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      1  /**************************************************************************
      2  *
      3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #ifndef I915_CONTEXT_H
     29 #define I915_CONTEXT_H
     30 
     31 
     32 #include "pipe/p_context.h"
     33 #include "pipe/p_defines.h"
     34 #include "pipe/p_state.h"
     35 
     36 #include "draw/draw_vertex.h"
     37 
     38 #include "tgsi/tgsi_scan.h"
     39 
     40 #include "util/u_slab.h"
     41 #include "util/u_blitter.h"
     42 
     43 
     44 struct i915_winsys;
     45 struct i915_winsys_buffer;
     46 struct i915_winsys_batchbuffer;
     47 
     48 
     49 #define I915_TEX_UNITS 8
     50 
     51 #define I915_DYNAMIC_MODES4       0
     52 #define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
     53 #define I915_DYNAMIC_DEPTHSCALE_1 2
     54 #define I915_DYNAMIC_IAB          3
     55 #define I915_DYNAMIC_BC_0         4 /* just the header */
     56 #define I915_DYNAMIC_BC_1         5
     57 #define I915_DYNAMIC_BFO_0        6
     58 #define I915_DYNAMIC_BFO_1        7
     59 #define I915_DYNAMIC_STP_0        8
     60 #define I915_DYNAMIC_STP_1        9
     61 #define I915_DYNAMIC_SC_ENA_0     10
     62 #define I915_DYNAMIC_SC_RECT_0    11
     63 #define I915_DYNAMIC_SC_RECT_1    12
     64 #define I915_DYNAMIC_SC_RECT_2    13
     65 #define I915_MAX_DYNAMIC          14
     66 
     67 
     68 #define I915_IMMEDIATE_S0         0
     69 #define I915_IMMEDIATE_S1         1
     70 #define I915_IMMEDIATE_S2         2
     71 #define I915_IMMEDIATE_S3         3
     72 #define I915_IMMEDIATE_S4         4
     73 #define I915_IMMEDIATE_S5         5
     74 #define I915_IMMEDIATE_S6         6
     75 #define I915_IMMEDIATE_S7         7
     76 #define I915_MAX_IMMEDIATE        8
     77 
     78 /* These must mach the order of LI0_STATE_* bits, as they will be used
     79  * to generate hardware packets:
     80  */
     81 #define I915_CACHE_STATIC         0
     82 #define I915_CACHE_DYNAMIC        1 /* handled specially */
     83 #define I915_CACHE_SAMPLER        2
     84 #define I915_CACHE_MAP            3
     85 #define I915_CACHE_PROGRAM        4
     86 #define I915_CACHE_CONSTANTS      5
     87 #define I915_MAX_CACHE            6
     88 
     89 #define I915_MAX_CONSTANT  32
     90 
     91 
     92 /** See constant_flags[] below */
     93 #define I915_CONSTFLAG_USER 0x1f
     94 
     95 
     96 /**
     97  * Subclass of pipe_shader_state
     98  */
     99 struct i915_fragment_shader
    100 {
    101    struct pipe_shader_state state;
    102 
    103    struct tgsi_shader_info info;
    104 
    105    struct draw_fragment_shader *draw_data;
    106 
    107    uint *decl;
    108    uint decl_len;
    109 
    110    uint *program;
    111    uint program_len;
    112 
    113    /**
    114     * constants introduced during translation.
    115     * These are placed at the end of the constant buffer and grow toward
    116     * the beginning (eg: slot 31, 30 29, ...)
    117     * User-provided constants start at 0.
    118     * This allows both types of constants to co-exist (until there's too many)
    119     * and doesn't require regenerating/changing the fragment program to
    120     * shuffle constants around.
    121     */
    122    uint num_constants;
    123    float constants[I915_MAX_CONSTANT][4];
    124 
    125    /**
    126     * Status of each constant
    127     * if I915_CONSTFLAG_PARAM, the value must be taken from the corresponding
    128     * slot of the user's constant buffer. (set by pipe->set_constant_buffer())
    129     * Else, the bitmask indicates which components are occupied by immediates.
    130     */
    131    ubyte constant_flags[I915_MAX_CONSTANT];
    132 
    133    /**
    134     * The mapping between generics and hw texture coords.
    135     * We need to share this between the vertex and fragment stages.
    136     **/
    137    int generic_mapping[I915_TEX_UNITS];
    138 };
    139 
    140 
    141 struct i915_cache_context;
    142 
    143 /* Use to calculate differences between state emitted to hardware and
    144  * current driver-calculated state.
    145  */
    146 struct i915_state
    147 {
    148    unsigned immediate[I915_MAX_IMMEDIATE];
    149    unsigned dynamic[I915_MAX_DYNAMIC];
    150 
    151    /** number of constants passed in through a constant buffer */
    152    uint num_user_constants[PIPE_SHADER_TYPES];
    153 
    154    /* texture sampler state */
    155    unsigned sampler[I915_TEX_UNITS][3];
    156    unsigned sampler_enable_flags;
    157    unsigned sampler_enable_nr;
    158    boolean sampler_srgb[I915_TEX_UNITS];
    159    int srgb_const_offset;
    160 
    161    /* texture image buffers */
    162    unsigned texbuffer[I915_TEX_UNITS][2];
    163 
    164    /** Describes the current hardware vertex layout */
    165    struct vertex_info vertex_info;
    166 
    167    /* static state (dst/depth buffer state) */
    168    struct i915_winsys_buffer *cbuf_bo;
    169    unsigned cbuf_flags;
    170    struct i915_winsys_buffer *depth_bo;
    171    unsigned depth_flags;
    172    unsigned dst_buf_vars;
    173    uint32_t draw_offset;
    174    uint32_t draw_size;
    175    uint32_t target_fixup_format;
    176    uint32_t fixup_swizzle;
    177 
    178    unsigned id;			/* track lost context events */
    179 };
    180 
    181 struct i915_blend_state {
    182    unsigned iab;
    183    unsigned modes4;
    184    unsigned LIS5;
    185    unsigned LIS6;
    186 };
    187 
    188 struct i915_depth_stencil_state {
    189    unsigned stencil_modes4;
    190    unsigned bfo[2];
    191    unsigned stencil_LIS5;
    192    unsigned depth_LIS6;
    193 };
    194 
    195 struct i915_rasterizer_state {
    196    struct pipe_rasterizer_state templ;
    197 
    198    unsigned light_twoside : 1;
    199    unsigned st;
    200    enum interp_mode color_interp;
    201 
    202    unsigned LIS4;
    203    unsigned LIS7;
    204    unsigned sc[1];
    205 
    206    union { float f; unsigned u; } ds[2];
    207 };
    208 
    209 struct i915_sampler_state {
    210    struct pipe_sampler_state templ;
    211    unsigned state[3];
    212    unsigned minlod;
    213    unsigned maxlod;
    214 };
    215 
    216 struct i915_velems_state {
    217    unsigned count;
    218    struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
    219 };
    220 
    221 
    222 struct i915_context {
    223    struct pipe_context base;
    224 
    225    struct i915_winsys *iws;
    226 
    227    struct draw_context *draw;
    228 
    229    /* The most recent drawing state as set by the driver:
    230     */
    231    const struct i915_blend_state           *blend;
    232    const struct i915_sampler_state         *sampler[PIPE_MAX_SAMPLERS];
    233    struct pipe_sampler_state *vertex_samplers[PIPE_MAX_SAMPLERS];
    234    const struct i915_depth_stencil_state   *depth_stencil;
    235    const struct i915_rasterizer_state      *rasterizer;
    236 
    237    struct i915_fragment_shader *fs;
    238 
    239    struct pipe_blend_color blend_color;
    240    struct pipe_stencil_ref stencil_ref;
    241    struct pipe_clip_state clip;
    242    struct pipe_resource *constants[PIPE_SHADER_TYPES];
    243    struct pipe_framebuffer_state framebuffer;
    244    struct pipe_poly_stipple poly_stipple;
    245    struct pipe_scissor_state scissor;
    246    struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
    247    struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_SAMPLERS];
    248    struct pipe_viewport_state viewport;
    249    struct pipe_index_buffer index_buffer;
    250 
    251    unsigned dirty;
    252 
    253    struct pipe_resource *mapped_vs_tex[PIPE_MAX_SAMPLERS];
    254    struct i915_winsys_buffer* mapped_vs_tex_buffer[PIPE_MAX_SAMPLERS];
    255 
    256    unsigned num_samplers;
    257    unsigned num_fragment_sampler_views;
    258    unsigned num_vertex_samplers;
    259    unsigned num_vertex_sampler_views;
    260 
    261    struct i915_winsys_batchbuffer *batch;
    262 
    263    /** Vertex buffer */
    264    struct i915_winsys_buffer *vbo;
    265    size_t vbo_offset;
    266    unsigned vbo_flushed;
    267 
    268    struct i915_state current;
    269    unsigned hardware_dirty;
    270    unsigned immediate_dirty : I915_MAX_IMMEDIATE;
    271    unsigned dynamic_dirty : I915_MAX_DYNAMIC;
    272    unsigned static_dirty : 4;
    273    unsigned flush_dirty : 2;
    274 
    275    struct i915_winsys_buffer *validation_buffers[2 + 1 + I915_TEX_UNITS];
    276    int num_validation_buffers;
    277 
    278    struct util_slab_mempool transfer_pool;
    279    struct util_slab_mempool texture_transfer_pool;
    280 
    281    /* state for tracking flushes */
    282    int last_fired_vertices;
    283    int fired_vertices;
    284    int queued_vertices;
    285 
    286    /** blitter/hw-clear */
    287    struct blitter_context* blitter;
    288 
    289    /** State tracking needed by u_blitter for save/restore. */
    290    void *saved_fs;
    291    void (*saved_bind_fs_state)(struct pipe_context *pipe, void *shader);
    292    void *saved_vs;
    293    struct pipe_clip_state saved_clip;
    294    struct i915_velems_state *saved_velems;
    295    unsigned saved_nr_vertex_buffers;
    296    struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
    297    unsigned saved_nr_samplers;
    298    void *saved_samplers[PIPE_MAX_SAMPLERS];
    299    void (*saved_bind_sampler_states)(struct pipe_context *pipe,
    300                                      unsigned num, void **sampler);
    301    unsigned saved_nr_sampler_views;
    302    struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
    303    void (*saved_set_sampler_views)(struct pipe_context *pipe,
    304                                    unsigned num, struct pipe_sampler_view **views);
    305 };
    306 
    307 /* A flag for each state_tracker state object:
    308  */
    309 #define I915_NEW_VIEWPORT      0x1
    310 #define I915_NEW_RASTERIZER    0x2
    311 #define I915_NEW_FS            0x4
    312 #define I915_NEW_BLEND         0x8
    313 #define I915_NEW_CLIP          0x10
    314 #define I915_NEW_SCISSOR       0x20
    315 #define I915_NEW_STIPPLE       0x40
    316 #define I915_NEW_FRAMEBUFFER   0x80
    317 #define I915_NEW_ALPHA_TEST    0x100
    318 #define I915_NEW_DEPTH_STENCIL 0x200
    319 #define I915_NEW_SAMPLER       0x400
    320 #define I915_NEW_SAMPLER_VIEW  0x800
    321 #define I915_NEW_VS_CONSTANTS  0x1000
    322 #define I915_NEW_FS_CONSTANTS  0x2000
    323 #define I915_NEW_GS_CONSTANTS  0x4000
    324 #define I915_NEW_VBO           0x8000
    325 #define I915_NEW_VS            0x10000
    326 
    327 
    328 /* Driver's internally generated state flags:
    329  */
    330 #define I915_NEW_VERTEX_FORMAT    0x10000
    331 
    332 
    333 /* Dirty flags for hardware emit
    334  */
    335 #define I915_HW_STATIC            (1<<I915_CACHE_STATIC)
    336 #define I915_HW_DYNAMIC           (1<<I915_CACHE_DYNAMIC)
    337 #define I915_HW_SAMPLER           (1<<I915_CACHE_SAMPLER)
    338 #define I915_HW_MAP               (1<<I915_CACHE_MAP)
    339 #define I915_HW_PROGRAM           (1<<I915_CACHE_PROGRAM)
    340 #define I915_HW_CONSTANTS         (1<<I915_CACHE_CONSTANTS)
    341 #define I915_HW_IMMEDIATE         (1<<(I915_MAX_CACHE+0))
    342 #define I915_HW_INVARIANT         (1<<(I915_MAX_CACHE+1))
    343 #define I915_HW_FLUSH             (1<<(I915_MAX_CACHE+1))
    344 
    345 /* hw flush handling */
    346 #define I915_FLUSH_CACHE		1
    347 #define I915_PIPELINE_FLUSH		2
    348 
    349 /* split up static state */
    350 #define I915_DST_BUF_COLOR              1
    351 #define I915_DST_BUF_DEPTH              2
    352 #define I915_DST_VARS                   4
    353 #define I915_DST_RECT                   8
    354 
    355 static INLINE
    356 void i915_set_flush_dirty(struct i915_context *i915, unsigned flush)
    357 {
    358    i915->hardware_dirty |= I915_HW_FLUSH;
    359    i915->flush_dirty |= flush;
    360 }
    361 
    362 
    363 /***********************************************************************
    364  * i915_prim_emit.c:
    365  */
    366 struct draw_stage *i915_draw_render_stage( struct i915_context *i915 );
    367 
    368 
    369 /***********************************************************************
    370  * i915_prim_vbuf.c:
    371  */
    372 struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 );
    373 
    374 
    375 /***********************************************************************
    376  * i915_state.c:
    377  */
    378 void i915_prepare_vertex_sampling(struct i915_context *i915);
    379 void i915_cleanup_vertex_sampling(struct i915_context *i915);
    380 
    381 
    382 
    383 /***********************************************************************
    384  * i915_state_emit.c:
    385  */
    386 void i915_emit_hardware_state(struct i915_context *i915 );
    387 
    388 
    389 
    390 /***********************************************************************
    391  * i915_clear.c:
    392  */
    393 void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers,
    394                         const union pipe_color_union *color,
    395                         double depth, unsigned stencil);
    396 void i915_clear_render(struct pipe_context *pipe, unsigned buffers,
    397                        const union pipe_color_union *color,
    398                        double depth, unsigned stencil);
    399 void i915_clear_emit(struct pipe_context *pipe, unsigned buffers,
    400                      const union pipe_color_union *color,
    401                      double depth, unsigned stencil,
    402                      unsigned destx, unsigned desty, unsigned width, unsigned height);
    403 
    404 
    405 /***********************************************************************
    406  *
    407  */
    408 void i915_init_state_functions( struct i915_context *i915 );
    409 void i915_init_fixup_state_functions( struct i915_context *i915 );
    410 void i915_init_flush_functions( struct i915_context *i915 );
    411 void i915_init_string_functions( struct i915_context *i915 );
    412 
    413 
    414 /************************************************************************
    415  * i915_context.c
    416  */
    417 struct pipe_context *i915_create_context(struct pipe_screen *screen,
    418 					 void *priv);
    419 
    420 
    421 /***********************************************************************
    422  * Inline conversion functions.  These are better-typed than the
    423  * macros used previously:
    424  */
    425 static INLINE struct i915_context *
    426 i915_context( struct pipe_context *pipe )
    427 {
    428    return (struct i915_context *)pipe;
    429 }
    430 
    431 
    432 #endif
    433