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glActiveTexture glAttachShader glBeginPerfMonitorAMD glBindAttribLocation glBindBuffer glBindFramebuffer glBindRenderbuffer glBindTexture glBlendColor glBlendEquation glBlendEquationSeparate glBlendFunc glBlendFuncSeparate glBufferData glBufferSubData glCheckFramebufferStatus glClear glClearColor glClearDepthf glClearStencil glColorMask glCompileShader glCompressedTexImage2D glCompressedTexImage3DOES glCompressedTexSubImage2D glCompressedTexSubImage3DOES glCopyTexImage2D glCopyTexSubImage2D glCopyTexSubImage3DOES glCreateProgram glCreateShader glCullFace glDeleteBuffers glDeleteFencesNV glDeleteFramebuffers glDeletePerfMonitorsAMD glDeleteProgram glDeleteRenderbuffers glDeleteShader glDeleteTextures glDepthFunc glDepthMask glDepthRangef glDetachShader glDisable glDisableDriverControlQCOM glDisableVertexAttribArray glDrawArrays glDrawElements glEGLImageTargetRenderbufferStorageOES glEGLImageTargetTexture2DOES glEnable glEnableDriverControlQCOM glEnableVertexAttribArray glEndPerfMonitorAMD glFinish glFinishFenceNV glFlush glFramebufferRenderbuffer glFramebufferTexture2D glFramebufferTexture3DOES glFrontFace glGenBuffers glGenFencesNV glGenFramebuffers glGenPerfMonitorsAMD glGenRenderbuffers glGenTextures glGenerateMipmap glGetActiveAttrib glGetActiveUniform glGetAttachedShaders glGetAttribLocation glGetBooleanv glGetBufferParameteriv glGetBufferPointervOES glGetDriverControlStringQCOM glGetDriverControlsQCOM glGetError glGetFenceivNV glGetFloatv glGetFramebufferAttachmentParameteriv glGetIntegerv glGetPerfMonitorCounterDataAMD glGetPerfMonitorCounterInfoAMD glGetPerfMonitorCounterStringAMD glGetPerfMonitorCountersAMD glGetPerfMonitorGroupStringAMD glGetPerfMonitorGroupsAMD glGetProgramBinaryOES glGetProgramInfoLog glGetProgramiv glGetRenderbufferParameteriv glGetShaderInfoLog glGetShaderPrecisionFormat glGetShaderSource glGetShaderiv glGetString glGetTexParameterfv glGetTexParameteriv glGetUniformLocation glGetUniformfv glGetUniformiv glGetVertexAttribPointerv glGetVertexAttribfv glGetVertexAttribiv glHint glIsBuffer glIsEnabled glIsFenceNV glIsFramebuffer glIsProgram glIsRenderbuffer glIsShader glIsTexture glLineWidth glLinkProgram glMapBufferOES glPixelStorei glPolygonOffset glProgramBinaryOES glReadPixels glReleaseShaderCompiler glRenderbufferStorage glSampleCoverage glScissor glSelectPerfMonitorCountersAMD glSetFenceNV glShaderBinary glShaderSource glStencilFunc glStencilFuncSeparate glStencilMask glStencilMaskSeparate glStencilOp glStencilOpSeparate glTestFenceNV glTexImage2D glTexImage3DOES glTexParameterf glTexParameterfv glTexParameteri glTexParameteriv glTexSubImage2D glTexSubImage3DOES glUniform1f glUniform1fv glUniform1i glUniform1iv glUniform2f glUniform2fv glUniform2i glUniform2iv glUniform3f glUniform3fv glUniform3i glUniform3iv glUniform4f glUniform4fv glUniform4i glUniform4iv glUniformMatrix2fv glUniformMatrix3fv glUniformMatrix4fv glUnmapBufferOES glUseProgram glValidateProgram glVertexAttrib1f glVertexAttrib1fv glVertexAttrib2f glVertexAttrib2fv glVertexAttrib3f glVertexAttrib3fv glVertexAttrib4f glVertexAttrib4fv glVertexAttribPointer glViewport _ftext _fdata _edata __bss_start _fbss _end __bss_end__ __end__ libGLESv2.so 
GCC: (GNU) 4.9 20150123 (prerelease) 
.symtab .strtab .shstrtab .MIPS.abiflags .reginfo .hash .dynsym .dynstr .text .dynamic .got .bss .comment .pdr .gnu.attributes 
tmp-platform.c _DYNAMIC _gp _GLOBAL_OFFSET_TABLE_ glDrawElements glSetFenceNV glUniform2i glIsTexture glTestFenceNV glUniformMatrix2fv glCompressedTexImage2D glGetDriverControlsQCOM glPixelStorei glHint glGetAttribLocation glGetProgramBinaryOES glCopyTexSubImage3DOES _fdata glGenerateMipmap glTexImage2D glReadPixels glUniform2iv glGetRenderbufferParameteriv glGenTextures glGetUniformfv glFinishFenceNV glStencilFuncSeparate glTexParameteriv glUniformMatrix3fv glGetPerfMonitorCounterInfoAMD glGetBufferPointervOES glVertexAttrib1f _bss_end__ glClearDepthf glDepthRangef glGetPerfMonitorGroupsAMD glBlendColor glStencilFunc glGenPerfMonitorsAMD glFlush glCompileShader glEGLImageTargetTexture2DOES glFinish glUniform4fv glBlendFuncSeparate glUseProgram glShaderBinary glEnableVertexAttribArray glGetShaderPrecisionFormat glShaderSource glVertexAttrib4f glCopyTexImage2D glRenderbufferStorage glDrawArrays glClearStencil glBlendEquationSeparate glUniform3f glTexParameterf glDisable glDepthMask glUniform2f glFramebufferRenderbuffer glBufferData glDeleteProgram glColorMask glBindAttribLocation glMapBufferOES glDeletePerfMonitorsAMD glViewport glIsProgram glTexImage3DOES glIsRenderbuffer glScissor glVertexAttribPointer glGetTexParameterfv glLineWidth glGetBufferParameteriv glVertexAttrib2f glPolygonOffset glCompressedTexSubImage2D glReleaseShaderCompiler glUniform3fv glGetVertexAttribfv glGetFloatv glCopyTexSubImage2D glGetAttachedShaders glStencilMask glTexParameteri glCheckFramebufferStatus glUniform1i glDetachShader __bss_end__ glDeleteRenderbuffers glBeginPerfMonitorAMD _ftext glBindFramebuffer glGenFencesNV glStencilOpSeparate glUniform1iv glCompressedTexSubImage3DOES glGetError glDeleteFencesNV glGetIntegerv glDisableDriverControlQCOM glAttachShader glUniform4i glGetTexParameteriv glUniformMatrix4fv glGetShaderiv glUniform2fv glGetPerfMonitorCountersAMD glLinkProgram glUnmapBufferOES glFramebufferTexture2D glSelectPerfMonitorCountersAMD __bss_start glGetBooleanv glGetActiveUniform glVertexAttrib1fv glVertexAttrib4fv glFramebufferTexture3DOES glClearColor glVertexAttrib3f glValidateProgram glTexSubImage2D glFrontFace __end__ glGetUniformLocation glGetVertexAttribiv glGetProgramInfoLog glGetFenceivNV glStencilMaskSeparate glGetActiveAttrib glDepthFunc glGetString glCreateShader glCompressedTexImage3DOES glCreateProgram glTexParameterfv glBufferSubData glVertexAttrib2fv glProgramBinaryOES glGetDriverControlStringQCOM glUniform3i glGetPerfMonitorCounterStringAMD glBindTexture glEnable glCullFace glDeleteBuffers glIsBuffer glBindRenderbuffer glEnableDriverControlQCOM glGetProgramiv glGenRenderbuffers glClear glUniform3iv glIsFramebuffer glBindBuffer glGetUniformiv glStencilOp glUniform1fv glDeleteShader _edata glSampleCoverage _end glGetVertexAttribPointerv glGetFramebufferAttachmentParameteriv glTexSubImage3DOES glGenBuffers glUniform1f glEGLImageTargetRenderbufferStorageOES glGetPerfMonitorCounterDataAMD glGetPerfMonitorGroupStringAMD glDeleteTextures glGetShaderSource glIsEnabled glEndPerfMonitorAMD glVertexAttrib3fv glGetShaderInfoLog glUniform4iv glIsShader glBlendEquation glBlendFunc _fbss glActiveTexture glDeleteFramebuffers glIsFenceNV glDisableVertexAttribArray glGenFramebuffers glUniform4f