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      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 #ifndef TREEINFO_H
     17 #define TREEINFO_H
     18 
     19 #include "utils/Macros.h"
     20 
     21 #include <utils/Timers.h>
     22 
     23 #include <string>
     24 
     25 namespace android {
     26 namespace uirenderer {
     27 
     28 namespace renderthread {
     29 class CanvasContext;
     30 }
     31 
     32 class DamageAccumulator;
     33 class LayerUpdateQueue;
     34 class OpenGLRenderer;
     35 class RenderNode;
     36 class RenderState;
     37 
     38 class ErrorHandler {
     39 public:
     40     virtual void onError(const std::string& message) = 0;
     41 protected:
     42     ~ErrorHandler() {}
     43 };
     44 
     45 class TreeObserver {
     46 public:
     47     // Called when a RenderNode's parent count hits 0.
     48     // Due to the unordered nature of tree pushes, once prepareTree
     49     // is finished it is possible that the node was "resurrected" and has
     50     // a non-zero parent count.
     51     virtual void onMaybeRemovedFromTree(RenderNode* node) {}
     52 protected:
     53     ~TreeObserver() {}
     54 };
     55 
     56 // This would be a struct, but we want to PREVENT_COPY_AND_ASSIGN
     57 class TreeInfo {
     58     PREVENT_COPY_AND_ASSIGN(TreeInfo);
     59 public:
     60     enum TraversalMode {
     61         // The full monty - sync, push, run animators, etc... Used by DrawFrameTask
     62         // May only be used if both the UI thread and RT thread are blocked on the
     63         // prepare
     64         MODE_FULL,
     65         // Run only what can be done safely on RT thread. Currently this only means
     66         // animators, but potentially things like SurfaceTexture updates
     67         // could be handled by this as well if there are no listeners
     68         MODE_RT_ONLY,
     69     };
     70 
     71     TreeInfo(TraversalMode mode, renderthread::CanvasContext& canvasContext)
     72             : mode(mode)
     73             , prepareTextures(mode == MODE_FULL)
     74             , canvasContext(canvasContext)
     75     {}
     76 
     77     TraversalMode mode;
     78     // TODO: Remove this? Currently this is used to signal to stop preparing
     79     // textures if we run out of cache space.
     80     bool prepareTextures;
     81     renderthread::CanvasContext& canvasContext;
     82     // TODO: buildLayer uses this to suppress running any animations, but this
     83     // should probably be refactored somehow. The reason this is done is
     84     // because buildLayer is not setup for injecting the animationHook, as well
     85     // as this being otherwise wasted work as all the animators will be
     86     // re-evaluated when the frame is actually drawn
     87     bool runAnimations = true;
     88 
     89     // Must not be null during actual usage
     90     DamageAccumulator* damageAccumulator = nullptr;
     91 
     92 #if HWUI_NEW_OPS
     93     LayerUpdateQueue* layerUpdateQueue = nullptr;
     94 #else
     95     // The renderer that will be drawing the next frame. Use this to push any
     96     // layer updates or similar. May be NULL.
     97     OpenGLRenderer* renderer = nullptr;
     98 #endif
     99     ErrorHandler* errorHandler = nullptr;
    100 
    101     // Optional, may be nullptr. Used to allow things to observe interesting
    102     // tree state changes
    103     TreeObserver* observer = nullptr;
    104 
    105     int32_t windowInsetLeft = 0;
    106     int32_t windowInsetTop = 0;
    107     bool updateWindowPositions = false;
    108 
    109     struct Out {
    110         bool hasFunctors = false;
    111         // This is only updated if evaluateAnimations is true
    112         bool hasAnimations = false;
    113         // This is set to true if there is an animation that RenderThread cannot
    114         // animate itself, such as if hasFunctors is true
    115         // This is only set if hasAnimations is true
    116         bool requiresUiRedraw = false;
    117         // This is set to true if draw() can be called this frame
    118         // false means that we must delay until the next vsync pulse as frame
    119         // production is outrunning consumption
    120         // NOTE that if this is false CanvasContext will set either requiresUiRedraw
    121         // *OR* will post itself for the next vsync automatically, use this
    122         // only to avoid calling draw()
    123         bool canDrawThisFrame = true;
    124     } out;
    125 
    126     // TODO: Damage calculations
    127 };
    128 
    129 } /* namespace uirenderer */
    130 } /* namespace android */
    131 
    132 #endif /* TREEINFO_H */
    133