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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_SURFACE_FLINGER_H
     18 #define ANDROID_SURFACE_FLINGER_H
     19 
     20 #include <stdint.h>
     21 #include <sys/types.h>
     22 
     23 #include <EGL/egl.h>
     24 
     25 /*
     26  * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ >
     27  */
     28 
     29 #include <cutils/compiler.h>
     30 
     31 #include <utils/Atomic.h>
     32 #include <utils/Errors.h>
     33 #include <utils/KeyedVector.h>
     34 #include <utils/RefBase.h>
     35 #include <utils/SortedVector.h>
     36 #include <utils/threads.h>
     37 
     38 #include <binder/IMemory.h>
     39 
     40 #include <ui/PixelFormat.h>
     41 #include <ui/mat4.h>
     42 
     43 #include <gui/ISurfaceComposer.h>
     44 #include <gui/ISurfaceComposerClient.h>
     45 #include <gui/OccupancyTracker.h>
     46 
     47 #include <hardware/hwcomposer_defs.h>
     48 
     49 #include <system/graphics.h>
     50 
     51 #include <private/gui/LayerState.h>
     52 
     53 #include "Barrier.h"
     54 #include "DisplayDevice.h"
     55 #include "DispSync.h"
     56 #include "FenceTracker.h"
     57 #include "FrameTracker.h"
     58 #include "MessageQueue.h"
     59 
     60 #include "DisplayHardware/HWComposer.h"
     61 #include "Effects/Daltonizer.h"
     62 
     63 #include <map>
     64 #include <string>
     65 
     66 namespace android {
     67 
     68 // ---------------------------------------------------------------------------
     69 
     70 class Client;
     71 class DisplayEventConnection;
     72 class EventThread;
     73 class IGraphicBufferAlloc;
     74 class Layer;
     75 class LayerDim;
     76 class Surface;
     77 class RenderEngine;
     78 class EventControlThread;
     79 
     80 // ---------------------------------------------------------------------------
     81 
     82 enum {
     83     eTransactionNeeded        = 0x01,
     84     eTraversalNeeded          = 0x02,
     85     eDisplayTransactionNeeded = 0x04,
     86     eTransactionMask          = 0x07
     87 };
     88 
     89 class SurfaceFlinger : public BnSurfaceComposer,
     90                        private IBinder::DeathRecipient,
     91                        private HWComposer::EventHandler
     92 {
     93 public:
     94     static char const* getServiceName() ANDROID_API {
     95         return "SurfaceFlinger";
     96     }
     97 
     98     SurfaceFlinger() ANDROID_API;
     99 
    100     // must be called before clients can connect
    101     void init() ANDROID_API;
    102 
    103     // starts SurfaceFlinger main loop in the current thread
    104     void run() ANDROID_API;
    105 
    106     enum {
    107         EVENT_VSYNC = HWC_EVENT_VSYNC
    108     };
    109 
    110     // post an asynchronous message to the main thread
    111     status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
    112 
    113     // post a synchronous message to the main thread
    114     status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
    115 
    116     // force full composition on all displays
    117     void repaintEverything();
    118 
    119     // returns the default Display
    120     sp<const DisplayDevice> getDefaultDisplayDevice() const {
    121         return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
    122     }
    123 
    124     // utility function to delete a texture on the main thread
    125     void deleteTextureAsync(uint32_t texture);
    126 
    127     // enable/disable h/w composer event
    128     // TODO: this should be made accessible only to EventThread
    129 #ifdef USE_HWC2
    130     void setVsyncEnabled(int disp, int enabled);
    131 #else
    132     void eventControl(int disp, int event, int enabled);
    133 #endif
    134 
    135     // called on the main thread by MessageQueue when an internal message
    136     // is received
    137     // TODO: this should be made accessible only to MessageQueue
    138     void onMessageReceived(int32_t what);
    139 
    140     // for debugging only
    141     // TODO: this should be made accessible only to HWComposer
    142     const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
    143 
    144     RenderEngine& getRenderEngine() const {
    145         return *mRenderEngine;
    146     }
    147 
    148 private:
    149     friend class Client;
    150     friend class DisplayEventConnection;
    151     friend class Layer;
    152     friend class MonitoredProducer;
    153 
    154     // This value is specified in number of frames.  Log frame stats at most
    155     // every half hour.
    156     enum { LOG_FRAME_STATS_PERIOD =  30*60*60 };
    157 
    158     static const size_t MAX_LAYERS = 4096;
    159 
    160     // We're reference counted, never destroy SurfaceFlinger directly
    161     virtual ~SurfaceFlinger();
    162 
    163     /* ------------------------------------------------------------------------
    164      * Internal data structures
    165      */
    166 
    167     class LayerVector : public SortedVector< sp<Layer> > {
    168     public:
    169         LayerVector();
    170         LayerVector(const LayerVector& rhs);
    171         virtual int do_compare(const void* lhs, const void* rhs) const;
    172     };
    173 
    174     struct DisplayDeviceState {
    175         DisplayDeviceState();
    176         DisplayDeviceState(DisplayDevice::DisplayType type, bool isSecure);
    177         bool isValid() const { return type >= 0; }
    178         bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; }
    179         bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; }
    180         DisplayDevice::DisplayType type;
    181         sp<IGraphicBufferProducer> surface;
    182         uint32_t layerStack;
    183         Rect viewport;
    184         Rect frame;
    185         uint8_t orientation;
    186         uint32_t width, height;
    187         String8 displayName;
    188         bool isSecure;
    189     };
    190 
    191     struct State {
    192         LayerVector layersSortedByZ;
    193         DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
    194     };
    195 
    196     /* ------------------------------------------------------------------------
    197      * IBinder interface
    198      */
    199     virtual status_t onTransact(uint32_t code, const Parcel& data,
    200         Parcel* reply, uint32_t flags);
    201     virtual status_t dump(int fd, const Vector<String16>& args);
    202 
    203     /* ------------------------------------------------------------------------
    204      * ISurfaceComposer interface
    205      */
    206     virtual sp<ISurfaceComposerClient> createConnection();
    207     virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
    208     virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
    209     virtual void destroyDisplay(const sp<IBinder>& display);
    210     virtual sp<IBinder> getBuiltInDisplay(int32_t id);
    211     virtual void setTransactionState(const Vector<ComposerState>& state,
    212             const Vector<DisplayState>& displays, uint32_t flags);
    213     virtual void bootFinished();
    214     virtual bool authenticateSurfaceTexture(
    215         const sp<IGraphicBufferProducer>& bufferProducer) const;
    216     virtual sp<IDisplayEventConnection> createDisplayEventConnection();
    217     virtual status_t captureScreen(const sp<IBinder>& display,
    218             const sp<IGraphicBufferProducer>& producer,
    219             Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
    220             uint32_t minLayerZ, uint32_t maxLayerZ,
    221             bool useIdentityTransform, ISurfaceComposer::Rotation rotation);
    222     virtual status_t getDisplayStats(const sp<IBinder>& display,
    223             DisplayStatInfo* stats);
    224     virtual status_t getDisplayConfigs(const sp<IBinder>& display,
    225             Vector<DisplayInfo>* configs);
    226     virtual int getActiveConfig(const sp<IBinder>& display);
    227     virtual status_t getDisplayColorModes(const sp<IBinder>& display,
    228             Vector<android_color_mode_t>* configs);
    229     virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display);
    230     virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode);
    231     virtual void setPowerMode(const sp<IBinder>& display, int mode);
    232     virtual status_t setActiveConfig(const sp<IBinder>& display, int id);
    233     virtual status_t clearAnimationFrameStats();
    234     virtual status_t getAnimationFrameStats(FrameStats* outStats) const;
    235     virtual status_t getHdrCapabilities(const sp<IBinder>& display,
    236             HdrCapabilities* outCapabilities) const;
    237 
    238     /* ------------------------------------------------------------------------
    239      * DeathRecipient interface
    240      */
    241     virtual void binderDied(const wp<IBinder>& who);
    242 
    243     /* ------------------------------------------------------------------------
    244      * RefBase interface
    245      */
    246     virtual void onFirstRef();
    247 
    248     /* ------------------------------------------------------------------------
    249      * HWComposer::EventHandler interface
    250      */
    251     virtual void onVSyncReceived(int type, nsecs_t timestamp);
    252     virtual void onHotplugReceived(int disp, bool connected);
    253 
    254     /* ------------------------------------------------------------------------
    255      * Message handling
    256      */
    257     void waitForEvent();
    258     void signalTransaction();
    259     void signalLayerUpdate();
    260     void signalRefresh();
    261 
    262     // called on the main thread in response to initializeDisplays()
    263     void onInitializeDisplays();
    264     // called on the main thread in response to setActiveConfig()
    265     void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode);
    266     // called on the main thread in response to setPowerMode()
    267     void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode);
    268 
    269     // Called on the main thread in response to setActiveColorMode()
    270     void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode);
    271 
    272     // Returns whether the transaction actually modified any state
    273     bool handleMessageTransaction();
    274 
    275     // Returns whether a new buffer has been latched (see handlePageFlip())
    276     bool handleMessageInvalidate();
    277 
    278     void handleMessageRefresh();
    279 
    280     void handleTransaction(uint32_t transactionFlags);
    281     void handleTransactionLocked(uint32_t transactionFlags);
    282 
    283     void updateCursorAsync();
    284 
    285     /* handlePageFlip - latch a new buffer if available and compute the dirty
    286      * region. Returns whether a new buffer has been latched, i.e., whether it
    287      * is necessary to perform a refresh during this vsync.
    288      */
    289     bool handlePageFlip();
    290 
    291     /* ------------------------------------------------------------------------
    292      * Transactions
    293      */
    294     uint32_t getTransactionFlags(uint32_t flags);
    295     uint32_t peekTransactionFlags(uint32_t flags);
    296     uint32_t setTransactionFlags(uint32_t flags);
    297     void commitTransaction();
    298     uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
    299     uint32_t setDisplayStateLocked(const DisplayState& s);
    300 
    301     /* ------------------------------------------------------------------------
    302      * Layer management
    303      */
    304     status_t createLayer(const String8& name, const sp<Client>& client,
    305             uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
    306             sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp);
    307 
    308     status_t createNormalLayer(const sp<Client>& client, const String8& name,
    309             uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
    310             sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
    311             sp<Layer>* outLayer);
    312 
    313     status_t createDimLayer(const sp<Client>& client, const String8& name,
    314             uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
    315             sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
    316 
    317     // called in response to the window-manager calling
    318     // ISurfaceComposerClient::destroySurface()
    319     status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
    320 
    321     // called when all clients have released all their references to
    322     // this layer meaning it is entirely safe to destroy all
    323     // resources associated to this layer.
    324     status_t onLayerDestroyed(const wp<Layer>& layer);
    325 
    326     // remove a layer from SurfaceFlinger immediately
    327     status_t removeLayer(const wp<Layer>& layer);
    328 
    329     // add a layer to SurfaceFlinger
    330     status_t addClientLayer(const sp<Client>& client,
    331             const sp<IBinder>& handle,
    332             const sp<IGraphicBufferProducer>& gbc,
    333             const sp<Layer>& lbc);
    334 
    335     /* ------------------------------------------------------------------------
    336      * Boot animation, on/off animations and screen capture
    337      */
    338 
    339     void startBootAnim();
    340 
    341     void renderScreenImplLocked(
    342             const sp<const DisplayDevice>& hw,
    343             Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
    344             uint32_t minLayerZ, uint32_t maxLayerZ,
    345             bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation);
    346 
    347     status_t captureScreenImplLocked(
    348             const sp<const DisplayDevice>& hw,
    349             const sp<IGraphicBufferProducer>& producer,
    350             Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
    351             uint32_t minLayerZ, uint32_t maxLayerZ,
    352             bool useIdentityTransform, Transform::orientation_flags rotation,
    353             bool isLocalScreenshot);
    354 
    355     /* ------------------------------------------------------------------------
    356      * EGL
    357      */
    358     size_t getMaxTextureSize() const;
    359     size_t getMaxViewportDims() const;
    360 
    361     /* ------------------------------------------------------------------------
    362      * Display and layer stack management
    363      */
    364     // called when starting, or restarting after system_server death
    365     void initializeDisplays();
    366 
    367     // Create an IBinder for a builtin display and add it to current state
    368     void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
    369 
    370     // NOTE: can only be called from the main thread or with mStateLock held
    371     sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
    372         return mDisplays.valueFor(dpy);
    373     }
    374 
    375     // NOTE: can only be called from the main thread or with mStateLock held
    376     sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
    377         return mDisplays.valueFor(dpy);
    378     }
    379 
    380     int32_t getDisplayType(const sp<IBinder>& display) {
    381         if (!display.get()) return NAME_NOT_FOUND;
    382         for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) {
    383             if (display == mBuiltinDisplays[i]) {
    384                 return i;
    385             }
    386         }
    387         return NAME_NOT_FOUND;
    388     }
    389 
    390     // mark a region of a layer stack dirty. this updates the dirty
    391     // region of all screens presenting this layer stack.
    392     void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
    393 
    394 #ifndef USE_HWC2
    395     int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
    396 #endif
    397 
    398     /* ------------------------------------------------------------------------
    399      * H/W composer
    400      */
    401 
    402     HWComposer& getHwComposer() const { return *mHwc; }
    403 
    404     /* ------------------------------------------------------------------------
    405      * Compositing
    406      */
    407     void invalidateHwcGeometry();
    408     static void computeVisibleRegions(
    409             const LayerVector& currentLayers, uint32_t layerStack,
    410             Region& dirtyRegion, Region& opaqueRegion);
    411 
    412     void preComposition();
    413     void postComposition(nsecs_t refreshStartTime);
    414     void rebuildLayerStacks();
    415     void setUpHWComposer();
    416     void doComposition();
    417     void doDebugFlashRegions();
    418     void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion);
    419 
    420     // compose surfaces for display hw. this fails if using GL and the surface
    421     // has been destroyed and is no longer valid.
    422     bool doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty);
    423 
    424     void postFramebuffer();
    425     void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const;
    426 
    427     /* ------------------------------------------------------------------------
    428      * Display management
    429      */
    430 
    431     /* ------------------------------------------------------------------------
    432      * VSync
    433      */
    434      void enableHardwareVsync();
    435      void resyncToHardwareVsync(bool makeAvailable);
    436      void disableHardwareVsync(bool makeUnavailable);
    437 public:
    438      void resyncWithRateLimit();
    439 private:
    440 
    441     /* ------------------------------------------------------------------------
    442      * Debugging & dumpsys
    443      */
    444     void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const;
    445     void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const;
    446     void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result);
    447     void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const;
    448     bool startDdmConnection();
    449     static void appendSfConfigString(String8& result);
    450     void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
    451             const sp<const DisplayDevice>& hw,
    452             uint32_t minLayerZ, uint32_t maxLayerZ);
    453 
    454     void logFrameStats();
    455 
    456     void dumpStaticScreenStats(String8& result) const;
    457 
    458     void recordBufferingStats(const char* layerName,
    459             std::vector<OccupancyTracker::Segment>&& history);
    460     void dumpBufferingStats(String8& result) const;
    461 
    462     bool getFrameTimestamps(const Layer& layer, uint64_t frameNumber,
    463             FrameTimestamps* outTimestamps);
    464 
    465     /* ------------------------------------------------------------------------
    466      * Attributes
    467      */
    468 
    469     // access must be protected by mStateLock
    470     mutable Mutex mStateLock;
    471     State mCurrentState;
    472     volatile int32_t mTransactionFlags;
    473     Condition mTransactionCV;
    474     bool mTransactionPending;
    475     bool mAnimTransactionPending;
    476     Vector< sp<Layer> > mLayersPendingRemoval;
    477     SortedVector< wp<IBinder> > mGraphicBufferProducerList;
    478 
    479     // protected by mStateLock (but we could use another lock)
    480     bool mLayersRemoved;
    481 
    482     // access must be protected by mInvalidateLock
    483     volatile int32_t mRepaintEverything;
    484 
    485     // constant members (no synchronization needed for access)
    486     HWComposer* mHwc;
    487     RenderEngine* mRenderEngine;
    488     nsecs_t mBootTime;
    489     bool mGpuToCpuSupported;
    490     sp<EventThread> mEventThread;
    491     sp<EventThread> mSFEventThread;
    492     sp<EventControlThread> mEventControlThread;
    493     EGLContext mEGLContext;
    494     EGLDisplay mEGLDisplay;
    495     sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES];
    496 
    497     // Can only accessed from the main thread, these members
    498     // don't need synchronization
    499     State mDrawingState;
    500     bool mVisibleRegionsDirty;
    501 #ifndef USE_HWC2
    502     bool mHwWorkListDirty;
    503 #else
    504     bool mGeometryInvalid;
    505 #endif
    506     bool mAnimCompositionPending;
    507 #ifdef USE_HWC2
    508     std::vector<sp<Layer>> mLayersWithQueuedFrames;
    509     sp<Fence> mPreviousPresentFence = Fence::NO_FENCE;
    510     bool mHadClientComposition = false;
    511 #endif
    512 
    513     // this may only be written from the main thread with mStateLock held
    514     // it may be read from other threads with mStateLock held
    515     DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
    516 
    517     // don't use a lock for these, we don't care
    518     int mDebugRegion;
    519     int mDebugDDMS;
    520     int mDebugDisableHWC;
    521     int mDebugDisableTransformHint;
    522     volatile nsecs_t mDebugInSwapBuffers;
    523     nsecs_t mLastSwapBufferTime;
    524     volatile nsecs_t mDebugInTransaction;
    525     nsecs_t mLastTransactionTime;
    526     bool mBootFinished;
    527     bool mForceFullDamage;
    528     FenceTracker mFenceTracker;
    529 #ifdef USE_HWC2
    530     bool mPropagateBackpressure = true;
    531 #endif
    532     bool mUseHwcVirtualDisplays = true;
    533 
    534     // these are thread safe
    535     mutable MessageQueue mEventQueue;
    536     FrameTracker mAnimFrameTracker;
    537     DispSync mPrimaryDispSync;
    538 
    539     // protected by mDestroyedLayerLock;
    540     mutable Mutex mDestroyedLayerLock;
    541     Vector<Layer const *> mDestroyedLayers;
    542 
    543     // protected by mHWVsyncLock
    544     Mutex mHWVsyncLock;
    545     bool mPrimaryHWVsyncEnabled;
    546     bool mHWVsyncAvailable;
    547 
    548     /* ------------------------------------------------------------------------
    549      * Feature prototyping
    550      */
    551 
    552     Daltonizer mDaltonizer;
    553 #ifndef USE_HWC2
    554     bool mDaltonize;
    555 #endif
    556 
    557     mat4 mPreviousColorMatrix;
    558     mat4 mColorMatrix;
    559     bool mHasColorMatrix;
    560 
    561     // Static screen stats
    562     bool mHasPoweredOff;
    563     static const size_t NUM_BUCKETS = 8; // < 1-7, 7+
    564     nsecs_t mFrameBuckets[NUM_BUCKETS];
    565     nsecs_t mTotalTime;
    566     std::atomic<nsecs_t> mLastSwapTime;
    567 
    568     // Double- vs. triple-buffering stats
    569     struct BufferingStats {
    570         BufferingStats()
    571           : numSegments(0),
    572             totalTime(0),
    573             twoBufferTime(0),
    574             doubleBufferedTime(0),
    575             tripleBufferedTime(0) {}
    576 
    577         size_t numSegments;
    578         nsecs_t totalTime;
    579 
    580         // "Two buffer" means that a third buffer was never used, whereas
    581         // "double-buffered" means that on average the segment only used two
    582         // buffers (though it may have used a third for some part of the
    583         // segment)
    584         nsecs_t twoBufferTime;
    585         nsecs_t doubleBufferedTime;
    586         nsecs_t tripleBufferedTime;
    587     };
    588     mutable Mutex mBufferingStatsMutex;
    589     std::unordered_map<std::string, BufferingStats> mBufferingStats;
    590 };
    591 
    592 }; // namespace android
    593 
    594 #endif // ANDROID_SURFACE_FLINGER_H
    595