1 /* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken (at) libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20 */ 21 22 /** 23 * \file SDL_render.h 24 * 25 * Header file for SDL 2D rendering functions. 26 * 27 * This API supports the following features: 28 * * single pixel points 29 * * single pixel lines 30 * * filled rectangles 31 * * texture images 32 * 33 * The primitives may be drawn in opaque, blended, or additive modes. 34 * 35 * The texture images may be drawn in opaque, blended, or additive modes. 36 * They can have an additional color tint or alpha modulation applied to 37 * them, and may also be stretched with linear interpolation. 38 * 39 * This API is designed to accelerate simple 2D operations. You may 40 * want more functionality such as polygons and particle effects and 41 * in that case you should use SDL's OpenGL/Direct3D support or one 42 * of the many good 3D engines. 43 * 44 * These functions must be called from the main thread. 45 * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 46 */ 47 48 #ifndef _SDL_render_h 49 #define _SDL_render_h 50 51 #include "SDL_stdinc.h" 52 #include "SDL_rect.h" 53 #include "SDL_video.h" 54 55 #include "begin_code.h" 56 /* Set up for C function definitions, even when using C++ */ 57 #ifdef __cplusplus 58 extern "C" { 59 #endif 60 61 /** 62 * \brief Flags used when creating a rendering context 63 */ 64 typedef enum 65 { 66 SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ 67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware 68 acceleration */ 69 SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized 70 with the refresh rate */ 71 SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports 72 rendering to texture */ 73 } SDL_RendererFlags; 74 75 /** 76 * \brief Information on the capabilities of a render driver or context. 77 */ 78 typedef struct SDL_RendererInfo 79 { 80 const char *name; /**< The name of the renderer */ 81 Uint32 flags; /**< Supported ::SDL_RendererFlags */ 82 Uint32 num_texture_formats; /**< The number of available texture formats */ 83 Uint32 texture_formats[16]; /**< The available texture formats */ 84 int max_texture_width; /**< The maximimum texture width */ 85 int max_texture_height; /**< The maximimum texture height */ 86 } SDL_RendererInfo; 87 88 /** 89 * \brief The access pattern allowed for a texture. 90 */ 91 typedef enum 92 { 93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ 94 SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ 95 SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ 96 } SDL_TextureAccess; 97 98 /** 99 * \brief The texture channel modulation used in SDL_RenderCopy(). 100 */ 101 typedef enum 102 { 103 SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ 104 SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ 105 SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ 106 } SDL_TextureModulate; 107 108 /** 109 * \brief Flip constants for SDL_RenderCopyEx 110 */ 111 typedef enum 112 { 113 SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ 114 SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ 115 SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ 116 } SDL_RendererFlip; 117 118 /** 119 * \brief A structure representing rendering state 120 */ 121 struct SDL_Renderer; 122 typedef struct SDL_Renderer SDL_Renderer; 123 124 /** 125 * \brief An efficient driver-specific representation of pixel data 126 */ 127 struct SDL_Texture; 128 typedef struct SDL_Texture SDL_Texture; 129 130 131 /* Function prototypes */ 132 133 /** 134 * \brief Get the number of 2D rendering drivers available for the current 135 * display. 136 * 137 * A render driver is a set of code that handles rendering and texture 138 * management on a particular display. Normally there is only one, but 139 * some drivers may have several available with different capabilities. 140 * 141 * \sa SDL_GetRenderDriverInfo() 142 * \sa SDL_CreateRenderer() 143 */ 144 extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); 145 146 /** 147 * \brief Get information about a specific 2D rendering driver for the current 148 * display. 149 * 150 * \param index The index of the driver to query information about. 151 * \param info A pointer to an SDL_RendererInfo struct to be filled with 152 * information on the rendering driver. 153 * 154 * \return 0 on success, -1 if the index was out of range. 155 * 156 * \sa SDL_CreateRenderer() 157 */ 158 extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, 159 SDL_RendererInfo * info); 160 161 /** 162 * \brief Create a window and default renderer 163 * 164 * \param width The width of the window 165 * \param height The height of the window 166 * \param window_flags The flags used to create the window 167 * \param window A pointer filled with the window, or NULL on error 168 * \param renderer A pointer filled with the renderer, or NULL on error 169 * 170 * \return 0 on success, or -1 on error 171 */ 172 extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( 173 int width, int height, Uint32 window_flags, 174 SDL_Window **window, SDL_Renderer **renderer); 175 176 177 /** 178 * \brief Create a 2D rendering context for a window. 179 * 180 * \param window The window where rendering is displayed. 181 * \param index The index of the rendering driver to initialize, or -1 to 182 * initialize the first one supporting the requested flags. 183 * \param flags ::SDL_RendererFlags. 184 * 185 * \return A valid rendering context or NULL if there was an error. 186 * 187 * \sa SDL_CreateSoftwareRenderer() 188 * \sa SDL_GetRendererInfo() 189 * \sa SDL_DestroyRenderer() 190 */ 191 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, 192 int index, Uint32 flags); 193 194 /** 195 * \brief Create a 2D software rendering context for a surface. 196 * 197 * \param surface The surface where rendering is done. 198 * 199 * \return A valid rendering context or NULL if there was an error. 200 * 201 * \sa SDL_CreateRenderer() 202 * \sa SDL_DestroyRenderer() 203 */ 204 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); 205 206 /** 207 * \brief Get the renderer associated with a window. 208 */ 209 extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); 210 211 /** 212 * \brief Get information about a rendering context. 213 */ 214 extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, 215 SDL_RendererInfo * info); 216 217 /** 218 * \brief Get the output size of a rendering context. 219 */ 220 extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, 221 int *w, int *h); 222 223 /** 224 * \brief Create a texture for a rendering context. 225 * 226 * \param renderer The renderer. 227 * \param format The format of the texture. 228 * \param access One of the enumerated values in ::SDL_TextureAccess. 229 * \param w The width of the texture in pixels. 230 * \param h The height of the texture in pixels. 231 * 232 * \return The created texture is returned, or 0 if no rendering context was 233 * active, the format was unsupported, or the width or height were out 234 * of range. 235 * 236 * \sa SDL_QueryTexture() 237 * \sa SDL_UpdateTexture() 238 * \sa SDL_DestroyTexture() 239 */ 240 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, 241 Uint32 format, 242 int access, int w, 243 int h); 244 245 /** 246 * \brief Create a texture from an existing surface. 247 * 248 * \param renderer The renderer. 249 * \param surface The surface containing pixel data used to fill the texture. 250 * 251 * \return The created texture is returned, or 0 on error. 252 * 253 * \note The surface is not modified or freed by this function. 254 * 255 * \sa SDL_QueryTexture() 256 * \sa SDL_DestroyTexture() 257 */ 258 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); 259 260 /** 261 * \brief Query the attributes of a texture 262 * 263 * \param texture A texture to be queried. 264 * \param format A pointer filled in with the raw format of the texture. The 265 * actual format may differ, but pixel transfers will use this 266 * format. 267 * \param access A pointer filled in with the actual access to the texture. 268 * \param w A pointer filled in with the width of the texture in pixels. 269 * \param h A pointer filled in with the height of the texture in pixels. 270 * 271 * \return 0 on success, or -1 if the texture is not valid. 272 */ 273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 274 Uint32 * format, int *access, 275 int *w, int *h); 276 277 /** 278 * \brief Set an additional color value used in render copy operations. 279 * 280 * \param texture The texture to update. 281 * \param r The red color value multiplied into copy operations. 282 * \param g The green color value multiplied into copy operations. 283 * \param b The blue color value multiplied into copy operations. 284 * 285 * \return 0 on success, or -1 if the texture is not valid or color modulation 286 * is not supported. 287 * 288 * \sa SDL_GetTextureColorMod() 289 */ 290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, 291 Uint8 r, Uint8 g, Uint8 b); 292 293 294 /** 295 * \brief Get the additional color value used in render copy operations. 296 * 297 * \param texture The texture to query. 298 * \param r A pointer filled in with the current red color value. 299 * \param g A pointer filled in with the current green color value. 300 * \param b A pointer filled in with the current blue color value. 301 * 302 * \return 0 on success, or -1 if the texture is not valid. 303 * 304 * \sa SDL_SetTextureColorMod() 305 */ 306 extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, 307 Uint8 * r, Uint8 * g, 308 Uint8 * b); 309 310 /** 311 * \brief Set an additional alpha value used in render copy operations. 312 * 313 * \param texture The texture to update. 314 * \param alpha The alpha value multiplied into copy operations. 315 * 316 * \return 0 on success, or -1 if the texture is not valid or alpha modulation 317 * is not supported. 318 * 319 * \sa SDL_GetTextureAlphaMod() 320 */ 321 extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, 322 Uint8 alpha); 323 324 /** 325 * \brief Get the additional alpha value used in render copy operations. 326 * 327 * \param texture The texture to query. 328 * \param alpha A pointer filled in with the current alpha value. 329 * 330 * \return 0 on success, or -1 if the texture is not valid. 331 * 332 * \sa SDL_SetTextureAlphaMod() 333 */ 334 extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, 335 Uint8 * alpha); 336 337 /** 338 * \brief Set the blend mode used for texture copy operations. 339 * 340 * \param texture The texture to update. 341 * \param blendMode ::SDL_BlendMode to use for texture blending. 342 * 343 * \return 0 on success, or -1 if the texture is not valid or the blend mode is 344 * not supported. 345 * 346 * \note If the blend mode is not supported, the closest supported mode is 347 * chosen. 348 * 349 * \sa SDL_GetTextureBlendMode() 350 */ 351 extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, 352 SDL_BlendMode blendMode); 353 354 /** 355 * \brief Get the blend mode used for texture copy operations. 356 * 357 * \param texture The texture to query. 358 * \param blendMode A pointer filled in with the current blend mode. 359 * 360 * \return 0 on success, or -1 if the texture is not valid. 361 * 362 * \sa SDL_SetTextureBlendMode() 363 */ 364 extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, 365 SDL_BlendMode *blendMode); 366 367 /** 368 * \brief Update the given texture rectangle with new pixel data. 369 * 370 * \param texture The texture to update 371 * \param rect A pointer to the rectangle of pixels to update, or NULL to 372 * update the entire texture. 373 * \param pixels The raw pixel data. 374 * \param pitch The number of bytes between rows of pixel data. 375 * 376 * \return 0 on success, or -1 if the texture is not valid. 377 * 378 * \note This is a fairly slow function. 379 */ 380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 381 const SDL_Rect * rect, 382 const void *pixels, int pitch); 383 384 /** 385 * \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data. 386 * 387 * \param texture The texture to update 388 * \param rect A pointer to the rectangle of pixels to update, or NULL to 389 * update the entire texture. 390 * \param Yplane The raw pixel data for the Y plane. 391 * \param Ypitch The number of bytes between rows of pixel data for the Y plane. 392 * \param Uplane The raw pixel data for the U plane. 393 * \param Upitch The number of bytes between rows of pixel data for the U plane. 394 * \param Vplane The raw pixel data for the V plane. 395 * \param Vpitch The number of bytes between rows of pixel data for the V plane. 396 * 397 * \return 0 on success, or -1 if the texture is not valid. 398 * 399 * \note You can use SDL_UpdateTexture() as long as your pixel data is 400 * a contiguous block of Y and U/V planes in the proper order, but 401 * this function is available if your pixel data is not contiguous. 402 */ 403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, 404 const SDL_Rect * rect, 405 const Uint8 *Yplane, int Ypitch, 406 const Uint8 *Uplane, int Upitch, 407 const Uint8 *Vplane, int Vpitch); 408 409 /** 410 * \brief Lock a portion of the texture for write-only pixel access. 411 * 412 * \param texture The texture to lock for access, which was created with 413 * ::SDL_TEXTUREACCESS_STREAMING. 414 * \param rect A pointer to the rectangle to lock for access. If the rect 415 * is NULL, the entire texture will be locked. 416 * \param pixels This is filled in with a pointer to the locked pixels, 417 * appropriately offset by the locked area. 418 * \param pitch This is filled in with the pitch of the locked pixels. 419 * 420 * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. 421 * 422 * \sa SDL_UnlockTexture() 423 */ 424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 425 const SDL_Rect * rect, 426 void **pixels, int *pitch); 427 428 /** 429 * \brief Unlock a texture, uploading the changes to video memory, if needed. 430 * 431 * \sa SDL_LockTexture() 432 */ 433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); 434 435 /** 436 * \brief Determines whether a window supports the use of render targets 437 * 438 * \param renderer The renderer that will be checked 439 * 440 * \return SDL_TRUE if supported, SDL_FALSE if not. 441 */ 442 extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); 443 444 /** 445 * \brief Set a texture as the current rendering target. 446 * 447 * \param renderer The renderer. 448 * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target 449 * 450 * \return 0 on success, or -1 on error 451 * 452 * \sa SDL_GetRenderTarget() 453 */ 454 extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, 455 SDL_Texture *texture); 456 457 /** 458 * \brief Get the current render target or NULL for the default render target. 459 * 460 * \return The current render target 461 * 462 * \sa SDL_SetRenderTarget() 463 */ 464 extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); 465 466 /** 467 * \brief Set device independent resolution for rendering 468 * 469 * \param renderer The renderer for which resolution should be set. 470 * \param w The width of the logical resolution 471 * \param h The height of the logical resolution 472 * 473 * This function uses the viewport and scaling functionality to allow a fixed logical 474 * resolution for rendering, regardless of the actual output resolution. If the actual 475 * output resolution doesn't have the same aspect ratio the output rendering will be 476 * centered within the output display. 477 * 478 * If the output display is a window, mouse events in the window will be filtered 479 * and scaled so they seem to arrive within the logical resolution. 480 * 481 * \note If this function results in scaling or subpixel drawing by the 482 * rendering backend, it will be handled using the appropriate 483 * quality hints. 484 * 485 * \sa SDL_RenderGetLogicalSize() 486 * \sa SDL_RenderSetScale() 487 * \sa SDL_RenderSetViewport() 488 */ 489 extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); 490 491 /** 492 * \brief Get device independent resolution for rendering 493 * 494 * \param renderer The renderer from which resolution should be queried. 495 * \param w A pointer filled with the width of the logical resolution 496 * \param h A pointer filled with the height of the logical resolution 497 * 498 * \sa SDL_RenderSetLogicalSize() 499 */ 500 extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); 501 502 /** 503 * \brief Set the drawing area for rendering on the current target. 504 * 505 * \param renderer The renderer for which the drawing area should be set. 506 * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. 507 * 508 * The x,y of the viewport rect represents the origin for rendering. 509 * 510 * \return 0 on success, or -1 on error 511 * 512 * \note If the window associated with the renderer is resized, the viewport is automatically reset. 513 * 514 * \sa SDL_RenderGetViewport() 515 * \sa SDL_RenderSetLogicalSize() 516 */ 517 extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, 518 const SDL_Rect * rect); 519 520 /** 521 * \brief Get the drawing area for the current target. 522 * 523 * \sa SDL_RenderSetViewport() 524 */ 525 extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, 526 SDL_Rect * rect); 527 528 /** 529 * \brief Set the clip rectangle for the current target. 530 * 531 * \param renderer The renderer for which clip rectangle should be set. 532 * \param rect A pointer to the rectangle to set as the clip rectangle, or 533 * NULL to disable clipping. 534 * 535 * \return 0 on success, or -1 on error 536 * 537 * \sa SDL_RenderGetClipRect() 538 */ 539 extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, 540 const SDL_Rect * rect); 541 542 /** 543 * \brief Get the clip rectangle for the current target. 544 * 545 * \param renderer The renderer from which clip rectangle should be queried. 546 * \param rect A pointer filled in with the current clip rectangle, or 547 * an empty rectangle if clipping is disabled. 548 * 549 * \sa SDL_RenderSetClipRect() 550 */ 551 extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, 552 SDL_Rect * rect); 553 554 /** 555 * \brief Set the drawing scale for rendering on the current target. 556 * 557 * \param renderer The renderer for which the drawing scale should be set. 558 * \param scaleX The horizontal scaling factor 559 * \param scaleY The vertical scaling factor 560 * 561 * The drawing coordinates are scaled by the x/y scaling factors 562 * before they are used by the renderer. This allows resolution 563 * independent drawing with a single coordinate system. 564 * 565 * \note If this results in scaling or subpixel drawing by the 566 * rendering backend, it will be handled using the appropriate 567 * quality hints. For best results use integer scaling factors. 568 * 569 * \sa SDL_RenderGetScale() 570 * \sa SDL_RenderSetLogicalSize() 571 */ 572 extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, 573 float scaleX, float scaleY); 574 575 /** 576 * \brief Get the drawing scale for the current target. 577 * 578 * \param renderer The renderer from which drawing scale should be queried. 579 * \param scaleX A pointer filled in with the horizontal scaling factor 580 * \param scaleY A pointer filled in with the vertical scaling factor 581 * 582 * \sa SDL_RenderSetScale() 583 */ 584 extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, 585 float *scaleX, float *scaleY); 586 587 /** 588 * \brief Set the color used for drawing operations (Rect, Line and Clear). 589 * 590 * \param renderer The renderer for which drawing color should be set. 591 * \param r The red value used to draw on the rendering target. 592 * \param g The green value used to draw on the rendering target. 593 * \param b The blue value used to draw on the rendering target. 594 * \param a The alpha value used to draw on the rendering target, usually 595 * ::SDL_ALPHA_OPAQUE (255). 596 * 597 * \return 0 on success, or -1 on error 598 */ 599 extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, 600 Uint8 r, Uint8 g, Uint8 b, 601 Uint8 a); 602 603 /** 604 * \brief Get the color used for drawing operations (Rect, Line and Clear). 605 * 606 * \param renderer The renderer from which drawing color should be queried. 607 * \param r A pointer to the red value used to draw on the rendering target. 608 * \param g A pointer to the green value used to draw on the rendering target. 609 * \param b A pointer to the blue value used to draw on the rendering target. 610 * \param a A pointer to the alpha value used to draw on the rendering target, 611 * usually ::SDL_ALPHA_OPAQUE (255). 612 * 613 * \return 0 on success, or -1 on error 614 */ 615 extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, 616 Uint8 * r, Uint8 * g, Uint8 * b, 617 Uint8 * a); 618 619 /** 620 * \brief Set the blend mode used for drawing operations (Fill and Line). 621 * 622 * \param renderer The renderer for which blend mode should be set. 623 * \param blendMode ::SDL_BlendMode to use for blending. 624 * 625 * \return 0 on success, or -1 on error 626 * 627 * \note If the blend mode is not supported, the closest supported mode is 628 * chosen. 629 * 630 * \sa SDL_GetRenderDrawBlendMode() 631 */ 632 extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, 633 SDL_BlendMode blendMode); 634 635 /** 636 * \brief Get the blend mode used for drawing operations. 637 * 638 * \param renderer The renderer from which blend mode should be queried. 639 * \param blendMode A pointer filled in with the current blend mode. 640 * 641 * \return 0 on success, or -1 on error 642 * 643 * \sa SDL_SetRenderDrawBlendMode() 644 */ 645 extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, 646 SDL_BlendMode *blendMode); 647 648 /** 649 * \brief Clear the current rendering target with the drawing color 650 * 651 * This function clears the entire rendering target, ignoring the viewport. 652 * 653 * \return 0 on success, or -1 on error 654 */ 655 extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); 656 657 /** 658 * \brief Draw a point on the current rendering target. 659 * 660 * \param renderer The renderer which should draw a point. 661 * \param x The x coordinate of the point. 662 * \param y The y coordinate of the point. 663 * 664 * \return 0 on success, or -1 on error 665 */ 666 extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, 667 int x, int y); 668 669 /** 670 * \brief Draw multiple points on the current rendering target. 671 * 672 * \param renderer The renderer which should draw multiple points. 673 * \param points The points to draw 674 * \param count The number of points to draw 675 * 676 * \return 0 on success, or -1 on error 677 */ 678 extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, 679 const SDL_Point * points, 680 int count); 681 682 /** 683 * \brief Draw a line on the current rendering target. 684 * 685 * \param renderer The renderer which should draw a line. 686 * \param x1 The x coordinate of the start point. 687 * \param y1 The y coordinate of the start point. 688 * \param x2 The x coordinate of the end point. 689 * \param y2 The y coordinate of the end point. 690 * 691 * \return 0 on success, or -1 on error 692 */ 693 extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, 694 int x1, int y1, int x2, int y2); 695 696 /** 697 * \brief Draw a series of connected lines on the current rendering target. 698 * 699 * \param renderer The renderer which should draw multiple lines. 700 * \param points The points along the lines 701 * \param count The number of points, drawing count-1 lines 702 * 703 * \return 0 on success, or -1 on error 704 */ 705 extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, 706 const SDL_Point * points, 707 int count); 708 709 /** 710 * \brief Draw a rectangle on the current rendering target. 711 * 712 * \param renderer The renderer which should draw a rectangle. 713 * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. 714 * 715 * \return 0 on success, or -1 on error 716 */ 717 extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, 718 const SDL_Rect * rect); 719 720 /** 721 * \brief Draw some number of rectangles on the current rendering target. 722 * 723 * \param renderer The renderer which should draw multiple rectangles. 724 * \param rects A pointer to an array of destination rectangles. 725 * \param count The number of rectangles. 726 * 727 * \return 0 on success, or -1 on error 728 */ 729 extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, 730 const SDL_Rect * rects, 731 int count); 732 733 /** 734 * \brief Fill a rectangle on the current rendering target with the drawing color. 735 * 736 * \param renderer The renderer which should fill a rectangle. 737 * \param rect A pointer to the destination rectangle, or NULL for the entire 738 * rendering target. 739 * 740 * \return 0 on success, or -1 on error 741 */ 742 extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, 743 const SDL_Rect * rect); 744 745 /** 746 * \brief Fill some number of rectangles on the current rendering target with the drawing color. 747 * 748 * \param renderer The renderer which should fill multiple rectangles. 749 * \param rects A pointer to an array of destination rectangles. 750 * \param count The number of rectangles. 751 * 752 * \return 0 on success, or -1 on error 753 */ 754 extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, 755 const SDL_Rect * rects, 756 int count); 757 758 /** 759 * \brief Copy a portion of the texture to the current rendering target. 760 * 761 * \param renderer The renderer which should copy parts of a texture. 762 * \param texture The source texture. 763 * \param srcrect A pointer to the source rectangle, or NULL for the entire 764 * texture. 765 * \param dstrect A pointer to the destination rectangle, or NULL for the 766 * entire rendering target. 767 * 768 * \return 0 on success, or -1 on error 769 */ 770 extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, 771 SDL_Texture * texture, 772 const SDL_Rect * srcrect, 773 const SDL_Rect * dstrect); 774 775 /** 776 * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center 777 * 778 * \param renderer The renderer which should copy parts of a texture. 779 * \param texture The source texture. 780 * \param srcrect A pointer to the source rectangle, or NULL for the entire 781 * texture. 782 * \param dstrect A pointer to the destination rectangle, or NULL for the 783 * entire rendering target. 784 * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect 785 * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done aroud dstrect.w/2, dstrect.h/2) 786 * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture 787 * 788 * \return 0 on success, or -1 on error 789 */ 790 extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, 791 SDL_Texture * texture, 792 const SDL_Rect * srcrect, 793 const SDL_Rect * dstrect, 794 const double angle, 795 const SDL_Point *center, 796 const SDL_RendererFlip flip); 797 798 /** 799 * \brief Read pixels from the current rendering target. 800 * 801 * \param renderer The renderer from which pixels should be read. 802 * \param rect A pointer to the rectangle to read, or NULL for the entire 803 * render target. 804 * \param format The desired format of the pixel data, or 0 to use the format 805 * of the rendering target 806 * \param pixels A pointer to be filled in with the pixel data 807 * \param pitch The pitch of the pixels parameter. 808 * 809 * \return 0 on success, or -1 if pixel reading is not supported. 810 * 811 * \warning This is a very slow operation, and should not be used frequently. 812 */ 813 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, 814 const SDL_Rect * rect, 815 Uint32 format, 816 void *pixels, int pitch); 817 818 /** 819 * \brief Update the screen with rendering performed. 820 */ 821 extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); 822 823 /** 824 * \brief Destroy the specified texture. 825 * 826 * \sa SDL_CreateTexture() 827 * \sa SDL_CreateTextureFromSurface() 828 */ 829 extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); 830 831 /** 832 * \brief Destroy the rendering context for a window and free associated 833 * textures. 834 * 835 * \sa SDL_CreateRenderer() 836 */ 837 extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); 838 839 840 /** 841 * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with 842 * OpenGL instructions. 843 * 844 * \param texture The SDL texture to bind 845 * \param texw A pointer to a float that will be filled with the texture width 846 * \param texh A pointer to a float that will be filled with the texture height 847 * 848 * \return 0 on success, or -1 if the operation is not supported 849 */ 850 extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); 851 852 /** 853 * \brief Unbind a texture from the current OpenGL/ES/ES2 context. 854 * 855 * \param texture The SDL texture to unbind 856 * 857 * \return 0 on success, or -1 if the operation is not supported 858 */ 859 extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); 860 861 862 /* Ends C function definitions when using C++ */ 863 #ifdef __cplusplus 864 } 865 #endif 866 #include "close_code.h" 867 868 #endif /* _SDL_render_h */ 869 870 /* vi: set ts=4 sw=4 expandtab: */ 871