1 /* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_BOOTANIMATION_H 18 #define ANDROID_BOOTANIMATION_H 19 20 #include <stdint.h> 21 #include <sys/types.h> 22 23 #include <androidfw/AssetManager.h> 24 #include <utils/Thread.h> 25 26 #include <EGL/egl.h> 27 #include <GLES/gl.h> 28 29 class SkBitmap; 30 31 namespace android { 32 33 class Surface; 34 class SurfaceComposerClient; 35 class SurfaceControl; 36 37 // --------------------------------------------------------------------------- 38 39 class BootAnimation : public Thread, public IBinder::DeathRecipient 40 { 41 public: 42 BootAnimation(); 43 virtual ~BootAnimation(); 44 45 sp<SurfaceComposerClient> session() const; 46 47 private: 48 virtual bool threadLoop(); 49 virtual status_t readyToRun(); 50 virtual void onFirstRef(); 51 virtual void binderDied(const wp<IBinder>& who); 52 53 bool updateIsTimeAccurate(); 54 55 class TimeCheckThread : public Thread { 56 public: 57 TimeCheckThread(BootAnimation* bootAnimation); 58 virtual ~TimeCheckThread(); 59 private: 60 virtual status_t readyToRun(); 61 virtual bool threadLoop(); 62 bool doThreadLoop(); 63 void addTimeDirWatch(); 64 65 int mInotifyFd; 66 int mSystemWd; 67 int mTimeWd; 68 BootAnimation* mBootAnimation; 69 }; 70 71 struct Texture { 72 GLint w; 73 GLint h; 74 GLuint name; 75 }; 76 77 struct Animation { 78 struct Frame { 79 String8 name; 80 FileMap* map; 81 int trimX; 82 int trimY; 83 int trimWidth; 84 int trimHeight; 85 mutable GLuint tid; 86 bool operator < (const Frame& rhs) const { 87 return name < rhs.name; 88 } 89 }; 90 struct Part { 91 int count; // The number of times this part should repeat, 0 for infinite 92 int pause; // The number of frames to pause for at the end of this part 93 int clockPosY; // The y position of the clock, in pixels, from the bottom of the 94 // display (the clock is centred horizontally). -1 to disable the clock 95 String8 path; 96 String8 trimData; 97 SortedVector<Frame> frames; 98 bool playUntilComplete; 99 float backgroundColor[3]; 100 uint8_t* audioData; 101 int audioLength; 102 Animation* animation; 103 }; 104 int fps; 105 int width; 106 int height; 107 Vector<Part> parts; 108 String8 audioConf; 109 String8 fileName; 110 ZipFileRO* zip; 111 }; 112 113 status_t initTexture(Texture* texture, AssetManager& asset, const char* name); 114 status_t initTexture(const Animation::Frame& frame); 115 bool android(); 116 bool movie(); 117 void drawTime(const Texture& clockTex, const int yPos); 118 Animation* loadAnimation(const String8&); 119 bool playAnimation(const Animation&); 120 void releaseAnimation(Animation*) const; 121 bool parseAnimationDesc(Animation&); 122 bool preloadZip(Animation &animation); 123 bool playSoundsAllowed() const; 124 125 void checkExit(); 126 127 sp<SurfaceComposerClient> mSession; 128 AssetManager mAssets; 129 Texture mAndroid[2]; 130 Texture mClock; 131 int mWidth; 132 int mHeight; 133 bool mUseNpotTextures = false; 134 EGLDisplay mDisplay; 135 EGLDisplay mContext; 136 EGLDisplay mSurface; 137 sp<SurfaceControl> mFlingerSurfaceControl; 138 sp<Surface> mFlingerSurface; 139 bool mClockEnabled; 140 bool mTimeIsAccurate; 141 bool mSystemBoot; 142 String8 mZipFileName; 143 SortedVector<String8> mLoadedFiles; 144 sp<TimeCheckThread> mTimeCheckThread; 145 }; 146 147 // --------------------------------------------------------------------------- 148 149 }; // namespace android 150 151 #endif // ANDROID_BOOTANIMATION_H 152