 responsible for a particular piece of data. 1299 </p> 1300 1301 <p> 1302 Do not communicate by sharing memory. Instead, share memory by communicating. 1303 </p> 1304 1305 <p> 1306 See the <a href="/doc/codewalk/sharemem/">Share Memory By Communicating</a> code walk and its <a href="//blog.golang.org/2010/07/share-memory-by-communicating.html">associated article</a> for a detailed discussion of this concept. 1307 </p> 1308 1309 <h3 id="Why_no_multi_CPU"> 1310 Why doesn't my multi-goroutine program use multiple CPUs?</h3> 1311 1312 <p> 1313 The number of CPUs available simultaneously to executing goroutines is 1314 controlled by the <code>GOMAXPROCS</code> shell environment variable. 1315 In earlier releases of Go, the default value was 1, but as of Go 1.5 the default 1316 value is the number of cores available. 1317 Therefore programs compiled after 1.5 should demonstrate parallel execution 1318 of multiple goroutines. 1319 To change the behavior, set the environment variable or use the similarly-named 1320 <a href="/pkg/runtime/#GOMAXPROCS">function</a> 1321 of the runtime package to configure the 1322 run-time support to utilize a different number of threads. 1323 </p> 1324 1325 <p> 1326 Programs that perform parallel computation might benefit from a further increase in 1327 <code>GOMAXPROCS</code>. 1328 However, be aware that 1329 <a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">concurrency 1330 is not parallelism</a>. 1331 </p> 1332 1333 <h3 id="Why_GOMAXPROCS"> 1334 Why does using <code>GOMAXPROCS</code> > 1 sometimes make my program 1335 slower?</h3> 1336 1337 <p> 1338 It depends on the nature of your program. 1339 Problems that are intrinsically sequential cannot be sped up by adding 1340 more goroutines. 1341 Concurrency only becomes parallelism when the problem is 1342 intrinsically parallel. 1343 </p> 1344 1345 <p> 1346 In practical terms, programs that spend more time 1347 communicating on channels than doing computation 1348 may experience performance degradation when using 1349 multiple OS threads. 1350 This is because sending data between threads involves switching 1351 contexts, which has significant cost. 1352 For instance, the <a href="/ref/spec#An_example_package">prime sieve example</a> 1353 from the Go specification has no significant parallelism although it launches many 1354 goroutines; increasing <code>GOMAXPROCS</code> is more likely to slow it down than 1355 to speed it up. 1356 </p> 1357 1358 <p> 1359 Go's goroutine scheduler is not as good as it needs to be, although it 1360 has improved in recent releases. 1361 In the future, it may better optimize its use of OS threads. 1362 For now, if there are performance issues, 1363 setting <code>GOMAXPROCS</code> on a per-application basis may help. 1364 </p> 1365 1366 <p> 1367 For more detail on this topic see the talk entitled, 1368 <a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">Concurrency 1369 is not Parallelism</a>. 1370 1371 <h2 id="Functions_methods">Functions and Methods</h2> 1372 1373 <h3 id="different_method_sets"> 1374 Why do T and *T have different method sets?</h3> 1375 1376 <p> 1377 From the <a href="/ref/spec#Types">Go Spec</a>: 1378 </p> 1379 1380 <blockquote> 1381 The method set of any other named type <code>T</code> consists of all methods 1382 with receiver type <code>T</code>. The method set of the corresponding pointer 1383 type <code>*T</code> is the set of all methods with receiver <code>*T</code> or 1384 <code>T</code> (that is, it also contains the method set of <code>T</code>). 1385 </blockquote> 1386 1387 <p> 1388 If an interface value contains a pointer <code>*T</code>, 1389 a method call can obtain a value by dereferencing the pointer, 1390 but if an interface value contains a value <code>T</code>, 1391 there is no useful way for a method call to obtain a pointer. 1392 </p> 1393 1394 <p> 1395 Even in cases where the compiler could take the address of a value 1396 to pass to the method, if the method modifies the value the changes 1397 will be lost in the caller. 1398 As an example, if the <code>Write</code> method of 1399 <a href="/pkg/bytes/#Buffer"><code>bytes.Buffer</code></a> 1400 used a value receiver rather than a pointer, 1401 this code: 1402 </p> 1403 1404 <pre> 1405 var buf bytes.Buffer 1406 io.Copy(buf, os.Stdin) 1407 </pre> 1408 1409 <p> 1410 would copy standard input into a <i>copy</i> of <code>buf</code>, 1411 not into <code>buf</code> itself. 1412 This is almost never the desired behavior. 1413 </p> 1414 1415 <h3 id="closures_and_goroutines"> 1416 What happens with closures running as goroutines?</h3> 1417 1418 <p> 1419 Some confusion may arise when using closures with concurrency. 1420 Consider the following program: 1421 </p> 1422 1423 <pre> 1424 func main() { 1425 done := make(chan bool) 1426 1427 values := []string{"a", "b", "c"} 1428 for _, v := range values { 1429 go func() { 1430 fmt.Println(v) 1431 done <- true 1432 }() 1433 } 1434 1435 // wait for all goroutines to complete before exiting 1436 for _ = range values { 1437 <-done 1438 } 1439 } 1440 </pre> 1441 1442 <p> 1443 One might mistakenly expect to see <code>a, b, c</code> as the output. 1444 What you'll probably see instead is <code>c, c, c</code>. This is because 1445 each iteration of the loop uses the same instance of the variable <code>v</code>, so 1446 each closure shares that single variable. When the closure runs, it prints the 1447 value of <code>v</code> at the time <code>fmt.Println</code> is executed, 1448 but <code>v</code> may have been modified since the goroutine was launched. 1449 To help detect this and other problems before they happen, run 1450 <a href="/cmd/go/#hdr-Run_go_tool_vet_on_packages"><code>go vet</code></a>. 1451 </p> 1452 1453 <p> 1454 To bind the current value of <code>v</code> to each closure as it is launched, one 1455 must modify the inner loop to create a new variable each iteration. 1456 One way is to pass the variable as an argument to the closure: 1457 </p> 1458 1459 <pre> 1460 for _, v := range values { 1461 go func(<b>u</b> string) { 1462 fmt.Println(<b>u</b>) 1463 done <- true 1464 }(<b>v</b>) 1465 } 1466 </pre> 1467 1468 <p> 1469 In this example, the value of <code>v</code> is passed as an argument to the 1470 anonymous function. That value is then accessible inside the function as 1471 the variable <code>u</code>. 1472 </p> 1473 1474 <p> 1475 Even easier is just to create a new variable, using a declaration style that may 1476 seem odd but works fine in Go: 1477 </p> 1478 1479 <pre> 1480 for _, v := range values { 1481 <b>v := v</b> // create a new 'v'. 1482 go func() { 1483 fmt.Println(<b>v</b>) 1484 done <- true 1485 }() 1486 } 1487 </pre> 1488 1489 <h2 id="Control_flow">Control flow</h2> 1490 1491 <h3 id="Does_Go_have_a_ternary_form"> 1492 Does Go have the <code>?:</code> operator?</h3> 1493 1494 <p> 1495 There is no ternary testing operation in Go. You may use the following to achieve the same 1496 result: 1497 </p> 1498 1499 <pre> 1500 if expr { 1501 n = trueVal 1502 } else { 1503 n = falseVal 1504 } 1505 </pre> 1506 1507 <h2 id="Packages_Testing">Packages and Testing</h2> 1508 1509 <h3 id="How_do_I_create_a_multifile_package"> 1510 How do I create a multifile package?</h3> 1511 1512 <p> 1513 Put all the source files for the package in a directory by themselves. 1514 Source files can refer to items from different files at will; there is 1515 no need for forward declarations or a header file. 1516 </p> 1517 1518 <p> 1519 Other than being split into multiple files, the package will compile and test 1520 just like a single-file package. 1521 </p> 1522 1523 <h3 id="How_do_I_write_a_unit_test"> 1524 How do I write a unit test?</h3> 1525 1526 <p> 1527 Create a new file ending in <code>_test.go</code> in the same directory 1528 as your package sources. Inside that file, <code>import "testing"</code> 1529 and write functions of the form 1530 </p> 1531 1532 <pre> 1533 func TestFoo(t *testing.T) { 1534 ... 1535 } 1536 </pre> 1537 1538 <p> 1539 Run <code>go test</code> in that directory. 1540 That script finds the <code>Test</code> functions, 1541 builds a test binary, and runs it. 1542 </p> 1543 1544 <p>See the <a href="/doc/code.html">How to Write Go Code</a> document, 1545 the <a href="/pkg/testing/"><code>testing</code></a> package 1546 and the <a href="/cmd/go/#hdr-Test_packages"><code>go test</code></a> subcommand for more details. 1547 </p> 1548 1549 <h3 id="testing_framework"> 1550 Where is my favorite helper function for testing?</h3> 1551 1552 <p> 1553 Go's standard <a href="/pkg/testing/"><code>testing</code></a> package makes it easy to write unit tests, but it lacks 1554 features provided in other language's testing frameworks such as assertion functions. 1555 An <a href="#assertions">earlier section</a> of this document explained why Go 1556 doesn't have assertions, and 1557 the same arguments apply to the use of <code>assert</code> in tests. 1558 Proper error handling means letting other tests run after one has failed, so 1559 that the person debugging the failure gets a complete picture of what is 1560 wrong. It is more useful for a test to report that 1561 <code>isPrime</code> gives the wrong answer for 2, 3, 5, and 7 (or for 1562 2, 4, 8, and 16) than to report that <code>isPrime</code> gives the wrong 1563 answer for 2 and therefore no more tests were run. The programmer who 1564 triggers the test failure may not be familiar with the code that fails. 1565 Time invested writing a good error message now pays off later when the 1566 test breaks. 1567 </p> 1568 1569 <p> 1570 A related point is that testing frameworks tend to develop into mini-languages 1571 of their own, with conditionals and controls and printing mechanisms, 1572 but Go already has all those capabilities; why recreate them? 1573 We'd rather write tests in Go; it's one fewer language to learn and the 1574 approach keeps the tests straightforward and easy to understand. 1575 </p> 1576 1577 <p> 1578 If the amount of extra code required to write 1579 good errors seems repetitive and overwhelming, the test might work better if 1580 table-driven, iterating over a list of inputs and outputs defined 1581 in a data structure (Go has excellent support for data structure literals). 1582 The work to write a good test and good error messages will then be amortized over many 1583 test cases. The standard Go library is full of illustrative examples, such as in 1584 <a href="/src/fmt/fmt_test.go">the formatting tests for the <code>fmt</code> package</a>. 1585 </p> 1586 1587 <h3 id="x_in_std"> 1588 Why isn't <i>X</i> in the standard library?</h3> 1589 1590 <p> 1591 The standard library's purpose is to support the runtime, connect to 1592 the operating system, and provide key functionality that many Go 1593 programs require, such as formatted I/O and networking. 1594 It also contains elements important for web programming, including 1595 cryptography and support for standards like HTTP, JSON, and XML. 1596 </p> 1597 1598 <p> 1599 There is no clear criterion that defines what is included because for 1600 a long time, this was the <i>only</i> Go library. 1601 There are criteria that define what gets added today, however. 1602 </p> 1603 1604 <p> 1605 New additions to the standard library are rare and the bar for 1606 inclusion is high. 1607 Code included in the standard library bears a large ongoing maintenance cost 1608 (often borne by those other than the original author), 1609 is subject to the <a href="/doc/go1compat.html">Go 1 compatibility promise</a> 1610 (blocking fixes to any flaws in the API), 1611 and is subject to the Go 1612 <a href="https://golang.org/s/releasesched">release schedule</a>, 1613 preventing bug fixes from being available to users quickly. 1614 </p> 1615 1616 <p> 1617 Most new code should live outside of the standard library and be accessible 1618 via the <a href="/cmd/go/"><code>go</code> tool</a>'s 1619 <code>go get</code> command. 1620 Such code can have its own maintainers, release cycle, 1621 and compatibility guarantees. 1622 Users can find packages and read their documentation at 1623 <a href="https://godoc.org/">godoc.org</a>. 1624 </p> 1625 1626 <p> 1627 Although there are pieces in the standard library that don't really belong, 1628 such as <code>log/syslog</code>, we continue to maintain everything in the 1629 library because of the Go 1 compatibility promise. 1630 But we encourage most new code to live elsewhere. 1631 </p> 1632 1633 <h2 id="Implementation">Implementation</h2> 1634 1635 <h3 id="What_compiler_technology_is_used_to_build_the_compilers"> 1636 What compiler technology is used to build the compilers?</h3> 1637 1638 <p> 1639 <code>Gccgo</code> has a front end written in C++, with a recursive descent parser coupled to the 1640 standard GCC back end. <code>Gc</code> is written in Go using 1641 <code>yacc</code>/<code>bison</code> for the parser 1642 and uses a custom loader, also written in Go but 1643 based on the Plan 9 loader, to generate ELF/Mach-O/PE binaries. 1644 </p> 1645 1646 <p> 1647 We considered using LLVM for <code>gc</code> but we felt it was too large and 1648 slow to meet our performance goals. 1649 </p> 1650 1651 <p> 1652 The original <code>gc</code>, the Go compiler, was written in C 1653 because of the difficulties of bootstrapping—you'd need a Go compiler to 1654 set up a Go environment. 1655 But things have advanced and as of Go 1.5 the compiler is written in Go. 1656 It was converted from C to Go using automatic translation tools, as 1657 described in <a href="/s/go13compiler">this design document</a> 1658 and <a href="https://talks.golang.org/2015/gogo.slide#1">a recent talk</a>. 1659 Thus the compiler is now "self-hosting", which means we must face 1660 the bootstrapping problem. 1661 The solution, naturally, is to have a working Go installation already, 1662 just as one normally has a working C installation in place. 1663 The story of how to bring up a new Go installation from source 1664 is described <a href="/s/go15bootstrap">separately</a>. 1665 </p> 1666 1667 <p> 1668 Go is a fine language in which to implement a Go compiler. 1669 Although <code>gc</code> does not use them (yet?), a native lexer and 1670 parser are available in the <a href="/pkg/go/"><code>go</code></a> package 1671 and there is also a <a href="/pkg/go/types">type checker</a>. 1672 </p> 1673 1674 <h3 id="How_is_the_run_time_support_implemented"> 1675 How is the run-time support implemented?</h3> 1676 1677 <p> 1678 Again due to bootstrapping issues, the run-time code was originally written mostly in C (with a 1679 tiny bit of assembler) but it has since been translated to Go 1680 (except for some assembler bits). 1681 <code>Gccgo</code>'s run-time support uses <code>glibc</code>. 1682 The <code>gccgo</code> compiler implements goroutines using 1683 a technique called segmented stacks, 1684 supported by recent modifications to the gold linker. 1685 </p> 1686 1687 <h3 id="Why_is_my_trivial_program_such_a_large_binary"> 1688 Why is my trivial program such a large binary?</h3> 1689 1690 <p> 1691 The linker in the <code>gc</code> tool chain 1692 creates statically-linked binaries by default. All Go binaries therefore include the Go 1693 run-time, along with the run-time type information necessary to support dynamic 1694 type checks, reflection, and even panic-time stack traces. 1695 </p> 1696 1697 <p> 1698 A simple C "hello, world" program compiled and linked statically using gcc 1699 on Linux is around 750 kB, 1700 including an implementation of <code>printf</code>. 1701 An equivalent Go program using <code>fmt.Printf</code> 1702 is around 2.3 MB, but 1703 that includes more powerful run-time support and type information. 1704 </p> 1705 1706 <h3 id="unused_variables_and_imports"> 1707 Can I stop these complaints about my unused variable/import?</h3> 1708 1709 <p> 1710 The presence of an unused variable may indicate a bug, while 1711 unused imports just slow down compilation, 1712 an effect that can become substantial as a program accumulates 1713 code and programmers over time. 1714 For these reasons, Go refuses to compile programs with unused 1715 variables or imports, 1716 trading short-term convenience for long-term build speed and 1717 program clarity. 1718 </p> 1719 1720 <p> 1721 Still, when developing code, it's common to create these situations 1722 temporarily and it can be annoying to have to edit them out before the 1723 program will compile. 1724 </p> 1725 1726 <p> 1727 Some have asked for a compiler option to turn those checks off 1728 or at least reduce them to warnings. 1729 Such an option has not been added, though, 1730 because compiler options should not affect the semantics of the 1731 language and because the Go compiler does not report warnings, only 1732 errors that prevent compilation. 1733 </p> 1734 1735 <p> 1736 There are two reasons for having no warnings. First, if it's worth 1737 complaining about, it's worth fixing in the code. (And if it's not 1738 worth fixing, it's not worth mentioning.) Second, having the compiler 1739 generate warnings encourages the implementation to warn about weak 1740 cases that can make compilation noisy, masking real errors that 1741 <em>should</em> be fixed. 1742 </p> 1743 1744 <p> 1745 It's easy to address the situation, though. Use the blank identifier 1746 to let unused things persist while you're developing. 1747 </p> 1748 1749 <pre> 1750 import "unused" 1751 1752 // This declaration marks the import as used by referencing an 1753 // item from the package. 1754 var _ = unused.Item // TODO: Delete before committing! 1755 1756 func main() { 1757 debugData := debug.Profile() 1758 _ = debugData // Used only during debugging. 1759 .... 1760 } 1761 </pre> 1762 1763 <p> 1764 Nowadays, most Go programmers use a tool, 1765 <a href="http://godoc.org/golang.org/x/tools/cmd/goimports">goimports</a>, 1766 which automatically rewrites a Go source file to have the correct imports, 1767 eliminating the unused imports issue in practice. 1768 This program is easily connected to most editors to run automatically when a Go source file is written. 1769 </p> 1770 1771 <h2 id="Performance">Performance</h2> 1772 1773 <h3 id="Why_does_Go_perform_badly_on_benchmark_x"> 1774 Why does Go perform badly on benchmark X?</h3> 1775 1776 <p> 1777 One of Go's design goals is to approach the performance of C for comparable 1778 programs, yet on some benchmarks it does quite poorly, including several 1779 in <a href="/test/bench/shootout/">test/bench/shootout</a>. The slowest depend on libraries 1780 for which versions of comparable performance are not available in Go. 1781 For instance, <a href="/test/bench/shootout/pidigits.go">pidigits.go</a> 1782 depends on a multi-precision math package, and the C 1783 versions, unlike Go's, use <a href="http://gmplib.org/">GMP</a> (which is 1784 written in optimized assembler). 1785 Benchmarks that depend on regular expressions 1786 (<a href="/test/bench/shootout/regex-dna.go">regex-dna.go</a>, for instance) are 1787 essentially comparing Go's native <a href="/pkg/regexp">regexp package</a> to 1788 mature, highly optimized regular expression libraries like PCRE. 1789 </p> 1790 1791 <p> 1792 Benchmark games are won by extensive tuning and the Go versions of most 1793 of the benchmarks need attention. If you measure comparable C 1794 and Go programs 1795 (<a href="/test/bench/shootout/reverse-complement.go">reverse-complement.go</a> is one example), you'll see the two 1796 languages are much closer in raw performance than this suite would 1797 indicate. 1798 </p> 1799 1800 <p> 1801 Still, there is room for improvement. The compilers are good but could be 1802 better, many libraries need major performance work, and the garbage collector 1803 isn't fast enough yet. (Even if it were, taking care not to generate unnecessary 1804 garbage can have a huge effect.) 1805 </p> 1806 1807 <p> 1808 In any case, Go can often be very competitive. 1809 There has been significant improvement in the performance of many programs 1810 as the language and tools have developed. 1811 See the blog post about 1812 <a href="//blog.golang.org/2011/06/profiling-go-programs.html">profiling 1813 Go programs</a> for an informative example. 1814 1815 <h2 id="change_from_c">Changes from C</h2> 1816 1817 <h3 id="different_syntax"> 1818 Why is the syntax so different from C?</h3> 1819 <p> 1820 Other than declaration syntax, the differences are not major and stem 1821 from two desires. First, the syntax should feel light, without too 1822 many mandatory keywords, repetition, or arcana. Second, the language 1823 has been designed to be easy to analyze 1824 and can be parsed without a symbol table. This makes it much easier 1825 to build tools such as debuggers, dependency analyzers, automated 1826 documentation extractors, IDE plug-ins, and so on. C and its 1827 descendants are notoriously difficult in this regard. 1828 </p> 1829 1830 <h3 id="declarations_backwards"> 1831 Why are declarations backwards?</h3> 1832 <p> 1833 They're only backwards if you're used to C. In C, the notion is that a 1834 variable is declared like an expression denoting its type, which is a 1835 nice idea, but the type and expression grammars don't mix very well and 1836 the results can be confusing; consider function pointers. Go mostly 1837 separates expression and type syntax and that simplifies things (using 1838 prefix <code>*</code> for pointers is an exception that proves the rule). In C, 1839 the declaration 1840 </p> 1841 <pre> 1842 int* a, b; 1843 </pre> 1844 <p> 1845 declares <code>a</code> to be a pointer but not <code>b</code>; in Go 1846 </p> 1847 <pre> 1848 var a, b *int 1849 </pre> 1850 <p> 1851 declares both to be pointers. This is clearer and more regular. 1852 Also, the <code>:=</code> short declaration form argues that a full variable 1853 declaration should present the same order as <code>:=</code> so 1854 </p> 1855 <pre> 1856 var a uint64 = 1 1857 </pre> 1858 <p> 1859 has the same effect as 1860 </p> 1861 <pre> 1862 a := uint64(1) 1863 </pre> 1864 <p> 1865 Parsing is also simplified by having a distinct grammar for types that 1866 is not just the expression grammar; keywords such as <code>func</code> 1867 and <code>chan</code> keep things clear. 1868 </p> 1869 1870 <p> 1871 See the article about 1872 <a href="/doc/articles/gos_declaration_syntax.html">Go's Declaration Syntax</a> 1873 for more details. 1874 </p> 1875 1876 <h3 id="no_pointer_arithmetic"> 1877 Why is there no pointer arithmetic?</h3> 1878 <p> 1879 Safety. Without pointer arithmetic it's possible to create a 1880 language that can never derive an illegal address that succeeds 1881 incorrectly. Compiler and hardware technology have advanced to the 1882 point where a loop using array indices can be as efficient as a loop 1883 using pointer arithmetic. Also, the lack of pointer arithmetic can 1884 simplify the implementation of the garbage collector. 1885 </p> 1886 1887 <h3 id="inc_dec"> 1888 Why are <code>++</code> and <code>--</code> statements and not expressions? And why postfix, not prefix?</h3> 1889 <p> 1890 Without pointer arithmetic, the convenience value of pre- and postfix 1891 increment operators drops. By removing them from the expression 1892 hierarchy altogether, expression syntax is simplified and the messy 1893 issues around order of evaluation of <code>++</code> and <code>--</code> 1894 (consider <code>f(i++)</code> and <code>p[i] = q[++i]</code>) 1895 are eliminated as well. The simplification is 1896 significant. As for postfix vs. prefix, either would work fine but 1897 the postfix version is more traditional; insistence on prefix arose 1898 with the STL, a library for a language whose name contains, ironically, a 1899 postfix increment. 1900 </p> 1901 1902 <h3 id="semicolons"> 1903 Why are there braces but no semicolons? And why can't I put the opening 1904 brace on the next line?</h3> 1905 <p> 1906 Go uses brace brackets for statement grouping, a syntax familiar to 1907 programmers who have worked with any language in the C family. 1908 Semicolons, however, are for parsers, not for people, and we wanted to 1909 eliminate them as much as possible. To achieve this goal, Go borrows 1910 a trick from BCPL: the semicolons that separate statements are in the 1911 formal grammar but are injected automatically, without lookahead, by 1912 the lexer at the end of any line that could be the end of a statement. 1913 This works very well in practice but has the effect that it forces a 1914 brace style. For instance, the opening brace of a function cannot 1915 appear on a line by itself. 1916 </p> 1917 1918 <p> 1919 Some have argued that the lexer should do lookahead to permit the 1920 brace to live on the next line. We disagree. Since Go code is meant 1921 to be formatted automatically by 1922 <a href="/cmd/gofmt/"><code>gofmt</code></a>, 1923 <i>some</i> style must be chosen. That style may differ from what 1924 you've used in C or Java, but Go is a new language and 1925 <code>gofmt</code>'s style is as good as any other. More 1926 important—much more important—the advantages of a single, 1927 programmatically mandated format for all Go programs greatly outweigh 1928 any perceived disadvantages of the particular style. 1929 Note too that Go's style means that an interactive implementation of 1930 Go can use the standard syntax one line at a time without special rules. 1931 </p> 1932 1933 <h3 id="garbage_collection"> 1934 Why do garbage collection? Won't it be too expensive?</h3> 1935 <p> 1936 One of the biggest sources of bookkeeping in systems programs is 1937 memory management. We feel it's critical to eliminate that 1938 programmer overhead, and advances in garbage collection 1939 technology in the last few years give us confidence that we can 1940 implement it with low enough overhead and no significant 1941 latency. 1942 </p> 1943 1944 <p> 1945 Another point is that a large part of the difficulty of concurrent 1946 and multi-threaded programming is memory management; 1947 as objects get passed among threads it becomes cumbersome 1948 to guarantee they become freed safely. 1949 Automatic garbage collection makes concurrent code far easier to write. 1950 Of course, implementing garbage collection in a concurrent environment is 1951 itself a challenge, but meeting it once rather than in every 1952 program helps everyone. 1953 </p> 1954 1955 <p> 1956 Finally, concurrency aside, garbage collection makes interfaces 1957 simpler because they don't need to specify how memory is managed across them. 1958 </p> 1959 1960 <p> 1961 The current implementation is a parallel mark-and-sweep collector. 1962 Recent improvements, documented in 1963 <a href="/s/go14gc">this design document</a>, 1964 have introduced bounded pause times and improved the 1965 parallelism. 1966 Future versions might attempt new approaches. 1967 </p> 1968 1969 <p> 1970 On the topic of performance, keep in mind that Go gives the programmer 1971 considerable control over memory layout and allocation, much more than 1972 is typical in garbage-collected languages. A careful programmer can reduce 1973 the garbage collection overhead dramatically by using the language well; 1974 see the article about 1975 <a href="//blog.golang.org/2011/06/profiling-go-programs.html">profiling 1976 Go programs</a> for a worked example, including a demonstration of Go's 1977 profiling tools. 1978 </p> 1979