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      1 /*
      2  * Copyright 2012 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 
      9 #include "GrGLCaps.h"
     10 
     11 #include "GrContextOptions.h"
     12 #include "GrGLContext.h"
     13 #include "GrGLRenderTarget.h"
     14 #include "glsl/GrGLSLCaps.h"
     15 #include "SkTSearch.h"
     16 #include "SkTSort.h"
     17 
     18 GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions,
     19                    const GrGLContextInfo& ctxInfo,
     20                    const GrGLInterface* glInterface) : INHERITED(contextOptions) {
     21     fStandard = ctxInfo.standard();
     22 
     23     fStencilFormats.reset();
     24     fMSFBOType = kNone_MSFBOType;
     25     fInvalidateFBType = kNone_InvalidateFBType;
     26     fMapBufferType = kNone_MapBufferType;
     27     fTransferBufferType = kNone_TransferBufferType;
     28     fMaxFragmentUniformVectors = 0;
     29     fMaxVertexAttributes = 0;
     30     fMaxFragmentTextureUnits = 0;
     31     fUnpackRowLengthSupport = false;
     32     fUnpackFlipYSupport = false;
     33     fPackRowLengthSupport = false;
     34     fPackFlipYSupport = false;
     35     fTextureUsageSupport = false;
     36     fTexStorageSupport = false;
     37     fTextureRedSupport = false;
     38     fImagingSupport = false;
     39     fVertexArrayObjectSupport = false;
     40     fDirectStateAccessSupport = false;
     41     fDebugSupport = false;
     42     fES2CompatibilitySupport = false;
     43     fMultisampleDisableSupport = false;
     44     fDrawIndirectSupport = false;
     45     fMultiDrawIndirectSupport = false;
     46     fBaseInstanceSupport = false;
     47     fUseNonVBOVertexAndIndexDynamicData = false;
     48     fIsCoreProfile = false;
     49     fBindFragDataLocationSupport = false;
     50     fExternalTextureSupport = false;
     51     fRectangleTextureSupport = false;
     52     fTextureSwizzleSupport = false;
     53     fSRGBWriteControl = false;
     54     fRGBA8888PixelsOpsAreSlow = false;
     55     fPartialFBOReadIsSlow = false;
     56 
     57     fBlitFramebufferSupport = kNone_BlitFramebufferSupport;
     58 
     59     fShaderCaps.reset(new GrGLSLCaps(contextOptions));
     60 
     61     this->init(contextOptions, ctxInfo, glInterface);
     62 }
     63 
     64 void GrGLCaps::init(const GrContextOptions& contextOptions,
     65                     const GrGLContextInfo& ctxInfo,
     66                     const GrGLInterface* gli) {
     67     GrGLStandard standard = ctxInfo.standard();
     68     GrGLVersion version = ctxInfo.version();
     69 
     70     /**************************************************************************
     71      * Caps specific to GrGLCaps
     72      **************************************************************************/
     73 
     74     if (kGLES_GrGLStandard == standard) {
     75         GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS,
     76                           &fMaxFragmentUniformVectors);
     77     } else {
     78         SkASSERT(kGL_GrGLStandard == standard);
     79         GrGLint max;
     80         GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max);
     81         fMaxFragmentUniformVectors = max / 4;
     82         if (version >= GR_GL_VER(3, 2)) {
     83             GrGLint profileMask;
     84             GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask);
     85             fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT);
     86         }
     87     }
     88     GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes);
     89     GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &fMaxFragmentTextureUnits);
     90 
     91     if (kGL_GrGLStandard == standard) {
     92         fUnpackRowLengthSupport = true;
     93         fUnpackFlipYSupport = false;
     94         fPackRowLengthSupport = true;
     95         fPackFlipYSupport = false;
     96     } else {
     97         fUnpackRowLengthSupport = version >= GR_GL_VER(3,0) ||
     98                                   ctxInfo.hasExtension("GL_EXT_unpack_subimage");
     99         fUnpackFlipYSupport = ctxInfo.hasExtension("GL_CHROMIUM_flipy");
    100         fPackRowLengthSupport = version >= GR_GL_VER(3,0) ||
    101                                 ctxInfo.hasExtension("GL_NV_pack_subimage");
    102         fPackFlipYSupport =
    103             ctxInfo.hasExtension("GL_ANGLE_pack_reverse_row_order");
    104     }
    105 
    106     fTextureUsageSupport = (kGLES_GrGLStandard == standard) &&
    107                             ctxInfo.hasExtension("GL_ANGLE_texture_usage");
    108 
    109     if (kGL_GrGLStandard == standard) {
    110         // The EXT version can apply to either GL or GLES.
    111         fTexStorageSupport = version >= GR_GL_VER(4,2) ||
    112                              ctxInfo.hasExtension("GL_ARB_texture_storage") ||
    113                              ctxInfo.hasExtension("GL_EXT_texture_storage");
    114     } else {
    115         // Qualcomm Adreno drivers appear to have issues with texture storage.
    116         fTexStorageSupport = (version >= GR_GL_VER(3,0) &&
    117                               kQualcomm_GrGLVendor != ctxInfo.vendor()) &&
    118                              ctxInfo.hasExtension("GL_EXT_texture_storage");
    119     }
    120 
    121     if (kGL_GrGLStandard == standard) {
    122         fTextureBarrierSupport = version >= GR_GL_VER(4,5) ||
    123                                  ctxInfo.hasExtension("GL_ARB_texture_barrier") ||
    124                                  ctxInfo.hasExtension("GL_NV_texture_barrier");
    125     } else {
    126         fTextureBarrierSupport = ctxInfo.hasExtension("GL_NV_texture_barrier");
    127     }
    128 
    129     // ARB_texture_rg is part of OpenGL 3.0, but mesa doesn't support GL_RED
    130     // and GL_RG on FBO textures.
    131     if (kMesa_GrGLDriver != ctxInfo.driver()) {
    132         if (kGL_GrGLStandard == standard) {
    133             fTextureRedSupport = version >= GR_GL_VER(3,0) ||
    134                                  ctxInfo.hasExtension("GL_ARB_texture_rg");
    135         } else {
    136             fTextureRedSupport =  version >= GR_GL_VER(3,0) ||
    137                                   ctxInfo.hasExtension("GL_EXT_texture_rg");
    138         }
    139     }
    140     fImagingSupport = kGL_GrGLStandard == standard &&
    141                       ctxInfo.hasExtension("GL_ARB_imaging");
    142 
    143     // SGX and Mali GPUs that are based on a tiled-deferred architecture that have trouble with
    144     // frequently changing VBOs. We've measured a performance increase using non-VBO vertex
    145     // data for dynamic content on these GPUs. Perhaps we should read the renderer string and
    146     // limit this decision to specific GPU families rather than basing it on the vendor alone.
    147     if (!GR_GL_MUST_USE_VBO &&
    148         (kARM_GrGLVendor == ctxInfo.vendor() ||
    149          kImagination_GrGLVendor == ctxInfo.vendor() ||
    150          kQualcomm_GrGLVendor == ctxInfo.vendor())) {
    151         fUseNonVBOVertexAndIndexDynamicData = true;
    152     }
    153 
    154     // A driver but on the nexus 6 causes incorrect dst copies when invalidate is called beforehand.
    155     // Thus we are blacklisting this extension for now on Adreno4xx devices.
    156     if (kAdreno4xx_GrGLRenderer != ctxInfo.renderer() &&
    157         ((kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) ||
    158          (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0)) ||
    159          ctxInfo.hasExtension("GL_ARB_invalidate_subdata"))) {
    160         fDiscardRenderTargetSupport = true;
    161         fInvalidateFBType = kInvalidate_InvalidateFBType;
    162     } else if (ctxInfo.hasExtension("GL_EXT_discard_framebuffer")) {
    163         fDiscardRenderTargetSupport = true;
    164         fInvalidateFBType = kDiscard_InvalidateFBType;
    165     }
    166 
    167     if (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor()) {
    168         fFullClearIsFree = true;
    169     }
    170 
    171     if (kGL_GrGLStandard == standard) {
    172         fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) ||
    173                                     ctxInfo.hasExtension("GL_ARB_vertex_array_object") ||
    174                                     ctxInfo.hasExtension("GL_APPLE_vertex_array_object");
    175     } else {
    176         fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) ||
    177                                     ctxInfo.hasExtension("GL_OES_vertex_array_object");
    178     }
    179 
    180     if (kGL_GrGLStandard == standard) {
    181         fDirectStateAccessSupport = ctxInfo.hasExtension("GL_EXT_direct_state_access");
    182     } else {
    183         fDirectStateAccessSupport = false;
    184     }
    185 
    186     if (kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) {
    187         fDebugSupport = true;
    188     } else {
    189         fDebugSupport = ctxInfo.hasExtension("GL_KHR_debug");
    190     }
    191 
    192     if (kGL_GrGLStandard == standard) {
    193         fES2CompatibilitySupport = ctxInfo.hasExtension("GL_ARB_ES2_compatibility");
    194     }
    195     else {
    196         fES2CompatibilitySupport = true;
    197     }
    198 
    199     if (kGL_GrGLStandard == standard) {
    200         fMultisampleDisableSupport = true;
    201     } else {
    202         fMultisampleDisableSupport = ctxInfo.hasExtension("GL_EXT_multisample_compatibility");
    203     }
    204 
    205     if (kGL_GrGLStandard == standard) {
    206         if (version >= GR_GL_VER(3, 0)) {
    207             fBindFragDataLocationSupport = true;
    208         }
    209     } else {
    210         if (version >= GR_GL_VER(3, 0) && ctxInfo.hasExtension("GL_EXT_blend_func_extended")) {
    211             fBindFragDataLocationSupport = true;
    212         }
    213     }
    214 
    215 #if 0 // Disabled due to https://bug.skia.org/4454
    216     fBindUniformLocationSupport = ctxInfo.hasExtension("GL_CHROMIUM_bind_uniform_location");
    217 #else
    218     fBindUniformLocationSupport = false;
    219 #endif
    220 
    221     if (ctxInfo.hasExtension("GL_OES_EGL_image_external")) {
    222         if (ctxInfo.glslGeneration() == k110_GrGLSLGeneration) {
    223             fExternalTextureSupport = true;
    224         } else if (ctxInfo.hasExtension("GL_OES_EGL_image_external_essl3") ||
    225                    ctxInfo.hasExtension("OES_EGL_image_external_essl3")) {
    226             // At least one driver has been found that has this extension without the "GL_" prefix.
    227             fExternalTextureSupport = true;
    228         }
    229     }
    230 
    231     if (kGL_GrGLStandard == standard) {
    232         if (version >= GR_GL_VER(3, 1) || ctxInfo.hasExtension("GL_ARB_texture_rectangle")) {
    233             // We also require textureSize() support for rectangle 2D samplers which was added in
    234             // GLSL 1.40.
    235             if (ctxInfo.glslGeneration() >= k140_GrGLSLGeneration) {
    236                 fRectangleTextureSupport = true;
    237             }
    238         }
    239     } else {
    240         // Command buffer exposes this in GL ES context for Chromium reasons,
    241         // but it should not be used. Also, at the time of writing command buffer
    242         // lacks TexImage2D support and ANGLE lacks GL ES 3.0 support.
    243     }
    244 
    245     if (kGL_GrGLStandard == standard) {
    246         if (version >= GR_GL_VER(3,3) || ctxInfo.hasExtension("GL_ARB_texture_swizzle")) {
    247             fTextureSwizzleSupport = true;
    248         }
    249     } else {
    250         if (version >= GR_GL_VER(3,0)) {
    251             fTextureSwizzleSupport = true;
    252         }
    253     }
    254 
    255 #ifdef SK_BUILD_FOR_WIN
    256     // We're assuming that on Windows Chromium we're using ANGLE.
    257     bool isANGLE = kANGLE_GrGLDriver == ctxInfo.driver() ||
    258                    kChromium_GrGLDriver == ctxInfo.driver();
    259     // Angle has slow read/write pixel paths for 32bit RGBA (but fast for BGRA).
    260     fRGBA8888PixelsOpsAreSlow = isANGLE;
    261     // On DX9 ANGLE reading a partial FBO is slow. TODO: Check whether this is still true and
    262     // check DX11 ANGLE.
    263     fPartialFBOReadIsSlow = isANGLE;
    264 #endif
    265 
    266     /**************************************************************************
    267     * GrShaderCaps fields
    268     **************************************************************************/
    269 
    270     // This must be called after fCoreProfile is set on the GrGLCaps
    271     this->initGLSL(ctxInfo);
    272     GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get());
    273 
    274     glslCaps->fPathRenderingSupport = this->hasPathRenderingSupport(ctxInfo, gli);
    275 
    276     // For now these two are equivalent but we could have dst read in shader via some other method.
    277     // Before setting this, initGLSL() must have been called.
    278     glslCaps->fDstReadInShaderSupport = glslCaps->fFBFetchSupport;
    279 
    280     // Enable supported shader-related caps
    281     if (kGL_GrGLStandard == standard) {
    282         glslCaps->fDualSourceBlendingSupport = (ctxInfo.version() >= GR_GL_VER(3, 3) ||
    283             ctxInfo.hasExtension("GL_ARB_blend_func_extended")) &&
    284             GrGLSLSupportsNamedFragmentShaderOutputs(ctxInfo.glslGeneration());
    285         glslCaps->fShaderDerivativeSupport = true;
    286         // we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS
    287         glslCaps->fGeometryShaderSupport = ctxInfo.version() >= GR_GL_VER(3, 2) &&
    288             ctxInfo.glslGeneration() >= k150_GrGLSLGeneration;
    289         glslCaps->fIntegerSupport = ctxInfo.version() >= GR_GL_VER(3, 0) &&
    290             ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;
    291     }
    292     else {
    293         glslCaps->fDualSourceBlendingSupport = ctxInfo.hasExtension("GL_EXT_blend_func_extended");
    294 
    295         glslCaps->fShaderDerivativeSupport = ctxInfo.version() >= GR_GL_VER(3, 0) ||
    296             ctxInfo.hasExtension("GL_OES_standard_derivatives");
    297 
    298         glslCaps->fIntegerSupport = ctxInfo.version() >= GR_GL_VER(3, 0) &&
    299             ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // We use this value for GLSL ES 3.0.
    300     }
    301 
    302     if (ctxInfo.hasExtension("GL_EXT_shader_pixel_local_storage")) {
    303         #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63
    304         GR_GL_GetIntegerv(gli, GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT,
    305                           &glslCaps->fPixelLocalStorageSize);
    306         glslCaps->fPLSPathRenderingSupport = glslCaps->fFBFetchSupport;
    307     }
    308     else {
    309         glslCaps->fPixelLocalStorageSize = 0;
    310         glslCaps->fPLSPathRenderingSupport = false;
    311     }
    312 
    313     /**************************************************************************
    314      * GrCaps fields
    315      **************************************************************************/
    316 
    317     // We need dual source blending and the ability to disable multisample in order to support mixed
    318     // samples in every corner case.
    319     if (fMultisampleDisableSupport &&
    320         glslCaps->dualSourceBlendingSupport() &&
    321         fShaderCaps->pathRenderingSupport()) {
    322         fUsesMixedSamples = ctxInfo.hasExtension("GL_NV_framebuffer_mixed_samples") ||
    323                 ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_mixed_samples");
    324         // Workaround NVIDIA bug related to glInvalidateFramebuffer and mixed samples.
    325         if (fUsesMixedSamples && (kNVIDIA_GrGLDriver == ctxInfo.driver() ||
    326                                   kChromium_GrGLDriver == ctxInfo.driver())) {
    327             fDiscardRenderTargetSupport = false;
    328             fInvalidateFBType = kNone_InvalidateFBType;
    329         }
    330     }
    331 
    332     // fUsesMixedSamples must be set before calling initFSAASupport.
    333     this->initFSAASupport(ctxInfo, gli);
    334     this->initBlendEqationSupport(ctxInfo);
    335     this->initStencilFormats(ctxInfo);
    336 
    337     if (kGL_GrGLStandard == standard) {
    338         // we could also look for GL_ATI_separate_stencil extension or
    339         // GL_EXT_stencil_two_side but they use different function signatures
    340         // than GL2.0+ (and than each other).
    341         fTwoSidedStencilSupport = (ctxInfo.version() >= GR_GL_VER(2,0));
    342         // supported on GL 1.4 and higher or by extension
    343         fStencilWrapOpsSupport = (ctxInfo.version() >= GR_GL_VER(1,4)) ||
    344                                   ctxInfo.hasExtension("GL_EXT_stencil_wrap");
    345     } else {
    346         // ES 2 has two sided stencil and stencil wrap
    347         fTwoSidedStencilSupport = true;
    348         fStencilWrapOpsSupport = true;
    349     }
    350 
    351     if (kGL_GrGLStandard == standard) {
    352         fMapBufferFlags = kCanMap_MapFlag; // we require VBO support and the desktop VBO
    353                                             // extension includes glMapBuffer.
    354         if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_map_buffer_range")) {
    355             fMapBufferFlags |= kSubset_MapFlag;
    356             fMapBufferType = kMapBufferRange_MapBufferType;
    357         } else {
    358             fMapBufferType = kMapBuffer_MapBufferType;
    359         }
    360     } else {
    361         // Unextended GLES2 doesn't have any buffer mapping.
    362         fMapBufferFlags = kNone_MapBufferType;
    363         if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_map_buffer_range")) {
    364             fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
    365             fMapBufferType = kMapBufferRange_MapBufferType;
    366         } else if (ctxInfo.hasExtension("GL_CHROMIUM_map_sub")) {
    367             fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
    368             fMapBufferType = kChromium_MapBufferType;
    369         } else if (ctxInfo.hasExtension("GL_OES_mapbuffer")) {
    370             fMapBufferFlags = kCanMap_MapFlag;
    371             fMapBufferType = kMapBuffer_MapBufferType;
    372         }
    373     }
    374 
    375     if (kGL_GrGLStandard == standard) {
    376         if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_pixel_buffer_object")) {
    377             fTransferBufferType = kPBO_TransferBufferType;
    378         }
    379     } else {
    380         if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_NV_pixel_buffer_object")) {
    381             fTransferBufferType = kPBO_TransferBufferType;
    382         } else if (ctxInfo.hasExtension("GL_CHROMIUM_pixel_transfer_buffer_object")) {
    383             fTransferBufferType = kChromium_TransferBufferType;
    384         }
    385     }
    386 
    387     // On many GPUs, map memory is very expensive, so we effectively disable it here by setting the
    388     // threshold to the maximum unless the client gives us a hint that map memory is cheap.
    389     if (fGeometryBufferMapThreshold < 0) {
    390         // We think mapping on Chromium will be cheaper once we know ahead of time how much space
    391         // we will use for all GrBatchs. Right now we might wind up mapping a large buffer and using
    392         // a small subset.
    393 #if 0
    394         fGeometryBufferMapThreshold = kChromium_GrGLDriver == ctxInfo.driver() ? 0 : SK_MaxS32;
    395 #else
    396         fGeometryBufferMapThreshold = SK_MaxS32;
    397 #endif
    398     }
    399 
    400     if (kGL_GrGLStandard == standard) {
    401         SkASSERT(ctxInfo.version() >= GR_GL_VER(2,0) ||
    402                  ctxInfo.hasExtension("GL_ARB_texture_non_power_of_two"));
    403         fNPOTTextureTileSupport = true;
    404         fMipMapSupport = true;
    405     } else {
    406         // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only
    407         // ES3 has no limitations.
    408         fNPOTTextureTileSupport = ctxInfo.version() >= GR_GL_VER(3,0) ||
    409                                   ctxInfo.hasExtension("GL_OES_texture_npot");
    410         // ES2 supports MIP mapping for POT textures but our caps don't allow for limited MIP
    411         // support. The OES extension or ES 3.0 allow for MIPS on NPOT textures. So, apparently,
    412         // does the undocumented GL_IMG_texture_npot extension. This extension does not seem to
    413         // to alllow arbitrary wrap modes, however.
    414         fMipMapSupport = fNPOTTextureTileSupport || ctxInfo.hasExtension("GL_IMG_texture_npot");
    415     }
    416 
    417     // Using MIPs on this GPU seems to be a source of trouble.
    418     if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer()) {
    419         fMipMapSupport = false;
    420     }
    421 
    422     GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize);
    423     GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize);
    424     // Our render targets are always created with textures as the color
    425     // attachment, hence this min:
    426     fMaxRenderTargetSize = SkTMin(fMaxTextureSize, fMaxRenderTargetSize);
    427 
    428     fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker");
    429 
    430     // Disable scratch texture reuse on Mali and Adreno devices
    431     fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor() &&
    432                             kQualcomm_GrGLVendor != ctxInfo.vendor();
    433 
    434 #if 0
    435     fReuseScratchBuffers = kARM_GrGLVendor != ctxInfo.vendor() &&
    436                            kQualcomm_GrGLVendor != ctxInfo.vendor();
    437 #endif
    438 
    439     // initFSAASupport() must have been called before this point
    440     if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) {
    441         GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &fMaxStencilSampleCount);
    442     } else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) {
    443         GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES, &fMaxStencilSampleCount);
    444     }
    445     // We only have a use for raster multisample if there is coverage modulation from mixed samples.
    446     if (fUsesMixedSamples && ctxInfo.hasExtension("GL_EXT_raster_multisample")) {
    447         GR_GL_GetIntegerv(gli, GR_GL_MAX_RASTER_SAMPLES, &fMaxRasterSamples);
    448         // This is to guard against platforms that may not support as many samples for
    449         // glRasterSamples as they do for framebuffers.
    450         fMaxStencilSampleCount = SkTMin(fMaxStencilSampleCount, fMaxRasterSamples);
    451     }
    452     fMaxColorSampleCount = fMaxStencilSampleCount;
    453 
    454     if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer() ||
    455         kPowerVRRogue_GrGLRenderer == ctxInfo.renderer() ||
    456         kAdreno3xx_GrGLRenderer == ctxInfo.renderer()) {
    457         fUseDrawInsteadOfClear = true;
    458     }
    459 
    460     if (kAdreno4xx_GrGLRenderer == ctxInfo.renderer()) {
    461         fUseDrawInsteadOfPartialRenderTargetWrite = true;
    462     }
    463 
    464     // Texture uploads sometimes seem to be ignored to textures bound to FBOS on Tegra3.
    465     if (kTegra3_GrGLRenderer == ctxInfo.renderer()) {
    466         fUseDrawInsteadOfPartialRenderTargetWrite = true;
    467         fUseDrawInsteadOfAllRenderTargetWrites = true;
    468     }
    469 
    470 #ifdef SK_BUILD_FOR_WIN
    471     // On ANGLE deferring flushes can lead to GPU starvation
    472     fPreferVRAMUseOverFlushes = !isANGLE;
    473 #endif
    474 
    475     if (kChromium_GrGLDriver == ctxInfo.driver()) {
    476         fMustClearUploadedBufferData = true;
    477     }
    478 
    479     if (kGL_GrGLStandard == standard) {
    480         // ARB allows mixed size FBO attachments, EXT does not.
    481         if (ctxInfo.version() >= GR_GL_VER(3, 0) ||
    482             ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
    483             fOversizedStencilSupport = true;
    484         } else {
    485             SkASSERT(ctxInfo.hasExtension("GL_EXT_framebuffer_object"));
    486         }
    487     } else {
    488         // ES 3.0 supports mixed size FBO attachments, 2.0 does not.
    489         fOversizedStencilSupport = ctxInfo.version() >= GR_GL_VER(3, 0);
    490     }
    491 
    492     if (kGL_GrGLStandard == standard) {
    493         // 3.1 has draw_instanced but not instanced_arrays, for the time being we only care about
    494         // instanced arrays, but we could make this more granular if we wanted
    495         fSupportsInstancedDraws =
    496                 version >= GR_GL_VER(3, 2) ||
    497                 (ctxInfo.hasExtension("GL_ARB_draw_instanced") &&
    498                  ctxInfo.hasExtension("GL_ARB_instanced_arrays"));
    499     } else {
    500         fSupportsInstancedDraws =
    501                 version >= GR_GL_VER(3, 0) ||
    502                 (ctxInfo.hasExtension("GL_EXT_draw_instanced") &&
    503                  ctxInfo.hasExtension("GL_EXT_instanced_arrays"));
    504     }
    505 
    506     if (kGL_GrGLStandard == standard) {
    507         // We don't use ARB_draw_indirect because it does not support a base instance.
    508         // We don't use ARB_multi_draw_indirect because it does not support GL_DRAW_INDIRECT_BUFFER.
    509         fDrawIndirectSupport =
    510             fMultiDrawIndirectSupport = fBaseInstanceSupport = version >= GR_GL_VER(4,3);
    511     } else {
    512         fDrawIndirectSupport = version >= GR_GL_VER(3,1);
    513         fMultiDrawIndirectSupport = ctxInfo.hasExtension("GL_EXT_multi_draw_indirect");
    514         fBaseInstanceSupport = ctxInfo.hasExtension("GL_EXT_base_instance");
    515     }
    516 
    517     this->initShaderPrecisionTable(ctxInfo, gli, glslCaps);
    518 
    519     if (contextOptions.fUseShaderSwizzling) {
    520         fTextureSwizzleSupport = false;
    521     }
    522 
    523     // TODO: remove after command buffer supports full ES 3.0.
    524     if (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3, 0) &&
    525         kChromium_GrGLDriver == ctxInfo.driver()) {
    526         fTexStorageSupport = false;
    527         fSupportsInstancedDraws = false;
    528         fTextureSwizzleSupport = false;
    529         SkASSERT(ctxInfo.hasExtension("GL_CHROMIUM_map_sub"));
    530         fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
    531         fMapBufferType = kChromium_MapBufferType;
    532     }
    533 
    534     // Requires fTextureRedSupport, fTextureSwizzleSupport, msaa support, ES compatibility have
    535     // already been detected.
    536     this->initConfigTable(ctxInfo, gli, glslCaps);
    537 
    538     this->applyOptionsOverrides(contextOptions);
    539     glslCaps->applyOptionsOverrides(contextOptions);
    540 }
    541 
    542 const char* get_glsl_version_decl_string(GrGLStandard standard, GrGLSLGeneration generation,
    543                                          bool isCoreProfile) {
    544     switch (generation) {
    545         case k110_GrGLSLGeneration:
    546             if (kGLES_GrGLStandard == standard) {
    547                 // ES2s shader language is based on version 1.20 but is version
    548                 // 1.00 of the ES language.
    549                 return "#version 100\n";
    550             } else {
    551                 SkASSERT(kGL_GrGLStandard == standard);
    552                 return "#version 110\n";
    553             }
    554         case k130_GrGLSLGeneration:
    555             SkASSERT(kGL_GrGLStandard == standard);
    556             return "#version 130\n";
    557         case k140_GrGLSLGeneration:
    558             SkASSERT(kGL_GrGLStandard == standard);
    559             return "#version 140\n";
    560         case k150_GrGLSLGeneration:
    561             SkASSERT(kGL_GrGLStandard == standard);
    562             if (isCoreProfile) {
    563                 return "#version 150\n";
    564             } else {
    565                 return "#version 150 compatibility\n";
    566             }
    567         case k330_GrGLSLGeneration:
    568             if (kGLES_GrGLStandard == standard) {
    569                 return "#version 300 es\n";
    570             } else {
    571                 SkASSERT(kGL_GrGLStandard == standard);
    572                 if (isCoreProfile) {
    573                     return "#version 330\n";
    574                 } else {
    575                     return "#version 330 compatibility\n";
    576                 }
    577             }
    578         case k400_GrGLSLGeneration:
    579             SkASSERT(kGL_GrGLStandard == standard);
    580             if (isCoreProfile) {
    581                 return "#version 400\n";
    582             } else {
    583                 return "#version 400 compatibility\n";
    584             }
    585         case k310es_GrGLSLGeneration:
    586             SkASSERT(kGLES_GrGLStandard == standard);
    587             return "#version 310 es\n";
    588         case k320es_GrGLSLGeneration:
    589             SkASSERT(kGLES_GrGLStandard == standard);
    590             return "#version 320 es\n";
    591     }
    592     return "<no version>";
    593 }
    594 
    595 void GrGLCaps::initGLSL(const GrGLContextInfo& ctxInfo) {
    596     GrGLStandard standard = ctxInfo.standard();
    597     GrGLVersion version = ctxInfo.version();
    598 
    599     /**************************************************************************
    600     * Caps specific to GrGLSLCaps
    601     **************************************************************************/
    602 
    603     GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get());
    604     glslCaps->fGLSLGeneration = ctxInfo.glslGeneration();
    605     if (kGLES_GrGLStandard == standard) {
    606         if (ctxInfo.hasExtension("GL_EXT_shader_framebuffer_fetch")) {
    607             glslCaps->fFBFetchNeedsCustomOutput = (version >= GR_GL_VER(3, 0));
    608             glslCaps->fFBFetchSupport = true;
    609             glslCaps->fFBFetchColorName = "gl_LastFragData[0]";
    610             glslCaps->fFBFetchExtensionString = "GL_EXT_shader_framebuffer_fetch";
    611         }
    612         else if (ctxInfo.hasExtension("GL_NV_shader_framebuffer_fetch")) {
    613             // Actually, we haven't seen an ES3.0 device with this extension yet, so we don't know
    614             glslCaps->fFBFetchNeedsCustomOutput = false;
    615             glslCaps->fFBFetchSupport = true;
    616             glslCaps->fFBFetchColorName = "gl_LastFragData[0]";
    617             glslCaps->fFBFetchExtensionString = "GL_NV_shader_framebuffer_fetch";
    618         }
    619         else if (ctxInfo.hasExtension("GL_ARM_shader_framebuffer_fetch")) {
    620             // The arm extension also requires an additional flag which we will set onResetContext
    621             glslCaps->fFBFetchNeedsCustomOutput = false;
    622             glslCaps->fFBFetchSupport = true;
    623             glslCaps->fFBFetchColorName = "gl_LastFragColorARM";
    624             glslCaps->fFBFetchExtensionString = "GL_ARM_shader_framebuffer_fetch";
    625         }
    626         glslCaps->fUsesPrecisionModifiers = true;
    627     }
    628 
    629     glslCaps->fBindlessTextureSupport = ctxInfo.hasExtension("GL_NV_bindless_texture");
    630 
    631     if (kGL_GrGLStandard == standard) {
    632         glslCaps->fFlatInterpolationSupport = ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;
    633     } else {
    634         glslCaps->fFlatInterpolationSupport =
    635             ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // This is the value for GLSL ES 3.0.
    636     }
    637 
    638     if (kGL_GrGLStandard == standard) {
    639         glslCaps->fNoPerspectiveInterpolationSupport =
    640             ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;
    641     } else {
    642         if (ctxInfo.hasExtension("GL_NV_shader_noperspective_interpolation")) {
    643             glslCaps->fNoPerspectiveInterpolationSupport = true;
    644             glslCaps->fNoPerspectiveInterpolationExtensionString =
    645                 "GL_NV_shader_noperspective_interpolation";
    646         }
    647     }
    648 
    649     if (kGL_GrGLStandard == standard) {
    650         glslCaps->fSampleVariablesSupport = ctxInfo.glslGeneration() >= k400_GrGLSLGeneration;
    651     } else {
    652         if (ctxInfo.glslGeneration() >= k320es_GrGLSLGeneration) {
    653             glslCaps->fSampleVariablesSupport = true;
    654         } else if (ctxInfo.hasExtension("GL_OES_sample_variables")) {
    655             glslCaps->fSampleVariablesSupport = true;
    656             glslCaps->fSampleVariablesExtensionString = "GL_OES_sample_variables";
    657         }
    658     }
    659 
    660     if (glslCaps->fSampleVariablesSupport) {
    661         glslCaps->fSampleMaskOverrideCoverageSupport =
    662             ctxInfo.hasExtension("GL_NV_sample_mask_override_coverage");
    663     }
    664 
    665     // Adreno GPUs have a tendency to drop tiles when there is a divide-by-zero in a shader
    666     glslCaps->fDropsTileOnZeroDivide = kQualcomm_GrGLVendor == ctxInfo.vendor();
    667 
    668     // On the NexusS and GalaxyNexus, the use of 'any' causes the compilation error "Calls to any
    669     // function that may require a gradient calculation inside a conditional block may return
    670     // undefined results". This appears to be an issue with the 'any' call since even the simple
    671     // "result=black; if (any()) result=white;" code fails to compile. This issue comes into play
    672     // from our GrTextureDomain processor.
    673     glslCaps->fCanUseAnyFunctionInShader = kImagination_GrGLVendor != ctxInfo.vendor();
    674 
    675     glslCaps->fVersionDeclString = get_glsl_version_decl_string(standard, glslCaps->fGLSLGeneration,
    676                                                                 fIsCoreProfile);
    677 
    678     if (kGLES_GrGLStandard == standard && k110_GrGLSLGeneration == glslCaps->fGLSLGeneration) {
    679         glslCaps->fShaderDerivativeExtensionString = "GL_OES_standard_derivatives";
    680     }
    681 
    682     // Frag Coords Convention support is not part of ES
    683     // Known issue on at least some Intel platforms:
    684     // http://code.google.com/p/skia/issues/detail?id=946
    685     if (kIntel_GrGLVendor != ctxInfo.vendor() &&
    686         kGLES_GrGLStandard != standard &&
    687         (ctxInfo.glslGeneration() >= k150_GrGLSLGeneration ||
    688          ctxInfo.hasExtension("GL_ARB_fragment_coord_conventions"))) {
    689         glslCaps->fFragCoordConventionsExtensionString = "GL_ARB_fragment_coord_conventions";
    690     }
    691 
    692     if (kGLES_GrGLStandard == standard) {
    693         glslCaps->fSecondaryOutputExtensionString = "GL_EXT_blend_func_extended";
    694     }
    695 
    696     if (fExternalTextureSupport) {
    697         if (ctxInfo.glslGeneration() == k110_GrGLSLGeneration) {
    698             glslCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external";
    699         } else {
    700             glslCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external_essl3";
    701         }
    702     }
    703 
    704     // The Tegra3 compiler will sometimes never return if we have min(abs(x), 1.0), so we must do
    705     // the abs first in a separate expression.
    706     if (kTegra3_GrGLRenderer == ctxInfo.renderer()) {
    707         glslCaps->fCanUseMinAndAbsTogether = false;
    708     }
    709 
    710     // On Intel GPU there is an issue where it reads the second argument to atan "- %s.x" as an int
    711     // thus must us -1.0 * %s.x to work correctly
    712     if (kIntel_GrGLVendor == ctxInfo.vendor()) {
    713         glslCaps->fMustForceNegatedAtanParamToFloat = true;
    714     }
    715 }
    716 
    717 bool GrGLCaps::hasPathRenderingSupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
    718     bool hasChromiumPathRendering = ctxInfo.hasExtension("GL_CHROMIUM_path_rendering");
    719 
    720     if (!(ctxInfo.hasExtension("GL_NV_path_rendering") || hasChromiumPathRendering)) {
    721         return false;
    722     }
    723 
    724     if (kGL_GrGLStandard == ctxInfo.standard()) {
    725         if (ctxInfo.version() < GR_GL_VER(4, 3) &&
    726             !ctxInfo.hasExtension("GL_ARB_program_interface_query")) {
    727             return false;
    728         }
    729     } else {
    730         if (!hasChromiumPathRendering &&
    731             ctxInfo.version() < GR_GL_VER(3, 1)) {
    732             return false;
    733         }
    734     }
    735     // We only support v1.3+ of GL_NV_path_rendering which allows us to
    736     // set individual fragment inputs with ProgramPathFragmentInputGen. The API
    737     // additions are detected by checking the existence of the function.
    738     // We also use *Then* functions that not all drivers might have. Check
    739     // them for consistency.
    740     if (!gli->fFunctions.fStencilThenCoverFillPath ||
    741         !gli->fFunctions.fStencilThenCoverStrokePath ||
    742         !gli->fFunctions.fStencilThenCoverFillPathInstanced ||
    743         !gli->fFunctions.fStencilThenCoverStrokePathInstanced ||
    744         !gli->fFunctions.fProgramPathFragmentInputGen) {
    745         return false;
    746     }
    747     return true;
    748 }
    749 
    750 bool GrGLCaps::readPixelsSupported(GrPixelConfig rtConfig,
    751                                    GrPixelConfig readConfig,
    752                                    std::function<void (GrGLenum, GrGLint*)> getIntegerv,
    753                                    std::function<bool ()> bindRenderTarget) const {
    754     // If it's not possible to even have a render target of rtConfig then read pixels is
    755     // not supported regardless of readConfig.
    756     if (!this->isConfigRenderable(rtConfig, false)) {
    757         return false;
    758     }
    759 
    760     GrGLenum readFormat;
    761     GrGLenum readType;
    762     if (!this->getReadPixelsFormat(rtConfig, readConfig, &readFormat, &readType)) {
    763         return false;
    764     }
    765 
    766     if (kGL_GrGLStandard == fStandard) {
    767         // Some OpenGL implementations allow GL_ALPHA as a format to glReadPixels. However,
    768         // the manual (https://www.opengl.org/sdk/docs/man/) says only these formats are allowed:
    769         // GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE,
    770         // GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. We check for the subset that we would use.
    771         if (readFormat != GR_GL_RED && readFormat != GR_GL_RGB && readFormat != GR_GL_RGBA &&
    772             readFormat != GR_GL_BGRA) {
    773             return false;
    774         }
    775         // There is also a set of allowed types, but all the types we use are in the set:
    776         // GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT,
    777         // GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
    778         // GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4,
    779         // GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
    780         // GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,GL_UNSIGNED_INT_10_10_10_2,
    781         // GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV,
    782         // GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
    783         return true;
    784     }
    785 
    786     // See Section 16.1.2 in the ES 3.2 specification.
    787 
    788     if (kNormalizedFixedPoint_FormatType == fConfigTable[rtConfig].fFormatType) {
    789         if (GR_GL_RGBA == readFormat && GR_GL_UNSIGNED_BYTE == readType) {
    790             return true;
    791         }
    792     } else {
    793         SkASSERT(kFloat_FormatType == fConfigTable[rtConfig].fFormatType);
    794         if (GR_GL_RGBA == readFormat && GR_GL_FLOAT == readType) {
    795             return true;
    796         }
    797     }
    798 
    799     if (0 == fConfigTable[rtConfig].fSecondReadPixelsFormat.fFormat) {
    800         ReadPixelsFormat* rpFormat =
    801             const_cast<ReadPixelsFormat*>(&fConfigTable[rtConfig].fSecondReadPixelsFormat);
    802         GrGLint format = 0, type = 0;
    803         if (!bindRenderTarget()) {
    804             return false;
    805         }
    806         getIntegerv(GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT, &format);
    807         getIntegerv(GR_GL_IMPLEMENTATION_COLOR_READ_TYPE, &type);
    808         rpFormat->fFormat = format;
    809         rpFormat->fType = type;
    810     }
    811 
    812     return fConfigTable[rtConfig].fSecondReadPixelsFormat.fFormat == readFormat &&
    813            fConfigTable[rtConfig].fSecondReadPixelsFormat.fType == readType;
    814 }
    815 
    816 void GrGLCaps::initFSAASupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
    817 
    818     fMSFBOType = kNone_MSFBOType;
    819     if (kGL_GrGLStandard != ctxInfo.standard()) {
    820         // We prefer the EXT/IMG extension over ES3 MSAA because we've observed
    821         // ES3 driver bugs on at least one device with a tiled GPU (N10).
    822         if (ctxInfo.hasExtension("GL_EXT_multisampled_render_to_texture")) {
    823             fMSFBOType = kES_EXT_MsToTexture_MSFBOType;
    824         } else if (ctxInfo.hasExtension("GL_IMG_multisampled_render_to_texture")) {
    825             fMSFBOType = kES_IMG_MsToTexture_MSFBOType;
    826         } else if (fUsesMixedSamples) {
    827             fMSFBOType = kMixedSamples_MSFBOType;
    828         } else if (ctxInfo.version() >= GR_GL_VER(3,0)) {
    829             fMSFBOType = GrGLCaps::kES_3_0_MSFBOType;
    830         } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) {
    831             // chrome's extension is equivalent to the EXT msaa
    832             // and fbo_blit extensions.
    833             fMSFBOType = kDesktop_EXT_MSFBOType;
    834         } else if (ctxInfo.hasExtension("GL_APPLE_framebuffer_multisample")) {
    835             fMSFBOType = kES_Apple_MSFBOType;
    836         }
    837 
    838         // Above determined the preferred MSAA approach, now decide whether glBlitFramebuffer
    839         // is available.
    840         if (ctxInfo.version() >= GR_GL_VER(3, 0)) {
    841             fBlitFramebufferSupport = kFull_BlitFramebufferSupport;
    842         } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) {
    843             // The CHROMIUM extension uses the ANGLE version of glBlitFramebuffer and includes its
    844             // limitations.
    845             fBlitFramebufferSupport = kNoScalingNoMirroring_BlitFramebufferSupport;
    846         }
    847     } else {
    848         if (fUsesMixedSamples) {
    849             fMSFBOType = kMixedSamples_MSFBOType;
    850             fBlitFramebufferSupport = kFull_BlitFramebufferSupport;
    851         } else if ((ctxInfo.version() >= GR_GL_VER(3,0)) ||
    852             ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
    853             fMSFBOType = GrGLCaps::kDesktop_ARB_MSFBOType;
    854             fBlitFramebufferSupport = kFull_BlitFramebufferSupport;
    855         } else if (ctxInfo.hasExtension("GL_EXT_framebuffer_multisample") &&
    856                    ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) {
    857             fMSFBOType = GrGLCaps::kDesktop_EXT_MSFBOType;
    858             fBlitFramebufferSupport = kFull_BlitFramebufferSupport;
    859         }
    860     }
    861 }
    862 
    863 void GrGLCaps::initBlendEqationSupport(const GrGLContextInfo& ctxInfo) {
    864     GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get());
    865 
    866     // Disabling advanced blend on various platforms with major known issues. We also block Chrome
    867     // for now until its own blacklists can be updated.
    868     if (kAdreno4xx_GrGLRenderer == ctxInfo.renderer() ||
    869         kIntel_GrGLDriver == ctxInfo.driver() ||
    870         kChromium_GrGLDriver == ctxInfo.driver()) {
    871         return;
    872     }
    873 
    874     if (ctxInfo.hasExtension("GL_NV_blend_equation_advanced_coherent")) {
    875         fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport;
    876         glslCaps->fAdvBlendEqInteraction = GrGLSLCaps::kAutomatic_AdvBlendEqInteraction;
    877     } else if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced_coherent")) {
    878         fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport;
    879         glslCaps->fAdvBlendEqInteraction = GrGLSLCaps::kGeneralEnable_AdvBlendEqInteraction;
    880     } else if (kNVIDIA_GrGLDriver == ctxInfo.driver() &&
    881                ctxInfo.driverVersion() < GR_GL_DRIVER_VER(337,00)) {
    882         // Non-coherent advanced blend has an issue on NVIDIA pre 337.00.
    883         return;
    884     } else if (ctxInfo.hasExtension("GL_NV_blend_equation_advanced")) {
    885         fBlendEquationSupport = kAdvanced_BlendEquationSupport;
    886         glslCaps->fAdvBlendEqInteraction = GrGLSLCaps::kAutomatic_AdvBlendEqInteraction;
    887     } else if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced")) {
    888         fBlendEquationSupport = kAdvanced_BlendEquationSupport;
    889         glslCaps->fAdvBlendEqInteraction = GrGLSLCaps::kGeneralEnable_AdvBlendEqInteraction;
    890         // TODO: Use kSpecificEnables_AdvBlendEqInteraction if "blend_support_all_equations" is
    891         // slow on a particular platform.
    892     } else {
    893         return; // No advanced blend support.
    894     }
    895 
    896     SkASSERT(this->advancedBlendEquationSupport());
    897 
    898     if (kNVIDIA_GrGLDriver == ctxInfo.driver()) {
    899         // Blacklist color-dodge and color-burn on NVIDIA until the fix is released.
    900         fAdvBlendEqBlacklist |= (1 << kColorDodge_GrBlendEquation) |
    901                                 (1 << kColorBurn_GrBlendEquation);
    902     }
    903     if (kARM_GrGLVendor == ctxInfo.vendor()) {
    904         // Blacklist color-burn on ARM until the fix is released.
    905         fAdvBlendEqBlacklist |= (1 << kColorBurn_GrBlendEquation);
    906     }
    907 }
    908 
    909 namespace {
    910 const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount;
    911 }
    912 
    913 void GrGLCaps::initStencilFormats(const GrGLContextInfo& ctxInfo) {
    914 
    915     // Build up list of legal stencil formats (though perhaps not supported on
    916     // the particular gpu/driver) from most preferred to least.
    917 
    918     // these consts are in order of most preferred to least preferred
    919     // we don't bother with GL_STENCIL_INDEX1 or GL_DEPTH32F_STENCIL8
    920 
    921     static const StencilFormat
    922                   // internal Format      stencil bits      total bits        packed?
    923         gS8    = {GR_GL_STENCIL_INDEX8,   8,                8,                false},
    924         gS16   = {GR_GL_STENCIL_INDEX16,  16,               16,               false},
    925         gD24S8 = {GR_GL_DEPTH24_STENCIL8, 8,                32,               true },
    926         gS4    = {GR_GL_STENCIL_INDEX4,   4,                4,                false},
    927     //  gS     = {GR_GL_STENCIL_INDEX,    kUnknownBitCount, kUnknownBitCount, false},
    928         gDS    = {GR_GL_DEPTH_STENCIL,    kUnknownBitCount, kUnknownBitCount, true };
    929 
    930     if (kGL_GrGLStandard == ctxInfo.standard()) {
    931         bool supportsPackedDS =
    932             ctxInfo.version() >= GR_GL_VER(3,0) ||
    933             ctxInfo.hasExtension("GL_EXT_packed_depth_stencil") ||
    934             ctxInfo.hasExtension("GL_ARB_framebuffer_object");
    935 
    936         // S1 thru S16 formats are in GL 3.0+, EXT_FBO, and ARB_FBO since we
    937         // require FBO support we can expect these are legal formats and don't
    938         // check. These also all support the unsized GL_STENCIL_INDEX.
    939         fStencilFormats.push_back() = gS8;
    940         fStencilFormats.push_back() = gS16;
    941         if (supportsPackedDS) {
    942             fStencilFormats.push_back() = gD24S8;
    943         }
    944         fStencilFormats.push_back() = gS4;
    945         if (supportsPackedDS) {
    946             fStencilFormats.push_back() = gDS;
    947         }
    948     } else {
    949         // ES2 has STENCIL_INDEX8 without extensions but requires extensions
    950         // for other formats.
    951         // ES doesn't support using the unsized format.
    952 
    953         fStencilFormats.push_back() = gS8;
    954         //fStencilFormats.push_back() = gS16;
    955         if (ctxInfo.version() >= GR_GL_VER(3,0) ||
    956             ctxInfo.hasExtension("GL_OES_packed_depth_stencil")) {
    957             fStencilFormats.push_back() = gD24S8;
    958         }
    959         if (ctxInfo.hasExtension("GL_OES_stencil4")) {
    960             fStencilFormats.push_back() = gS4;
    961         }
    962     }
    963 }
    964 
    965 SkString GrGLCaps::dump() const {
    966 
    967     SkString r = INHERITED::dump();
    968 
    969     r.appendf("--- GL-Specific ---\n");
    970     for (int i = 0; i < fStencilFormats.count(); ++i) {
    971         r.appendf("Stencil Format %d, stencil bits: %02d, total bits: %02d\n",
    972                  i,
    973                  fStencilFormats[i].fStencilBits,
    974                  fStencilFormats[i].fTotalBits);
    975     }
    976 
    977     static const char* kMSFBOExtStr[] = {
    978         "None",
    979         "ARB",
    980         "EXT",
    981         "ES 3.0",
    982         "Apple",
    983         "IMG MS To Texture",
    984         "EXT MS To Texture",
    985         "MixedSamples",
    986     };
    987     GR_STATIC_ASSERT(0 == kNone_MSFBOType);
    988     GR_STATIC_ASSERT(1 == kDesktop_ARB_MSFBOType);
    989     GR_STATIC_ASSERT(2 == kDesktop_EXT_MSFBOType);
    990     GR_STATIC_ASSERT(3 == kES_3_0_MSFBOType);
    991     GR_STATIC_ASSERT(4 == kES_Apple_MSFBOType);
    992     GR_STATIC_ASSERT(5 == kES_IMG_MsToTexture_MSFBOType);
    993     GR_STATIC_ASSERT(6 == kES_EXT_MsToTexture_MSFBOType);
    994     GR_STATIC_ASSERT(7 == kMixedSamples_MSFBOType);
    995     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMSFBOExtStr) == kLast_MSFBOType + 1);
    996 
    997     static const char* kInvalidateFBTypeStr[] = {
    998         "None",
    999         "Discard",
   1000         "Invalidate",
   1001     };
   1002     GR_STATIC_ASSERT(0 == kNone_InvalidateFBType);
   1003     GR_STATIC_ASSERT(1 == kDiscard_InvalidateFBType);
   1004     GR_STATIC_ASSERT(2 == kInvalidate_InvalidateFBType);
   1005     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kInvalidateFBTypeStr) == kLast_InvalidateFBType + 1);
   1006 
   1007     static const char* kMapBufferTypeStr[] = {
   1008         "None",
   1009         "MapBuffer",
   1010         "MapBufferRange",
   1011         "Chromium",
   1012     };
   1013     GR_STATIC_ASSERT(0 == kNone_MapBufferType);
   1014     GR_STATIC_ASSERT(1 == kMapBuffer_MapBufferType);
   1015     GR_STATIC_ASSERT(2 == kMapBufferRange_MapBufferType);
   1016     GR_STATIC_ASSERT(3 == kChromium_MapBufferType);
   1017     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMapBufferTypeStr) == kLast_MapBufferType + 1);
   1018 
   1019     r.appendf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO"));
   1020     r.appendf("MSAA Type: %s\n", kMSFBOExtStr[fMSFBOType]);
   1021     r.appendf("Invalidate FB Type: %s\n", kInvalidateFBTypeStr[fInvalidateFBType]);
   1022     r.appendf("Map Buffer Type: %s\n", kMapBufferTypeStr[fMapBufferType]);
   1023     r.appendf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors);
   1024     r.appendf("Max FS Texture Units: %d\n", fMaxFragmentTextureUnits);
   1025     r.appendf("Max Vertex Attributes: %d\n", fMaxVertexAttributes);
   1026     r.appendf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES": "NO"));
   1027     r.appendf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO"));
   1028     r.appendf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "NO"));
   1029     r.appendf("Pack Flip Y support: %s\n", (fPackFlipYSupport ? "YES": "NO"));
   1030 
   1031     r.appendf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO"));
   1032     r.appendf("Texture Storage support: %s\n", (fTexStorageSupport ? "YES": "NO"));
   1033     r.appendf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO"));
   1034     r.appendf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO"));
   1035     r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO"));
   1036     r.appendf("Direct state access support: %s\n", (fDirectStateAccessSupport ? "YES": "NO"));
   1037     r.appendf("Debug support: %s\n", (fDebugSupport ? "YES": "NO"));
   1038     r.appendf("Multisample disable support: %s\n", (fMultisampleDisableSupport ? "YES" : "NO"));
   1039     r.appendf("Draw indirect support: %s\n", (fDrawIndirectSupport ? "YES" : "NO"));
   1040     r.appendf("Multi draw indirect support: %s\n", (fMultiDrawIndirectSupport ? "YES" : "NO"));
   1041     r.appendf("Base instance support: %s\n", (fBaseInstanceSupport ? "YES" : "NO"));
   1042     r.appendf("Use non-VBO for dynamic data: %s\n",
   1043              (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO"));
   1044     r.appendf("SRGB write contol: %s\n", (fSRGBWriteControl ? "YES" : "NO"));
   1045     r.appendf("RGBA 8888 pixel ops are slow: %s\n", (fRGBA8888PixelsOpsAreSlow ? "YES" : "NO"));
   1046     r.appendf("Partial FBO read is slow: %s\n", (fPartialFBOReadIsSlow ? "YES" : "NO"));
   1047     r.appendf("Bind uniform location support: %s\n", (fBindUniformLocationSupport ? "YES" : "NO"));
   1048     r.appendf("External texture support: %s\n", (fExternalTextureSupport ? "YES" : "NO"));
   1049     r.appendf("Rectangle texture support: %s\n", (fRectangleTextureSupport? "YES" : "NO"));
   1050     r.appendf("Texture swizzle support: %s\n", (fTextureSwizzleSupport ? "YES" : "NO"));
   1051 
   1052     r.append("Configs\n-------\n");
   1053     for (int i = 0; i < kGrPixelConfigCnt; ++i) {
   1054         r.appendf("  cfg: %d flags: 0x%04x, b_internal: 0x%08x s_internal: 0x%08x, e_format: "
   1055                   "0x%08x, e_format_teximage: 0x%08x, e_type: 0x%08x, i_for_teximage: 0x%08x, "
   1056                   "i_for_renderbuffer: 0x%08x\n",
   1057                   i,
   1058                   fConfigTable[i].fFlags,
   1059                   fConfigTable[i].fFormats.fBaseInternalFormat,
   1060                   fConfigTable[i].fFormats.fSizedInternalFormat,
   1061                   fConfigTable[i].fFormats.fExternalFormat[kOther_ExternalFormatUsage],
   1062                   fConfigTable[i].fFormats.fExternalFormat[kTexImage_ExternalFormatUsage],
   1063                   fConfigTable[i].fFormats.fExternalType,
   1064                   fConfigTable[i].fFormats.fInternalFormatTexImage,
   1065                   fConfigTable[i].fFormats.fInternalFormatRenderbuffer);
   1066     }
   1067 
   1068     return r;
   1069 }
   1070 
   1071 static GrGLenum precision_to_gl_float_type(GrSLPrecision p) {
   1072     switch (p) {
   1073     case kLow_GrSLPrecision:
   1074         return GR_GL_LOW_FLOAT;
   1075     case kMedium_GrSLPrecision:
   1076         return GR_GL_MEDIUM_FLOAT;
   1077     case kHigh_GrSLPrecision:
   1078         return GR_GL_HIGH_FLOAT;
   1079     }
   1080     SkFAIL("Unknown precision.");
   1081     return -1;
   1082 }
   1083 
   1084 static GrGLenum shader_type_to_gl_shader(GrShaderType type) {
   1085     switch (type) {
   1086     case kVertex_GrShaderType:
   1087         return GR_GL_VERTEX_SHADER;
   1088     case kGeometry_GrShaderType:
   1089         return GR_GL_GEOMETRY_SHADER;
   1090     case kFragment_GrShaderType:
   1091         return GR_GL_FRAGMENT_SHADER;
   1092     }
   1093     SkFAIL("Unknown shader type.");
   1094     return -1;
   1095 }
   1096 
   1097 void GrGLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo,
   1098                                         const GrGLInterface* intf,
   1099                                         GrGLSLCaps* glslCaps) {
   1100     if (kGLES_GrGLStandard == ctxInfo.standard() || ctxInfo.version() >= GR_GL_VER(4, 1) ||
   1101         ctxInfo.hasExtension("GL_ARB_ES2_compatibility")) {
   1102         for (int s = 0; s < kGrShaderTypeCount; ++s) {
   1103             if (kGeometry_GrShaderType != s) {
   1104                 GrShaderType shaderType = static_cast<GrShaderType>(s);
   1105                 GrGLenum glShader = shader_type_to_gl_shader(shaderType);
   1106                 GrShaderCaps::PrecisionInfo* first = nullptr;
   1107                 glslCaps->fShaderPrecisionVaries = false;
   1108                 for (int p = 0; p < kGrSLPrecisionCount; ++p) {
   1109                     GrSLPrecision precision = static_cast<GrSLPrecision>(p);
   1110                     GrGLenum glPrecision = precision_to_gl_float_type(precision);
   1111                     GrGLint range[2];
   1112                     GrGLint bits;
   1113                     GR_GL_GetShaderPrecisionFormat(intf, glShader, glPrecision, range, &bits);
   1114                     if (bits) {
   1115                         glslCaps->fFloatPrecisions[s][p].fLogRangeLow = range[0];
   1116                         glslCaps->fFloatPrecisions[s][p].fLogRangeHigh = range[1];
   1117                         glslCaps->fFloatPrecisions[s][p].fBits = bits;
   1118                         if (!first) {
   1119                             first = &glslCaps->fFloatPrecisions[s][p];
   1120                         }
   1121                         else if (!glslCaps->fShaderPrecisionVaries) {
   1122                             glslCaps->fShaderPrecisionVaries =
   1123                                                      (*first != glslCaps->fFloatPrecisions[s][p]);
   1124                         }
   1125                     }
   1126                 }
   1127             }
   1128         }
   1129     }
   1130     else {
   1131         // We're on a desktop GL that doesn't have precision info. Assume they're all 32bit float.
   1132         glslCaps->fShaderPrecisionVaries = false;
   1133         for (int s = 0; s < kGrShaderTypeCount; ++s) {
   1134             if (kGeometry_GrShaderType != s) {
   1135                 for (int p = 0; p < kGrSLPrecisionCount; ++p) {
   1136                     glslCaps->fFloatPrecisions[s][p].fLogRangeLow = 127;
   1137                     glslCaps->fFloatPrecisions[s][p].fLogRangeHigh = 127;
   1138                     glslCaps->fFloatPrecisions[s][p].fBits = 23;
   1139                 }
   1140             }
   1141         }
   1142     }
   1143     // GetShaderPrecisionFormat doesn't accept GL_GEOMETRY_SHADER as a shader type. Assume they're
   1144     // the same as the vertex shader. Only fragment shaders were ever allowed to omit support for
   1145     // highp. GS was added after GetShaderPrecisionFormat was added to the list of features that
   1146     // are recommended against.
   1147     if (glslCaps->fGeometryShaderSupport) {
   1148         for (int p = 0; p < kGrSLPrecisionCount; ++p) {
   1149             glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] =
   1150                                                glslCaps->fFloatPrecisions[kVertex_GrShaderType][p];
   1151         }
   1152     }
   1153 }
   1154 
   1155 bool GrGLCaps::bgraIsInternalFormat() const {
   1156     return fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat == GR_GL_BGRA;
   1157 }
   1158 
   1159 bool GrGLCaps::getTexImageFormats(GrPixelConfig surfaceConfig, GrPixelConfig externalConfig,
   1160                                   GrGLenum* internalFormat, GrGLenum* externalFormat,
   1161                                   GrGLenum* externalType) const {
   1162     if (!this->getExternalFormat(surfaceConfig, externalConfig, kTexImage_ExternalFormatUsage,
   1163                                  externalFormat, externalType)) {
   1164         return false;
   1165     }
   1166     *internalFormat = fConfigTable[surfaceConfig].fFormats.fInternalFormatTexImage;
   1167     return true;
   1168 }
   1169 
   1170 bool GrGLCaps::getCompressedTexImageFormats(GrPixelConfig surfaceConfig,
   1171                                             GrGLenum* internalFormat) const {
   1172     if (!GrPixelConfigIsCompressed(surfaceConfig)) {
   1173         return false;
   1174     }
   1175     *internalFormat = fConfigTable[surfaceConfig].fFormats.fInternalFormatTexImage;
   1176     return true;
   1177 }
   1178 
   1179 bool GrGLCaps::getReadPixelsFormat(GrPixelConfig surfaceConfig, GrPixelConfig externalConfig,
   1180                                    GrGLenum* externalFormat, GrGLenum* externalType) const {
   1181     if (!this->getExternalFormat(surfaceConfig, externalConfig, kOther_ExternalFormatUsage,
   1182                                  externalFormat, externalType)) {
   1183         return false;
   1184     }
   1185     return true;
   1186 }
   1187 
   1188 bool GrGLCaps::getRenderbufferFormat(GrPixelConfig config, GrGLenum* internalFormat) const {
   1189     if (GrPixelConfigIsCompressed(config)) {
   1190         return false;
   1191     }
   1192     *internalFormat = fConfigTable[config].fFormats.fInternalFormatRenderbuffer;
   1193     return true;
   1194 }
   1195 
   1196 bool GrGLCaps::getExternalFormat(GrPixelConfig surfaceConfig, GrPixelConfig memoryConfig,
   1197                                  ExternalFormatUsage usage, GrGLenum* externalFormat,
   1198                                  GrGLenum* externalType) const {
   1199     SkASSERT(externalFormat && externalType);
   1200     if (GrPixelConfigIsCompressed(memoryConfig) || GrPixelConfigIsCompressed(memoryConfig)) {
   1201         return false;
   1202     }
   1203 
   1204     bool surfaceIsAlphaOnly = GrPixelConfigIsAlphaOnly(surfaceConfig);
   1205     bool memoryIsAlphaOnly = GrPixelConfigIsAlphaOnly(memoryConfig);
   1206 
   1207     // We don't currently support moving RGBA data into and out of ALPHA surfaces. It could be
   1208     // made to work in many cases using glPixelStore and what not but is not needed currently.
   1209     if (surfaceIsAlphaOnly && !memoryIsAlphaOnly) {
   1210         return false;
   1211     }
   1212 
   1213     *externalFormat = fConfigTable[memoryConfig].fFormats.fExternalFormat[usage];
   1214     *externalType = fConfigTable[memoryConfig].fFormats.fExternalType;
   1215 
   1216     // When GL_RED is supported as a texture format, our alpha-only textures are stored using
   1217     // GL_RED and we swizzle in order to map all components to 'r'. However, in this case the
   1218     // surface is not alpha-only and we want alpha to really mean the alpha component of the
   1219     // texture, not the red component.
   1220     if (memoryIsAlphaOnly && !surfaceIsAlphaOnly) {
   1221         if (this->textureRedSupport()) {
   1222             SkASSERT(GR_GL_RED == *externalFormat);
   1223             *externalFormat = GR_GL_ALPHA;
   1224         }
   1225     }
   1226 
   1227     return true;
   1228 }
   1229 
   1230 void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli,
   1231                                GrGLSLCaps* glslCaps) {
   1232     /*
   1233         Comments on renderability of configs on various GL versions.
   1234           OpenGL < 3.0:
   1235             no built in support for render targets.
   1236             GL_EXT_framebuffer_object adds possible support for any sized format with base internal
   1237               format RGB, RGBA and NV float formats we don't use.
   1238               This is the following:
   1239                 R3_G3_B2, RGB4, RGB5, RGB8, RGB10, RGB12, RGB16, RGBA2, RGBA4, RGB5_A1, RGBA8
   1240                 RGB10_A2, RGBA12,RGBA16
   1241               Though, it is hard to believe the more obscure formats such as RGBA12 would work
   1242               since they aren't required by later standards and the driver can simply return
   1243               FRAMEBUFFER_UNSUPPORTED for anything it doesn't allow.
   1244             GL_ARB_framebuffer_object adds everything added by the EXT extension and additionally
   1245               any sized internal format with a base internal format of ALPHA, LUMINANCE,
   1246               LUMINANCE_ALPHA, INTENSITY, RED, and RG.
   1247               This adds a lot of additional renderable sized formats, including ALPHA8.
   1248               The GL_ARB_texture_rg brings in the RED and RG formats (8, 8I, 8UI, 16, 16I, 16UI,
   1249               16F, 32I, 32UI, and 32F variants).
   1250               Again, the driver has an escape hatch via FRAMEBUFFER_UNSUPPORTED.
   1251 
   1252             For both the above extensions we limit ourselves to those that are also required by
   1253             OpenGL 3.0.
   1254 
   1255           OpenGL 3.0:
   1256             Any format with base internal format ALPHA, RED, RG, RGB or RGBA is "color-renderable"
   1257             but are not required to be supported as renderable textures/renderbuffer.
   1258             Required renderable color formats:
   1259                 - RGBA32F, RGBA32I, RGBA32UI, RGBA16, RGBA16F, RGBA16I,
   1260                   RGBA16UI, RGBA8, RGBA8I, RGBA8UI, SRGB8_ALPHA8, and
   1261                   RGB10_A2.
   1262                 - R11F_G11F_B10F.
   1263                 - RG32F, RG32I, RG32UI, RG16, RG16F, RG16I, RG16UI, RG8, RG8I,
   1264                   and RG8UI.
   1265                 - R32F, R32I, R32UI, R16F, R16I, R16UI, R16, R8, R8I, and R8UI.
   1266                 - ALPHA8
   1267 
   1268           OpenGL 3.1, 3.2, 3.3
   1269             Same as 3.0 except ALPHA8 requires GL_ARB_compatibility/compatibility profile.
   1270           OpengGL 3.3, 4.0, 4.1
   1271             Adds RGB10_A2UI.
   1272           OpengGL 4.2
   1273             Adds
   1274                 - RGB5_A1, RGBA4
   1275                 - RGB565
   1276           OpenGL 4.4
   1277             Does away with the separate list and adds a column to the sized internal color format
   1278             table. However, no new formats become required color renderable.
   1279 
   1280           ES 2.0
   1281             color renderable: RGBA4, RGB5_A1, RGB565
   1282             GL_EXT_texture_rg adds support for R8, RG5 as a color render target
   1283             GL_OES_rgb8_rgba8 adds support for RGB8 and RGBA8
   1284             GL_ARM_rgba8 adds support for RGBA8 (but not RGB8)
   1285             GL_EXT_texture_format_BGRA8888 does not add renderbuffer support
   1286             GL_CHROMIUM_renderbuffer_format_BGRA8888 adds BGRA8 as color-renderable
   1287             GL_APPLE_texture_format_BGRA8888 does not add renderbuffer support
   1288 
   1289           ES 3.0
   1290                 - RGBA32I, RGBA32UI, RGBA16I, RGBA16UI, RGBA8, RGBA8I,
   1291                   RGBA8UI, SRGB8_ALPHA8, RGB10_A2, RGB10_A2UI, RGBA4, and
   1292                   RGB5_A1.
   1293                 - RGB8 and RGB565.
   1294                 - RG32I, RG32UI, RG16I, RG16UI, RG8, RG8I, and RG8UI.
   1295                 - R32I, R32UI, R16I, R16UI, R8, R8I, and R8UI
   1296           ES 3.1
   1297             Adds RGB10_A2, RGB10_A2UI,
   1298           ES 3.2
   1299             Adds R16F, RG16F, RGBA16F, R32F, RG32F, RGBA32F, R11F_G11F_B10F.
   1300     */
   1301     uint32_t allRenderFlags = ConfigInfo::kRenderable_Flag;
   1302     if (kNone_MSFBOType != fMSFBOType) {
   1303         allRenderFlags |= ConfigInfo::kRenderableWithMSAA_Flag;
   1304     }
   1305 
   1306     GrGLStandard standard = ctxInfo.standard();
   1307     GrGLVersion version = ctxInfo.version();
   1308 
   1309     fConfigTable[kUnknown_GrPixelConfig].fFormats.fBaseInternalFormat = 0;
   1310     fConfigTable[kUnknown_GrPixelConfig].fFormats.fSizedInternalFormat = 0;
   1311     fConfigTable[kUnknown_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = 0;
   1312     fConfigTable[kUnknown_GrPixelConfig].fFormats.fExternalType = 0;
   1313     fConfigTable[kUnknown_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
   1314     fConfigTable[kUnknown_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
   1315 
   1316     fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
   1317     fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8;
   1318     fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] =
   1319         GR_GL_RGBA;
   1320     fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
   1321     fConfigTable[kRGBA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
   1322     fConfigTable[kRGBA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1323     if (kGL_GrGLStandard == standard) {
   1324         // We require some form of FBO support and all GLs with FBO support can render to RGBA8
   1325         fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= allRenderFlags;
   1326     } else {
   1327         if (version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_OES_rgb8_rgba8") ||
   1328             ctxInfo.hasExtension("GL_ARM_rgba8")) {
   1329             fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= allRenderFlags;
   1330         }
   1331     }
   1332     fConfigTable[kRGBA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
   1333 
   1334     fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] =
   1335         GR_GL_BGRA;
   1336     fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fExternalType  = GR_GL_UNSIGNED_BYTE;
   1337     fConfigTable[kBGRA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
   1338     if (kGL_GrGLStandard == standard) {
   1339         fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
   1340         fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8;
   1341         if (version >= GR_GL_VER(1, 2) || ctxInfo.hasExtension("GL_EXT_bgra")) {
   1342             // Since the internal format is RGBA8, it is also renderable.
   1343             fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag |
   1344                                                             allRenderFlags;
   1345         }
   1346     } else {
   1347         fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_BGRA;
   1348         fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_BGRA8;
   1349         if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) {
   1350             // The APPLE extension doesn't make this renderable.
   1351             fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1352             if (version < GR_GL_VER(3,0) && !ctxInfo.hasExtension("GL_EXT_texture_storage")) {
   1353                 // On ES2 the internal format of a BGRA texture is RGBA with the APPLE extension.
   1354                 // Though, that seems to not be the case if the texture storage extension is
   1355                 // present. The specs don't exactly make that clear.
   1356                 fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
   1357                 fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8;
   1358             }
   1359         } else if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) {
   1360             fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag |
   1361                                                             ConfigInfo::kRenderable_Flag;
   1362             if (ctxInfo.hasExtension("GL_CHROMIUM_renderbuffer_format_BGRA8888") &&
   1363                 (this->usesMSAARenderBuffers() || this->fMSFBOType == kMixedSamples_MSFBOType)) {
   1364                 fConfigTable[kBGRA_8888_GrPixelConfig].fFlags |=
   1365                     ConfigInfo::kRenderableWithMSAA_Flag;
   1366             }
   1367         }
   1368     }
   1369     fConfigTable[kBGRA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
   1370 
   1371     // We only enable srgb support if both textures and FBOs support srgb.
   1372     bool srgbSupport = false;
   1373     if (kGL_GrGLStandard == standard) {
   1374         if (ctxInfo.version() >= GR_GL_VER(3,0)) {
   1375             srgbSupport = true;
   1376         } else if (ctxInfo.hasExtension("GL_EXT_texture_sRGB")) {
   1377             if (ctxInfo.hasExtension("GL_ARB_framebuffer_sRGB") ||
   1378                 ctxInfo.hasExtension("GL_EXT_framebuffer_sRGB")) {
   1379                 srgbSupport = true;
   1380             }
   1381         }
   1382         // All the above srgb extensions support toggling srgb writes
   1383         fSRGBWriteControl = srgbSupport;
   1384     } else {
   1385         // See https://bug.skia.org/4148 for PowerVR issue.
   1386         srgbSupport = kPowerVRRogue_GrGLRenderer != ctxInfo.renderer() &&
   1387             (ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_sRGB"));
   1388         // ES through 3.1 requires EXT_srgb_write_control to support toggling
   1389         // sRGB writing for destinations.
   1390         fSRGBWriteControl = ctxInfo.hasExtension("GL_EXT_sRGB_write_control");
   1391     }
   1392     fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_SRGB_ALPHA;
   1393     fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_SRGB8_ALPHA8;
   1394     // GL does not do srgb<->rgb conversions when transferring between cpu and gpu. Thus, the
   1395     // external format is GL_RGBA. See below for note about ES2.0 and glTex[Sub]Image.
   1396     fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] =
   1397         GR_GL_RGBA;
   1398     fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
   1399     fConfigTable[kSRGBA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
   1400     if (srgbSupport) {
   1401         fConfigTable[kSRGBA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag |
   1402                                                          allRenderFlags;
   1403     }
   1404     fConfigTable[kSRGBA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
   1405 
   1406     fConfigTable[kRGB_565_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGB;
   1407     if (this->ES2CompatibilitySupport()) {
   1408         fConfigTable[kRGB_565_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGB565;
   1409     } else {
   1410         fConfigTable[kRGB_565_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGB5;
   1411     }
   1412     fConfigTable[kRGB_565_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] =
   1413         GR_GL_RGB;
   1414     fConfigTable[kRGB_565_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_SHORT_5_6_5;
   1415     fConfigTable[kRGB_565_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
   1416     fConfigTable[kRGB_565_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1417     if (kGL_GrGLStandard == standard) {
   1418         if (version >= GR_GL_VER(4, 2) || ctxInfo.hasExtension("GL_ES2_compatibility")) {
   1419             fConfigTable[kRGB_565_GrPixelConfig].fFlags |= allRenderFlags;
   1420         }
   1421     } else {
   1422         fConfigTable[kRGB_565_GrPixelConfig].fFlags |= allRenderFlags;
   1423     }
   1424     fConfigTable[kRGB_565_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
   1425 
   1426     fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
   1427     fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA4;
   1428     fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] =
   1429         GR_GL_RGBA;
   1430     fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_SHORT_4_4_4_4;
   1431     fConfigTable[kRGBA_4444_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
   1432     fConfigTable[kRGBA_4444_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1433     if (kGL_GrGLStandard == standard) {
   1434         if (version >= GR_GL_VER(4, 2)) {
   1435             fConfigTable[kRGBA_4444_GrPixelConfig].fFlags |= allRenderFlags;
   1436         }
   1437     } else {
   1438         fConfigTable[kRGBA_4444_GrPixelConfig].fFlags |= allRenderFlags;
   1439     }
   1440     fConfigTable[kRGBA_4444_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
   1441 
   1442     if (this->textureRedSupport()) {
   1443         fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RED;
   1444         fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_R8;
   1445         fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] =
   1446             GR_GL_RED;
   1447         fConfigTable[kAlpha_8_GrPixelConfig].fSwizzle = GrSwizzle::RRRR();
   1448     } else {
   1449         fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_ALPHA;
   1450         fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_ALPHA8;
   1451         fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] =
   1452             GR_GL_ALPHA;
   1453         fConfigTable[kAlpha_8_GrPixelConfig].fSwizzle = GrSwizzle::AAAA();
   1454     }
   1455     fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
   1456     fConfigTable[kAlpha_8_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
   1457     fConfigTable[kAlpha_8_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1458     if (this->textureRedSupport() || kDesktop_ARB_MSFBOType == this->msFBOType()) {
   1459         // desktop ARB extension/3.0+ supports ALPHA8 as renderable.
   1460         // Core profile removes ALPHA8 support, but we should have chosen R8 in that case.
   1461         fConfigTable[kAlpha_8_GrPixelConfig].fFlags |= allRenderFlags;
   1462     }
   1463 
   1464     // Check for [half] floating point texture support
   1465     // NOTE: We disallow floating point textures on ES devices if linear filtering modes are not
   1466     // supported. This is for simplicity, but a more granular approach is possible. Coincidentally,
   1467     // [half] floating point textures became part of the standard in ES3.1 / OGL 3.0.
   1468     bool hasFPTextures = false;
   1469     bool hasHalfFPTextures = false;
   1470     // for now we don't support floating point MSAA on ES
   1471     uint32_t fpRenderFlags = (kGL_GrGLStandard == standard) ?
   1472                               allRenderFlags : (uint32_t)ConfigInfo::kRenderable_Flag;
   1473 
   1474     if (kGL_GrGLStandard == standard) {
   1475         if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_texture_float")) {
   1476             hasFPTextures = true;
   1477             hasHalfFPTextures = true;
   1478         }
   1479     } else {
   1480         if (version >= GR_GL_VER(3, 1)) {
   1481             hasFPTextures = true;
   1482             hasHalfFPTextures = true;
   1483         } else {
   1484             if (ctxInfo.hasExtension("GL_OES_texture_float_linear") &&
   1485                 ctxInfo.hasExtension("GL_OES_texture_float")) {
   1486                 hasFPTextures = true;
   1487             }
   1488             if (ctxInfo.hasExtension("GL_OES_texture_half_float_linear") &&
   1489                 ctxInfo.hasExtension("GL_OES_texture_half_float")) {
   1490                 hasHalfFPTextures = true;
   1491             }
   1492         }
   1493     }
   1494 
   1495     fConfigTable[kRGBA_float_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
   1496     fConfigTable[kRGBA_float_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA32F;
   1497     fConfigTable[kRGBA_float_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] =
   1498         GR_GL_RGBA;
   1499     fConfigTable[kRGBA_float_GrPixelConfig].fFormats.fExternalType = GR_GL_FLOAT;
   1500     fConfigTable[kRGBA_float_GrPixelConfig].fFormatType = kFloat_FormatType;
   1501     if (hasFPTextures) {
   1502         fConfigTable[kRGBA_float_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1503         // For now we only enable rendering to float on desktop, because on ES we'd have to solve
   1504         // many precision issues and no clients actually want this yet.
   1505         if (kGL_GrGLStandard == standard /* || version >= GR_GL_VER(3,2) ||
   1506             ctxInfo.hasExtension("GL_EXT_color_buffer_float")*/) {
   1507             fConfigTable[kRGBA_float_GrPixelConfig].fFlags |= fpRenderFlags;
   1508         }
   1509     }
   1510     fConfigTable[kRGBA_float_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
   1511 
   1512     if (this->textureRedSupport()) {
   1513         fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RED;
   1514         fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_R16F;
   1515         fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage]
   1516             = GR_GL_RED;
   1517         fConfigTable[kAlpha_half_GrPixelConfig].fSwizzle = GrSwizzle::RRRR();
   1518     } else {
   1519         fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_ALPHA;
   1520         fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_ALPHA16F;
   1521         fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage]
   1522             = GR_GL_ALPHA;
   1523         fConfigTable[kAlpha_half_GrPixelConfig].fSwizzle = GrSwizzle::AAAA();
   1524     }
   1525     if (kGL_GrGLStandard == ctxInfo.standard() || ctxInfo.version() >= GR_GL_VER(3, 0)) {
   1526         fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT;
   1527     } else {
   1528         fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT_OES;
   1529     }
   1530     fConfigTable[kAlpha_half_GrPixelConfig].fFormatType = kFloat_FormatType;
   1531     if (hasHalfFPTextures) {
   1532         fConfigTable[kAlpha_half_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1533         // ES requires either 3.2 or the combination of EXT_color_buffer_half_float and support for
   1534         // GL_RED internal format.
   1535         if (kGL_GrGLStandard == standard || version >= GR_GL_VER(3,2) ||
   1536             (this->textureRedSupport() &&
   1537              ctxInfo.hasExtension("GL_EXT_color_buffer_half_float"))) {
   1538             fConfigTable[kAlpha_half_GrPixelConfig].fFlags |= fpRenderFlags;
   1539         }
   1540     }
   1541 
   1542     fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
   1543     fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA16F;
   1544     fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] =
   1545         GR_GL_RGBA;
   1546     if (kGL_GrGLStandard == ctxInfo.standard() || ctxInfo.version() >= GR_GL_VER(3, 0)) {
   1547         fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT;
   1548     } else {
   1549         fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT_OES;
   1550     }
   1551     fConfigTable[kRGBA_half_GrPixelConfig].fFormatType = kFloat_FormatType;
   1552     if (hasHalfFPTextures) {
   1553         fConfigTable[kRGBA_half_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1554         // ES requires 3.2 or EXT_color_buffer_half_float.
   1555         if (kGL_GrGLStandard == standard || version >= GR_GL_VER(3,2) ||
   1556              ctxInfo.hasExtension("GL_EXT_color_buffer_half_float")) {
   1557             fConfigTable[kRGBA_half_GrPixelConfig].fFlags |= fpRenderFlags;
   1558         }
   1559     }
   1560     fConfigTable[kRGBA_half_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
   1561 
   1562     // Compressed texture support
   1563 
   1564     // glCompressedTexImage2D is available on all OpenGL ES devices. It is available on standard
   1565     // OpenGL after version 1.3. We'll assume at least that level of OpenGL support.
   1566 
   1567     // TODO: Fix command buffer bindings and remove this.
   1568     fCompressedTexSubImageSupport = SkToBool(gli->fFunctions.fCompressedTexSubImage2D);
   1569 
   1570     // No sized/unsized internal format distinction for compressed formats, no external format.
   1571     // Below we set the external formats and types to 0.
   1572 
   1573     fConfigTable[kIndex_8_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_PALETTE8_RGBA8;
   1574     fConfigTable[kIndex_8_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_PALETTE8_RGBA8;
   1575     fConfigTable[kIndex_8_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = 0;
   1576     fConfigTable[kIndex_8_GrPixelConfig].fFormats.fExternalType = 0;
   1577     fConfigTable[kIndex_8_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
   1578     // Disable this for now, while we investigate https://bug.skia.org/4333
   1579     if (false) {
   1580         // Check for 8-bit palette..
   1581         GrGLint numFormats;
   1582         GR_GL_GetIntegerv(gli, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats);
   1583         if (numFormats) {
   1584             SkAutoSTMalloc<10, GrGLint> formats(numFormats);
   1585             GR_GL_GetIntegerv(gli, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats);
   1586             for (int i = 0; i < numFormats; ++i) {
   1587                 if (GR_GL_PALETTE8_RGBA8 == formats[i]) {
   1588                     fConfigTable[kIndex_8_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1589                     break;
   1590                 }
   1591             }
   1592         }
   1593     }
   1594     fConfigTable[kIndex_8_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
   1595 
   1596     // May change the internal format based on extensions.
   1597     fConfigTable[kLATC_GrPixelConfig].fFormats.fBaseInternalFormat =
   1598         GR_GL_COMPRESSED_LUMINANCE_LATC1;
   1599     fConfigTable[kLATC_GrPixelConfig].fFormats.fSizedInternalFormat =
   1600         GR_GL_COMPRESSED_LUMINANCE_LATC1;
   1601     if (ctxInfo.hasExtension("GL_EXT_texture_compression_latc") ||
   1602         ctxInfo.hasExtension("GL_NV_texture_compression_latc")) {
   1603         fConfigTable[kLATC_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1604     } else if ((kGL_GrGLStandard == standard && version >= GR_GL_VER(3, 0)) ||
   1605                ctxInfo.hasExtension("GL_EXT_texture_compression_rgtc") ||
   1606                ctxInfo.hasExtension("GL_ARB_texture_compression_rgtc")) {
   1607         // RGTC is identical and available on OpenGL 3.0+ as well as with extensions
   1608         fConfigTable[kLATC_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1609         fConfigTable[kLATC_GrPixelConfig].fFormats.fBaseInternalFormat =
   1610             GR_GL_COMPRESSED_RED_RGTC1;
   1611         fConfigTable[kLATC_GrPixelConfig].fFormats.fSizedInternalFormat =
   1612             GR_GL_COMPRESSED_RED_RGTC1;
   1613     } else if (ctxInfo.hasExtension("GL_AMD_compressed_3DC_texture")) {
   1614         fConfigTable[kLATC_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1615         fConfigTable[kLATC_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_COMPRESSED_3DC_X;
   1616         fConfigTable[kLATC_GrPixelConfig].fFormats.fSizedInternalFormat =
   1617             GR_GL_COMPRESSED_3DC_X;
   1618 
   1619     }
   1620     fConfigTable[kLATC_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = 0;
   1621     fConfigTable[kLATC_GrPixelConfig].fFormats.fExternalType = 0;
   1622     fConfigTable[kLATC_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
   1623     fConfigTable[kLATC_GrPixelConfig].fSwizzle = GrSwizzle::RRRR();
   1624 
   1625     fConfigTable[kETC1_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_COMPRESSED_ETC1_RGB8;
   1626     fConfigTable[kETC1_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_COMPRESSED_ETC1_RGB8;
   1627     fConfigTable[kETC1_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = 0;
   1628     fConfigTable[kETC1_GrPixelConfig].fFormats.fExternalType = 0;
   1629     fConfigTable[kETC1_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
   1630     if (kGL_GrGLStandard == standard) {
   1631         if (version >= GR_GL_VER(4, 3) || ctxInfo.hasExtension("GL_ARB_ES3_compatibility")) {
   1632             fConfigTable[kETC1_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1633         }
   1634     } else {
   1635         if (version >= GR_GL_VER(3, 0) ||
   1636             ctxInfo.hasExtension("GL_OES_compressed_ETC1_RGB8_texture") ||
   1637             // ETC2 is a superset of ETC1, so we can just check for that, too.
   1638             (ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGB8_texture") &&
   1639              ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGBA8_texture"))) {
   1640             fConfigTable[kETC1_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1641         }
   1642     }
   1643     fConfigTable[kETC1_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
   1644 
   1645     fConfigTable[kR11_EAC_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_COMPRESSED_R11_EAC;
   1646     fConfigTable[kR11_EAC_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_COMPRESSED_R11_EAC;
   1647     fConfigTable[kR11_EAC_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = 0;
   1648     fConfigTable[kR11_EAC_GrPixelConfig].fFormats.fExternalType = 0;
   1649     fConfigTable[kR11_EAC_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
   1650     // Check for R11_EAC. We don't support R11_EAC on desktop, as most cards default to
   1651     // decompressing the textures in the driver, and is generally slower.
   1652     if (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0)) {
   1653         fConfigTable[kR11_EAC_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1654     }
   1655     fConfigTable[kR11_EAC_GrPixelConfig].fSwizzle = GrSwizzle::RRRR();
   1656 
   1657     fConfigTable[kASTC_12x12_GrPixelConfig].fFormats.fBaseInternalFormat =
   1658         GR_GL_COMPRESSED_RGBA_ASTC_12x12;
   1659     fConfigTable[kASTC_12x12_GrPixelConfig].fFormats.fSizedInternalFormat =
   1660         GR_GL_COMPRESSED_RGBA_ASTC_12x12;
   1661     fConfigTable[kASTC_12x12_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] =
   1662         0;
   1663     fConfigTable[kASTC_12x12_GrPixelConfig].fFormats.fExternalType = 0;
   1664     fConfigTable[kASTC_12x12_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
   1665     if (ctxInfo.hasExtension("GL_KHR_texture_compression_astc_hdr") ||
   1666         ctxInfo.hasExtension("GL_KHR_texture_compression_astc_ldr") ||
   1667         ctxInfo.hasExtension("GL_OES_texture_compression_astc")) {
   1668         fConfigTable[kASTC_12x12_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
   1669     }
   1670     fConfigTable[kASTC_12x12_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
   1671 
   1672     // Bulk populate the texture internal/external formats here and then deal with exceptions below.
   1673 
   1674     // ES 2.0 requires that the internal/external formats match.
   1675     bool useSizedTexFormats = (kGL_GrGLStandard == ctxInfo.standard() ||
   1676                                ctxInfo.version() >= GR_GL_VER(3,0));
   1677     // All ES versions (thus far) require sized internal formats for render buffers.
   1678     // TODO: Always use sized internal format?
   1679     bool useSizedRbFormats = kGLES_GrGLStandard == ctxInfo.standard();
   1680 
   1681     for (int i = 0; i < kGrPixelConfigCnt; ++i) {
   1682         // Almost always we want to pass fExternalFormat[kOther_ExternalFormatUsage] as the <format>
   1683         // param to glTex[Sub]Image.
   1684         fConfigTable[i].fFormats.fExternalFormat[kTexImage_ExternalFormatUsage] =
   1685             fConfigTable[i].fFormats.fExternalFormat[kOther_ExternalFormatUsage];
   1686         fConfigTable[i].fFormats.fInternalFormatTexImage = useSizedTexFormats ?
   1687             fConfigTable[i].fFormats.fSizedInternalFormat :
   1688             fConfigTable[i].fFormats.fBaseInternalFormat;
   1689         fConfigTable[i].fFormats.fInternalFormatRenderbuffer = useSizedRbFormats ?
   1690             fConfigTable[i].fFormats.fSizedInternalFormat :
   1691             fConfigTable[i].fFormats.fBaseInternalFormat;
   1692     }
   1693     // OpenGL ES 2.0 + GL_EXT_sRGB allows GL_SRGB_ALPHA to be specified as the <format>
   1694     // param to Tex(Sub)Image. ES 2.0 requires the <internalFormat> and <format> params to match.
   1695     // Thus, on ES 2.0 we will use GL_SRGB_ALPHA as the <format> param.
   1696     // On OpenGL and ES 3.0+ GL_SRGB_ALPHA does not work for the <format> param to glTexImage.
   1697     if (ctxInfo.standard() == kGLES_GrGLStandard && ctxInfo.version() == GR_GL_VER(2,0)) {
   1698         fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fExternalFormat[kTexImage_ExternalFormatUsage] =
   1699             GR_GL_SRGB_ALPHA;
   1700     }
   1701 
   1702     // If BGRA is supported as an internal format it must always be specified to glTex[Sub]Image
   1703     // as a base format.
   1704     // GL_EXT_texture_format_BGRA8888:
   1705     //      This extension GL_BGRA as an unsized internal format. However, it is written against ES
   1706     //      2.0 and therefore doesn't define a value for GL_BGRA8 as ES 2.0 uses unsized internal
   1707     //      formats.
   1708     // GL_APPLE_texture_format_BGRA8888:
   1709     //     ES 2.0: the extension makes BGRA an external format but not an internal format.
   1710     //     ES 3.0: the extension explicitly states GL_BGRA8 is not a valid internal format for
   1711     //             glTexImage (just for glTexStorage).
   1712     if (useSizedTexFormats && this->bgraIsInternalFormat())  {
   1713         fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fInternalFormatTexImage = GR_GL_BGRA;
   1714     }
   1715 
   1716     // If we don't have texture swizzle support then the shader generator must insert the
   1717     // swizzle into shader code.
   1718     if (!this->textureSwizzleSupport()) {
   1719         for (int i = 0; i < kGrPixelConfigCnt; ++i) {
   1720             glslCaps->fConfigTextureSwizzle[i] = fConfigTable[i].fSwizzle;
   1721         }
   1722     }
   1723 
   1724     // Shader output swizzles will default to RGBA. When we've use GL_RED instead of GL_ALPHA to
   1725     // implement kAlpha_8_GrPixelConfig we need to swizzle the shader outputs so the alpha channel
   1726     // gets written to the single component.
   1727     if (this->textureRedSupport()) {
   1728         for (int i = 0; i < kGrPixelConfigCnt; ++i) {
   1729             GrPixelConfig config = static_cast<GrPixelConfig>(i);
   1730             if (GrPixelConfigIsAlphaOnly(config) &&
   1731                 fConfigTable[i].fFormats.fBaseInternalFormat == GR_GL_RED) {
   1732                 glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA();
   1733             }
   1734         }
   1735     }
   1736 
   1737 #ifdef SK_DEBUG
   1738     // Make sure we initialized everything.
   1739     ConfigInfo defaultEntry;
   1740     for (int i = 0; i < kGrPixelConfigCnt; ++i) {
   1741         SkASSERT(defaultEntry.fFormats.fBaseInternalFormat !=
   1742                  fConfigTable[i].fFormats.fBaseInternalFormat);
   1743         SkASSERT(defaultEntry.fFormats.fSizedInternalFormat !=
   1744                  fConfigTable[i].fFormats.fSizedInternalFormat);
   1745         for (int j = 0; j < kExternalFormatUsageCnt; ++j) {
   1746             SkASSERT(defaultEntry.fFormats.fExternalFormat[j] !=
   1747                      fConfigTable[i].fFormats.fExternalFormat[j]);
   1748         }
   1749         SkASSERT(defaultEntry.fFormats.fExternalType != fConfigTable[i].fFormats.fExternalType);
   1750     }
   1751 #endif
   1752 }
   1753 
   1754 void GrGLCaps::onApplyOptionsOverrides(const GrContextOptions& options) {}
   1755