1 /* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define TRACE_TAG TRANSPORT 18 19 #include "sysdeps.h" 20 #include "transport.h" 21 22 #include <errno.h> 23 #include <stdio.h> 24 #include <stdlib.h> 25 #include <string.h> 26 #include <sys/types.h> 27 28 #include <android-base/stringprintf.h> 29 #include <cutils/sockets.h> 30 31 #if !ADB_HOST 32 #include "cutils/properties.h" 33 #endif 34 35 #include "adb.h" 36 #include "adb_io.h" 37 #include "adb_utils.h" 38 39 #if ADB_HOST 40 41 // Android Wear has been using port 5601 in all of its documentation/tooling, 42 // but we search for emulators on ports [5554, 5555 + ADB_LOCAL_TRANSPORT_MAX]. 43 // Avoid stomping on their port by limiting the number of emulators that can be 44 // connected. 45 #define ADB_LOCAL_TRANSPORT_MAX 16 46 47 ADB_MUTEX_DEFINE(local_transports_lock); 48 49 /* we keep a list of opened transports. The atransport struct knows to which 50 * local transport it is connected. The list is used to detect when we're 51 * trying to connect twice to a given local transport. 52 */ 53 static atransport* local_transports[ ADB_LOCAL_TRANSPORT_MAX ]; 54 #endif /* ADB_HOST */ 55 56 static int remote_read(apacket *p, atransport *t) 57 { 58 if(!ReadFdExactly(t->sfd, &p->msg, sizeof(amessage))){ 59 D("remote local: read terminated (message)"); 60 return -1; 61 } 62 63 if(check_header(p, t)) { 64 D("bad header: terminated (data)"); 65 return -1; 66 } 67 68 if(!ReadFdExactly(t->sfd, p->data, p->msg.data_length)){ 69 D("remote local: terminated (data)"); 70 return -1; 71 } 72 73 if(check_data(p)) { 74 D("bad data: terminated (data)"); 75 return -1; 76 } 77 78 return 0; 79 } 80 81 static int remote_write(apacket *p, atransport *t) 82 { 83 int length = p->msg.data_length; 84 85 if(!WriteFdExactly(t->sfd, &p->msg, sizeof(amessage) + length)) { 86 D("remote local: write terminated"); 87 return -1; 88 } 89 90 return 0; 91 } 92 93 void local_connect(int port) { 94 std::string dummy; 95 local_connect_arbitrary_ports(port-1, port, &dummy); 96 } 97 98 int local_connect_arbitrary_ports(int console_port, int adb_port, std::string* error) { 99 int fd = -1; 100 101 #if ADB_HOST 102 if (find_emulator_transport_by_adb_port(adb_port) != nullptr) { 103 return -1; 104 } 105 106 const char *host = getenv("ADBHOST"); 107 if (host) { 108 fd = network_connect(host, adb_port, SOCK_STREAM, 0, error); 109 } 110 #endif 111 if (fd < 0) { 112 fd = network_loopback_client(adb_port, SOCK_STREAM, error); 113 } 114 115 if (fd >= 0) { 116 D("client: connected on remote on fd %d", fd); 117 close_on_exec(fd); 118 disable_tcp_nagle(fd); 119 std::string serial = android::base::StringPrintf("emulator-%d", console_port); 120 if (register_socket_transport(fd, serial.c_str(), adb_port, 1) == 0) { 121 return 0; 122 } 123 adb_close(fd); 124 } 125 return -1; 126 } 127 128 #if ADB_HOST 129 static void client_socket_thread(void* x) { 130 adb_thread_setname("client_socket_thread"); 131 D("transport: client_socket_thread() starting"); 132 while (true) { 133 int port = DEFAULT_ADB_LOCAL_TRANSPORT_PORT; 134 int count = ADB_LOCAL_TRANSPORT_MAX; 135 136 // Try to connect to any number of running emulator instances. 137 for ( ; count > 0; count--, port += 2 ) { 138 local_connect(port); 139 } 140 sleep(1); 141 } 142 } 143 144 #else // ADB_HOST 145 146 static void server_socket_thread(void* arg) { 147 int serverfd, fd; 148 sockaddr_storage ss; 149 sockaddr *addrp = reinterpret_cast<sockaddr*>(&ss); 150 socklen_t alen; 151 int port = (int) (uintptr_t) arg; 152 153 adb_thread_setname("server socket"); 154 D("transport: server_socket_thread() starting"); 155 serverfd = -1; 156 for(;;) { 157 if(serverfd == -1) { 158 std::string error; 159 serverfd = network_inaddr_any_server(port, SOCK_STREAM, &error); 160 if(serverfd < 0) { 161 D("server: cannot bind socket yet: %s", error.c_str()); 162 adb_sleep_ms(1000); 163 continue; 164 } 165 close_on_exec(serverfd); 166 } 167 168 alen = sizeof(ss); 169 D("server: trying to get new connection from %d", port); 170 fd = adb_socket_accept(serverfd, addrp, &alen); 171 if(fd >= 0) { 172 D("server: new connection on fd %d", fd); 173 close_on_exec(fd); 174 disable_tcp_nagle(fd); 175 register_socket_transport(fd, "host", port, 1); 176 } 177 } 178 D("transport: server_socket_thread() exiting"); 179 } 180 181 /* This is relevant only for ADB daemon running inside the emulator. */ 182 /* 183 * Redefine open and write for qemu_pipe.h that contains inlined references 184 * to those routines. We will redifine them back after qemu_pipe.h inclusion. 185 */ 186 #undef open 187 #undef write 188 #define open adb_open 189 #define write adb_write 190 #include <hardware/qemu_pipe.h> 191 #undef open 192 #undef write 193 #define open ___xxx_open 194 #define write ___xxx_write 195 196 /* A worker thread that monitors host connections, and registers a transport for 197 * every new host connection. This thread replaces server_socket_thread on 198 * condition that adbd daemon runs inside the emulator, and emulator uses QEMUD 199 * pipe to communicate with adbd daemon inside the guest. This is done in order 200 * to provide more robust communication channel between ADB host and guest. The 201 * main issue with server_socket_thread approach is that it runs on top of TCP, 202 * and thus is sensitive to network disruptions. For instance, the 203 * ConnectionManager may decide to reset all network connections, in which case 204 * the connection between ADB host and guest will be lost. To make ADB traffic 205 * independent from the network, we use here 'adb' QEMUD service to transfer data 206 * between the host, and the guest. See external/qemu/android/adb-*.* that 207 * implements the emulator's side of the protocol. Another advantage of using 208 * QEMUD approach is that ADB will be up much sooner, since it doesn't depend 209 * anymore on network being set up. 210 * The guest side of the protocol contains the following phases: 211 * - Connect with adb QEMUD service. In this phase a handle to 'adb' QEMUD service 212 * is opened, and it becomes clear whether or not emulator supports that 213 * protocol. 214 * - Wait for the ADB host to create connection with the guest. This is done by 215 * sending an 'accept' request to the adb QEMUD service, and waiting on 216 * response. 217 * - When new ADB host connection is accepted, the connection with adb QEMUD 218 * service is registered as the transport, and a 'start' request is sent to the 219 * adb QEMUD service, indicating that the guest is ready to receive messages. 220 * Note that the guest will ignore messages sent down from the emulator before 221 * the transport registration is completed. That's why we need to send the 222 * 'start' request after the transport is registered. 223 */ 224 static void qemu_socket_thread(void* arg) { 225 /* 'accept' request to the adb QEMUD service. */ 226 static const char _accept_req[] = "accept"; 227 /* 'start' request to the adb QEMUD service. */ 228 static const char _start_req[] = "start"; 229 /* 'ok' reply from the adb QEMUD service. */ 230 static const char _ok_resp[] = "ok"; 231 232 const int port = (int) (uintptr_t) arg; 233 int fd; 234 char tmp[256]; 235 char con_name[32]; 236 237 adb_thread_setname("qemu socket"); 238 D("transport: qemu_socket_thread() starting"); 239 240 /* adb QEMUD service connection request. */ 241 snprintf(con_name, sizeof(con_name), "qemud:adb:%d", port); 242 243 /* Connect to the adb QEMUD service. */ 244 fd = qemu_pipe_open(con_name); 245 if (fd < 0) { 246 /* This could be an older version of the emulator, that doesn't 247 * implement adb QEMUD service. Fall back to the old TCP way. */ 248 D("adb service is not available. Falling back to TCP socket."); 249 adb_thread_create(server_socket_thread, arg); 250 return; 251 } 252 253 for(;;) { 254 /* 255 * Wait till the host creates a new connection. 256 */ 257 258 /* Send the 'accept' request. */ 259 if (WriteFdExactly(fd, _accept_req, strlen(_accept_req))) { 260 /* Wait for the response. In the response we expect 'ok' on success, 261 * or 'ko' on failure. */ 262 if (!ReadFdExactly(fd, tmp, 2) || memcmp(tmp, _ok_resp, 2)) { 263 D("Accepting ADB host connection has failed."); 264 adb_close(fd); 265 } else { 266 /* Host is connected. Register the transport, and start the 267 * exchange. */ 268 std::string serial = android::base::StringPrintf("host-%d", fd); 269 register_socket_transport(fd, serial.c_str(), port, 1); 270 if (!WriteFdExactly(fd, _start_req, strlen(_start_req))) { 271 adb_close(fd); 272 } 273 } 274 275 /* Prepare for accepting of the next ADB host connection. */ 276 fd = qemu_pipe_open(con_name); 277 if (fd < 0) { 278 D("adb service become unavailable."); 279 return; 280 } 281 } else { 282 D("Unable to send the '%s' request to ADB service.", _accept_req); 283 return; 284 } 285 } 286 D("transport: qemu_socket_thread() exiting"); 287 return; 288 } 289 #endif // !ADB_HOST 290 291 void local_init(int port) 292 { 293 adb_thread_func_t func; 294 const char* debug_name = ""; 295 296 #if ADB_HOST 297 func = client_socket_thread; 298 debug_name = "client"; 299 #else 300 /* For the adbd daemon in the system image we need to distinguish 301 * between the device, and the emulator. */ 302 char is_qemu[PROPERTY_VALUE_MAX]; 303 property_get("ro.kernel.qemu", is_qemu, ""); 304 if (!strcmp(is_qemu, "1")) { 305 /* Running inside the emulator: use QEMUD pipe as the transport. */ 306 func = qemu_socket_thread; 307 } else { 308 /* Running inside the device: use TCP socket as the transport. */ 309 func = server_socket_thread; 310 } 311 debug_name = "server"; 312 #endif // !ADB_HOST 313 314 D("transport: local %s init", debug_name); 315 if (!adb_thread_create(func, (void *) (uintptr_t) port)) { 316 fatal_errno("cannot create local socket %s thread", debug_name); 317 } 318 } 319 320 static void remote_kick(atransport *t) 321 { 322 int fd = t->sfd; 323 t->sfd = -1; 324 adb_shutdown(fd); 325 adb_close(fd); 326 327 #if ADB_HOST 328 int nn; 329 adb_mutex_lock( &local_transports_lock ); 330 for (nn = 0; nn < ADB_LOCAL_TRANSPORT_MAX; nn++) { 331 if (local_transports[nn] == t) { 332 local_transports[nn] = NULL; 333 break; 334 } 335 } 336 adb_mutex_unlock( &local_transports_lock ); 337 #endif 338 } 339 340 static void remote_close(atransport *t) 341 { 342 int fd = t->sfd; 343 if (fd != -1) { 344 t->sfd = -1; 345 adb_close(fd); 346 } 347 } 348 349 350 #if ADB_HOST 351 /* Only call this function if you already hold local_transports_lock. */ 352 atransport* find_emulator_transport_by_adb_port_locked(int adb_port) 353 { 354 int i; 355 for (i = 0; i < ADB_LOCAL_TRANSPORT_MAX; i++) { 356 if (local_transports[i] && local_transports[i]->adb_port == adb_port) { 357 return local_transports[i]; 358 } 359 } 360 return NULL; 361 } 362 363 atransport* find_emulator_transport_by_adb_port(int adb_port) 364 { 365 adb_mutex_lock( &local_transports_lock ); 366 atransport* result = find_emulator_transport_by_adb_port_locked(adb_port); 367 adb_mutex_unlock( &local_transports_lock ); 368 return result; 369 } 370 371 /* Only call this function if you already hold local_transports_lock. */ 372 int get_available_local_transport_index_locked() 373 { 374 int i; 375 for (i = 0; i < ADB_LOCAL_TRANSPORT_MAX; i++) { 376 if (local_transports[i] == NULL) { 377 return i; 378 } 379 } 380 return -1; 381 } 382 383 int get_available_local_transport_index() 384 { 385 adb_mutex_lock( &local_transports_lock ); 386 int result = get_available_local_transport_index_locked(); 387 adb_mutex_unlock( &local_transports_lock ); 388 return result; 389 } 390 #endif 391 392 int init_socket_transport(atransport *t, int s, int adb_port, int local) 393 { 394 int fail = 0; 395 396 t->SetKickFunction(remote_kick); 397 t->close = remote_close; 398 t->read_from_remote = remote_read; 399 t->write_to_remote = remote_write; 400 t->sfd = s; 401 t->sync_token = 1; 402 t->connection_state = kCsOffline; 403 t->type = kTransportLocal; 404 t->adb_port = 0; 405 406 #if ADB_HOST 407 if (local) { 408 adb_mutex_lock( &local_transports_lock ); 409 { 410 t->adb_port = adb_port; 411 atransport* existing_transport = 412 find_emulator_transport_by_adb_port_locked(adb_port); 413 int index = get_available_local_transport_index_locked(); 414 if (existing_transport != NULL) { 415 D("local transport for port %d already registered (%p)?", 416 adb_port, existing_transport); 417 fail = -1; 418 } else if (index < 0) { 419 // Too many emulators. 420 D("cannot register more emulators. Maximum is %d", 421 ADB_LOCAL_TRANSPORT_MAX); 422 fail = -1; 423 } else { 424 local_transports[index] = t; 425 } 426 } 427 adb_mutex_unlock( &local_transports_lock ); 428 } 429 #endif 430 return fail; 431 } 432