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      1 /*
      2 The zlib/libpng License
      3 
      4 Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
      5 
      6 This software is provided 'as-is', without any express or implied warranty. In no event will
      7 the authors be held liable for any damages arising from the use of this software.
      8 
      9 Permission is granted to anyone to use this software for any purpose, including commercial
     10 applications, and to alter it and redistribute it freely, subject to the following
     11 restrictions:
     12 
     13     1. The origin of this software must not be misrepresented; you must not claim that
     14 		you wrote the original software. If you use this software in a product,
     15 		an acknowledgment in the product documentation would be appreciated but is
     16 		not required.
     17 
     18     2. Altered source versions must be plainly marked as such, and must not be
     19 		misrepresented as being the original software.
     20 
     21     3. This notice may not be removed or altered from any source distribution.
     22 */
     23 #include "OISEffect.h"
     24 #include "OISException.h"
     25 
     26 using namespace OIS;
     27 
     28 //VC7.1 had a problem with these not getting included..
     29 //Perhaps a case of a crazy extreme optimizer :/ (moved to header)
     30 //const unsigned int Effect::OIS_INFINITE = 0xFFFFFFFF;
     31 
     32 //------------------------------------------------------------------------------//
     33 static const char* pszEForceString[] =
     34   { "UnknownForce",
     35     "ConstantForce",
     36     "RampForce",
     37     "PeriodicForce",
     38     "ConditionalForce",
     39     "CustomForce" };
     40 
     41 const char* Effect::getForceTypeName(Effect::EForce eValue)
     42 {
     43   return (eValue >= 0 && eValue < _ForcesNumber) ? pszEForceString[eValue] : "<Bad force type>";
     44 }
     45 
     46 static const char* pszETypeString[] =
     47   { "Unknown",
     48     "Constant",
     49     "Ramp",
     50     "Square", "Triangle", "Sine", "SawToothUp", "SawToothDown",
     51     "Friction", "Damper", "Inertia", "Spring",
     52     "Custom" };
     53 
     54 const char* Effect::getEffectTypeName(Effect::EType eValue)
     55 {
     56   return (eValue >= 0 && eValue < _TypesNumber) ? pszETypeString[eValue] : "<Bad effect type>";
     57 }
     58 
     59 static const char* pszEDirectionString[] =
     60   { "NorthWest", "North", "NorthEast", "East", "SouthEast", "South", "SouthWest", "West"};
     61 
     62 const char* Effect::getDirectionName(Effect::EDirection eValue)
     63 {
     64   return (eValue >= 0 && eValue < _DirectionsNumber) ? pszEDirectionString[eValue] : "<Bad direction>";
     65 }
     66 
     67 //------------------------------------------------------------------------------//
     68 Effect::Effect() :
     69 	force(UnknownForce),
     70 	type(Unknown),
     71 	effect(0),
     72 	axes(1)
     73 {
     74 }
     75 
     76 //------------------------------------------------------------------------------//
     77 Effect::Effect(EForce ef, EType et) :
     78 	force(ef),
     79 	type(et),
     80 	direction(North),
     81 	trigger_button(-1),
     82 	trigger_interval(0),
     83 	replay_length(Effect::OIS_INFINITE),
     84 	replay_delay(0),
     85 	_handle(-1),
     86 	axes(1)
     87 {
     88 	effect = 0;
     89 
     90 	switch( ef )
     91 	{
     92 	case ConstantForce:    effect = new ConstantEffect(); break;
     93 	case RampForce:	       effect = new RampEffect(); break;
     94 	case PeriodicForce:    effect = new PeriodicEffect(); break;
     95 	case ConditionalForce: effect = new ConditionalEffect(); break;
     96 	default: break;
     97 	}
     98 }
     99 
    100 //------------------------------------------------------------------------------//
    101 Effect::~Effect()
    102 {
    103 	delete effect;
    104 }
    105 
    106 //------------------------------------------------------------------------------//
    107 ForceEffect* Effect::getForceEffect() const
    108 {
    109 	//If no effect was created in constructor, then we raise an error here
    110 	if( effect == 0 )
    111 		OIS_EXCEPT( E_NotSupported, "Requested ForceEffect is null!" );
    112 
    113 	return effect;
    114 }
    115 
    116 //------------------------------------------------------------------------------//
    117 void Effect::setNumAxes(short nAxes)
    118 {
    119 	//Can only be set before a handle was assigned (effect created)
    120 	if( _handle != -1 )
    121         axes = nAxes;
    122 }
    123 
    124 //------------------------------------------------------------------------------//
    125 short Effect::getNumAxes() const
    126 {
    127 	return axes;
    128 }
    129