1 // Copyright 2010 The Go Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 package image 6 7 import ( 8 "image/color" 9 "strconv" 10 ) 11 12 // A Point is an X, Y coordinate pair. The axes increase right and down. 13 type Point struct { 14 X, Y int 15 } 16 17 // String returns a string representation of p like "(3,4)". 18 func (p Point) String() string { 19 return "(" + strconv.Itoa(p.X) + "," + strconv.Itoa(p.Y) + ")" 20 } 21 22 // Add returns the vector p+q. 23 func (p Point) Add(q Point) Point { 24 return Point{p.X + q.X, p.Y + q.Y} 25 } 26 27 // Sub returns the vector p-q. 28 func (p Point) Sub(q Point) Point { 29 return Point{p.X - q.X, p.Y - q.Y} 30 } 31 32 // Mul returns the vector p*k. 33 func (p Point) Mul(k int) Point { 34 return Point{p.X * k, p.Y * k} 35 } 36 37 // Div returns the vector p/k. 38 func (p Point) Div(k int) Point { 39 return Point{p.X / k, p.Y / k} 40 } 41 42 // In reports whether p is in r. 43 func (p Point) In(r Rectangle) bool { 44 return r.Min.X <= p.X && p.X < r.Max.X && 45 r.Min.Y <= p.Y && p.Y < r.Max.Y 46 } 47 48 // Mod returns the point q in r such that p.X-q.X is a multiple of r's width 49 // and p.Y-q.Y is a multiple of r's height. 50 func (p Point) Mod(r Rectangle) Point { 51 w, h := r.Dx(), r.Dy() 52 p = p.Sub(r.Min) 53 p.X = p.X % w 54 if p.X < 0 { 55 p.X += w 56 } 57 p.Y = p.Y % h 58 if p.Y < 0 { 59 p.Y += h 60 } 61 return p.Add(r.Min) 62 } 63 64 // Eq reports whether p and q are equal. 65 func (p Point) Eq(q Point) bool { 66 return p == q 67 } 68 69 // ZP is the zero Point. 70 var ZP Point 71 72 // Pt is shorthand for Point{X, Y}. 73 func Pt(X, Y int) Point { 74 return Point{X, Y} 75 } 76 77 // A Rectangle contains the points with Min.X <= X < Max.X, Min.Y <= Y < Max.Y. 78 // It is well-formed if Min.X <= Max.X and likewise for Y. Points are always 79 // well-formed. A rectangle's methods always return well-formed outputs for 80 // well-formed inputs. 81 // 82 // A Rectangle is also an Image whose bounds are the rectangle itself. At 83 // returns color.Opaque for points in the rectangle and color.Transparent 84 // otherwise. 85 type Rectangle struct { 86 Min, Max Point 87 } 88 89 // String returns a string representation of r like "(3,4)-(6,5)". 90 func (r Rectangle) String() string { 91 return r.Min.String() + "-" + r.Max.String() 92 } 93 94 // Dx returns r's width. 95 func (r Rectangle) Dx() int { 96 return r.Max.X - r.Min.X 97 } 98 99 // Dy returns r's height. 100 func (r Rectangle) Dy() int { 101 return r.Max.Y - r.Min.Y 102 } 103 104 // Size returns r's width and height. 105 func (r Rectangle) Size() Point { 106 return Point{ 107 r.Max.X - r.Min.X, 108 r.Max.Y - r.Min.Y, 109 } 110 } 111 112 // Add returns the rectangle r translated by p. 113 func (r Rectangle) Add(p Point) Rectangle { 114 return Rectangle{ 115 Point{r.Min.X + p.X, r.Min.Y + p.Y}, 116 Point{r.Max.X + p.X, r.Max.Y + p.Y}, 117 } 118 } 119 120 // Sub returns the rectangle r translated by -p. 121 func (r Rectangle) Sub(p Point) Rectangle { 122 return Rectangle{ 123 Point{r.Min.X - p.X, r.Min.Y - p.Y}, 124 Point{r.Max.X - p.X, r.Max.Y - p.Y}, 125 } 126 } 127 128 // Inset returns the rectangle r inset by n, which may be negative. If either 129 // of r's dimensions is less than 2*n then an empty rectangle near the center 130 // of r will be returned. 131 func (r Rectangle) Inset(n int) Rectangle { 132 if r.Dx() < 2*n { 133 r.Min.X = (r.Min.X + r.Max.X) / 2 134 r.Max.X = r.Min.X 135 } else { 136 r.Min.X += n 137 r.Max.X -= n 138 } 139 if r.Dy() < 2*n { 140 r.Min.Y = (r.Min.Y + r.Max.Y) / 2 141 r.Max.Y = r.Min.Y 142 } else { 143 r.Min.Y += n 144 r.Max.Y -= n 145 } 146 return r 147 } 148 149 // Intersect returns the largest rectangle contained by both r and s. If the 150 // two rectangles do not overlap then the zero rectangle will be returned. 151 func (r Rectangle) Intersect(s Rectangle) Rectangle { 152 if r.Min.X < s.Min.X { 153 r.Min.X = s.Min.X 154 } 155 if r.Min.Y < s.Min.Y { 156 r.Min.Y = s.Min.Y 157 } 158 if r.Max.X > s.Max.X { 159 r.Max.X = s.Max.X 160 } 161 if r.Max.Y > s.Max.Y { 162 r.Max.Y = s.Max.Y 163 } 164 if r.Min.X > r.Max.X || r.Min.Y > r.Max.Y { 165 return ZR 166 } 167 return r 168 } 169 170 // Union returns the smallest rectangle that contains both r and s. 171 func (r Rectangle) Union(s Rectangle) Rectangle { 172 if r.Empty() { 173 return s 174 } 175 if s.Empty() { 176 return r 177 } 178 if r.Min.X > s.Min.X { 179 r.Min.X = s.Min.X 180 } 181 if r.Min.Y > s.Min.Y { 182 r.Min.Y = s.Min.Y 183 } 184 if r.Max.X < s.Max.X { 185 r.Max.X = s.Max.X 186 } 187 if r.Max.Y < s.Max.Y { 188 r.Max.Y = s.Max.Y 189 } 190 return r 191 } 192 193 // Empty reports whether the rectangle contains no points. 194 func (r Rectangle) Empty() bool { 195 return r.Min.X >= r.Max.X || r.Min.Y >= r.Max.Y 196 } 197 198 // Eq reports whether r and s contain the same set of points. All empty 199 // rectangles are considered equal. 200 func (r Rectangle) Eq(s Rectangle) bool { 201 return r == s || r.Empty() && s.Empty() 202 } 203 204 // Overlaps reports whether r and s have a non-empty intersection. 205 func (r Rectangle) Overlaps(s Rectangle) bool { 206 return !r.Empty() && !s.Empty() && 207 r.Min.X < s.Max.X && s.Min.X < r.Max.X && 208 r.Min.Y < s.Max.Y && s.Min.Y < r.Max.Y 209 } 210 211 // In reports whether every point in r is in s. 212 func (r Rectangle) In(s Rectangle) bool { 213 if r.Empty() { 214 return true 215 } 216 // Note that r.Max is an exclusive bound for r, so that r.In(s) 217 // does not require that r.Max.In(s). 218 return s.Min.X <= r.Min.X && r.Max.X <= s.Max.X && 219 s.Min.Y <= r.Min.Y && r.Max.Y <= s.Max.Y 220 } 221 222 // Canon returns the canonical version of r. The returned rectangle has minimum 223 // and maximum coordinates swapped if necessary so that it is well-formed. 224 func (r Rectangle) Canon() Rectangle { 225 if r.Max.X < r.Min.X { 226 r.Min.X, r.Max.X = r.Max.X, r.Min.X 227 } 228 if r.Max.Y < r.Min.Y { 229 r.Min.Y, r.Max.Y = r.Max.Y, r.Min.Y 230 } 231 return r 232 } 233 234 // At implements the Image interface. 235 func (r Rectangle) At(x, y int) color.Color { 236 if (Point{x, y}).In(r) { 237 return color.Opaque 238 } 239 return color.Transparent 240 } 241 242 // Bounds implements the Image interface. 243 func (r Rectangle) Bounds() Rectangle { 244 return r 245 } 246 247 // ColorModel implements the Image interface. 248 func (r Rectangle) ColorModel() color.Model { 249 return color.Alpha16Model 250 } 251 252 // ZR is the zero Rectangle. 253 var ZR Rectangle 254 255 // Rect is shorthand for Rectangle{Pt(x0, y0), Pt(x1, y1)}. The returned 256 // rectangle has minimum and maximum coordinates swapped if necessary so that 257 // it is well-formed. 258 func Rect(x0, y0, x1, y1 int) Rectangle { 259 if x0 > x1 { 260 x0, x1 = x1, x0 261 } 262 if y0 > y1 { 263 y0, y1 = y1, y0 264 } 265 return Rectangle{Point{x0, y0}, Point{x1, y1}} 266 } 267