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  /system/extras/memory_replay/
Action.h 24 class Action {
26 Action() {}
27 virtual ~Action() {}
38 static Action* CreateAction(uintptr_t key_pointer, const char* type,
  /external/antlr/antlr-3.4/runtime/CSharp3/Sources/Antlr3.Runtime/Misc/
FunctionDelegates.cs 35 public delegate void Action();
  /external/compiler-rt/lib/asan/tests/
asan_exceptions_test.cc 5 class Action {
7 Action() {}
18 const Action a;
  /external/androidplot/AndroidPlot-Core/src/main/java/com/androidplot/util/
MultiSynch.java 29 public interface Action {
43 * @param action Action to be invoked once full synchronization has been obtained.
45 public static void run(Object[] params, Set synchSet, Action action) {
46 run(params, synchSet.toArray(), action, 0);
52 * @param action Action to be invoked once full synchronization has been obtained.
54 public static void run(Object[] params, List synchList, Action action) {
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  /art/runtime/arch/mips/
fault_handler_mips.cc 74 bool NullPointerHandler::Action(int sig ATTRIBUTE_UNUSED, siginfo_t* info ATTRIBUTE_UNUSED,
90 bool SuspensionHandler::Action(int sig ATTRIBUTE_UNUSED, siginfo_t* info ATTRIBUTE_UNUSED,
108 bool StackOverflowHandler::Action(int sig ATTRIBUTE_UNUSED, siginfo_t* info, void* context) {
  /art/runtime/arch/mips64/
fault_handler_mips64.cc 74 bool NullPointerHandler::Action(int sig ATTRIBUTE_UNUSED, siginfo_t* info ATTRIBUTE_UNUSED,
90 bool SuspensionHandler::Action(int sig ATTRIBUTE_UNUSED, siginfo_t* info ATTRIBUTE_UNUSED,
108 bool StackOverflowHandler::Action(int sig ATTRIBUTE_UNUSED, siginfo_t* info, void* context) {
  /external/droiddriver/src/io/appium/droiddriver/actions/
Action.java 22 * Interface for performing action on a UiElement. An action is a high-level
26 public interface Action {
28 * Performs the action.
30 * @param element the Ui element to perform the action on
31 * @return Whether the action is successful. Some actions throw exceptions in
38 * Gets the timeout to wait for an indicator that the action has been carried
50 * It is recommended that this method return the description of the action,
  /external/antlr/antlr-3.4/runtime/CSharp2/Sources/Antlr3.Runtime/Antlr.Runtime.Tree/
TreeFilter.cs 36 public delegate void Action();
74 executing an action in the preorder position. To get a bottom-up
75 visitor, we execute an action in the postorder position. ANTLR
98 public virtual void ApplyOnce( object t, Action whichRule )
  /external/chromium-trace/catapult/third_party/gsutil/third_party/boto/boto/ec2/
volumestatus.py 20 # WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
83 class Action(object):
85 An action for an instance.
87 :ivar code: The code for the type of the action.
90 :ivar description: A description of the action.
100 return 'Action:%s' % self.code
122 action = Action()
123 self.append(action)
124 return action
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  /frameworks/compile/mclinker/include/mcld/LD/
Resolver.h 31 enum Action { Success, Warning, Abort, LastAction };
49 /// @return the action should be taken.
  /art/runtime/arch/arm64/
fault_handler_arm64.cc 87 bool NullPointerHandler::Action(int sig ATTRIBUTE_UNUSED, siginfo_t* info ATTRIBUTE_UNUSED,
111 bool SuspensionHandler::Action(int sig ATTRIBUTE_UNUSED, siginfo_t* info ATTRIBUTE_UNUSED,
162 bool StackOverflowHandler::Action(int sig ATTRIBUTE_UNUSED, siginfo_t* info ATTRIBUTE_UNUSED,
  /external/clang/test/SemaCXX/
constexpr-turing.cpp 9 struct Action {
14 using State = Action[2];
  /external/libchrome/base/posix/
file_descriptor_shuffle_unittest.cc 17 struct Action {
24 Action(Type in_type, int in_fd1, int in_fd2 = -1)
30 bool operator==(const Action& other) const {
49 actions_.push_back(Action(Action::DUPLICATE, *result, fd));
54 actions_.push_back(Action(Action::MOVE, src, dest));
58 void Close(int fd) override { actions_.push_back(Action(Action::CLOSE, fd)); }
60 const std::vector<Action>& actions() const { return actions_;
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  /external/mesa3d/scons/
crossmingw.py 30 # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
39 import SCons.Action
123 shlib_action = SCons.Action.Action(shlib_generator, '$SHLINKCOMSTR', generator=1)
125 res_action = SCons.Action.Action('$RCCOM', '$RCCOMSTR')
127 res_builder = SCons.Builder.Builder(action=res_action, suffix='.o',
gallium.py 27 # ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
40 import SCons.Action
77 action = SCons.Action.Action(symlink, " Symlinking $TARGET ...")
78 last = env.Command(os.path.join(target_dir, target_name), last, action)
122 pipe = SCons.Action._subproc(env, [env['CC'], '--version'],
custom.py 27 # ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
39 import SCons.Action
80 action_list = [ SCons.Action.Action("$ARCOM", "$ARCOMSTR") ]
82 ranlib_action = SCons.Action.Action("$RANLIBCOM", "$RANLIBCOMSTR")
85 convenience_lib = SCons.Builder.Builder(action = action_list,
135 action = SCons.Action.Action(command, "$CODEGENCOMSTR"
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  /external/nanopb-c/tests/site_scons/site_tools/
nanopb.py 31 import SCons.Action
  /external/vogar/src/vogar/
Action.java 25 public final class Action {
36 public Action(String name, String actionClass, File resourcesDirectory,
47 * Returns the local directory containing this action's required resource
48 * files, or {@code null} if this action is standalone.
55 * Returns this action's source path, or {@code null} if this file wasn't
63 * Returns this action's java file, or {@code null} if this file wasn't
79 * Returns a unique identifier for this action.
87 * action.
102 * Returns an action name appropriate for the given {@code .java} file
  /packages/apps/Contacts/src/com/android/contacts/quickcontact/
Action.java 26 * Abstract definition of an action that could be performed, along with
29 public interface Action extends Collapser.Collapsible<Action> {
35 /** Returns an icon that can be clicked for the alternate action. */
38 /** Returns the content description of the icon for the alternate action. */
41 /** Build an {@link Intent} that will perform this action. */
44 /** Build an {@link Intent} that will perform the alternate action. */
47 /** Checks if the contact data for this action is primary. */
50 /** Checks if the contact data for this action is super primary. */
69 * Returns the number of times this action has been used
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  /system/update_engine/common/
action.h 31 // The structure of these classes (Action, ActionPipe, ActionProcessor, etc.)
50 // code in the Action* classes and the code that is calls is non-blocking.
53 // ActionProcessor::StartProcessing() is called, it executes the first action.
54 // Each action tells the processor when it has completed, which causes the
55 // Processor to execute the next action. ActionProcessor may have a delegate
67 // InputObjectType. Each action class also has two typedefs of the same name
72 // Each concrete Action class derives from Action<T>. This means that during
73 // template instantiation of Action<T>, T is declared but not defined, which
76 // template instantiated first, so Action<T> *can* find the types it needs b
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  /art/runtime/arch/arm/
fault_handler_arm.cc 110 bool NullPointerHandler::Action(int sig ATTRIBUTE_UNUSED, siginfo_t* info ATTRIBUTE_UNUSED,
138 bool SuspensionHandler::Action(int sig ATTRIBUTE_UNUSED, siginfo_t* info ATTRIBUTE_UNUSED,
208 bool StackOverflowHandler::Action(int sig ATTRIBUTE_UNUSED, siginfo_t* info ATTRIBUTE_UNUSED,
  /external/blktrace/doc/
blktrace.tex 486 & & action specifiers in section~\ref{sec:act-table} \\ \hline
578 below it in the io stack. The remap action details what exactly is
593 \emph{a} & Action, a (small) string (1 or 2 characters) -- see table below for more details \\ \hline
627 \subsubsection{\label{sec:act-table}Action Table}
674 Seeing this in action:
684 \paragraph{Default output per action}
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  /external/clang/lib/Driver/
Action.cpp 1 //===--- Action.cpp - Abstract compilation steps --------------------------===//
10 #include "clang/Driver/Action.h"
16 Action::~Action() {
23 const char *Action::getClassName(ActionClass AC) {
49 : Action(InputClass, _Type), Input(_Input) {
54 BindArchAction::BindArchAction(std::unique_ptr<Action> Input,
56 : Action(BindArchClass, std::move(Input)), ArchName(_ArchName) {}
60 CudaDeviceAction::CudaDeviceAction(std::unique_ptr<Action> Input,
62 : Action(CudaDeviceClass, std::move(Input)), GpuArchName(ArchName)
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  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/
Action.java 26 abstract public class Action implements Poolable {
27 /** The actor this action is attached to, or null if it is not attached. */
30 /** The actor this action targets, or null if a target has not been set. */
35 /** Updates the action based on time. Typically this is called each frame by {@link Actor#act(float)}.
37 * @return true if the action is done. This method may continue to be called after the action is done. */
40 /** Sets the state of the action so it can be run again. */
44 /** Sets the actor this action is attached to. This also sets the {@link #setTarget(Actor) target} actor if it is null. This
45 * method is called automatically when an action is added to an actor. This method is also called with null when an action is
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  /external/llvm/lib/CodeGen/AsmPrinter/
EHStreamer.h 70 unsigned Action;
73 /// Compute the actions table and gather the first action index for each
83 /// containing the call, a non-zero landing pad and an appropriate action.
85 /// zero for the landing pad and the action. Calls marked 'nounwind' have
102 /// 2. The action table, in our case, is composed of pairs of type ids
103 /// and next action offset. Starting with the action index from the
106 /// on to the landing pad. Otherwise the next action is looked up. This
107 /// chain is terminated with a next action of zero. If no type id is

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