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  /cts/tests/tests/opengl/libopengltest/
common.cpp 23 GLuint loadShader(GLenum shaderType, const char* pSource) {
24 GLuint shader = glCreateShader(shaderType);
common.h 24 GLuint loadShader(GLenum shaderType, const char* pSource);
  /external/deqp/framework/opengl/
gluShaderProgram.cpp 40 Shader::Shader (const RenderContext& renderCtx, ShaderType shaderType)
44 m_info.type = shaderType;
45 m_shader = m_gl.createShader(getGLShaderType(shaderType));
50 Shader::Shader (const glw::Functions& gl, ShaderType shaderType)
54 m_info.type = shaderType;
55 m_shader = m_gl.createShader(getGLShaderType(shaderType));
327 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++
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gluShaderProgram.hpp 48 ShaderType type; //!< Shader type.
84 Shader (const glw::Functions& gl, ShaderType shaderType);
85 Shader (const RenderContext& renderCtx, ShaderType shaderType);
94 glu::ShaderType getType (void) const { return getInfo().type; }
193 bool hasShader (glu::ShaderType shaderType) const { return !m_shaders[shaderType].empty(); }
194 int getNumShaders (glu::ShaderType shaderType) const { return (int)m_shaders[shaderType].size();
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  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 72 const char* getSimpleShaderSource (const glu::ShaderType shaderType)
77 switch (shaderType)
176 virtual std::string next (const glu::ShaderType shaderType) = 0;
177 virtual bool finished (const glu::ShaderType shaderType) const = 0;
186 bool finished (const glu::ShaderType shaderType) const { DE_UNREF(shaderType); return false;
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  /external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp 77 const char* getSimpleShaderSource (const glu::ShaderType shaderType)
94 switch (shaderType)
221 virtual std::string next (const glu::ShaderType shaderType) = 0;
222 virtual bool finished (const glu::ShaderType shaderType) const = 0;
231 bool finished (const glu::ShaderType shaderType) const { DE_UNREF(shaderType); return false;
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  /external/deqp/external/vulkancts/framework/vulkan/
vkGlslToSpirV.cpp 53 EShLanguage getGlslangStage (glu::ShaderType type)
201 for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; ++shaderType)
203 if (!program.sources[shaderType].empty())
221 for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; shaderType++)
223 if (!program.sources[shaderType].empty())
226 const std::string& srcText = program.sources[shaderType][0]
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  /developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 23 public static int loadShader(int shaderType, String source) {
24 int shader = GLES20.glCreateShader(shaderType);
33 throw new RuntimeException("Could not compile shader " + shaderType + ":" + info);
  /developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 23 public static int loadShader(int shaderType, String source) {
24 int shader = GLES20.glCreateShader(shaderType);
33 throw new RuntimeException("Could not compile shader " + shaderType + ":" + info);
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 23 public static int loadShader(int shaderType, String source) {
24 int shader = GLES20.glCreateShader(shaderType);
35 shaderType + ":" + info);
  /development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
GLToolbox.java 23 public static int loadShader(int shaderType, String source) {
24 int shader = GLES20.glCreateShader(shaderType);
33 throw new RuntimeException("Could not compile shader " + shaderType + ":" + info);
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderIntegerFunctionTests.cpp 113 inline int getShaderUintBitCount (glu::ShaderType shaderType, glu::Precision precision)
116 DE_UNREF(shaderType);
139 static void generateRandomInputData (de::Random& rnd, glu::ShaderType shaderType, glu::DataType dataType, glu::Precision precision, deUint32* dst, int numValues)
142 const deUint32 integerLength = (deUint32)getShaderUintBitCount(shaderType, precision);
209 static const char* getShaderTypePostfix (glu::ShaderType shaderType)
220 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix)));
221 return s_postfix[shaderType];
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vktShaderPackingFunctionTests.cpp 80 static const char* getShaderTypePostfix (glu::ShaderType shaderType)
91 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix)));
92 return s_postfix[shaderType];
102 ShaderPackingFunctionCase (tcu::TestContext& testCtx, const char* name, const char* description, glu::ShaderType shaderType);
113 const glu::ShaderType m_shaderType;
122 ShaderPackingFunctionCase::ShaderPackingFunctionCase (tcu::TestContext& testCtx, const char* name, const char* description, glu::ShaderType shaderType)
124 , m_shaderType (shaderType)
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vktShaderCommonFunctionTests.cpp 354 static const char* getShaderTypePostfix (glu::ShaderType shaderType)
365 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix)));
366 return s_postfix[shaderType];
369 static std::string getCommonFuncCaseName (glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
371 return string(glu::getDataTypeName(baseType)) + getPrecisionPostfix(precision) + getShaderTypePostfix(shaderType);
434 group->addChild(new TestClass(parent->getTestContext(), glu::DataType(scalarType + vecSize - 1), glu::Precision(prec), glu::ShaderType(shaderTypeNdx)));
446 CommonFunctionCase (tcu::TestContext& testCtx, const char* name, const char* description, glu::ShaderType shaderType);
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  /external/deqp/modules/gles3/stress/
es3sLongShaderTests.cpp 82 const char* getConstShaderSource (const glu::ShaderType shaderType)
84 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT);
86 if (shaderType == glu::SHADERTYPE_VERTEX)
162 glu::ShaderType shaderType;
168 LongShaderSpec (const glu::ShaderType shaderTypeInit, const deUint32 opsTotalInit)
169 : shaderType (shaderTypeInit)
214 DE_ASSERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAGMENT)
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  /external/libgdx/backends/gdx-backends-gwt/src/com/google/gwt/webgl/client/
WebGLUtil.java 48 private static WebGLShader getShader (WebGLRenderingContext gl, int shaderType, String source) {
49 WebGLShader shader = gl.createShader(shaderType);
  /external/deqp/modules/gles31/functional/
es31fNegativePreciseTests.cpp 53 static const glu::ShaderType s_shaderTypes[] =
63 std::string generateShaderSource (NegativeTestContext& ctx, glu::ShaderType shaderType, TestPrecise test)
83 switch (shaderType)
143 void generateAndVerifyShader (NegativeTestContext& ctx, glu::ShaderType shaderType, TestPrecise test)
145 glu::Shader shader (ctx.getRenderContext(), shaderType);
146 std::string shaderSource = generateShaderSource(ctx, shaderType, test);
es31fShaderCommonFunctionTests.cpp 240 CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType);
254 glu::ShaderType m_shaderType;
264 CommonFunctionCase::CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType)
266 , m_shaderType (shaderType)
477 static const char* getShaderTypePostfix (glu::ShaderType shaderType)
488 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix)));
489 return s_postfix[shaderType];
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es31fShaderBuiltinConstantTests.cpp 136 bool verifyInShaderType (glu::ShaderType shaderType, DataType reference);
187 glu::ShaderType shaderType,
205 return createExecutor(renderCtx, shaderType, shaderSpec);
221 bool ShaderBuiltinConstantCase<DataType>::verifyInShaderType (glu::ShaderType shaderType, DataType reference)
225 const de::UniquePtr<ShaderExecutor> shaderExecutor (createGetConstantExecutor(m_context.getRenderContext(), shaderType, glu::dataTypeOf<DataType>(), m_varName, m_requiredExt));
259 for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; shaderType++
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es31fNegativeTestShared.cpp 113 bool NegativeTestContext::isShaderSupported (glu::ShaderType shaderType)
118 switch (shaderType)
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlShader.java 40 private static int compileShader(int shaderType, String source) {
44 int shader = GLES20.glCreateShader(shaderType);
49 Logging.e(TAG, "Could not compile shader " + shaderType + ":" +
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.h 68 extern GLuint createShader(GLenum shaderType, const char* src);
  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
Renderer.h 34 GLuint loadShader(GLenum shaderType, const char* pSource);
  /external/webrtc/webrtc/modules/video_render/android/
video_render_opengles20.h 35 GLuint loadShader(GLenum shaderType, const char* pSource);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.h 34 GLuint loadShader(GLenum shaderType, const char* pSource);

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