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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GUI_CONSUMER_H
     18 #define ANDROID_GUI_CONSUMER_H
     19 
     20 #include <EGL/egl.h>
     21 #include <EGL/eglext.h>
     22 
     23 #include <gui/IGraphicBufferProducer.h>
     24 #include <gui/BufferQueue.h>
     25 #include <gui/ConsumerBase.h>
     26 
     27 #include <ui/GraphicBuffer.h>
     28 
     29 #include <utils/String8.h>
     30 #include <utils/Vector.h>
     31 #include <utils/threads.h>
     32 
     33 namespace android {
     34 // ----------------------------------------------------------------------------
     35 
     36 
     37 class String8;
     38 
     39 /*
     40  * GLConsumer consumes buffers of graphics data from a BufferQueue,
     41  * and makes them available to OpenGL as a texture.
     42  *
     43  * A typical usage pattern is to set up the GLConsumer with the
     44  * desired options, and call updateTexImage() when a new frame is desired.
     45  * If a new frame is available, the texture will be updated.  If not,
     46  * the previous contents are retained.
     47  *
     48  * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
     49  * texture target, in the EGL context of the first thread that calls
     50  * updateTexImage().
     51  *
     52  * This class was previously called SurfaceTexture.
     53  */
     54 class GLConsumer : public ConsumerBase {
     55 public:
     56     enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
     57     typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
     58 
     59     // GLConsumer constructs a new GLConsumer object. If the constructor with
     60     // the tex parameter is used, tex indicates the name of the OpenGL ES
     61     // texture to which images are to be streamed. texTarget specifies the
     62     // OpenGL ES texture target to which the texture will be bound in
     63     // updateTexImage. useFenceSync specifies whether fences should be used to
     64     // synchronize access to buffers if that behavior is enabled at
     65     // compile-time.
     66     //
     67     // A GLConsumer may be detached from one OpenGL ES context and then
     68     // attached to a different context using the detachFromContext and
     69     // attachToContext methods, respectively. The intention of these methods is
     70     // purely to allow a GLConsumer to be transferred from one consumer
     71     // context to another. If such a transfer is not needed there is no
     72     // requirement that either of these methods be called.
     73     //
     74     // If the constructor with the tex parameter is used, the GLConsumer is
     75     // created in a state where it is considered attached to an OpenGL ES
     76     // context for the purposes of the attachToContext and detachFromContext
     77     // methods. However, despite being considered "attached" to a context, the
     78     // specific OpenGL ES context doesn't get latched until the first call to
     79     // updateTexImage. After that point, all calls to updateTexImage must be
     80     // made with the same OpenGL ES context current.
     81     //
     82     // If the constructor without the tex parameter is used, the GLConsumer is
     83     // created in a detached state, and attachToContext must be called before
     84     // calls to updateTexImage.
     85     GLConsumer(const sp<IGraphicBufferConsumer>& bq,
     86             uint32_t tex, uint32_t texureTarget, bool useFenceSync,
     87             bool isControlledByApp);
     88 
     89     GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget,
     90             bool useFenceSync, bool isControlledByApp);
     91 
     92     // updateTexImage acquires the most recently queued buffer, and sets the
     93     // image contents of the target texture to it.
     94     //
     95     // This call may only be made while the OpenGL ES context to which the
     96     // target texture belongs is bound to the calling thread.
     97     //
     98     // This calls doGLFenceWait to ensure proper synchronization.
     99     status_t updateTexImage();
    100 
    101     // releaseTexImage releases the texture acquired in updateTexImage().
    102     // This is intended to be used in single buffer mode.
    103     //
    104     // This call may only be made while the OpenGL ES context to which the
    105     // target texture belongs is bound to the calling thread.
    106     status_t releaseTexImage();
    107 
    108     // setReleaseFence stores a fence that will signal when the current buffer
    109     // is no longer being read. This fence will be returned to the producer
    110     // when the current buffer is released by updateTexImage(). Multiple
    111     // fences can be set for a given buffer; they will be merged into a single
    112     // union fence.
    113     virtual void setReleaseFence(const sp<Fence>& fence);
    114 
    115     // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
    116     // associated with the texture image set by the most recent call to
    117     // updateTexImage.
    118     //
    119     // This transform matrix maps 2D homogeneous texture coordinates of the form
    120     // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
    121     // coordinate that should be used to sample that location from the texture.
    122     // Sampling the texture outside of the range of this transform is undefined.
    123     //
    124     // This transform is necessary to compensate for transforms that the stream
    125     // content producer may implicitly apply to the content. By forcing users of
    126     // a GLConsumer to apply this transform we avoid performing an extra
    127     // copy of the data that would be needed to hide the transform from the
    128     // user.
    129     //
    130     // The matrix is stored in column-major order so that it may be passed
    131     // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
    132     // functions.
    133     void getTransformMatrix(float mtx[16]);
    134 
    135     // Computes the transform matrix documented by getTransformMatrix
    136     // from the BufferItem sub parts.
    137     static void computeTransformMatrix(float outTransform[16],
    138             const sp<GraphicBuffer>& buf, const Rect& cropRect,
    139             uint32_t transform, bool filtering);
    140 
    141     // getTimestamp retrieves the timestamp associated with the texture image
    142     // set by the most recent call to updateTexImage.
    143     //
    144     // The timestamp is in nanoseconds, and is monotonically increasing. Its
    145     // other semantics (zero point, etc) are source-dependent and should be
    146     // documented by the source.
    147     int64_t getTimestamp();
    148 
    149     // getFrameNumber retrieves the frame number associated with the texture
    150     // image set by the most recent call to updateTexImage.
    151     //
    152     // The frame number is an incrementing counter set to 0 at the creation of
    153     // the BufferQueue associated with this consumer.
    154     uint64_t getFrameNumber();
    155 
    156     // setDefaultBufferSize is used to set the size of buffers returned by
    157     // requestBuffers when a with and height of zero is requested.
    158     // A call to setDefaultBufferSize() may trigger requestBuffers() to
    159     // be called from the client.
    160     // The width and height parameters must be no greater than the minimum of
    161     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
    162     // An error due to invalid dimensions might not be reported until
    163     // updateTexImage() is called.
    164     status_t setDefaultBufferSize(uint32_t width, uint32_t height);
    165 
    166     // setFilteringEnabled sets whether the transform matrix should be computed
    167     // for use with bilinear filtering.
    168     void setFilteringEnabled(bool enabled);
    169 
    170     // getCurrentBuffer returns the buffer associated with the current image.
    171     sp<GraphicBuffer> getCurrentBuffer() const;
    172 
    173     // getCurrentTextureTarget returns the texture target of the current
    174     // texture as returned by updateTexImage().
    175     uint32_t getCurrentTextureTarget() const;
    176 
    177     // getCurrentCrop returns the cropping rectangle of the current buffer.
    178     Rect getCurrentCrop() const;
    179 
    180     // getCurrentTransform returns the transform of the current buffer.
    181     uint32_t getCurrentTransform() const;
    182 
    183     // getCurrentScalingMode returns the scaling mode of the current buffer.
    184     uint32_t getCurrentScalingMode() const;
    185 
    186     // getCurrentFence returns the fence indicating when the current buffer is
    187     // ready to be read from.
    188     sp<Fence> getCurrentFence() const;
    189 
    190     // doGLFenceWait inserts a wait command into the OpenGL ES command stream
    191     // to ensure that it is safe for future OpenGL ES commands to access the
    192     // current texture buffer.
    193     status_t doGLFenceWait() const;
    194 
    195     // set the name of the GLConsumer that will be used to identify it in
    196     // log messages.
    197     void setName(const String8& name);
    198 
    199     // These functions call the corresponding BufferQueue implementation
    200     // so the refactoring can proceed smoothly
    201     status_t setDefaultBufferFormat(PixelFormat defaultFormat);
    202     status_t setDefaultBufferDataSpace(android_dataspace defaultDataSpace);
    203     status_t setConsumerUsageBits(uint32_t usage);
    204     status_t setTransformHint(uint32_t hint);
    205     status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
    206 
    207     // detachFromContext detaches the GLConsumer from the calling thread's
    208     // current OpenGL ES context.  This context must be the same as the context
    209     // that was current for previous calls to updateTexImage.
    210     //
    211     // Detaching a GLConsumer from an OpenGL ES context will result in the
    212     // deletion of the OpenGL ES texture object into which the images were being
    213     // streamed.  After a GLConsumer has been detached from the OpenGL ES
    214     // context calls to updateTexImage will fail returning INVALID_OPERATION
    215     // until the GLConsumer is attached to a new OpenGL ES context using the
    216     // attachToContext method.
    217     status_t detachFromContext();
    218 
    219     // attachToContext attaches a GLConsumer that is currently in the
    220     // 'detached' state to the current OpenGL ES context.  A GLConsumer is
    221     // in the 'detached' state iff detachFromContext has successfully been
    222     // called and no calls to attachToContext have succeeded since the last
    223     // detachFromContext call.  Calls to attachToContext made on a
    224     // GLConsumer that is not in the 'detached' state will result in an
    225     // INVALID_OPERATION error.
    226     //
    227     // The tex argument specifies the OpenGL ES texture object name in the
    228     // new context into which the image contents will be streamed.  A successful
    229     // call to attachToContext will result in this texture object being bound to
    230     // the texture target and populated with the image contents that were
    231     // current at the time of the last call to detachFromContext.
    232     status_t attachToContext(uint32_t tex);
    233 
    234 protected:
    235 
    236     // abandonLocked overrides the ConsumerBase method to clear
    237     // mCurrentTextureImage in addition to the ConsumerBase behavior.
    238     virtual void abandonLocked();
    239 
    240     // dumpLocked overrides the ConsumerBase method to dump GLConsumer-
    241     // specific info in addition to the ConsumerBase behavior.
    242     virtual void dumpLocked(String8& result, const char* prefix) const;
    243 
    244     // acquireBufferLocked overrides the ConsumerBase method to update the
    245     // mEglSlots array in addition to the ConsumerBase behavior.
    246     virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen,
    247             uint64_t maxFrameNumber = 0) override;
    248 
    249     // releaseBufferLocked overrides the ConsumerBase method to update the
    250     // mEglSlots array in addition to the ConsumerBase.
    251     virtual status_t releaseBufferLocked(int slot,
    252             const sp<GraphicBuffer> graphicBuffer,
    253             EGLDisplay display, EGLSyncKHR eglFence);
    254 
    255     status_t releaseBufferLocked(int slot,
    256             const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) {
    257         return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
    258     }
    259 
    260     static bool isExternalFormat(PixelFormat format);
    261 
    262     struct PendingRelease {
    263         PendingRelease() : isPending(false), currentTexture(-1),
    264                 graphicBuffer(), display(nullptr), fence(nullptr) {}
    265 
    266         bool isPending;
    267         int currentTexture;
    268         sp<GraphicBuffer> graphicBuffer;
    269         EGLDisplay display;
    270         EGLSyncKHR fence;
    271     };
    272 
    273     // This releases the buffer in the slot referenced by mCurrentTexture,
    274     // then updates state to refer to the BufferItem, which must be a
    275     // newly-acquired buffer. If pendingRelease is not null, the parameters
    276     // which would have been passed to releaseBufferLocked upon the successful
    277     // completion of the method will instead be returned to the caller, so that
    278     // it may call releaseBufferLocked itself later.
    279     status_t updateAndReleaseLocked(const BufferItem& item,
    280             PendingRelease* pendingRelease = nullptr);
    281 
    282     // Binds mTexName and the current buffer to mTexTarget.  Uses
    283     // mCurrentTexture if it's set, mCurrentTextureImage if not.  If the
    284     // bind succeeds, this calls doGLFenceWait.
    285     status_t bindTextureImageLocked();
    286 
    287     // Gets the current EGLDisplay and EGLContext values, and compares them
    288     // to mEglDisplay and mEglContext.  If the fields have been previously
    289     // set, the values must match; if not, the fields are set to the current
    290     // values.
    291     // The contextCheck argument is used to ensure that a GL context is
    292     // properly set; when set to false, the check is not performed.
    293     status_t checkAndUpdateEglStateLocked(bool contextCheck = false);
    294 
    295 private:
    296     // EglImage is a utility class for tracking and creating EGLImageKHRs. There
    297     // is primarily just one image per slot, but there is also special cases:
    298     //  - For releaseTexImage, we use a debug image (mReleasedTexImage)
    299     //  - After freeBuffer, we must still keep the current image/buffer
    300     // Reference counting EGLImages lets us handle all these cases easily while
    301     // also only creating new EGLImages from buffers when required.
    302     class EglImage : public LightRefBase<EglImage>  {
    303     public:
    304         EglImage(sp<GraphicBuffer> graphicBuffer);
    305 
    306         // createIfNeeded creates an EGLImage if required (we haven't created
    307         // one yet, or the EGLDisplay or crop-rect has changed).
    308         status_t createIfNeeded(EGLDisplay display,
    309                                 const Rect& cropRect,
    310                                 bool forceCreate = false);
    311 
    312         // This calls glEGLImageTargetTexture2DOES to bind the image to the
    313         // texture in the specified texture target.
    314         void bindToTextureTarget(uint32_t texTarget);
    315 
    316         const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; }
    317         const native_handle* graphicBufferHandle() {
    318             return mGraphicBuffer == NULL ? NULL : mGraphicBuffer->handle;
    319         }
    320 
    321     private:
    322         // Only allow instantiation using ref counting.
    323         friend class LightRefBase<EglImage>;
    324         virtual ~EglImage();
    325 
    326         // createImage creates a new EGLImage from a GraphicBuffer.
    327         EGLImageKHR createImage(EGLDisplay dpy,
    328                 const sp<GraphicBuffer>& graphicBuffer, const Rect& crop);
    329 
    330         // Disallow copying
    331         EglImage(const EglImage& rhs);
    332         void operator = (const EglImage& rhs);
    333 
    334         // mGraphicBuffer is the buffer that was used to create this image.
    335         sp<GraphicBuffer> mGraphicBuffer;
    336 
    337         // mEglImage is the EGLImage created from mGraphicBuffer.
    338         EGLImageKHR mEglImage;
    339 
    340         // mEGLDisplay is the EGLDisplay that was used to create mEglImage.
    341         EGLDisplay mEglDisplay;
    342 
    343         // mCropRect is the crop rectangle passed to EGL when mEglImage
    344         // was created.
    345         Rect mCropRect;
    346     };
    347 
    348     // freeBufferLocked frees up the given buffer slot. If the slot has been
    349     // initialized this will release the reference to the GraphicBuffer in that
    350     // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
    351     //
    352     // This method must be called with mMutex locked.
    353     virtual void freeBufferLocked(int slotIndex);
    354 
    355     // computeCurrentTransformMatrixLocked computes the transform matrix for the
    356     // current texture.  It uses mCurrentTransform and the current GraphicBuffer
    357     // to compute this matrix and stores it in mCurrentTransformMatrix.
    358     // mCurrentTextureImage must not be NULL.
    359     void computeCurrentTransformMatrixLocked();
    360 
    361     // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
    362     // stream to ensure that it is safe for future OpenGL ES commands to
    363     // access the current texture buffer.
    364     status_t doGLFenceWaitLocked() const;
    365 
    366     // syncForReleaseLocked performs the synchronization needed to release the
    367     // current slot from an OpenGL ES context.  If needed it will set the
    368     // current slot's fence to guard against a producer accessing the buffer
    369     // before the outstanding accesses have completed.
    370     status_t syncForReleaseLocked(EGLDisplay dpy);
    371 
    372     // returns a graphic buffer used when the texture image has been released
    373     static sp<GraphicBuffer> getDebugTexImageBuffer();
    374 
    375     // The default consumer usage flags that GLConsumer always sets on its
    376     // BufferQueue instance; these will be OR:d with any additional flags passed
    377     // from the GLConsumer user. In particular, GLConsumer will always
    378     // consume buffers as hardware textures.
    379     static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
    380 
    381     // mCurrentTextureImage is the EglImage/buffer of the current texture. It's
    382     // possible that this buffer is not associated with any buffer slot, so we
    383     // must track it separately in order to support the getCurrentBuffer method.
    384     sp<EglImage> mCurrentTextureImage;
    385 
    386     // mCurrentCrop is the crop rectangle that applies to the current texture.
    387     // It gets set each time updateTexImage is called.
    388     Rect mCurrentCrop;
    389 
    390     // mCurrentTransform is the transform identifier for the current texture. It
    391     // gets set each time updateTexImage is called.
    392     uint32_t mCurrentTransform;
    393 
    394     // mCurrentScalingMode is the scaling mode for the current texture. It gets
    395     // set each time updateTexImage is called.
    396     uint32_t mCurrentScalingMode;
    397 
    398     // mCurrentFence is the fence received from BufferQueue in updateTexImage.
    399     sp<Fence> mCurrentFence;
    400 
    401     // mCurrentTransformMatrix is the transform matrix for the current texture.
    402     // It gets computed by computeTransformMatrix each time updateTexImage is
    403     // called.
    404     float mCurrentTransformMatrix[16];
    405 
    406     // mCurrentTimestamp is the timestamp for the current texture. It
    407     // gets set each time updateTexImage is called.
    408     int64_t mCurrentTimestamp;
    409 
    410     // mCurrentFrameNumber is the frame counter for the current texture.
    411     // It gets set each time updateTexImage is called.
    412     uint64_t mCurrentFrameNumber;
    413 
    414     uint32_t mDefaultWidth, mDefaultHeight;
    415 
    416     // mFilteringEnabled indicates whether the transform matrix is computed for
    417     // use with bilinear filtering. It defaults to true and is changed by
    418     // setFilteringEnabled().
    419     bool mFilteringEnabled;
    420 
    421     // mTexName is the name of the OpenGL texture to which streamed images will
    422     // be bound when updateTexImage is called. It is set at construction time
    423     // and can be changed with a call to attachToContext.
    424     uint32_t mTexName;
    425 
    426     // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
    427     // extension should be used to prevent buffers from being dequeued before
    428     // it's safe for them to be written. It gets set at construction time and
    429     // never changes.
    430     const bool mUseFenceSync;
    431 
    432     // mTexTarget is the GL texture target with which the GL texture object is
    433     // associated.  It is set in the constructor and never changed.  It is
    434     // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
    435     // Browser.  In that case it is set to GL_TEXTURE_2D to allow
    436     // glCopyTexSubImage to read from the texture.  This is a hack to work
    437     // around a GL driver limitation on the number of FBO attachments, which the
    438     // browser's tile cache exceeds.
    439     const uint32_t mTexTarget;
    440 
    441     // EGLSlot contains the information and object references that
    442     // GLConsumer maintains about a BufferQueue buffer slot.
    443     struct EglSlot {
    444         EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {}
    445 
    446         // mEglImage is the EGLImage created from mGraphicBuffer.
    447         sp<EglImage> mEglImage;
    448 
    449         // mFence is the EGL sync object that must signal before the buffer
    450         // associated with this buffer slot may be dequeued. It is initialized
    451         // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
    452         // on a compile-time option) set to a new sync object in updateTexImage.
    453         EGLSyncKHR mEglFence;
    454     };
    455 
    456     // mEglDisplay is the EGLDisplay with which this GLConsumer is currently
    457     // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
    458     // current display when updateTexImage is called for the first time and when
    459     // attachToContext is called.
    460     EGLDisplay mEglDisplay;
    461 
    462     // mEglContext is the OpenGL ES context with which this GLConsumer is
    463     // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
    464     // to the current GL context when updateTexImage is called for the first
    465     // time and when attachToContext is called.
    466     EGLContext mEglContext;
    467 
    468     // mEGLSlots stores the buffers that have been allocated by the BufferQueue
    469     // for each buffer slot.  It is initialized to null pointers, and gets
    470     // filled in with the result of BufferQueue::acquire when the
    471     // client dequeues a buffer from a
    472     // slot that has not yet been used. The buffer allocated to a slot will also
    473     // be replaced if the requested buffer usage or geometry differs from that
    474     // of the buffer allocated to a slot.
    475     EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
    476 
    477     // mCurrentTexture is the buffer slot index of the buffer that is currently
    478     // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
    479     // indicating that no buffer slot is currently bound to the texture. Note,
    480     // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
    481     // that no buffer is bound to the texture. A call to setBufferCount will
    482     // reset mCurrentTexture to INVALID_BUFFER_SLOT.
    483     int mCurrentTexture;
    484 
    485     // mAttached indicates whether the ConsumerBase is currently attached to
    486     // an OpenGL ES context.  For legacy reasons, this is initialized to true,
    487     // indicating that the ConsumerBase is considered to be attached to
    488     // whatever context is current at the time of the first updateTexImage call.
    489     // It is set to false by detachFromContext, and then set to true again by
    490     // attachToContext.
    491     bool mAttached;
    492 
    493     // protects static initialization
    494     static Mutex sStaticInitLock;
    495 
    496     // mReleasedTexImageBuffer is a dummy buffer used when in single buffer
    497     // mode and releaseTexImage() has been called
    498     static sp<GraphicBuffer> sReleasedTexImageBuffer;
    499     sp<EglImage> mReleasedTexImage;
    500 };
    501 
    502 // ----------------------------------------------------------------------------
    503 }; // namespace android
    504 
    505 #endif // ANDROID_GUI_CONSUMER_H
    506