1 /* 2 The zlib/libpng License 3 4 Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) 5 6 This software is provided 'as-is', without any express or implied warranty. In no event will 7 the authors be held liable for any damages arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, including commercial 10 applications, and to alter it and redistribute it freely, subject to the following 11 restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not claim that 14 you wrote the original software. If you use this software in a product, 15 an acknowledgment in the product documentation would be appreciated but is 16 not required. 17 18 2. Altered source versions must be plainly marked as such, and must not be 19 misrepresented as being the original software. 20 21 3. This notice may not be removed or altered from any source distribution. 22 */ 23 #include "OISEffect.h" 24 #include "OISException.h" 25 26 using namespace OIS; 27 28 //VC7.1 had a problem with these not getting included.. 29 //Perhaps a case of a crazy extreme optimizer :/ (moved to header) 30 //const unsigned int Effect::OIS_INFINITE = 0xFFFFFFFF; 31 32 //------------------------------------------------------------------------------// 33 static const char* pszEForceString[] = 34 { "UnknownForce", 35 "ConstantForce", 36 "RampForce", 37 "PeriodicForce", 38 "ConditionalForce", 39 "CustomForce" }; 40 41 const char* Effect::getForceTypeName(Effect::EForce eValue) 42 { 43 return (eValue >= 0 && eValue < _ForcesNumber) ? pszEForceString[eValue] : "<Bad force type>"; 44 } 45 46 static const char* pszETypeString[] = 47 { "Unknown", 48 "Constant", 49 "Ramp", 50 "Square", "Triangle", "Sine", "SawToothUp", "SawToothDown", 51 "Friction", "Damper", "Inertia", "Spring", 52 "Custom" }; 53 54 const char* Effect::getEffectTypeName(Effect::EType eValue) 55 { 56 return (eValue >= 0 && eValue < _TypesNumber) ? pszETypeString[eValue] : "<Bad effect type>"; 57 } 58 59 static const char* pszEDirectionString[] = 60 { "NorthWest", "North", "NorthEast", "East", "SouthEast", "South", "SouthWest", "West"}; 61 62 const char* Effect::getDirectionName(Effect::EDirection eValue) 63 { 64 return (eValue >= 0 && eValue < _DirectionsNumber) ? pszEDirectionString[eValue] : "<Bad direction>"; 65 } 66 67 //------------------------------------------------------------------------------// 68 Effect::Effect() : 69 force(UnknownForce), 70 type(Unknown), 71 effect(0), 72 axes(1) 73 { 74 } 75 76 //------------------------------------------------------------------------------// 77 Effect::Effect(EForce ef, EType et) : 78 force(ef), 79 type(et), 80 direction(North), 81 trigger_button(-1), 82 trigger_interval(0), 83 replay_length(Effect::OIS_INFINITE), 84 replay_delay(0), 85 _handle(-1), 86 axes(1) 87 { 88 effect = 0; 89 90 switch( ef ) 91 { 92 case ConstantForce: effect = new ConstantEffect(); break; 93 case RampForce: effect = new RampEffect(); break; 94 case PeriodicForce: effect = new PeriodicEffect(); break; 95 case ConditionalForce: effect = new ConditionalEffect(); break; 96 default: break; 97 } 98 } 99 100 //------------------------------------------------------------------------------// 101 Effect::~Effect() 102 { 103 delete effect; 104 } 105 106 //------------------------------------------------------------------------------// 107 ForceEffect* Effect::getForceEffect() const 108 { 109 //If no effect was created in constructor, then we raise an error here 110 if( effect == 0 ) 111 OIS_EXCEPT( E_NotSupported, "Requested ForceEffect is null!" ); 112 113 return effect; 114 } 115 116 //------------------------------------------------------------------------------// 117 void Effect::setNumAxes(short nAxes) 118 { 119 //Can only be set before a handle was assigned (effect created) 120 if( _handle != -1 ) 121 axes = nAxes; 122 } 123 124 //------------------------------------------------------------------------------// 125 short Effect::getNumAxes() const 126 { 127 return axes; 128 } 129