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Searched
defs:isLinear
(Results
1 - 8
of
8
) sorted by null
/external/skia/src/pathops/
SkPathOpsConic.h
61
bool hullIntersects(const SkDQuad& quad, bool*
isLinear
) const {
62
return fPts.hullIntersects(quad,
isLinear
);
65
bool hullIntersects(const SkDConic& conic, bool*
isLinear
) const {
66
return fPts.hullIntersects(conic.fPts,
isLinear
);
69
bool hullIntersects(const SkDCubic& cubic, bool*
isLinear
) const;
71
bool
isLinear
(int startIndex, int endIndex) const {
72
return fPts.
isLinear
(startIndex, endIndex);
SkPathOpsQuad.cpp
21
bool SkDQuad::hullIntersects(const SkDQuad& q2, bool*
isLinear
) const {
47
*
isLinear
= linear;
51
bool SkDQuad::hullIntersects(const SkDConic& conic, bool*
isLinear
) const {
52
return conic.hullIntersects(*this,
isLinear
);
55
bool SkDQuad::hullIntersects(const SkDCubic& cubic, bool*
isLinear
) const {
56
return cubic.hullIntersects(*this,
isLinear
);
145
bool SkDQuad::
isLinear
(int startIndex, int endIndex) const {
SkPathOpsCubic.cpp
152
bool SkDCubic::hullIntersects(const SkDPoint* pts, int ptCount, bool*
isLinear
) const {
197
*
isLinear
= linear;
201
bool SkDCubic::hullIntersects(const SkDCubic& c2, bool*
isLinear
) const {
202
return hullIntersects(c2.fPts, c2.kPointCount,
isLinear
);
205
bool SkDCubic::hullIntersects(const SkDQuad& quad, bool*
isLinear
) const {
206
return hullIntersects(quad.fPts, quad.kPointCount,
isLinear
);
209
bool SkDCubic::hullIntersects(const SkDConic& conic, bool*
isLinear
) const {
211
return hullIntersects(conic.fPts,
isLinear
);
214
bool SkDCubic::
isLinear
(int startIndex, int endIndex) const {
/external/skia/src/gpu/batches/
GrTessellatingPathRenderer.cpp
130
bool
isLinear
;
132
vertexBuffer, canMapVB, &
isLinear
);
135
info.fTolerance =
isLinear
? 0 : tol;
/external/skia/include/core/
SkImageInfo.h
233
bool
isLinear
() const { return kLinear_SkColorProfileType == fProfileType; }
/external/deqp/modules/gles31/functional/
es31fTextureFilteringTests.cpp
601
const bool
isLinear
= isLinearI != 0;
602
const deUint32 filter =
isLinear
? GL_LINEAR : GL_NEAREST;
605
isLinear
? "linear" : "nearest", "",
/external/deqp/modules/gles3/functional/
es3fTextureFilteringTests.cpp
[
all
...]
/external/skia/src/gpu/
GrTessellator.cpp
539
Vertex** contours, SkChunkAlloc& alloc, bool *
isLinear
) {
544
*
isLinear
= true;
572
*
isLinear
= false;
592
*
isLinear
= false;
599
*
isLinear
= false;
[
all
...]
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