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      1 /*
      2  * Copyright 2014 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "GrGLSLFragmentShaderBuilder.h"
      9 #include "GrRenderTarget.h"
     10 #include "gl/GrGLGpu.h"
     11 #include "glsl/GrGLSL.h"
     12 #include "glsl/GrGLSLCaps.h"
     13 #include "glsl/GrGLSLProgramBuilder.h"
     14 #include "glsl/GrGLSLUniformHandler.h"
     15 #include "glsl/GrGLSLVarying.h"
     16 
     17 const char* GrGLSLFragmentShaderBuilder::kDstTextureColorName = "_dstColor";
     18 
     19 static const char* specific_layout_qualifier_name(GrBlendEquation equation) {
     20     SkASSERT(GrBlendEquationIsAdvanced(equation));
     21 
     22     static const char* kLayoutQualifierNames[] = {
     23         "blend_support_screen",
     24         "blend_support_overlay",
     25         "blend_support_darken",
     26         "blend_support_lighten",
     27         "blend_support_colordodge",
     28         "blend_support_colorburn",
     29         "blend_support_hardlight",
     30         "blend_support_softlight",
     31         "blend_support_difference",
     32         "blend_support_exclusion",
     33         "blend_support_multiply",
     34         "blend_support_hsl_hue",
     35         "blend_support_hsl_saturation",
     36         "blend_support_hsl_color",
     37         "blend_support_hsl_luminosity"
     38     };
     39     return kLayoutQualifierNames[equation - kFirstAdvancedGrBlendEquation];
     40 
     41     GR_STATIC_ASSERT(0 == kScreen_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     42     GR_STATIC_ASSERT(1 == kOverlay_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     43     GR_STATIC_ASSERT(2 == kDarken_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     44     GR_STATIC_ASSERT(3 == kLighten_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     45     GR_STATIC_ASSERT(4 == kColorDodge_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     46     GR_STATIC_ASSERT(5 == kColorBurn_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     47     GR_STATIC_ASSERT(6 == kHardLight_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     48     GR_STATIC_ASSERT(7 == kSoftLight_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     49     GR_STATIC_ASSERT(8 == kDifference_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     50     GR_STATIC_ASSERT(9 == kExclusion_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     51     GR_STATIC_ASSERT(10 == kMultiply_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     52     GR_STATIC_ASSERT(11 == kHSLHue_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     53     GR_STATIC_ASSERT(12 == kHSLSaturation_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     54     GR_STATIC_ASSERT(13 == kHSLColor_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     55     GR_STATIC_ASSERT(14 == kHSLLuminosity_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     56     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayoutQualifierNames) ==
     57                      kGrBlendEquationCnt - kFirstAdvancedGrBlendEquation);
     58 }
     59 
     60 GrGLSLFragmentShaderBuilder::FragPosKey
     61 GrGLSLFragmentShaderBuilder::KeyForFragmentPosition(const GrRenderTarget* dst) {
     62     if (kTopLeft_GrSurfaceOrigin == dst->origin()) {
     63         return kTopLeftFragPosRead_FragPosKey;
     64     } else {
     65         return kBottomLeftFragPosRead_FragPosKey;
     66     }
     67 }
     68 
     69 GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program,
     70                                                          uint8_t fragPosKey)
     71     : GrGLSLFragmentBuilder(program)
     72     , fSetupFragPosition(false)
     73     , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == fragPosKey)
     74     , fHasCustomColorOutput(false)
     75     , fCustomColorOutputIndex(-1)
     76     , fHasSecondaryOutput(false)
     77     , fHasInitializedSampleMask(false)
     78     , fHasReadDstColor(false)
     79     , fHasReadFragmentPosition(false) {
     80     fSubstageIndices.push_back(0);
     81 }
     82 
     83 bool GrGLSLFragmentShaderBuilder::enableFeature(GLSLFeature feature) {
     84     switch (feature) {
     85         case kStandardDerivatives_GLSLFeature: {
     86             if (!fProgramBuilder->glslCaps()->shaderDerivativeSupport()) {
     87                 return false;
     88             }
     89             const char* extension = fProgramBuilder->glslCaps()->shaderDerivativeExtensionString();
     90             if (extension) {
     91                 this->addFeature(1 << kStandardDerivatives_GLSLFeature, extension);
     92             }
     93             return true;
     94         }
     95         case kPixelLocalStorage_GLSLFeature: {
     96             if (fProgramBuilder->glslCaps()->pixelLocalStorageSize() <= 0) {
     97                 return false;
     98             }
     99             this->addFeature(1 << kPixelLocalStorage_GLSLFeature,
    100                              "GL_EXT_shader_pixel_local_storage");
    101             return true;
    102         }
    103         default:
    104             SkFAIL("Unexpected GLSLFeature requested.");
    105             return false;
    106     }
    107 }
    108 
    109 SkString GrGLSLFragmentShaderBuilder::ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords,
    110                                                        int index) {
    111     if (kVec3f_GrSLType != coords[index].getType()) {
    112         SkASSERT(kVec2f_GrSLType == coords[index].getType());
    113         return coords[index].getName();
    114     }
    115 
    116     SkString coords2D("coords2D");
    117     if (0 != index) {
    118         coords2D.appendf("_%i", index);
    119     }
    120     this->codeAppendf("\tvec2 %s = %s.xy / %s.z;",
    121                       coords2D.c_str(), coords[index].c_str(), coords[index].c_str());
    122     return coords2D;
    123 }
    124 
    125 const char* GrGLSLFragmentShaderBuilder::fragmentPosition() {
    126     fHasReadFragmentPosition = true;
    127 
    128     const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps();
    129     // We only declare "gl_FragCoord" when we're in the case where we want to use layout qualifiers
    130     // to reverse y. Otherwise it isn't necessary and whether the "in" qualifier appears in the
    131     // declaration varies in earlier GLSL specs. So it is simpler to omit it.
    132     if (fTopLeftFragPosRead) {
    133         fSetupFragPosition = true;
    134         return "gl_FragCoord";
    135     } else if (const char* extension = glslCaps->fragCoordConventionsExtensionString()) {
    136         if (!fSetupFragPosition) {
    137             if (glslCaps->generation() < k150_GrGLSLGeneration) {
    138                 this->addFeature(1 << kFragCoordConventions_GLSLPrivateFeature,
    139                                  extension);
    140             }
    141             fInputs.push_back().set(kVec4f_GrSLType,
    142                                     GrGLSLShaderVar::kIn_TypeModifier,
    143                                     "gl_FragCoord",
    144                                     kDefault_GrSLPrecision,
    145                                     "origin_upper_left");
    146             fSetupFragPosition = true;
    147         }
    148         return "gl_FragCoord";
    149     } else {
    150         static const char* kTempName = "tmpXYFragCoord";
    151         static const char* kCoordName = "fragCoordYDown";
    152         if (!fSetupFragPosition) {
    153             const char* rtHeightName;
    154 
    155             fProgramBuilder->addRTHeightUniform("RTHeight", &rtHeightName);
    156 
    157             // The Adreno compiler seems to be very touchy about access to "gl_FragCoord".
    158             // Accessing glFragCoord.zw can cause a program to fail to link. Additionally,
    159             // depending on the surrounding code, accessing .xy with a uniform involved can
    160             // do the same thing. Copying gl_FragCoord.xy into a temp vec2 beforehand
    161             // (and only accessing .xy) seems to "fix" things.
    162             const char* precision = glslCaps->usesPrecisionModifiers() ? "highp " : "";
    163             this->codePrependf("\t%svec4 %s = vec4(%s.x, %s - %s.y, 1.0, 1.0);\n",
    164                                precision, kCoordName, kTempName, rtHeightName, kTempName);
    165             this->codePrependf("%svec2 %s = gl_FragCoord.xy;", precision, kTempName);
    166             fSetupFragPosition = true;
    167         }
    168         SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid());
    169         return kCoordName;
    170     }
    171 }
    172 
    173 void GrGLSLFragmentShaderBuilder::maskSampleCoverage(const char* mask, bool invert) {
    174     const GrGLSLCaps& glslCaps = *fProgramBuilder->glslCaps();
    175     if (!glslCaps.sampleVariablesSupport()) {
    176         SkDEBUGFAIL("Attempted to mask sample coverage without support.");
    177         return;
    178     }
    179     if (const char* extension = glslCaps.sampleVariablesExtensionString()) {
    180         this->addFeature(1 << kSampleVariables_GLSLPrivateFeature, extension);
    181     }
    182     if (!fHasInitializedSampleMask) {
    183         this->codePrependf("gl_SampleMask[0] = -1;");
    184         fHasInitializedSampleMask = true;
    185     }
    186     if (invert) {
    187         this->codeAppendf("gl_SampleMask[0] &= ~(%s);", mask);
    188     } else {
    189         this->codeAppendf("gl_SampleMask[0] &= %s;", mask);
    190     }
    191 }
    192 
    193 void GrGLSLFragmentShaderBuilder::overrideSampleCoverage(const char* mask) {
    194     const GrGLSLCaps& glslCaps = *fProgramBuilder->glslCaps();
    195     if (!glslCaps.sampleMaskOverrideCoverageSupport()) {
    196         SkDEBUGFAIL("Attempted to override sample coverage without support.");
    197         return;
    198     }
    199     SkASSERT(glslCaps.sampleVariablesSupport());
    200     if (const char* extension = glslCaps.sampleVariablesExtensionString()) {
    201         this->addFeature(1 << kSampleVariables_GLSLPrivateFeature, extension);
    202     }
    203     if (this->addFeature(1 << kSampleMaskOverrideCoverage_GLSLPrivateFeature,
    204                          "GL_NV_sample_mask_override_coverage")) {
    205         // Redeclare gl_SampleMask with layout(override_coverage) if we haven't already.
    206         fOutputs.push_back().set(kInt_GrSLType, GrShaderVar::kOut_TypeModifier,
    207                                  "gl_SampleMask", 1, kHigh_GrSLPrecision,
    208                                  "override_coverage");
    209     }
    210     this->codeAppendf("gl_SampleMask[0] = %s;", mask);
    211     fHasInitializedSampleMask = true;
    212 }
    213 
    214 const char* GrGLSLFragmentShaderBuilder::dstColor() {
    215     fHasReadDstColor = true;
    216 
    217     const char* override = fProgramBuilder->primitiveProcessor().getDestColorOverride();
    218     if (override != nullptr) {
    219         return override;
    220     }
    221 
    222     const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps();
    223     if (glslCaps->fbFetchSupport()) {
    224         this->addFeature(1 << kFramebufferFetch_GLSLPrivateFeature,
    225                          glslCaps->fbFetchExtensionString());
    226 
    227         // Some versions of this extension string require declaring custom color output on ES 3.0+
    228         const char* fbFetchColorName = glslCaps->fbFetchColorName();
    229         if (glslCaps->fbFetchNeedsCustomOutput()) {
    230             this->enableCustomOutput();
    231             fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOut_TypeModifier);
    232             fbFetchColorName = DeclaredColorOutputName();
    233         }
    234         return fbFetchColorName;
    235     } else {
    236         return kDstTextureColorName;
    237     }
    238 }
    239 
    240 void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation) {
    241     SkASSERT(GrBlendEquationIsAdvanced(equation));
    242 
    243     const GrGLSLCaps& caps = *fProgramBuilder->glslCaps();
    244     if (!caps.mustEnableAdvBlendEqs()) {
    245         return;
    246     }
    247 
    248     this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature,
    249                      "GL_KHR_blend_equation_advanced");
    250     if (caps.mustEnableSpecificAdvBlendEqs()) {
    251         this->addLayoutQualifier(specific_layout_qualifier_name(equation), kOut_InterfaceQualifier);
    252     } else {
    253         this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQualifier);
    254     }
    255 }
    256 
    257 void GrGLSLFragmentShaderBuilder::enableCustomOutput() {
    258     if (!fHasCustomColorOutput) {
    259         fHasCustomColorOutput = true;
    260         fCustomColorOutputIndex = fOutputs.count();
    261         fOutputs.push_back().set(kVec4f_GrSLType,
    262                                  GrGLSLShaderVar::kOut_TypeModifier,
    263                                  DeclaredColorOutputName());
    264         fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back());
    265     }
    266 }
    267 
    268 void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() {
    269     SkASSERT(!fHasSecondaryOutput);
    270     fHasSecondaryOutput = true;
    271     const GrGLSLCaps& caps = *fProgramBuilder->glslCaps();
    272     if (const char* extension = caps.secondaryOutputExtensionString()) {
    273         this->addFeature(1 << kBlendFuncExtended_GLSLPrivateFeature, extension);
    274     }
    275 
    276     // If the primary output is declared, we must declare also the secondary output
    277     // and vice versa, since it is not allowed to use a built-in gl_FragColor and a custom
    278     // output. The condition also co-incides with the condition in whici GLES SL 2.0
    279     // requires the built-in gl_SecondaryFragColorEXT, where as 3.0 requires a custom output.
    280     if (caps.mustDeclareFragmentShaderOutput()) {
    281         fOutputs.push_back().set(kVec4f_GrSLType, GrGLSLShaderVar::kOut_TypeModifier,
    282                                  DeclaredSecondaryColorOutputName());
    283         fProgramBuilder->finalizeFragmentSecondaryColor(fOutputs.back());
    284     }
    285 }
    286 
    287 const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const {
    288     return fHasCustomColorOutput ? DeclaredColorOutputName() : "gl_FragColor";
    289 }
    290 
    291 void GrGLSLFragmentBuilder::declAppendf(const char* fmt, ...) {
    292     va_list argp;
    293     va_start(argp, fmt);
    294     inputs().appendVAList(fmt, argp);
    295     va_end(argp);
    296 }
    297 
    298 const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const {
    299     const GrGLSLCaps& caps = *fProgramBuilder->glslCaps();
    300     return caps.mustDeclareFragmentShaderOutput() ? DeclaredSecondaryColorOutputName()
    301                                                   : "gl_SecondaryFragColorEXT";
    302 }
    303 
    304 void GrGLSLFragmentShaderBuilder::onFinalize() {
    305     fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs());
    306     GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
    307                                                  *fProgramBuilder->glslCaps(),
    308                                                  &this->precisionQualifier());
    309 }
    310 
    311 void GrGLSLFragmentShaderBuilder::onBeforeChildProcEmitCode() {
    312     SkASSERT(fSubstageIndices.count() >= 1);
    313     fSubstageIndices.push_back(0);
    314     // second-to-last value in the fSubstageIndices stack is the index of the child proc
    315     // at that level which is currently emitting code.
    316     fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2]);
    317 }
    318 
    319 void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() {
    320     SkASSERT(fSubstageIndices.count() >= 2);
    321     fSubstageIndices.pop_back();
    322     fSubstageIndices.back()++;
    323     int removeAt = fMangleString.findLastOf('_');
    324     fMangleString.remove(removeAt, fMangleString.size() - removeAt);
    325 }
    326 
    327