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Searched
defs:angVelB
(Results
1 - 5
of
5
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/
btContinuousConvexCollision.cpp
100
btVector3 linVelA,angVelA,linVelB,
angVelB
;
102
btTransformUtil::calculateVelocity(fromB,toB,btScalar(1.),linVelB,
angVelB
);
108
btScalar maxAngularProjectedVelocity = angVelA.length() * boundingRadiusA +
angVelB
.length() * boundingRadiusB;
201
btTransformUtil::integrateTransform(fromB,linVelB,
angVelB
,lambda,interpolatedTransB);
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btTransformUtil.h
184
btVector3 linVelA,angVelA,linVelB,
angVelB
;
186
btTransformUtil::calculateVelocityQuaternion(m_posB,toPosB,m_ornB,toOrnB,btScalar(1.),linVelB,
angVelB
);
187
btScalar maxAngularProjectedVelocity = angVelA.length() * m_boundingRadiusA +
angVelB
.length() * m_boundingRadiusB;
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btGeneric6DofConstraint.cpp
178
btVector3
angVelB
= body1->getAngularVelocity();
181
vel_diff = angVelA-
angVelB
;
578
const btVector3&
angVelB
= m_rbB.getAngularVelocity();
582
int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,
angVelB
);
583
setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,
angVelB
);
587
int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,angVelA,
angVelB
);
588
setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,
angVelB
);
594
void btGeneric6DofConstraint::getInfo2NonVirtual (btConstraintInfo2* info, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3&
angVelB
)
609
int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,
angVelB
);
610
setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,
angVelB
);
[
all
...]
btGeneric6DofSpring2Constraint.cpp
482
const btVector3&
angVelB
= m_rbB.getAngularVelocity();
485
int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,
angVelB
);
486
setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,
angVelB
);
490
int btGeneric6DofSpring2Constraint::setLinearLimits(btConstraintInfo2* info, int row, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3&
angVelB
)
540
row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,
angVelB
, info, row, axis, 0, rotAllowed);
549
int btGeneric6DofSpring2Constraint::setAngularLimits(btConstraintInfo2 *info, int row_offset, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3&
angVelB
)
589
row += get_limit_motor_info2(&m_angularLimits[i],transA,transB,linVelA,linVelB,angVelA,
angVelB
, info,row,axis,1);
653
const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3&
angVelB
,
661
btScalar vel = rotational ? angVelA.dot(ax1) -
angVelB
.dot(ax1) : linVelA.dot(ax1) - linVelB.dot(ax1);
780
btScalar vel = rotational ? angVelA.dot(ax1) -
angVelB
.dot(ax1) : linVelA.dot(ax1) - linVelB.dot(ax1)
[
all
...]
btConeTwistConstraint.cpp
442
btVector3
angVelB
; bodyB.internalGetAngularVelocity(
angVelB
);
443
btVector3 relVel =
angVelB
- angVelA;
464
btVector3
angVelB
;
465
bodyB.internalGetAngularVelocity(
angVelB
);
471
btScalar relSwingVel = (
angVelB
- angVelA).dot(m_swingAxis);
503
btScalar relTwistVel = (
angVelB
- angVelA).dot( m_twistAxis );
[
all
...]
Completed in 378 milliseconds