1 /* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken (at) libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20 */ 21 22 /** 23 * \file SDL_hints.h 24 * 25 * Official documentation for SDL configuration variables 26 * 27 * This file contains functions to set and get configuration hints, 28 * as well as listing each of them alphabetically. 29 * 30 * The convention for naming hints is SDL_HINT_X, where "SDL_X" is 31 * the environment variable that can be used to override the default. 32 * 33 * In general these hints are just that - they may or may not be 34 * supported or applicable on any given platform, but they provide 35 * a way for an application or user to give the library a hint as 36 * to how they would like the library to work. 37 */ 38 39 #ifndef _SDL_hints_h 40 #define _SDL_hints_h 41 42 #include "SDL_stdinc.h" 43 44 #include "begin_code.h" 45 /* Set up for C function definitions, even when using C++ */ 46 #ifdef __cplusplus 47 extern "C" { 48 #endif 49 50 /** 51 * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface. 52 * 53 * SDL can try to accelerate the SDL screen surface by using streaming 54 * textures with a 3D rendering engine. This variable controls whether and 55 * how this is done. 56 * 57 * This variable can be set to the following values: 58 * "0" - Disable 3D acceleration 59 * "1" - Enable 3D acceleration, using the default renderer. 60 * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) 61 * 62 * By default SDL tries to make a best guess for each platform whether 63 * to use acceleration or not. 64 */ 65 #define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" 66 67 /** 68 * \brief A variable specifying which render driver to use. 69 * 70 * If the application doesn't pick a specific renderer to use, this variable 71 * specifies the name of the preferred renderer. If the preferred renderer 72 * can't be initialized, the normal default renderer is used. 73 * 74 * This variable is case insensitive and can be set to the following values: 75 * "direct3d" 76 * "opengl" 77 * "opengles2" 78 * "opengles" 79 * "software" 80 * 81 * The default varies by platform, but it's the first one in the list that 82 * is available on the current platform. 83 */ 84 #define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" 85 86 /** 87 * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available. 88 * 89 * This variable can be set to the following values: 90 * "0" - Disable shaders 91 * "1" - Enable shaders 92 * 93 * By default shaders are used if OpenGL supports them. 94 */ 95 #define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" 96 97 /** 98 * \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations. 99 * 100 * This variable can be set to the following values: 101 * "0" - Thread-safety is not enabled (faster) 102 * "1" - Thread-safety is enabled 103 * 104 * By default the Direct3D device is created with thread-safety disabled. 105 */ 106 #define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" 107 108 /** 109 * \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer. 110 * 111 * This variable does not have any effect on the Direct3D 9 based renderer. 112 * 113 * This variable can be set to the following values: 114 * "0" - Disable Debug Layer use 115 * "1" - Enable Debug Layer use 116 * 117 * By default, SDL does not use Direct3D Debug Layer. 118 */ 119 #define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_HINT_RENDER_DIRECT3D11_DEBUG" 120 121 /** 122 * \brief A variable controlling the scaling quality 123 * 124 * This variable can be set to the following values: 125 * "0" or "nearest" - Nearest pixel sampling 126 * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D) 127 * "2" or "best" - Currently this is the same as "linear" 128 * 129 * By default nearest pixel sampling is used 130 */ 131 #define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" 132 133 /** 134 * \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing. 135 * 136 * This variable can be set to the following values: 137 * "0" - Disable vsync 138 * "1" - Enable vsync 139 * 140 * By default SDL does not sync screen surface updates with vertical refresh. 141 */ 142 #define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" 143 144 /** 145 * \brief A variable controlling whether the screensaver is enabled. 146 * 147 * This variable can be set to the following values: 148 * "0" - Disable screensaver 149 * "1" - Enable screensaver 150 * 151 * By default SDL will disable the screensaver. 152 */ 153 #define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" 154 155 /** 156 * \brief A variable controlling whether the X11 VidMode extension should be used. 157 * 158 * This variable can be set to the following values: 159 * "0" - Disable XVidMode 160 * "1" - Enable XVidMode 161 * 162 * By default SDL will use XVidMode if it is available. 163 */ 164 #define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE" 165 166 /** 167 * \brief A variable controlling whether the X11 Xinerama extension should be used. 168 * 169 * This variable can be set to the following values: 170 * "0" - Disable Xinerama 171 * "1" - Enable Xinerama 172 * 173 * By default SDL will use Xinerama if it is available. 174 */ 175 #define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA" 176 177 /** 178 * \brief A variable controlling whether the X11 XRandR extension should be used. 179 * 180 * This variable can be set to the following values: 181 * "0" - Disable XRandR 182 * "1" - Enable XRandR 183 * 184 * By default SDL will not use XRandR because of window manager issues. 185 */ 186 #define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" 187 188 /** 189 * \brief A variable controlling whether grabbing input grabs the keyboard 190 * 191 * This variable can be set to the following values: 192 * "0" - Grab will affect only the mouse 193 * "1" - Grab will affect mouse and keyboard 194 * 195 * By default SDL will not grab the keyboard so system shortcuts still work. 196 */ 197 #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" 198 199 /** 200 * \brief A variable controlling whether relative mouse mode is implemented using mouse warping 201 * 202 * This variable can be set to the following values: 203 * "0" - Relative mouse mode uses raw input 204 * "1" - Relative mouse mode uses mouse warping 205 * 206 * By default SDL will use raw input for relative mouse mode 207 */ 208 #define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP" 209 210 /** 211 * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true. 212 * 213 */ 214 #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" 215 216 /** 217 * \brief A variable controlling whether the idle timer is disabled on iOS. 218 * 219 * When an iOS app does not receive touches for some time, the screen is 220 * dimmed automatically. For games where the accelerometer is the only input 221 * this is problematic. This functionality can be disabled by setting this 222 * hint. 223 * 224 * This variable can be set to the following values: 225 * "0" - Enable idle timer 226 * "1" - Disable idle timer 227 */ 228 #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" 229 230 /** 231 * \brief A variable controlling which orientations are allowed on iOS. 232 * 233 * In some circumstances it is necessary to be able to explicitly control 234 * which UI orientations are allowed. 235 * 236 * This variable is a space delimited list of the following values: 237 * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" 238 */ 239 #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" 240 241 /** 242 * \brief A variable controlling whether an Android built-in accelerometer should be 243 * listed as a joystick device, rather than listing actual joysticks only. 244 * 245 * This variable can be set to the following values: 246 * "0" - List only real joysticks and accept input from them 247 * "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default). 248 */ 249 #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" 250 251 252 /** 253 * \brief A variable that lets you disable the detection and use of Xinput gamepad devices 254 * 255 * The variable can be set to the following values: 256 * "0" - Disable XInput detection (only uses direct input) 257 * "1" - Enable XInput detection (the default) 258 */ 259 #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" 260 261 262 /** 263 * \brief A variable that lets you manually hint extra gamecontroller db entries 264 * 265 * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h 266 * 267 * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) 268 * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() 269 */ 270 #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" 271 272 273 /** 274 * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. 275 * 276 * The variable can be set to the following values: 277 * "0" - Disable joystick & gamecontroller input events when the 278 * application is in the background. 279 * "1" - Enable joystick & gamecontroller input events when the 280 * application is in the background. 281 * 282 * The default value is "0". This hint may be set at any time. 283 */ 284 #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" 285 286 287 /** 288 * \brief If set to 0 then never set the top most bit on a SDL Window, even if the video mode expects it. 289 * This is a debugging aid for developers and not expected to be used by end users. The default is "1" 290 * 291 * This variable can be set to the following values: 292 * "0" - don't allow topmost 293 * "1" - allow topmost 294 */ 295 #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" 296 297 298 /** 299 * \brief A variable that controls the timer resolution, in milliseconds. 300 * 301 * The higher resolution the timer, the more frequently the CPU services 302 * timer interrupts, and the more precise delays are, but this takes up 303 * power and CPU time. This hint is only used on Windows 7 and earlier. 304 * 305 * See this blog post for more information: 306 * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ 307 * 308 * If this variable is set to "0", the system timer resolution is not set. 309 * 310 * The default value is "1". This hint may be set at any time. 311 */ 312 #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" 313 314 315 /** 316 * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac) 317 */ 318 #define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" 319 320 /** 321 * \brief A variable that determines whether ctrl+click should generate a right-click event on Mac 322 * 323 * If present, holding ctrl while left clicking will generate a right click 324 * event when on Mac. 325 */ 326 #define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" 327 328 /** 329 * \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries 330 * 331 * SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It 332 * can use two different sets of binaries, those compiled by the user from source 333 * or those provided by the Chrome browser. In the later case, these binaries require 334 * that SDL loads a DLL providing the shader compiler. 335 * 336 * This variable can be set to the following values: 337 * "d3dcompiler_46.dll" - default, best for Vista or later. 338 * "d3dcompiler_43.dll" - for XP support. 339 * "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries. 340 * 341 */ 342 #define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" 343 344 /** 345 * \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p"). 346 * 347 * If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has 348 * SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly 349 * created SDL_Window: 350 * 351 * 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is 352 * needed for example when sharing an OpenGL context across multiple windows. 353 * 354 * 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for 355 * OpenGL rendering. 356 * 357 * This variable can be set to the following values: 358 * The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should 359 * share a pixel format with. 360 */ 361 #define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT" 362 363 /* 364 * \brief A URL to a WinRT app's privacy policy 365 * 366 * All network-enabled WinRT apps must make a privacy policy available to its 367 * users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be 368 * be available in the Windows Settings charm, as accessed from within the app. 369 * SDL provides code to add a URL-based link there, which can point to the app's 370 * privacy policy. 371 * 372 * To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL 373 * before calling any SDL_Init functions. The contents of the hint should 374 * be a valid URL. For example, "http://www.example.com". 375 * 376 * The default value is "", which will prevent SDL from adding a privacy policy 377 * link to the Settings charm. This hint should only be set during app init. 378 * 379 * The label text of an app's "Privacy Policy" link may be customized via another 380 * hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. 381 * 382 * Please note that on Windows Phone, Microsoft does not provide standard UI 383 * for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL 384 * will not get used on that platform. Network-enabled phone apps should display 385 * their privacy policy through some other, in-app means. 386 */ 387 #define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_HINT_WINRT_PRIVACY_POLICY_URL" 388 389 /** \brief Label text for a WinRT app's privacy policy link 390 * 391 * Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT, 392 * Microsoft mandates that this policy be available via the Windows Settings charm. 393 * SDL provides code to add a link there, with it's label text being set via the 394 * optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. 395 * 396 * Please note that a privacy policy's contents are not set via this hint. A separate 397 * hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the 398 * policy. 399 * 400 * The contents of this hint should be encoded as a UTF8 string. 401 * 402 * The default value is "Privacy Policy". This hint should only be set during app 403 * initialization, preferably before any calls to SDL_Init. 404 * 405 * For additional information on linking to a privacy policy, see the documentation for 406 * SDL_HINT_WINRT_PRIVACY_POLICY_URL. 407 */ 408 #define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_HINT_WINRT_PRIVACY_POLICY_LABEL" 409 410 /** \brief If set to 1, back button press events on Windows Phone 8+ will be marked as handled. 411 * 412 * TODO, WinRT: document SDL_HINT_WINRT_HANDLE_BACK_BUTTON need and use 413 * For now, more details on why this is needed can be found at the 414 * beginning of the following web page: 415 * http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx 416 */ 417 #define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_HINT_WINRT_HANDLE_BACK_BUTTON" 418 419 /** 420 * \brief A variable that dictates policy for fullscreen Spaces on Mac OS X. 421 * 422 * This hint only applies to Mac OS X. 423 * 424 * The variable can be set to the following values: 425 * "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and 426 * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" 427 * button on their titlebars). 428 * "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and 429 * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" 430 * button on their titlebars. 431 * 432 * The default value is "1". Spaces are disabled regardless of this hint if 433 * the OS isn't at least Mac OS X Lion (10.7). This hint must be set before 434 * any windows are created. 435 */ 436 #define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" 437 438 439 /** 440 * \brief An enumeration of hint priorities 441 */ 442 typedef enum 443 { 444 SDL_HINT_DEFAULT, 445 SDL_HINT_NORMAL, 446 SDL_HINT_OVERRIDE 447 } SDL_HintPriority; 448 449 450 /** 451 * \brief Set a hint with a specific priority 452 * 453 * The priority controls the behavior when setting a hint that already 454 * has a value. Hints will replace existing hints of their priority and 455 * lower. Environment variables are considered to have override priority. 456 * 457 * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise 458 */ 459 extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, 460 const char *value, 461 SDL_HintPriority priority); 462 463 /** 464 * \brief Set a hint with normal priority 465 * 466 * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise 467 */ 468 extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, 469 const char *value); 470 471 /** 472 * \brief Get a hint 473 * 474 * \return The string value of a hint variable. 475 */ 476 extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); 477 478 /** 479 * \brief Add a function to watch a particular hint 480 * 481 * \param name The hint to watch 482 * \param callback The function to call when the hint value changes 483 * \param userdata A pointer to pass to the callback function 484 */ 485 typedef void (*SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); 486 extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, 487 SDL_HintCallback callback, 488 void *userdata); 489 490 /** 491 * \brief Remove a function watching a particular hint 492 * 493 * \param name The hint being watched 494 * \param callback The function being called when the hint value changes 495 * \param userdata A pointer being passed to the callback function 496 */ 497 extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name, 498 SDL_HintCallback callback, 499 void *userdata); 500 501 /** 502 * \brief Clear all hints 503 * 504 * This function is called during SDL_Quit() to free stored hints. 505 */ 506 extern DECLSPEC void SDLCALL SDL_ClearHints(void); 507 508 509 /* Ends C function definitions when using C++ */ 510 #ifdef __cplusplus 511 } 512 #endif 513 #include "close_code.h" 514 515 #endif /* _SDL_hints_h */ 516 517 /* vi: set ts=4 sw=4 expandtab: */ 518