1 /* Javascript plotting library for jQuery, version 0.8.3. 2 3 Copyright (c) 2007-2014 IOLA and Ole Laursen. 4 Licensed under the MIT license. 5 6 */ 7 8 // first an inline dependency, jquery.colorhelpers.js, we inline it here 9 // for convenience 10 11 /* Plugin for jQuery for working with colors. 12 * 13 * Version 1.1. 14 * 15 * Inspiration from jQuery color animation plugin by John Resig. 16 * 17 * Released under the MIT license by Ole Laursen, October 2009. 18 * 19 * Examples: 20 * 21 * $.color.parse("#fff").scale('rgb', 0.25).add('a', -0.5).toString() 22 * var c = $.color.extract($("#mydiv"), 'background-color'); 23 * console.log(c.r, c.g, c.b, c.a); 24 * $.color.make(100, 50, 25, 0.4).toString() // returns "rgba(100,50,25,0.4)" 25 * 26 * Note that .scale() and .add() return the same modified object 27 * instead of making a new one. 28 * 29 * V. 1.1: Fix error handling so e.g. parsing an empty string does 30 * produce a color rather than just crashing. 31 */ 32 (function($){$.color={};$.color.make=function(r,g,b,a){var o={};o.r=r||0;o.g=g||0;o.b=b||0;o.a=a!=null?a:1;o.add=function(c,d){for(var i=0;i<c.length;++i)o[c.charAt(i)]+=d;return o.normalize()};o.scale=function(c,f){for(var i=0;i<c.length;++i)o[c.charAt(i)]*=f;return o.normalize()};o.toString=function(){if(o.a>=1){return"rgb("+[o.r,o.g,o.b].join(",")+")"}else{return"rgba("+[o.r,o.g,o.b,o.a].join(",")+")"}};o.normalize=function(){function clamp(min,value,max){return value<min?min:value>max?max:value}o.r=clamp(0,parseInt(o.r),255);o.g=clamp(0,parseInt(o.g),255);o.b=clamp(0,parseInt(o.b),255);o.a=clamp(0,o.a,1);return o};o.clone=function(){return $.color.make(o.r,o.b,o.g,o.a)};return o.normalize()};$.color.extract=function(elem,css){var c;do{c=elem.css(css).toLowerCase();if(c!=""&&c!="transparent")break;elem=elem.parent()}while(elem.length&&!$.nodeName(elem.get(0),"body"));if(c=="rgba(0, 0, 0, 0)")c="transparent";return $.color.parse(c)};$.color.parse=function(str){var res,m=$.color.make;if(res=/rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(str))return m(parseInt(res[1],10),parseInt(res[2],10),parseInt(res[3],10));if(res=/rgba\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))return m(parseInt(res[1],10),parseInt(res[2],10),parseInt(res[3],10),parseFloat(res[4]));if(res=/rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(str))return m(parseFloat(res[1])*2.55,parseFloat(res[2])*2.55,parseFloat(res[3])*2.55);if(res=/rgba\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))return m(parseFloat(res[1])*2.55,parseFloat(res[2])*2.55,parseFloat(res[3])*2.55,parseFloat(res[4]));if(res=/#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(str))return m(parseInt(res[1],16),parseInt(res[2],16),parseInt(res[3],16));if(res=/#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(str))return m(parseInt(res[1]+res[1],16),parseInt(res[2]+res[2],16),parseInt(res[3]+res[3],16));var name=$.trim(str).toLowerCase();if(name=="transparent")return m(255,255,255,0);else{res=lookupColors[name]||[0,0,0];return m(res[0],res[1],res[2])}};var lookupColors={aqua:[0,255,255],azure:[240,255,255],beige:[245,245,220],black:[0,0,0],blue:[0,0,255],brown:[165,42,42],cyan:[0,255,255],darkblue:[0,0,139],darkcyan:[0,139,139],darkgrey:[169,169,169],darkgreen:[0,100,0],darkkhaki:[189,183,107],darkmagenta:[139,0,139],darkolivegreen:[85,107,47],darkorange:[255,140,0],darkorchid:[153,50,204],darkred:[139,0,0],darksalmon:[233,150,122],darkviolet:[148,0,211],fuchsia:[255,0,255],gold:[255,215,0],green:[0,128,0],indigo:[75,0,130],khaki:[240,230,140],lightblue:[173,216,230],lightcyan:[224,255,255],lightgreen:[144,238,144],lightgrey:[211,211,211],lightpink:[255,182,193],lightyellow:[255,255,224],lime:[0,255,0],magenta:[255,0,255],maroon:[128,0,0],navy:[0,0,128],olive:[128,128,0],orange:[255,165,0],pink:[255,192,203],purple:[128,0,128],violet:[128,0,128],red:[255,0,0],silver:[192,192,192],white:[255,255,255],yellow:[255,255,0]}})(jQuery); 33 34 // the actual Flot code 35 (function($) { 36 37 // Cache the prototype hasOwnProperty for faster access 38 39 var hasOwnProperty = Object.prototype.hasOwnProperty; 40 41 // A shim to provide 'detach' to jQuery versions prior to 1.4. Using a DOM 42 // operation produces the same effect as detach, i.e. removing the element 43 // without touching its jQuery data. 44 45 // Do not merge this into Flot 0.9, since it requires jQuery 1.4.4+. 46 47 if (!$.fn.detach) { 48 $.fn.detach = function() { 49 return this.each(function() { 50 if (this.parentNode) { 51 this.parentNode.removeChild( this ); 52 } 53 }); 54 }; 55 } 56 57 /////////////////////////////////////////////////////////////////////////// 58 // The Canvas object is a wrapper around an HTML5 <canvas> tag. 59 // 60 // @constructor 61 // @param {string} cls List of classes to apply to the canvas. 62 // @param {element} container Element onto which to append the canvas. 63 // 64 // Requiring a container is a little iffy, but unfortunately canvas 65 // operations don't work unless the canvas is attached to the DOM. 66 67 function Canvas(cls, container) { 68 69 var element = container.children("." + cls)[0]; 70 71 if (element == null) { 72 73 element = document.createElement("canvas"); 74 element.className = cls; 75 76 $(element).css({ direction: "ltr", position: "absolute", left: 0, top: 0 }) 77 .appendTo(container); 78 79 // If HTML5 Canvas isn't available, fall back to [Ex|Flash]canvas 80 81 if (!element.getContext) { 82 if (window.G_vmlCanvasManager) { 83 element = window.G_vmlCanvasManager.initElement(element); 84 } else { 85 throw new Error("Canvas is not available. If you're using IE with a fall-back such as Excanvas, then there's either a mistake in your conditional include, or the page has no DOCTYPE and is rendering in Quirks Mode."); 86 } 87 } 88 } 89 90 this.element = element; 91 92 var context = this.context = element.getContext("2d"); 93 94 // Determine the screen's ratio of physical to device-independent 95 // pixels. This is the ratio between the canvas width that the browser 96 // advertises and the number of pixels actually present in that space. 97 98 // The iPhone 4, for example, has a device-independent width of 320px, 99 // but its screen is actually 640px wide. It therefore has a pixel 100 // ratio of 2, while most normal devices have a ratio of 1. 101 102 var devicePixelRatio = window.devicePixelRatio || 1, 103 backingStoreRatio = 104 context.webkitBackingStorePixelRatio || 105 context.mozBackingStorePixelRatio || 106 context.msBackingStorePixelRatio || 107 context.oBackingStorePixelRatio || 108 context.backingStorePixelRatio || 1; 109 110 this.pixelRatio = devicePixelRatio / backingStoreRatio; 111 112 // Size the canvas to match the internal dimensions of its container 113 114 this.resize(container.width(), container.height()); 115 116 // Collection of HTML div layers for text overlaid onto the canvas 117 118 this.textContainer = null; 119 this.text = {}; 120 121 // Cache of text fragments and metrics, so we can avoid expensively 122 // re-calculating them when the plot is re-rendered in a loop. 123 124 this._textCache = {}; 125 } 126 127 // Resizes the canvas to the given dimensions. 128 // 129 // @param {number} width New width of the canvas, in pixels. 130 // @param {number} width New height of the canvas, in pixels. 131 132 Canvas.prototype.resize = function(width, height) { 133 134 if (width <= 0 || height <= 0) { 135 throw new Error("Invalid dimensions for plot, width = " + width + ", height = " + height); 136 } 137 138 var element = this.element, 139 context = this.context, 140 pixelRatio = this.pixelRatio; 141 142 // Resize the canvas, increasing its density based on the display's 143 // pixel ratio; basically giving it more pixels without increasing the 144 // size of its element, to take advantage of the fact that retina 145 // displays have that many more pixels in the same advertised space. 146 147 // Resizing should reset the state (excanvas seems to be buggy though) 148 149 if (this.width != width) { 150 element.width = width * pixelRatio; 151 element.style.width = width + "px"; 152 this.width = width; 153 } 154 155 if (this.height != height) { 156 element.height = height * pixelRatio; 157 element.style.height = height + "px"; 158 this.height = height; 159 } 160 161 // Save the context, so we can reset in case we get replotted. The 162 // restore ensure that we're really back at the initial state, and 163 // should be safe even if we haven't saved the initial state yet. 164 165 context.restore(); 166 context.save(); 167 168 // Scale the coordinate space to match the display density; so even though we 169 // may have twice as many pixels, we still want lines and other drawing to 170 // appear at the same size; the extra pixels will just make them crisper. 171 172 context.scale(pixelRatio, pixelRatio); 173 }; 174 175 // Clears the entire canvas area, not including any overlaid HTML text 176 177 Canvas.prototype.clear = function() { 178 this.context.clearRect(0, 0, this.width, this.height); 179 }; 180 181 // Finishes rendering the canvas, including managing the text overlay. 182 183 Canvas.prototype.render = function() { 184 185 var cache = this._textCache; 186 187 // For each text layer, add elements marked as active that haven't 188 // already been rendered, and remove those that are no longer active. 189 190 for (var layerKey in cache) { 191 if (hasOwnProperty.call(cache, layerKey)) { 192 193 var layer = this.getTextLayer(layerKey), 194 layerCache = cache[layerKey]; 195 196 layer.hide(); 197 198 for (var styleKey in layerCache) { 199 if (hasOwnProperty.call(layerCache, styleKey)) { 200 var styleCache = layerCache[styleKey]; 201 for (var key in styleCache) { 202 if (hasOwnProperty.call(styleCache, key)) { 203 204 var positions = styleCache[key].positions; 205 206 for (var i = 0, position; position = positions[i]; i++) { 207 if (position.active) { 208 if (!position.rendered) { 209 layer.append(position.element); 210 position.rendered = true; 211 } 212 } else { 213 positions.splice(i--, 1); 214 if (position.rendered) { 215 position.element.detach(); 216 } 217 } 218 } 219 220 if (positions.length == 0) { 221 delete styleCache[key]; 222 } 223 } 224 } 225 } 226 } 227 228 layer.show(); 229 } 230 } 231 }; 232 233 // Creates (if necessary) and returns the text overlay container. 234 // 235 // @param {string} classes String of space-separated CSS classes used to 236 // uniquely identify the text layer. 237 // @return {object} The jQuery-wrapped text-layer div. 238 239 Canvas.prototype.getTextLayer = function(classes) { 240 241 var layer = this.text[classes]; 242 243 // Create the text layer if it doesn't exist 244 245 if (layer == null) { 246 247 // Create the text layer container, if it doesn't exist 248 249 if (this.textContainer == null) { 250 this.textContainer = $("<div class='flot-text'></div>") 251 .css({ 252 position: "absolute", 253 top: 0, 254 left: 0, 255 bottom: 0, 256 right: 0, 257 'font-size': "smaller", 258 color: "#545454" 259 }) 260 .insertAfter(this.element); 261 } 262 263 layer = this.text[classes] = $("<div></div>") 264 .addClass(classes) 265 .css({ 266 position: "absolute", 267 top: 0, 268 left: 0, 269 bottom: 0, 270 right: 0 271 }) 272 .appendTo(this.textContainer); 273 } 274 275 return layer; 276 }; 277 278 // Creates (if necessary) and returns a text info object. 279 // 280 // The object looks like this: 281 // 282 // { 283 // width: Width of the text's wrapper div. 284 // height: Height of the text's wrapper div. 285 // element: The jQuery-wrapped HTML div containing the text. 286 // positions: Array of positions at which this text is drawn. 287 // } 288 // 289 // The positions array contains objects that look like this: 290 // 291 // { 292 // active: Flag indicating whether the text should be visible. 293 // rendered: Flag indicating whether the text is currently visible. 294 // element: The jQuery-wrapped HTML div containing the text. 295 // x: X coordinate at which to draw the text. 296 // y: Y coordinate at which to draw the text. 297 // } 298 // 299 // Each position after the first receives a clone of the original element. 300 // 301 // The idea is that that the width, height, and general 'identity' of the 302 // text is constant no matter where it is placed; the placements are a 303 // secondary property. 304 // 305 // Canvas maintains a cache of recently-used text info objects; getTextInfo 306 // either returns the cached element or creates a new entry. 307 // 308 // @param {string} layer A string of space-separated CSS classes uniquely 309 // identifying the layer containing this text. 310 // @param {string} text Text string to retrieve info for. 311 // @param {(string|object)=} font Either a string of space-separated CSS 312 // classes or a font-spec object, defining the text's font and style. 313 // @param {number=} angle Angle at which to rotate the text, in degrees. 314 // Angle is currently unused, it will be implemented in the future. 315 // @param {number=} width Maximum width of the text before it wraps. 316 // @return {object} a text info object. 317 318 Canvas.prototype.getTextInfo = function(layer, text, font, angle, width) { 319 320 var textStyle, layerCache, styleCache, info; 321 322 // Cast the value to a string, in case we were given a number or such 323 324 text = "" + text; 325 326 // If the font is a font-spec object, generate a CSS font definition 327 328 if (typeof font === "object") { 329 textStyle = font.style + " " + font.variant + " " + font.weight + " " + font.size + "px/" + font.lineHeight + "px " + font.family; 330 } else { 331 textStyle = font; 332 } 333 334 // Retrieve (or create) the cache for the text's layer and styles 335 336 layerCache = this._textCache[layer]; 337 338 if (layerCache == null) { 339 layerCache = this._textCache[layer] = {}; 340 } 341 342 styleCache = layerCache[textStyle]; 343 344 if (styleCache == null) { 345 styleCache = layerCache[textStyle] = {}; 346 } 347 348 info = styleCache[text]; 349 350 // If we can't find a matching element in our cache, create a new one 351 352 if (info == null) { 353 354 var element = $("<div></div>").html(text) 355 .css({ 356 position: "absolute", 357 'max-width': width, 358 top: -9999 359 }) 360 .appendTo(this.getTextLayer(layer)); 361 362 if (typeof font === "object") { 363 element.css({ 364 font: textStyle, 365 color: font.color 366 }); 367 } else if (typeof font === "string") { 368 element.addClass(font); 369 } 370 371 info = styleCache[text] = { 372 width: element.outerWidth(true), 373 height: element.outerHeight(true), 374 element: element, 375 positions: [] 376 }; 377 378 element.detach(); 379 } 380 381 return info; 382 }; 383 384 // Adds a text string to the canvas text overlay. 385 // 386 // The text isn't drawn immediately; it is marked as rendering, which will 387 // result in its addition to the canvas on the next render pass. 388 // 389 // @param {string} layer A string of space-separated CSS classes uniquely 390 // identifying the layer containing this text. 391 // @param {number} x X coordinate at which to draw the text. 392 // @param {number} y Y coordinate at which to draw the text. 393 // @param {string} text Text string to draw. 394 // @param {(string|object)=} font Either a string of space-separated CSS 395 // classes or a font-spec object, defining the text's font and style. 396 // @param {number=} angle Angle at which to rotate the text, in degrees. 397 // Angle is currently unused, it will be implemented in the future. 398 // @param {number=} width Maximum width of the text before it wraps. 399 // @param {string=} halign Horizontal alignment of the text; either "left", 400 // "center" or "right". 401 // @param {string=} valign Vertical alignment of the text; either "top", 402 // "middle" or "bottom". 403 404 Canvas.prototype.addText = function(layer, x, y, text, font, angle, width, halign, valign) { 405 406 var info = this.getTextInfo(layer, text, font, angle, width), 407 positions = info.positions; 408 409 // Tweak the div's position to match the text's alignment 410 411 if (halign == "center") { 412 x -= info.width / 2; 413 } else if (halign == "right") { 414 x -= info.width; 415 } 416 417 if (valign == "middle") { 418 y -= info.height / 2; 419 } else if (valign == "bottom") { 420 y -= info.height; 421 } 422 423 // Determine whether this text already exists at this position. 424 // If so, mark it for inclusion in the next render pass. 425 426 for (var i = 0, position; position = positions[i]; i++) { 427 if (position.x == x && position.y == y) { 428 position.active = true; 429 return; 430 } 431 } 432 433 // If the text doesn't exist at this position, create a new entry 434 435 // For the very first position we'll re-use the original element, 436 // while for subsequent ones we'll clone it. 437 438 position = { 439 active: true, 440 rendered: false, 441 element: positions.length ? info.element.clone() : info.element, 442 x: x, 443 y: y 444 }; 445 446 positions.push(position); 447 448 // Move the element to its final position within the container 449 450 position.element.css({ 451 top: Math.round(y), 452 left: Math.round(x), 453 'text-align': halign // In case the text wraps 454 }); 455 }; 456 457 // Removes one or more text strings from the canvas text overlay. 458 // 459 // If no parameters are given, all text within the layer is removed. 460 // 461 // Note that the text is not immediately removed; it is simply marked as 462 // inactive, which will result in its removal on the next render pass. 463 // This avoids the performance penalty for 'clear and redraw' behavior, 464 // where we potentially get rid of all text on a layer, but will likely 465 // add back most or all of it later, as when redrawing axes, for example. 466 // 467 // @param {string} layer A string of space-separated CSS classes uniquely 468 // identifying the layer containing this text. 469 // @param {number=} x X coordinate of the text. 470 // @param {number=} y Y coordinate of the text. 471 // @param {string=} text Text string to remove. 472 // @param {(string|object)=} font Either a string of space-separated CSS 473 // classes or a font-spec object, defining the text's font and style. 474 // @param {number=} angle Angle at which the text is rotated, in degrees. 475 // Angle is currently unused, it will be implemented in the future. 476 477 Canvas.prototype.removeText = function(layer, x, y, text, font, angle) { 478 if (text == null) { 479 var layerCache = this._textCache[layer]; 480 if (layerCache != null) { 481 for (var styleKey in layerCache) { 482 if (hasOwnProperty.call(layerCache, styleKey)) { 483 var styleCache = layerCache[styleKey]; 484 for (var key in styleCache) { 485 if (hasOwnProperty.call(styleCache, key)) { 486 var positions = styleCache[key].positions; 487 for (var i = 0, position; position = positions[i]; i++) { 488 position.active = false; 489 } 490 } 491 } 492 } 493 } 494 } 495 } else { 496 var positions = this.getTextInfo(layer, text, font, angle).positions; 497 for (var i = 0, position; position = positions[i]; i++) { 498 if (position.x == x && position.y == y) { 499 position.active = false; 500 } 501 } 502 } 503 }; 504 505 /////////////////////////////////////////////////////////////////////////// 506 // The top-level container for the entire plot. 507 508 function Plot(placeholder, data_, options_, plugins) { 509 // data is on the form: 510 // [ series1, series2 ... ] 511 // where series is either just the data as [ [x1, y1], [x2, y2], ... ] 512 // or { data: [ [x1, y1], [x2, y2], ... ], label: "some label", ... } 513 514 var series = [], 515 options = { 516 // the color theme used for graphs 517 colors: ["#edc240", "#afd8f8", "#cb4b4b", "#4da74d", "#9440ed"], 518 legend: { 519 show: true, 520 noColumns: 1, // number of colums in legend table 521 labelFormatter: null, // fn: string -> string 522 labelBoxBorderColor: "#ccc", // border color for the little label boxes 523 container: null, // container (as jQuery object) to put legend in, null means default on top of graph 524 position: "ne", // position of default legend container within plot 525 margin: 5, // distance from grid edge to default legend container within plot 526 backgroundColor: null, // null means auto-detect 527 backgroundOpacity: 0.85, // set to 0 to avoid background 528 sorted: null // default to no legend sorting 529 }, 530 xaxis: { 531 show: null, // null = auto-detect, true = always, false = never 532 position: "bottom", // or "top" 533 mode: null, // null or "time" 534 font: null, // null (derived from CSS in placeholder) or object like { size: 11, lineHeight: 13, style: "italic", weight: "bold", family: "sans-serif", variant: "small-caps" } 535 color: null, // base color, labels, ticks 536 tickColor: null, // possibly different color of ticks, e.g. "rgba(0,0,0,0.15)" 537 transform: null, // null or f: number -> number to transform axis 538 inverseTransform: null, // if transform is set, this should be the inverse function 539 min: null, // min. value to show, null means set automatically 540 max: null, // max. value to show, null means set automatically 541 autoscaleMargin: null, // margin in % to add if auto-setting min/max 542 ticks: null, // either [1, 3] or [[1, "a"], 3] or (fn: axis info -> ticks) or app. number of ticks for auto-ticks 543 tickFormatter: null, // fn: number -> string 544 labelWidth: null, // size of tick labels in pixels 545 labelHeight: null, 546 reserveSpace: null, // whether to reserve space even if axis isn't shown 547 tickLength: null, // size in pixels of ticks, or "full" for whole line 548 alignTicksWithAxis: null, // axis number or null for no sync 549 tickDecimals: null, // no. of decimals, null means auto 550 tickSize: null, // number or [number, "unit"] 551 minTickSize: null // number or [number, "unit"] 552 }, 553 yaxis: { 554 autoscaleMargin: 0.02, 555 position: "left" // or "right" 556 }, 557 xaxes: [], 558 yaxes: [], 559 series: { 560 points: { 561 show: false, 562 radius: 3, 563 lineWidth: 2, // in pixels 564 fill: true, 565 fillColor: "#ffffff", 566 symbol: "circle" // or callback 567 }, 568 lines: { 569 // we don't put in show: false so we can see 570 // whether lines were actively disabled 571 lineWidth: 2, // in pixels 572 fill: false, 573 fillColor: null, 574 steps: false 575 // Omit 'zero', so we can later default its value to 576 // match that of the 'fill' option. 577 }, 578 bars: { 579 show: false, 580 lineWidth: 2, // in pixels 581 barWidth: 1, // in units of the x axis 582 fill: true, 583 fillColor: null, 584 align: "left", // "left", "right", or "center" 585 horizontal: false, 586 zero: true 587 }, 588 shadowSize: 3, 589 highlightColor: null 590 }, 591 grid: { 592 show: true, 593 aboveData: false, 594 color: "#545454", // primary color used for outline and labels 595 backgroundColor: null, // null for transparent, else color 596 borderColor: null, // set if different from the grid color 597 tickColor: null, // color for the ticks, e.g. "rgba(0,0,0,0.15)" 598 margin: 0, // distance from the canvas edge to the grid 599 labelMargin: 5, // in pixels 600 axisMargin: 8, // in pixels 601 borderWidth: 2, // in pixels 602 minBorderMargin: null, // in pixels, null means taken from points radius 603 markings: null, // array of ranges or fn: axes -> array of ranges 604 markingsColor: "#f4f4f4", 605 markingsLineWidth: 2, 606 // interactive stuff 607 clickable: false, 608 hoverable: false, 609 autoHighlight: true, // highlight in case mouse is near 610 mouseActiveRadius: 10 // how far the mouse can be away to activate an item 611 }, 612 interaction: { 613 redrawOverlayInterval: 1000/60 // time between updates, -1 means in same flow 614 }, 615 hooks: {} 616 }, 617 surface = null, // the canvas for the plot itself 618 overlay = null, // canvas for interactive stuff on top of plot 619 eventHolder = null, // jQuery object that events should be bound to 620 ctx = null, octx = null, 621 xaxes = [], yaxes = [], 622 plotOffset = { left: 0, right: 0, top: 0, bottom: 0}, 623 plotWidth = 0, plotHeight = 0, 624 hooks = { 625 processOptions: [], 626 processRawData: [], 627 processDatapoints: [], 628 processOffset: [], 629 drawBackground: [], 630 drawSeries: [], 631 draw: [], 632 bindEvents: [], 633 drawOverlay: [], 634 shutdown: [] 635 }, 636 plot = this; 637 638 // public functions 639 plot.setData = setData; 640 plot.setupGrid = setupGrid; 641 plot.draw = draw; 642 plot.getPlaceholder = function() { return placeholder; }; 643 plot.getCanvas = function() { return surface.element; }; 644 plot.getPlotOffset = function() { return plotOffset; }; 645 plot.width = function () { return plotWidth; }; 646 plot.height = function () { return plotHeight; }; 647 plot.offset = function () { 648 var o = eventHolder.offset(); 649 o.left += plotOffset.left; 650 o.top += plotOffset.top; 651 return o; 652 }; 653 plot.getData = function () { return series; }; 654 plot.getAxes = function () { 655 var res = {}, i; 656 $.each(xaxes.concat(yaxes), function (_, axis) { 657 if (axis) 658 res[axis.direction + (axis.n != 1 ? axis.n : "") + "axis"] = axis; 659 }); 660 return res; 661 }; 662 plot.getXAxes = function () { return xaxes; }; 663 plot.getYAxes = function () { return yaxes; }; 664 plot.c2p = canvasToAxisCoords; 665 plot.p2c = axisToCanvasCoords; 666 plot.getOptions = function () { return options; }; 667 plot.highlight = highlight; 668 plot.unhighlight = unhighlight; 669 plot.triggerRedrawOverlay = triggerRedrawOverlay; 670 plot.pointOffset = function(point) { 671 return { 672 left: parseInt(xaxes[axisNumber(point, "x") - 1].p2c(+point.x) + plotOffset.left, 10), 673 top: parseInt(yaxes[axisNumber(point, "y") - 1].p2c(+point.y) + plotOffset.top, 10) 674 }; 675 }; 676 plot.shutdown = shutdown; 677 plot.destroy = function () { 678 shutdown(); 679 placeholder.removeData("plot").empty(); 680 681 series = []; 682 options = null; 683 surface = null; 684 overlay = null; 685 eventHolder = null; 686 ctx = null; 687 octx = null; 688 xaxes = []; 689 yaxes = []; 690 hooks = null; 691 highlights = []; 692 plot = null; 693 }; 694 plot.resize = function () { 695 var width = placeholder.width(), 696 height = placeholder.height(); 697 surface.resize(width, height); 698 overlay.resize(width, height); 699 }; 700 701 // public attributes 702 plot.hooks = hooks; 703 704 // initialize 705 initPlugins(plot); 706 parseOptions(options_); 707 setupCanvases(); 708 setData(data_); 709 setupGrid(); 710 draw(); 711 bindEvents(); 712 713 714 function executeHooks(hook, args) { 715 args = [plot].concat(args); 716 for (var i = 0; i < hook.length; ++i) 717 hook[i].apply(this, args); 718 } 719 720 function initPlugins() { 721 722 // References to key classes, allowing plugins to modify them 723 724 var classes = { 725 Canvas: Canvas 726 }; 727 728 for (var i = 0; i < plugins.length; ++i) { 729 var p = plugins[i]; 730 p.init(plot, classes); 731 if (p.options) 732 $.extend(true, options, p.options); 733 } 734 } 735 736 function parseOptions(opts) { 737 738 $.extend(true, options, opts); 739 740 // $.extend merges arrays, rather than replacing them. When less 741 // colors are provided than the size of the default palette, we 742 // end up with those colors plus the remaining defaults, which is 743 // not expected behavior; avoid it by replacing them here. 744 745 if (opts && opts.colors) { 746 options.colors = opts.colors; 747 } 748 749 if (options.xaxis.color == null) 750 options.xaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString(); 751 if (options.yaxis.color == null) 752 options.yaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString(); 753 754 if (options.xaxis.tickColor == null) // grid.tickColor for back-compatibility 755 options.xaxis.tickColor = options.grid.tickColor || options.xaxis.color; 756 if (options.yaxis.tickColor == null) // grid.tickColor for back-compatibility 757 options.yaxis.tickColor = options.grid.tickColor || options.yaxis.color; 758 759 if (options.grid.borderColor == null) 760 options.grid.borderColor = options.grid.color; 761 if (options.grid.tickColor == null) 762 options.grid.tickColor = $.color.parse(options.grid.color).scale('a', 0.22).toString(); 763 764 // Fill in defaults for axis options, including any unspecified 765 // font-spec fields, if a font-spec was provided. 766 767 // If no x/y axis options were provided, create one of each anyway, 768 // since the rest of the code assumes that they exist. 769 770 var i, axisOptions, axisCount, 771 fontSize = placeholder.css("font-size"), 772 fontSizeDefault = fontSize ? +fontSize.replace("px", "") : 13, 773 fontDefaults = { 774 style: placeholder.css("font-style"), 775 size: Math.round(0.8 * fontSizeDefault), 776 variant: placeholder.css("font-variant"), 777 weight: placeholder.css("font-weight"), 778 family: placeholder.css("font-family") 779 }; 780 781 axisCount = options.xaxes.length || 1; 782 for (i = 0; i < axisCount; ++i) { 783 784 axisOptions = options.xaxes[i]; 785 if (axisOptions && !axisOptions.tickColor) { 786 axisOptions.tickColor = axisOptions.color; 787 } 788 789 axisOptions = $.extend(true, {}, options.xaxis, axisOptions); 790 options.xaxes[i] = axisOptions; 791 792 if (axisOptions.font) { 793 axisOptions.font = $.extend({}, fontDefaults, axisOptions.font); 794 if (!axisOptions.font.color) { 795 axisOptions.font.color = axisOptions.color; 796 } 797 if (!axisOptions.font.lineHeight) { 798 axisOptions.font.lineHeight = Math.round(axisOptions.font.size * 1.15); 799 } 800 } 801 } 802 803 axisCount = options.yaxes.length || 1; 804 for (i = 0; i < axisCount; ++i) { 805 806 axisOptions = options.yaxes[i]; 807 if (axisOptions && !axisOptions.tickColor) { 808 axisOptions.tickColor = axisOptions.color; 809 } 810 811 axisOptions = $.extend(true, {}, options.yaxis, axisOptions); 812 options.yaxes[i] = axisOptions; 813 814 if (axisOptions.font) { 815 axisOptions.font = $.extend({}, fontDefaults, axisOptions.font); 816 if (!axisOptions.font.color) { 817 axisOptions.font.color = axisOptions.color; 818 } 819 if (!axisOptions.font.lineHeight) { 820 axisOptions.font.lineHeight = Math.round(axisOptions.font.size * 1.15); 821 } 822 } 823 } 824 825 // backwards compatibility, to be removed in future 826 if (options.xaxis.noTicks && options.xaxis.ticks == null) 827 options.xaxis.ticks = options.xaxis.noTicks; 828 if (options.yaxis.noTicks && options.yaxis.ticks == null) 829 options.yaxis.ticks = options.yaxis.noTicks; 830 if (options.x2axis) { 831 options.xaxes[1] = $.extend(true, {}, options.xaxis, options.x2axis); 832 options.xaxes[1].position = "top"; 833 // Override the inherit to allow the axis to auto-scale 834 if (options.x2axis.min == null) { 835 options.xaxes[1].min = null; 836 } 837 if (options.x2axis.max == null) { 838 options.xaxes[1].max = null; 839 } 840 } 841 if (options.y2axis) { 842 options.yaxes[1] = $.extend(true, {}, options.yaxis, options.y2axis); 843 options.yaxes[1].position = "right"; 844 // Override the inherit to allow the axis to auto-scale 845 if (options.y2axis.min == null) { 846 options.yaxes[1].min = null; 847 } 848 if (options.y2axis.max == null) { 849 options.yaxes[1].max = null; 850 } 851 } 852 if (options.grid.coloredAreas) 853 options.grid.markings = options.grid.coloredAreas; 854 if (options.grid.coloredAreasColor) 855 options.grid.markingsColor = options.grid.coloredAreasColor; 856 if (options.lines) 857 $.extend(true, options.series.lines, options.lines); 858 if (options.points) 859 $.extend(true, options.series.points, options.points); 860 if (options.bars) 861 $.extend(true, options.series.bars, options.bars); 862 if (options.shadowSize != null) 863 options.series.shadowSize = options.shadowSize; 864 if (options.highlightColor != null) 865 options.series.highlightColor = options.highlightColor; 866 867 // save options on axes for future reference 868 for (i = 0; i < options.xaxes.length; ++i) 869 getOrCreateAxis(xaxes, i + 1).options = options.xaxes[i]; 870 for (i = 0; i < options.yaxes.length; ++i) 871 getOrCreateAxis(yaxes, i + 1).options = options.yaxes[i]; 872 873 // add hooks from options 874 for (var n in hooks) 875 if (options.hooks[n] && options.hooks[n].length) 876 hooks[n] = hooks[n].concat(options.hooks[n]); 877 878 executeHooks(hooks.processOptions, [options]); 879 } 880 881 function setData(d) { 882 series = parseData(d); 883 fillInSeriesOptions(); 884 processData(); 885 } 886 887 function parseData(d) { 888 var res = []; 889 for (var i = 0; i < d.length; ++i) { 890 var s = $.extend(true, {}, options.series); 891 892 if (d[i].data != null) { 893 s.data = d[i].data; // move the data instead of deep-copy 894 delete d[i].data; 895 896 $.extend(true, s, d[i]); 897 898 d[i].data = s.data; 899 } 900 else 901 s.data = d[i]; 902 res.push(s); 903 } 904 905 return res; 906 } 907 908 function axisNumber(obj, coord) { 909 var a = obj[coord + "axis"]; 910 if (typeof a == "object") // if we got a real axis, extract number 911 a = a.n; 912 if (typeof a != "number") 913 a = 1; // default to first axis 914 return a; 915 } 916 917 function allAxes() { 918 // return flat array without annoying null entries 919 return $.grep(xaxes.concat(yaxes), function (a) { return a; }); 920 } 921 922 function canvasToAxisCoords(pos) { 923 // return an object with x/y corresponding to all used axes 924 var res = {}, i, axis; 925 for (i = 0; i < xaxes.length; ++i) { 926 axis = xaxes[i]; 927 if (axis && axis.used) 928 res["x" + axis.n] = axis.c2p(pos.left); 929 } 930 931 for (i = 0; i < yaxes.length; ++i) { 932 axis = yaxes[i]; 933 if (axis && axis.used) 934 res["y" + axis.n] = axis.c2p(pos.top); 935 } 936 937 if (res.x1 !== undefined) 938 res.x = res.x1; 939 if (res.y1 !== undefined) 940 res.y = res.y1; 941 942 return res; 943 } 944 945 function axisToCanvasCoords(pos) { 946 // get canvas coords from the first pair of x/y found in pos 947 var res = {}, i, axis, key; 948 949 for (i = 0; i < xaxes.length; ++i) { 950 axis = xaxes[i]; 951 if (axis && axis.used) { 952 key = "x" + axis.n; 953 if (pos[key] == null && axis.n == 1) 954 key = "x"; 955 956 if (pos[key] != null) { 957 res.left = axis.p2c(pos[key]); 958 break; 959 } 960 } 961 } 962 963 for (i = 0; i < yaxes.length; ++i) { 964 axis = yaxes[i]; 965 if (axis && axis.used) { 966 key = "y" + axis.n; 967 if (pos[key] == null && axis.n == 1) 968 key = "y"; 969 970 if (pos[key] != null) { 971 res.top = axis.p2c(pos[key]); 972 break; 973 } 974 } 975 } 976 977 return res; 978 } 979 980 function getOrCreateAxis(axes, number) { 981 if (!axes[number - 1]) 982 axes[number - 1] = { 983 n: number, // save the number for future reference 984 direction: axes == xaxes ? "x" : "y", 985 options: $.extend(true, {}, axes == xaxes ? options.xaxis : options.yaxis) 986 }; 987 988 return axes[number - 1]; 989 } 990 991 function fillInSeriesOptions() { 992 993 var neededColors = series.length, maxIndex = -1, i; 994 995 // Subtract the number of series that already have fixed colors or 996 // color indexes from the number that we still need to generate. 997 998 for (i = 0; i < series.length; ++i) { 999 var sc = series[i].color; 1000 if (sc != null) { 1001 neededColors--; 1002 if (typeof sc == "number" && sc > maxIndex) { 1003 maxIndex = sc; 1004 } 1005 } 1006 } 1007 1008 // If any of the series have fixed color indexes, then we need to 1009 // generate at least as many colors as the highest index. 1010 1011 if (neededColors <= maxIndex) { 1012 neededColors = maxIndex + 1; 1013 } 1014 1015 // Generate all the colors, using first the option colors and then 1016 // variations on those colors once they're exhausted. 1017 1018 var c, colors = [], colorPool = options.colors, 1019 colorPoolSize = colorPool.length, variation = 0; 1020 1021 for (i = 0; i < neededColors; i++) { 1022 1023 c = $.color.parse(colorPool[i % colorPoolSize] || "#666"); 1024 1025 // Each time we exhaust the colors in the pool we adjust 1026 // a scaling factor used to produce more variations on 1027 // those colors. The factor alternates negative/positive 1028 // to produce lighter/darker colors. 1029 1030 // Reset the variation after every few cycles, or else 1031 // it will end up producing only white or black colors. 1032 1033 if (i % colorPoolSize == 0 && i) { 1034 if (variation >= 0) { 1035 if (variation < 0.5) { 1036 variation = -variation - 0.2; 1037 } else variation = 0; 1038 } else variation = -variation; 1039 } 1040 1041 colors[i] = c.scale('rgb', 1 + variation); 1042 } 1043 1044 // Finalize the series options, filling in their colors 1045 1046 var colori = 0, s; 1047 for (i = 0; i < series.length; ++i) { 1048 s = series[i]; 1049 1050 // assign colors 1051 if (s.color == null) { 1052 s.color = colors[colori].toString(); 1053 ++colori; 1054 } 1055 else if (typeof s.color == "number") 1056 s.color = colors[s.color].toString(); 1057 1058 // turn on lines automatically in case nothing is set 1059 if (s.lines.show == null) { 1060 var v, show = true; 1061 for (v in s) 1062 if (s[v] && s[v].show) { 1063 show = false; 1064 break; 1065 } 1066 if (show) 1067 s.lines.show = true; 1068 } 1069 1070 // If nothing was provided for lines.zero, default it to match 1071 // lines.fill, since areas by default should extend to zero. 1072 1073 if (s.lines.zero == null) { 1074 s.lines.zero = !!s.lines.fill; 1075 } 1076 1077 // setup axes 1078 s.xaxis = getOrCreateAxis(xaxes, axisNumber(s, "x")); 1079 s.yaxis = getOrCreateAxis(yaxes, axisNumber(s, "y")); 1080 } 1081 } 1082 1083 function processData() { 1084 var topSentry = Number.POSITIVE_INFINITY, 1085 bottomSentry = Number.NEGATIVE_INFINITY, 1086 fakeInfinity = Number.MAX_VALUE, 1087 i, j, k, m, length, 1088 s, points, ps, x, y, axis, val, f, p, 1089 data, format; 1090 1091 function updateAxis(axis, min, max) { 1092 if (min < axis.datamin && min != -fakeInfinity) 1093 axis.datamin = min; 1094 if (max > axis.datamax && max != fakeInfinity) 1095 axis.datamax = max; 1096 } 1097 1098 $.each(allAxes(), function (_, axis) { 1099 // init axis 1100 axis.datamin = topSentry; 1101 axis.datamax = bottomSentry; 1102 axis.used = false; 1103 }); 1104 1105 for (i = 0; i < series.length; ++i) { 1106 s = series[i]; 1107 s.datapoints = { points: [] }; 1108 1109 executeHooks(hooks.processRawData, [ s, s.data, s.datapoints ]); 1110 } 1111 1112 // first pass: clean and copy data 1113 for (i = 0; i < series.length; ++i) { 1114 s = series[i]; 1115 1116 data = s.data; 1117 format = s.datapoints.format; 1118 1119 if (!format) { 1120 format = []; 1121 // find out how to copy 1122 format.push({ x: true, number: true, required: true }); 1123 format.push({ y: true, number: true, required: true }); 1124 1125 if (s.bars.show || (s.lines.show && s.lines.fill)) { 1126 var autoscale = !!((s.bars.show && s.bars.zero) || (s.lines.show && s.lines.zero)); 1127 format.push({ y: true, number: true, required: false, defaultValue: 0, autoscale: autoscale }); 1128 if (s.bars.horizontal) { 1129 delete format[format.length - 1].y; 1130 format[format.length - 1].x = true; 1131 } 1132 } 1133 1134 s.datapoints.format = format; 1135 } 1136 1137 if (s.datapoints.pointsize != null) 1138 continue; // already filled in 1139 1140 s.datapoints.pointsize = format.length; 1141 1142 ps = s.datapoints.pointsize; 1143 points = s.datapoints.points; 1144 1145 var insertSteps = s.lines.show && s.lines.steps; 1146 s.xaxis.used = s.yaxis.used = true; 1147 1148 for (j = k = 0; j < data.length; ++j, k += ps) { 1149 p = data[j]; 1150 1151 var nullify = p == null; 1152 if (!nullify) { 1153 for (m = 0; m < ps; ++m) { 1154 val = p[m]; 1155 f = format[m]; 1156 1157 if (f) { 1158 if (f.number && val != null) { 1159 val = +val; // convert to number 1160 if (isNaN(val)) 1161 val = null; 1162 else if (val == Infinity) 1163 val = fakeInfinity; 1164 else if (val == -Infinity) 1165 val = -fakeInfinity; 1166 } 1167 1168 if (val == null) { 1169 if (f.required) 1170 nullify = true; 1171 1172 if (f.defaultValue != null) 1173 val = f.defaultValue; 1174 } 1175 } 1176 1177 points[k + m] = val; 1178 } 1179 } 1180 1181 if (nullify) { 1182 for (m = 0; m < ps; ++m) { 1183 val = points[k + m]; 1184 if (val != null) { 1185 f = format[m]; 1186 // extract min/max info 1187 if (f.autoscale !== false) { 1188 if (f.x) { 1189 updateAxis(s.xaxis, val, val); 1190 } 1191 if (f.y) { 1192 updateAxis(s.yaxis, val, val); 1193 } 1194 } 1195 } 1196 points[k + m] = null; 1197 } 1198 } 1199 else { 1200 // a little bit of line specific stuff that 1201 // perhaps shouldn't be here, but lacking 1202 // better means... 1203 if (insertSteps && k > 0 1204 && points[k - ps] != null 1205 && points[k - ps] != points[k] 1206 && points[k - ps + 1] != points[k + 1]) { 1207 // copy the point to make room for a middle point 1208 for (m = 0; m < ps; ++m) 1209 points[k + ps + m] = points[k + m]; 1210 1211 // middle point has same y 1212 points[k + 1] = points[k - ps + 1]; 1213 1214 // we've added a point, better reflect that 1215 k += ps; 1216 } 1217 } 1218 } 1219 } 1220 1221 // give the hooks a chance to run 1222 for (i = 0; i < series.length; ++i) { 1223 s = series[i]; 1224 1225 executeHooks(hooks.processDatapoints, [ s, s.datapoints]); 1226 } 1227 1228 // second pass: find datamax/datamin for auto-scaling 1229 for (i = 0; i < series.length; ++i) { 1230 s = series[i]; 1231 points = s.datapoints.points; 1232 ps = s.datapoints.pointsize; 1233 format = s.datapoints.format; 1234 1235 var xmin = topSentry, ymin = topSentry, 1236 xmax = bottomSentry, ymax = bottomSentry; 1237 1238 for (j = 0; j < points.length; j += ps) { 1239 if (points[j] == null) 1240 continue; 1241 1242 for (m = 0; m < ps; ++m) { 1243 val = points[j + m]; 1244 f = format[m]; 1245 if (!f || f.autoscale === false || val == fakeInfinity || val == -fakeInfinity) 1246 continue; 1247 1248 if (f.x) { 1249 if (val < xmin) 1250 xmin = val; 1251 if (val > xmax) 1252 xmax = val; 1253 } 1254 if (f.y) { 1255 if (val < ymin) 1256 ymin = val; 1257 if (val > ymax) 1258 ymax = val; 1259 } 1260 } 1261 } 1262 1263 if (s.bars.show) { 1264 // make sure we got room for the bar on the dancing floor 1265 var delta; 1266 1267 switch (s.bars.align) { 1268 case "left": 1269 delta = 0; 1270 break; 1271 case "right": 1272 delta = -s.bars.barWidth; 1273 break; 1274 default: 1275 delta = -s.bars.barWidth / 2; 1276 } 1277 1278 if (s.bars.horizontal) { 1279 ymin += delta; 1280 ymax += delta + s.bars.barWidth; 1281 } 1282 else { 1283 xmin += delta; 1284 xmax += delta + s.bars.barWidth; 1285 } 1286 } 1287 1288 updateAxis(s.xaxis, xmin, xmax); 1289 updateAxis(s.yaxis, ymin, ymax); 1290 } 1291 1292 $.each(allAxes(), function (_, axis) { 1293 if (axis.datamin == topSentry) 1294 axis.datamin = null; 1295 if (axis.datamax == bottomSentry) 1296 axis.datamax = null; 1297 }); 1298 } 1299 1300 function setupCanvases() { 1301 1302 // Make sure the placeholder is clear of everything except canvases 1303 // from a previous plot in this container that we'll try to re-use. 1304 1305 placeholder.css("padding", 0) // padding messes up the positioning 1306 .children().filter(function(){ 1307 return !$(this).hasClass("flot-overlay") && !$(this).hasClass('flot-base'); 1308 }).remove(); 1309 1310 if (placeholder.css("position") == 'static') 1311 placeholder.css("position", "relative"); // for positioning labels and overlay 1312 1313 surface = new Canvas("flot-base", placeholder); 1314 overlay = new Canvas("flot-overlay", placeholder); // overlay canvas for interactive features 1315 1316 ctx = surface.context; 1317 octx = overlay.context; 1318 1319 // define which element we're listening for events on 1320 eventHolder = $(overlay.element).unbind(); 1321 1322 // If we're re-using a plot object, shut down the old one 1323 1324 var existing = placeholder.data("plot"); 1325 1326 if (existing) { 1327 existing.shutdown(); 1328 overlay.clear(); 1329 } 1330 1331 // save in case we get replotted 1332 placeholder.data("plot", plot); 1333 } 1334 1335 function bindEvents() { 1336 // bind events 1337 if (options.grid.hoverable) { 1338 eventHolder.mousemove(onMouseMove); 1339 1340 // Use bind, rather than .mouseleave, because we officially 1341 // still support jQuery 1.2.6, which doesn't define a shortcut 1342 // for mouseenter or mouseleave. This was a bug/oversight that 1343 // was fixed somewhere around 1.3.x. We can return to using 1344 // .mouseleave when we drop support for 1.2.6. 1345 1346 eventHolder.bind("mouseleave", onMouseLeave); 1347 } 1348 1349 if (options.grid.clickable) 1350 eventHolder.click(onClick); 1351 1352 executeHooks(hooks.bindEvents, [eventHolder]); 1353 } 1354 1355 function shutdown() { 1356 if (redrawTimeout) 1357 clearTimeout(redrawTimeout); 1358 1359 eventHolder.unbind("mousemove", onMouseMove); 1360 eventHolder.unbind("mouseleave", onMouseLeave); 1361 eventHolder.unbind("click", onClick); 1362 1363 executeHooks(hooks.shutdown, [eventHolder]); 1364 } 1365 1366 function setTransformationHelpers(axis) { 1367 // set helper functions on the axis, assumes plot area 1368 // has been computed already 1369 1370 function identity(x) { return x; } 1371 1372 var s, m, t = axis.options.transform || identity, 1373 it = axis.options.inverseTransform; 1374 1375 // precompute how much the axis is scaling a point 1376 // in canvas space 1377 if (axis.direction == "x") { 1378 s = axis.scale = plotWidth / Math.abs(t(axis.max) - t(axis.min)); 1379 m = Math.min(t(axis.max), t(axis.min)); 1380 } 1381 else { 1382 s = axis.scale = plotHeight / Math.abs(t(axis.max) - t(axis.min)); 1383 s = -s; 1384 m = Math.max(t(axis.max), t(axis.min)); 1385 } 1386 1387 // data point to canvas coordinate 1388 if (t == identity) // slight optimization 1389 axis.p2c = function (p) { return (p - m) * s; }; 1390 else 1391 axis.p2c = function (p) { return (t(p) - m) * s; }; 1392 // canvas coordinate to data point 1393 if (!it) 1394 axis.c2p = function (c) { return m + c / s; }; 1395 else 1396 axis.c2p = function (c) { return it(m + c / s); }; 1397 } 1398 1399 function measureTickLabels(axis) { 1400 1401 var opts = axis.options, 1402 ticks = axis.ticks || [], 1403 labelWidth = opts.labelWidth || 0, 1404 labelHeight = opts.labelHeight || 0, 1405 maxWidth = labelWidth || (axis.direction == "x" ? Math.floor(surface.width / (ticks.length || 1)) : null), 1406 legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis", 1407 layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles, 1408 font = opts.font || "flot-tick-label tickLabel"; 1409 1410 for (var i = 0; i < ticks.length; ++i) { 1411 1412 var t = ticks[i]; 1413 1414 if (!t.label) 1415 continue; 1416 1417 var info = surface.getTextInfo(layer, t.label, font, null, maxWidth); 1418 1419 labelWidth = Math.max(labelWidth, info.width); 1420 labelHeight = Math.max(labelHeight, info.height); 1421 } 1422 1423 axis.labelWidth = opts.labelWidth || labelWidth; 1424 axis.labelHeight = opts.labelHeight || labelHeight; 1425 } 1426 1427 function allocateAxisBoxFirstPhase(axis) { 1428 // find the bounding box of the axis by looking at label 1429 // widths/heights and ticks, make room by diminishing the 1430 // plotOffset; this first phase only looks at one 1431 // dimension per axis, the other dimension depends on the 1432 // other axes so will have to wait 1433 1434 var lw = axis.labelWidth, 1435 lh = axis.labelHeight, 1436 pos = axis.options.position, 1437 isXAxis = axis.direction === "x", 1438 tickLength = axis.options.tickLength, 1439 axisMargin = options.grid.axisMargin, 1440 padding = options.grid.labelMargin, 1441 innermost = true, 1442 outermost = true, 1443 first = true, 1444 found = false; 1445 1446 // Determine the axis's position in its direction and on its side 1447 1448 $.each(isXAxis ? xaxes : yaxes, function(i, a) { 1449 if (a && (a.show || a.reserveSpace)) { 1450 if (a === axis) { 1451 found = true; 1452 } else if (a.options.position === pos) { 1453 if (found) { 1454 outermost = false; 1455 } else { 1456 innermost = false; 1457 } 1458 } 1459 if (!found) { 1460 first = false; 1461 } 1462 } 1463 }); 1464 1465 // The outermost axis on each side has no margin 1466 1467 if (outermost) { 1468 axisMargin = 0; 1469 } 1470 1471 // The ticks for the first axis in each direction stretch across 1472 1473 if (tickLength == null) { 1474 tickLength = first ? "full" : 5; 1475 } 1476 1477 if (!isNaN(+tickLength)) 1478 padding += +tickLength; 1479 1480 if (isXAxis) { 1481 lh += padding; 1482 1483 if (pos == "bottom") { 1484 plotOffset.bottom += lh + axisMargin; 1485 axis.box = { top: surface.height - plotOffset.bottom, height: lh }; 1486 } 1487 else { 1488 axis.box = { top: plotOffset.top + axisMargin, height: lh }; 1489 plotOffset.top += lh + axisMargin; 1490 } 1491 } 1492 else { 1493 lw += padding; 1494 1495 if (pos == "left") { 1496 axis.box = { left: plotOffset.left + axisMargin, width: lw }; 1497 plotOffset.left += lw + axisMargin; 1498 } 1499 else { 1500 plotOffset.right += lw + axisMargin; 1501 axis.box = { left: surface.width - plotOffset.right, width: lw }; 1502 } 1503 } 1504 1505 // save for future reference 1506 axis.position = pos; 1507 axis.tickLength = tickLength; 1508 axis.box.padding = padding; 1509 axis.innermost = innermost; 1510 } 1511 1512 function allocateAxisBoxSecondPhase(axis) { 1513 // now that all axis boxes have been placed in one 1514 // dimension, we can set the remaining dimension coordinates 1515 if (axis.direction == "x") { 1516 axis.box.left = plotOffset.left - axis.labelWidth / 2; 1517 axis.box.width = surface.width - plotOffset.left - plotOffset.right + axis.labelWidth; 1518 } 1519 else { 1520 axis.box.top = plotOffset.top - axis.labelHeight / 2; 1521 axis.box.height = surface.height - plotOffset.bottom - plotOffset.top + axis.labelHeight; 1522 } 1523 } 1524 1525 function adjustLayoutForThingsStickingOut() { 1526 // possibly adjust plot offset to ensure everything stays 1527 // inside the canvas and isn't clipped off 1528 1529 var minMargin = options.grid.minBorderMargin, 1530 axis, i; 1531 1532 // check stuff from the plot (FIXME: this should just read 1533 // a value from the series, otherwise it's impossible to 1534 // customize) 1535 if (minMargin == null) { 1536 minMargin = 0; 1537 for (i = 0; i < series.length; ++i) 1538 minMargin = Math.max(minMargin, 2 * (series[i].points.radius + series[i].points.lineWidth/2)); 1539 } 1540 1541 var margins = { 1542 left: minMargin, 1543 right: minMargin, 1544 top: minMargin, 1545 bottom: minMargin 1546 }; 1547 1548 // check axis labels, note we don't check the actual 1549 // labels but instead use the overall width/height to not 1550 // jump as much around with replots 1551 $.each(allAxes(), function (_, axis) { 1552 if (axis.reserveSpace && axis.ticks && axis.ticks.length) { 1553 if (axis.direction === "x") { 1554 margins.left = Math.max(margins.left, axis.labelWidth / 2); 1555 margins.right = Math.max(margins.right, axis.labelWidth / 2); 1556 } else { 1557 margins.bottom = Math.max(margins.bottom, axis.labelHeight / 2); 1558 margins.top = Math.max(margins.top, axis.labelHeight / 2); 1559 } 1560 } 1561 }); 1562 1563 plotOffset.left = Math.ceil(Math.max(margins.left, plotOffset.left)); 1564 plotOffset.right = Math.ceil(Math.max(margins.right, plotOffset.right)); 1565 plotOffset.top = Math.ceil(Math.max(margins.top, plotOffset.top)); 1566 plotOffset.bottom = Math.ceil(Math.max(margins.bottom, plotOffset.bottom)); 1567 } 1568 1569 function setupGrid() { 1570 var i, axes = allAxes(), showGrid = options.grid.show; 1571 1572 // Initialize the plot's offset from the edge of the canvas 1573 1574 for (var a in plotOffset) { 1575 var margin = options.grid.margin || 0; 1576 plotOffset[a] = typeof margin == "number" ? margin : margin[a] || 0; 1577 } 1578 1579 executeHooks(hooks.processOffset, [plotOffset]); 1580 1581 // If the grid is visible, add its border width to the offset 1582 1583 for (var a in plotOffset) { 1584 if(typeof(options.grid.borderWidth) == "object") { 1585 plotOffset[a] += showGrid ? options.grid.borderWidth[a] : 0; 1586 } 1587 else { 1588 plotOffset[a] += showGrid ? options.grid.borderWidth : 0; 1589 } 1590 } 1591 1592 $.each(axes, function (_, axis) { 1593 var axisOpts = axis.options; 1594 axis.show = axisOpts.show == null ? axis.used : axisOpts.show; 1595 axis.reserveSpace = axisOpts.reserveSpace == null ? axis.show : axisOpts.reserveSpace; 1596 setRange(axis); 1597 }); 1598 1599 if (showGrid) { 1600 1601 var allocatedAxes = $.grep(axes, function (axis) { 1602 return axis.show || axis.reserveSpace; 1603 }); 1604 1605 $.each(allocatedAxes, function (_, axis) { 1606 // make the ticks 1607 setupTickGeneration(axis); 1608 setTicks(axis); 1609 snapRangeToTicks(axis, axis.ticks); 1610 // find labelWidth/Height for axis 1611 measureTickLabels(axis); 1612 }); 1613 1614 // with all dimensions calculated, we can compute the 1615 // axis bounding boxes, start from the outside 1616 // (reverse order) 1617 for (i = allocatedAxes.length - 1; i >= 0; --i) 1618 allocateAxisBoxFirstPhase(allocatedAxes[i]); 1619 1620 // make sure we've got enough space for things that 1621 // might stick out 1622 adjustLayoutForThingsStickingOut(); 1623 1624 $.each(allocatedAxes, function (_, axis) { 1625 allocateAxisBoxSecondPhase(axis); 1626 }); 1627 } 1628 1629 plotWidth = surface.width - plotOffset.left - plotOffset.right; 1630 plotHeight = surface.height - plotOffset.bottom - plotOffset.top; 1631 1632 // now we got the proper plot dimensions, we can compute the scaling 1633 $.each(axes, function (_, axis) { 1634 setTransformationHelpers(axis); 1635 }); 1636 1637 if (showGrid) { 1638 drawAxisLabels(); 1639 } 1640 1641 insertLegend(); 1642 } 1643 1644 function setRange(axis) { 1645 var opts = axis.options, 1646 min = +(opts.min != null ? opts.min : axis.datamin), 1647 max = +(opts.max != null ? opts.max : axis.datamax), 1648 delta = max - min; 1649 1650 if (delta == 0.0) { 1651 // degenerate case 1652 var widen = max == 0 ? 1 : 0.01; 1653 1654 if (opts.min == null) 1655 min -= widen; 1656 // always widen max if we couldn't widen min to ensure we 1657 // don't fall into min == max which doesn't work 1658 if (opts.max == null || opts.min != null) 1659 max += widen; 1660 } 1661 else { 1662 // consider autoscaling 1663 var margin = opts.autoscaleMargin; 1664 if (margin != null) { 1665 if (opts.min == null) { 1666 min -= delta * margin; 1667 // make sure we don't go below zero if all values 1668 // are positive 1669 if (min < 0 && axis.datamin != null && axis.datamin >= 0) 1670 min = 0; 1671 } 1672 if (opts.max == null) { 1673 max += delta * margin; 1674 if (max > 0 && axis.datamax != null && axis.datamax <= 0) 1675 max = 0; 1676 } 1677 } 1678 } 1679 axis.min = min; 1680 axis.max = max; 1681 } 1682 1683 function setupTickGeneration(axis) { 1684 var opts = axis.options; 1685 1686 // estimate number of ticks 1687 var noTicks; 1688 if (typeof opts.ticks == "number" && opts.ticks > 0) 1689 noTicks = opts.ticks; 1690 else 1691 // heuristic based on the model a*sqrt(x) fitted to 1692 // some data points that seemed reasonable 1693 noTicks = 0.3 * Math.sqrt(axis.direction == "x" ? surface.width : surface.height); 1694 1695 var delta = (axis.max - axis.min) / noTicks, 1696 dec = -Math.floor(Math.log(delta) / Math.LN10), 1697 maxDec = opts.tickDecimals; 1698 1699 if (maxDec != null && dec > maxDec) { 1700 dec = maxDec; 1701 } 1702 1703 var magn = Math.pow(10, -dec), 1704 norm = delta / magn, // norm is between 1.0 and 10.0 1705 size; 1706 1707 if (norm < 1.5) { 1708 size = 1; 1709 } else if (norm < 3) { 1710 size = 2; 1711 // special case for 2.5, requires an extra decimal 1712 if (norm > 2.25 && (maxDec == null || dec + 1 <= maxDec)) { 1713 size = 2.5; 1714 ++dec; 1715 } 1716 } else if (norm < 7.5) { 1717 size = 5; 1718 } else { 1719 size = 10; 1720 } 1721 1722 size *= magn; 1723 1724 if (opts.minTickSize != null && size < opts.minTickSize) { 1725 size = opts.minTickSize; 1726 } 1727 1728 axis.delta = delta; 1729 axis.tickDecimals = Math.max(0, maxDec != null ? maxDec : dec); 1730 axis.tickSize = opts.tickSize || size; 1731 1732 // Time mode was moved to a plug-in in 0.8, and since so many people use it 1733 // we'll add an especially friendly reminder to make sure they included it. 1734 1735 if (opts.mode == "time" && !axis.tickGenerator) { 1736 throw new Error("Time mode requires the flot.time plugin."); 1737 } 1738 1739 // Flot supports base-10 axes; any other mode else is handled by a plug-in, 1740 // like flot.time.js. 1741 1742 if (!axis.tickGenerator) { 1743 1744 axis.tickGenerator = function (axis) { 1745 1746 var ticks = [], 1747 start = floorInBase(axis.min, axis.tickSize), 1748 i = 0, 1749 v = Number.NaN, 1750 prev; 1751 1752 do { 1753 prev = v; 1754 v = start + i * axis.tickSize; 1755 ticks.push(v); 1756 ++i; 1757 } while (v < axis.max && v != prev); 1758 return ticks; 1759 }; 1760 1761 axis.tickFormatter = function (value, axis) { 1762 1763 var factor = axis.tickDecimals ? Math.pow(10, axis.tickDecimals) : 1; 1764 var formatted = "" + Math.round(value * factor) / factor; 1765 1766 // If tickDecimals was specified, ensure that we have exactly that 1767 // much precision; otherwise default to the value's own precision. 1768 1769 if (axis.tickDecimals != null) { 1770 var decimal = formatted.indexOf("."); 1771 var precision = decimal == -1 ? 0 : formatted.length - decimal - 1; 1772 if (precision < axis.tickDecimals) { 1773 return (precision ? formatted : formatted + ".") + ("" + factor).substr(1, axis.tickDecimals - precision); 1774 } 1775 } 1776 1777 return formatted; 1778 }; 1779 } 1780 1781 if ($.isFunction(opts.tickFormatter)) 1782 axis.tickFormatter = function (v, axis) { return "" + opts.tickFormatter(v, axis); }; 1783 1784 if (opts.alignTicksWithAxis != null) { 1785 var otherAxis = (axis.direction == "x" ? xaxes : yaxes)[opts.alignTicksWithAxis - 1]; 1786 if (otherAxis && otherAxis.used && otherAxis != axis) { 1787 // consider snapping min/max to outermost nice ticks 1788 var niceTicks = axis.tickGenerator(axis); 1789 if (niceTicks.length > 0) { 1790 if (opts.min == null) 1791 axis.min = Math.min(axis.min, niceTicks[0]); 1792 if (opts.max == null && niceTicks.length > 1) 1793 axis.max = Math.max(axis.max, niceTicks[niceTicks.length - 1]); 1794 } 1795 1796 axis.tickGenerator = function (axis) { 1797 // copy ticks, scaled to this axis 1798 var ticks = [], v, i; 1799 for (i = 0; i < otherAxis.ticks.length; ++i) { 1800 v = (otherAxis.ticks[i].v - otherAxis.min) / (otherAxis.max - otherAxis.min); 1801 v = axis.min + v * (axis.max - axis.min); 1802 ticks.push(v); 1803 } 1804 return ticks; 1805 }; 1806 1807 // we might need an extra decimal since forced 1808 // ticks don't necessarily fit naturally 1809 if (!axis.mode && opts.tickDecimals == null) { 1810 var extraDec = Math.max(0, -Math.floor(Math.log(axis.delta) / Math.LN10) + 1), 1811 ts = axis.tickGenerator(axis); 1812 1813 // only proceed if the tick interval rounded 1814 // with an extra decimal doesn't give us a 1815 // zero at end 1816 if (!(ts.length > 1 && /\..*0$/.test((ts[1] - ts[0]).toFixed(extraDec)))) 1817 axis.tickDecimals = extraDec; 1818 } 1819 } 1820 } 1821 } 1822 1823 function setTicks(axis) { 1824 var oticks = axis.options.ticks, ticks = []; 1825 if (oticks == null || (typeof oticks == "number" && oticks > 0)) 1826 ticks = axis.tickGenerator(axis); 1827 else if (oticks) { 1828 if ($.isFunction(oticks)) 1829 // generate the ticks 1830 ticks = oticks(axis); 1831 else 1832 ticks = oticks; 1833 } 1834 1835 // clean up/labelify the supplied ticks, copy them over 1836 var i, v; 1837 axis.ticks = []; 1838 for (i = 0; i < ticks.length; ++i) { 1839 var label = null; 1840 var t = ticks[i]; 1841 if (typeof t == "object") { 1842 v = +t[0]; 1843 if (t.length > 1) 1844 label = t[1]; 1845 } 1846 else 1847 v = +t; 1848 if (label == null) 1849 label = axis.tickFormatter(v, axis); 1850 if (!isNaN(v)) 1851 axis.ticks.push({ v: v, label: label }); 1852 } 1853 } 1854 1855 function snapRangeToTicks(axis, ticks) { 1856 if (axis.options.autoscaleMargin && ticks.length > 0) { 1857 // snap to ticks 1858 if (axis.options.min == null) 1859 axis.min = Math.min(axis.min, ticks[0].v); 1860 if (axis.options.max == null && ticks.length > 1) 1861 axis.max = Math.max(axis.max, ticks[ticks.length - 1].v); 1862 } 1863 } 1864 1865 function draw() { 1866 1867 surface.clear(); 1868 1869 executeHooks(hooks.drawBackground, [ctx]); 1870 1871 var grid = options.grid; 1872 1873 // draw background, if any 1874 if (grid.show && grid.backgroundColor) 1875 drawBackground(); 1876 1877 if (grid.show && !grid.aboveData) { 1878 drawGrid(); 1879 } 1880 1881 for (var i = 0; i < series.length; ++i) { 1882 executeHooks(hooks.drawSeries, [ctx, series[i]]); 1883 drawSeries(series[i]); 1884 } 1885 1886 executeHooks(hooks.draw, [ctx]); 1887 1888 if (grid.show && grid.aboveData) { 1889 drawGrid(); 1890 } 1891 1892 surface.render(); 1893 1894 // A draw implies that either the axes or data have changed, so we 1895 // should probably update the overlay highlights as well. 1896 1897 triggerRedrawOverlay(); 1898 } 1899 1900 function extractRange(ranges, coord) { 1901 var axis, from, to, key, axes = allAxes(); 1902 1903 for (var i = 0; i < axes.length; ++i) { 1904 axis = axes[i]; 1905 if (axis.direction == coord) { 1906 key = coord + axis.n + "axis"; 1907 if (!ranges[key] && axis.n == 1) 1908 key = coord + "axis"; // support x1axis as xaxis 1909 if (ranges[key]) { 1910 from = ranges[key].from; 1911 to = ranges[key].to; 1912 break; 1913 } 1914 } 1915 } 1916 1917 // backwards-compat stuff - to be removed in future 1918 if (!ranges[key]) { 1919 axis = coord == "x" ? xaxes[0] : yaxes[0]; 1920 from = ranges[coord + "1"]; 1921 to = ranges[coord + "2"]; 1922 } 1923 1924 // auto-reverse as an added bonus 1925 if (from != null && to != null && from > to) { 1926 var tmp = from; 1927 from = to; 1928 to = tmp; 1929 } 1930 1931 return { from: from, to: to, axis: axis }; 1932 } 1933 1934 function drawBackground() { 1935 ctx.save(); 1936 ctx.translate(plotOffset.left, plotOffset.top); 1937 1938 ctx.fillStyle = getColorOrGradient(options.grid.backgroundColor, plotHeight, 0, "rgba(255, 255, 255, 0)"); 1939 ctx.fillRect(0, 0, plotWidth, plotHeight); 1940 ctx.restore(); 1941 } 1942 1943 function drawGrid() { 1944 var i, axes, bw, bc; 1945 1946 ctx.save(); 1947 ctx.translate(plotOffset.left, plotOffset.top); 1948 1949 // draw markings 1950 var markings = options.grid.markings; 1951 if (markings) { 1952 if ($.isFunction(markings)) { 1953 axes = plot.getAxes(); 1954 // xmin etc. is backwards compatibility, to be 1955 // removed in the future 1956 axes.xmin = axes.xaxis.min; 1957 axes.xmax = axes.xaxis.max; 1958 axes.ymin = axes.yaxis.min; 1959 axes.ymax = axes.yaxis.max; 1960 1961 markings = markings(axes); 1962 } 1963 1964 for (i = 0; i < markings.length; ++i) { 1965 var m = markings[i], 1966 xrange = extractRange(m, "x"), 1967 yrange = extractRange(m, "y"); 1968 1969 // fill in missing 1970 if (xrange.from == null) 1971 xrange.from = xrange.axis.min; 1972 if (xrange.to == null) 1973 xrange.to = xrange.axis.max; 1974 if (yrange.from == null) 1975 yrange.from = yrange.axis.min; 1976 if (yrange.to == null) 1977 yrange.to = yrange.axis.max; 1978 1979 // clip 1980 if (xrange.to < xrange.axis.min || xrange.from > xrange.axis.max || 1981 yrange.to < yrange.axis.min || yrange.from > yrange.axis.max) 1982 continue; 1983 1984 xrange.from = Math.max(xrange.from, xrange.axis.min); 1985 xrange.to = Math.min(xrange.to, xrange.axis.max); 1986 yrange.from = Math.max(yrange.from, yrange.axis.min); 1987 yrange.to = Math.min(yrange.to, yrange.axis.max); 1988 1989 var xequal = xrange.from === xrange.to, 1990 yequal = yrange.from === yrange.to; 1991 1992 if (xequal && yequal) { 1993 continue; 1994 } 1995 1996 // then draw 1997 xrange.from = Math.floor(xrange.axis.p2c(xrange.from)); 1998 xrange.to = Math.floor(xrange.axis.p2c(xrange.to)); 1999 yrange.from = Math.floor(yrange.axis.p2c(yrange.from)); 2000 yrange.to = Math.floor(yrange.axis.p2c(yrange.to)); 2001 2002 if (xequal || yequal) { 2003 var lineWidth = m.lineWidth || options.grid.markingsLineWidth, 2004 subPixel = lineWidth % 2 ? 0.5 : 0; 2005 ctx.beginPath(); 2006 ctx.strokeStyle = m.color || options.grid.markingsColor; 2007 ctx.lineWidth = lineWidth; 2008 if (xequal) { 2009 ctx.moveTo(xrange.to + subPixel, yrange.from); 2010 ctx.lineTo(xrange.to + subPixel, yrange.to); 2011 } else { 2012 ctx.moveTo(xrange.from, yrange.to + subPixel); 2013 ctx.lineTo(xrange.to, yrange.to + subPixel); 2014 } 2015 ctx.stroke(); 2016 } else { 2017 ctx.fillStyle = m.color || options.grid.markingsColor; 2018 ctx.fillRect(xrange.from, yrange.to, 2019 xrange.to - xrange.from, 2020 yrange.from - yrange.to); 2021 } 2022 } 2023 } 2024 2025 // draw the ticks 2026 axes = allAxes(); 2027 bw = options.grid.borderWidth; 2028 2029 for (var j = 0; j < axes.length; ++j) { 2030 var axis = axes[j], box = axis.box, 2031 t = axis.tickLength, x, y, xoff, yoff; 2032 if (!axis.show || axis.ticks.length == 0) 2033 continue; 2034 2035 ctx.lineWidth = 1; 2036 2037 // find the edges 2038 if (axis.direction == "x") { 2039 x = 0; 2040 if (t == "full") 2041 y = (axis.position == "top" ? 0 : plotHeight); 2042 else 2043 y = box.top - plotOffset.top + (axis.position == "top" ? box.height : 0); 2044 } 2045 else { 2046 y = 0; 2047 if (t == "full") 2048 x = (axis.position == "left" ? 0 : plotWidth); 2049 else 2050 x = box.left - plotOffset.left + (axis.position == "left" ? box.width : 0); 2051 } 2052 2053 // draw tick bar 2054 if (!axis.innermost) { 2055 ctx.strokeStyle = axis.options.color; 2056 ctx.beginPath(); 2057 xoff = yoff = 0; 2058 if (axis.direction == "x") 2059 xoff = plotWidth + 1; 2060 else 2061 yoff = plotHeight + 1; 2062 2063 if (ctx.lineWidth == 1) { 2064 if (axis.direction == "x") { 2065 y = Math.floor(y) + 0.5; 2066 } else { 2067 x = Math.floor(x) + 0.5; 2068 } 2069 } 2070 2071 ctx.moveTo(x, y); 2072 ctx.lineTo(x + xoff, y + yoff); 2073 ctx.stroke(); 2074 } 2075 2076 // draw ticks 2077 2078 ctx.strokeStyle = axis.options.tickColor; 2079 2080 ctx.beginPath(); 2081 for (i = 0; i < axis.ticks.length; ++i) { 2082 var v = axis.ticks[i].v; 2083 2084 xoff = yoff = 0; 2085 2086 if (isNaN(v) || v < axis.min || v > axis.max 2087 // skip those lying on the axes if we got a border 2088 || (t == "full" 2089 && ((typeof bw == "object" && bw[axis.position] > 0) || bw > 0) 2090 && (v == axis.min || v == axis.max))) 2091 continue; 2092 2093 if (axis.direction == "x") { 2094 x = axis.p2c(v); 2095 yoff = t == "full" ? -plotHeight : t; 2096 2097 if (axis.position == "top") 2098 yoff = -yoff; 2099 } 2100 else { 2101 y = axis.p2c(v); 2102 xoff = t == "full" ? -plotWidth : t; 2103 2104 if (axis.position == "left") 2105 xoff = -xoff; 2106 } 2107 2108 if (ctx.lineWidth == 1) { 2109 if (axis.direction == "x") 2110 x = Math.floor(x) + 0.5; 2111 else 2112 y = Math.floor(y) + 0.5; 2113 } 2114 2115 ctx.moveTo(x, y); 2116 ctx.lineTo(x + xoff, y + yoff); 2117 } 2118 2119 ctx.stroke(); 2120 } 2121 2122 2123 // draw border 2124 if (bw) { 2125 // If either borderWidth or borderColor is an object, then draw the border 2126 // line by line instead of as one rectangle 2127 bc = options.grid.borderColor; 2128 if(typeof bw == "object" || typeof bc == "object") { 2129 if (typeof bw !== "object") { 2130 bw = {top: bw, right: bw, bottom: bw, left: bw}; 2131 } 2132 if (typeof bc !== "object") { 2133 bc = {top: bc, right: bc, bottom: bc, left: bc}; 2134 } 2135 2136 if (bw.top > 0) { 2137 ctx.strokeStyle = bc.top; 2138 ctx.lineWidth = bw.top; 2139 ctx.beginPath(); 2140 ctx.moveTo(0 - bw.left, 0 - bw.top/2); 2141 ctx.lineTo(plotWidth, 0 - bw.top/2); 2142 ctx.stroke(); 2143 } 2144 2145 if (bw.right > 0) { 2146 ctx.strokeStyle = bc.right; 2147 ctx.lineWidth = bw.right; 2148 ctx.beginPath(); 2149 ctx.moveTo(plotWidth + bw.right / 2, 0 - bw.top); 2150 ctx.lineTo(plotWidth + bw.right / 2, plotHeight); 2151 ctx.stroke(); 2152 } 2153 2154 if (bw.bottom > 0) { 2155 ctx.strokeStyle = bc.bottom; 2156 ctx.lineWidth = bw.bottom; 2157 ctx.beginPath(); 2158 ctx.moveTo(plotWidth + bw.right, plotHeight + bw.bottom / 2); 2159 ctx.lineTo(0, plotHeight + bw.bottom / 2); 2160 ctx.stroke(); 2161 } 2162 2163 if (bw.left > 0) { 2164 ctx.strokeStyle = bc.left; 2165 ctx.lineWidth = bw.left; 2166 ctx.beginPath(); 2167 ctx.moveTo(0 - bw.left/2, plotHeight + bw.bottom); 2168 ctx.lineTo(0- bw.left/2, 0); 2169 ctx.stroke(); 2170 } 2171 } 2172 else { 2173 ctx.lineWidth = bw; 2174 ctx.strokeStyle = options.grid.borderColor; 2175 ctx.strokeRect(-bw/2, -bw/2, plotWidth + bw, plotHeight + bw); 2176 } 2177 } 2178 2179 ctx.restore(); 2180 } 2181 2182 function drawAxisLabels() { 2183 2184 $.each(allAxes(), function (_, axis) { 2185 var box = axis.box, 2186 legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis", 2187 layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles, 2188 font = axis.options.font || "flot-tick-label tickLabel", 2189 tick, x, y, halign, valign; 2190 2191 // Remove text before checking for axis.show and ticks.length; 2192 // otherwise plugins, like flot-tickrotor, that draw their own 2193 // tick labels will end up with both theirs and the defaults. 2194 2195 surface.removeText(layer); 2196 2197 if (!axis.show || axis.ticks.length == 0) 2198 return; 2199 2200 for (var i = 0; i < axis.ticks.length; ++i) { 2201 2202 tick = axis.ticks[i]; 2203 if (!tick.label || tick.v < axis.min || tick.v > axis.max) 2204 continue; 2205 2206 if (axis.direction == "x") { 2207 halign = "center"; 2208 x = plotOffset.left + axis.p2c(tick.v); 2209 if (axis.position == "bottom") { 2210 y = box.top + box.padding; 2211 } else { 2212 y = box.top + box.height - box.padding; 2213 valign = "bottom"; 2214 } 2215 } else { 2216 valign = "middle"; 2217 y = plotOffset.top + axis.p2c(tick.v); 2218 if (axis.position == "left") { 2219 x = box.left + box.width - box.padding; 2220 halign = "right"; 2221 } else { 2222 x = box.left + box.padding; 2223 } 2224 } 2225 2226 surface.addText(layer, x, y, tick.label, font, null, null, halign, valign); 2227 } 2228 }); 2229 } 2230 2231 function drawSeries(series) { 2232 if (series.lines.show) 2233 drawSeriesLines(series); 2234 if (series.bars.show) 2235 drawSeriesBars(series); 2236 if (series.points.show) 2237 drawSeriesPoints(series); 2238 } 2239 2240 function drawSeriesLines(series) { 2241 function plotLine(datapoints, xoffset, yoffset, axisx, axisy) { 2242 var points = datapoints.points, 2243 ps = datapoints.pointsize, 2244 prevx = null, prevy = null; 2245 2246 ctx.beginPath(); 2247 for (var i = ps; i < points.length; i += ps) { 2248 var x1 = points[i - ps], y1 = points[i - ps + 1], 2249 x2 = points[i], y2 = points[i + 1]; 2250 2251 if (x1 == null || x2 == null) 2252 continue; 2253 2254 // clip with ymin 2255 if (y1 <= y2 && y1 < axisy.min) { 2256 if (y2 < axisy.min) 2257 continue; // line segment is outside 2258 // compute new intersection point 2259 x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1; 2260 y1 = axisy.min; 2261 } 2262 else if (y2 <= y1 && y2 < axisy.min) { 2263 if (y1 < axisy.min) 2264 continue; 2265 x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1; 2266 y2 = axisy.min; 2267 } 2268 2269 // clip with ymax 2270 if (y1 >= y2 && y1 > axisy.max) { 2271 if (y2 > axisy.max) 2272 continue; 2273 x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1; 2274 y1 = axisy.max; 2275 } 2276 else if (y2 >= y1 && y2 > axisy.max) { 2277 if (y1 > axisy.max) 2278 continue; 2279 x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1; 2280 y2 = axisy.max; 2281 } 2282 2283 // clip with xmin 2284 if (x1 <= x2 && x1 < axisx.min) { 2285 if (x2 < axisx.min) 2286 continue; 2287 y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1; 2288 x1 = axisx.min; 2289 } 2290 else if (x2 <= x1 && x2 < axisx.min) { 2291 if (x1 < axisx.min) 2292 continue; 2293 y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1; 2294 x2 = axisx.min; 2295 } 2296 2297 // clip with xmax 2298 if (x1 >= x2 && x1 > axisx.max) { 2299 if (x2 > axisx.max) 2300 continue; 2301 y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1; 2302 x1 = axisx.max; 2303 } 2304 else if (x2 >= x1 && x2 > axisx.max) { 2305 if (x1 > axisx.max) 2306 continue; 2307 y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1; 2308 x2 = axisx.max; 2309 } 2310 2311 if (x1 != prevx || y1 != prevy) 2312 ctx.moveTo(axisx.p2c(x1) + xoffset, axisy.p2c(y1) + yoffset); 2313 2314 prevx = x2; 2315 prevy = y2; 2316 ctx.lineTo(axisx.p2c(x2) + xoffset, axisy.p2c(y2) + yoffset); 2317 } 2318 ctx.stroke(); 2319 } 2320 2321 function plotLineArea(datapoints, axisx, axisy) { 2322 var points = datapoints.points, 2323 ps = datapoints.pointsize, 2324 bottom = Math.min(Math.max(0, axisy.min), axisy.max), 2325 i = 0, top, areaOpen = false, 2326 ypos = 1, segmentStart = 0, segmentEnd = 0; 2327 2328 // we process each segment in two turns, first forward 2329 // direction to sketch out top, then once we hit the 2330 // end we go backwards to sketch the bottom 2331 while (true) { 2332 if (ps > 0 && i > points.length + ps) 2333 break; 2334 2335 i += ps; // ps is negative if going backwards 2336 2337 var x1 = points[i - ps], 2338 y1 = points[i - ps + ypos], 2339 x2 = points[i], y2 = points[i + ypos]; 2340 2341 if (areaOpen) { 2342 if (ps > 0 && x1 != null && x2 == null) { 2343 // at turning point 2344 segmentEnd = i; 2345 ps = -ps; 2346 ypos = 2; 2347 continue; 2348 } 2349 2350 if (ps < 0 && i == segmentStart + ps) { 2351 // done with the reverse sweep 2352 ctx.fill(); 2353 areaOpen = false; 2354 ps = -ps; 2355 ypos = 1; 2356 i = segmentStart = segmentEnd + ps; 2357 continue; 2358 } 2359 } 2360 2361 if (x1 == null || x2 == null) 2362 continue; 2363 2364 // clip x values 2365 2366 // clip with xmin 2367 if (x1 <= x2 && x1 < axisx.min) { 2368 if (x2 < axisx.min) 2369 continue; 2370 y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1; 2371 x1 = axisx.min; 2372 } 2373 else if (x2 <= x1 && x2 < axisx.min) { 2374 if (x1 < axisx.min) 2375 continue; 2376 y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1; 2377 x2 = axisx.min; 2378 } 2379 2380 // clip with xmax 2381 if (x1 >= x2 && x1 > axisx.max) { 2382 if (x2 > axisx.max) 2383 continue; 2384 y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1; 2385 x1 = axisx.max; 2386 } 2387 else if (x2 >= x1 && x2 > axisx.max) { 2388 if (x1 > axisx.max) 2389 continue; 2390 y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1; 2391 x2 = axisx.max; 2392 } 2393 2394 if (!areaOpen) { 2395 // open area 2396 ctx.beginPath(); 2397 ctx.moveTo(axisx.p2c(x1), axisy.p2c(bottom)); 2398 areaOpen = true; 2399 } 2400 2401 // now first check the case where both is outside 2402 if (y1 >= axisy.max && y2 >= axisy.max) { 2403 ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.max)); 2404 ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.max)); 2405 continue; 2406 } 2407 else if (y1 <= axisy.min && y2 <= axisy.min) { 2408 ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.min)); 2409 ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.min)); 2410 continue; 2411 } 2412 2413 // else it's a bit more complicated, there might 2414 // be a flat maxed out rectangle first, then a 2415 // triangular cutout or reverse; to find these 2416 // keep track of the current x values 2417 var x1old = x1, x2old = x2; 2418 2419 // clip the y values, without shortcutting, we 2420 // go through all cases in turn 2421 2422 // clip with ymin 2423 if (y1 <= y2 && y1 < axisy.min && y2 >= axisy.min) { 2424 x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1; 2425 y1 = axisy.min; 2426 } 2427 else if (y2 <= y1 && y2 < axisy.min && y1 >= axisy.min) { 2428 x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1; 2429 y2 = axisy.min; 2430 } 2431 2432 // clip with ymax 2433 if (y1 >= y2 && y1 > axisy.max && y2 <= axisy.max) { 2434 x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1; 2435 y1 = axisy.max; 2436 } 2437 else if (y2 >= y1 && y2 > axisy.max && y1 <= axisy.max) { 2438 x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1; 2439 y2 = axisy.max; 2440 } 2441 2442 // if the x value was changed we got a rectangle 2443 // to fill 2444 if (x1 != x1old) { 2445 ctx.lineTo(axisx.p2c(x1old), axisy.p2c(y1)); 2446 // it goes to (x1, y1), but we fill that below 2447 } 2448 2449 // fill triangular section, this sometimes result 2450 // in redundant points if (x1, y1) hasn't changed 2451 // from previous line to, but we just ignore that 2452 ctx.lineTo(axisx.p2c(x1), axisy.p2c(y1)); 2453 ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2)); 2454 2455 // fill the other rectangle if it's there 2456 if (x2 != x2old) { 2457 ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2)); 2458 ctx.lineTo(axisx.p2c(x2old), axisy.p2c(y2)); 2459 } 2460 } 2461 } 2462 2463 ctx.save(); 2464 ctx.translate(plotOffset.left, plotOffset.top); 2465 ctx.lineJoin = "round"; 2466 2467 var lw = series.lines.lineWidth, 2468 sw = series.shadowSize; 2469 // FIXME: consider another form of shadow when filling is turned on 2470 if (lw > 0 && sw > 0) { 2471 // draw shadow as a thick and thin line with transparency 2472 ctx.lineWidth = sw; 2473 ctx.strokeStyle = "rgba(0,0,0,0.1)"; 2474 // position shadow at angle from the mid of line 2475 var angle = Math.PI/18; 2476 plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/2), Math.cos(angle) * (lw/2 + sw/2), series.xaxis, series.yaxis); 2477 ctx.lineWidth = sw/2; 2478 plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/4), Math.cos(angle) * (lw/2 + sw/4), series.xaxis, series.yaxis); 2479 } 2480 2481 ctx.lineWidth = lw; 2482 ctx.strokeStyle = series.color; 2483 var fillStyle = getFillStyle(series.lines, series.color, 0, plotHeight); 2484 if (fillStyle) { 2485 ctx.fillStyle = fillStyle; 2486 plotLineArea(series.datapoints, series.xaxis, series.yaxis); 2487 } 2488 2489 if (lw > 0) 2490 plotLine(series.datapoints, 0, 0, series.xaxis, series.yaxis); 2491 ctx.restore(); 2492 } 2493 2494 function drawSeriesPoints(series) { 2495 function plotPoints(datapoints, radius, fillStyle, offset, shadow, axisx, axisy, symbol) { 2496 var points = datapoints.points, ps = datapoints.pointsize; 2497 2498 for (var i = 0; i < points.length; i += ps) { 2499 var x = points[i], y = points[i + 1]; 2500 if (x == null || x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max) 2501 continue; 2502 2503 ctx.beginPath(); 2504 x = axisx.p2c(x); 2505 y = axisy.p2c(y) + offset; 2506 if (symbol == "circle") 2507 ctx.arc(x, y, radius, 0, shadow ? Math.PI : Math.PI * 2, false); 2508 else 2509 symbol(ctx, x, y, radius, shadow); 2510 ctx.closePath(); 2511 2512 if (fillStyle) { 2513 ctx.fillStyle = fillStyle; 2514 ctx.fill(); 2515 } 2516 ctx.stroke(); 2517 } 2518 } 2519 2520 ctx.save(); 2521 ctx.translate(plotOffset.left, plotOffset.top); 2522 2523 var lw = series.points.lineWidth, 2524 sw = series.shadowSize, 2525 radius = series.points.radius, 2526 symbol = series.points.symbol; 2527 2528 // If the user sets the line width to 0, we change it to a very 2529 // small value. A line width of 0 seems to force the default of 1. 2530 // Doing the conditional here allows the shadow setting to still be 2531 // optional even with a lineWidth of 0. 2532 2533 if( lw == 0 ) 2534 lw = 0.0001; 2535 2536 if (lw > 0 && sw > 0) { 2537 // draw shadow in two steps 2538 var w = sw / 2; 2539 ctx.lineWidth = w; 2540 ctx.strokeStyle = "rgba(0,0,0,0.1)"; 2541 plotPoints(series.datapoints, radius, null, w + w/2, true, 2542 series.xaxis, series.yaxis, symbol); 2543 2544 ctx.strokeStyle = "rgba(0,0,0,0.2)"; 2545 plotPoints(series.datapoints, radius, null, w/2, true, 2546 series.xaxis, series.yaxis, symbol); 2547 } 2548 2549 ctx.lineWidth = lw; 2550 ctx.strokeStyle = series.color; 2551 plotPoints(series.datapoints, radius, 2552 getFillStyle(series.points, series.color), 0, false, 2553 series.xaxis, series.yaxis, symbol); 2554 ctx.restore(); 2555 } 2556 2557 function drawBar(x, y, b, barLeft, barRight, fillStyleCallback, axisx, axisy, c, horizontal, lineWidth) { 2558 var left, right, bottom, top, 2559 drawLeft, drawRight, drawTop, drawBottom, 2560 tmp; 2561 2562 // in horizontal mode, we start the bar from the left 2563 // instead of from the bottom so it appears to be 2564 // horizontal rather than vertical 2565 if (horizontal) { 2566 drawBottom = drawRight = drawTop = true; 2567 drawLeft = false; 2568 left = b; 2569 right = x; 2570 top = y + barLeft; 2571 bottom = y + barRight; 2572 2573 // account for negative bars 2574 if (right < left) { 2575 tmp = right; 2576 right = left; 2577 left = tmp; 2578 drawLeft = true; 2579 drawRight = false; 2580 } 2581 } 2582 else { 2583 drawLeft = drawRight = drawTop = true; 2584 drawBottom = false; 2585 left = x + barLeft; 2586 right = x + barRight; 2587 bottom = b; 2588 top = y; 2589 2590 // account for negative bars 2591 if (top < bottom) { 2592 tmp = top; 2593 top = bottom; 2594 bottom = tmp; 2595 drawBottom = true; 2596 drawTop = false; 2597 } 2598 } 2599 2600 // clip 2601 if (right < axisx.min || left > axisx.max || 2602 top < axisy.min || bottom > axisy.max) 2603 return; 2604 2605 if (left < axisx.min) { 2606 left = axisx.min; 2607 drawLeft = false; 2608 } 2609 2610 if (right > axisx.max) { 2611 right = axisx.max; 2612 drawRight = false; 2613 } 2614 2615 if (bottom < axisy.min) { 2616 bottom = axisy.min; 2617 drawBottom = false; 2618 } 2619 2620 if (top > axisy.max) { 2621 top = axisy.max; 2622 drawTop = false; 2623 } 2624 2625 left = axisx.p2c(left); 2626 bottom = axisy.p2c(bottom); 2627 right = axisx.p2c(right); 2628 top = axisy.p2c(top); 2629 2630 // fill the bar 2631 if (fillStyleCallback) { 2632 c.fillStyle = fillStyleCallback(bottom, top); 2633 c.fillRect(left, top, right - left, bottom - top) 2634 } 2635 2636 // draw outline 2637 if (lineWidth > 0 && (drawLeft || drawRight || drawTop || drawBottom)) { 2638 c.beginPath(); 2639 2640 // FIXME: inline moveTo is buggy with excanvas 2641 c.moveTo(left, bottom); 2642 if (drawLeft) 2643 c.lineTo(left, top); 2644 else 2645 c.moveTo(left, top); 2646 if (drawTop) 2647 c.lineTo(right, top); 2648 else 2649 c.moveTo(right, top); 2650 if (drawRight) 2651 c.lineTo(right, bottom); 2652 else 2653 c.moveTo(right, bottom); 2654 if (drawBottom) 2655 c.lineTo(left, bottom); 2656 else 2657 c.moveTo(left, bottom); 2658 c.stroke(); 2659 } 2660 } 2661 2662 function drawSeriesBars(series) { 2663 function plotBars(datapoints, barLeft, barRight, fillStyleCallback, axisx, axisy) { 2664 var points = datapoints.points, ps = datapoints.pointsize; 2665 2666 for (var i = 0; i < points.length; i += ps) { 2667 if (points[i] == null) 2668 continue; 2669 drawBar(points[i], points[i + 1], points[i + 2], barLeft, barRight, fillStyleCallback, axisx, axisy, ctx, series.bars.horizontal, series.bars.lineWidth); 2670 } 2671 } 2672 2673 ctx.save(); 2674 ctx.translate(plotOffset.left, plotOffset.top); 2675 2676 // FIXME: figure out a way to add shadows (for instance along the right edge) 2677 ctx.lineWidth = series.bars.lineWidth; 2678 ctx.strokeStyle = series.color; 2679 2680 var barLeft; 2681 2682 switch (series.bars.align) { 2683 case "left": 2684 barLeft = 0; 2685 break; 2686 case "right": 2687 barLeft = -series.bars.barWidth; 2688 break; 2689 default: 2690 barLeft = -series.bars.barWidth / 2; 2691 } 2692 2693 var fillStyleCallback = series.bars.fill ? function (bottom, top) { return getFillStyle(series.bars, series.color, bottom, top); } : null; 2694 plotBars(series.datapoints, barLeft, barLeft + series.bars.barWidth, fillStyleCallback, series.xaxis, series.yaxis); 2695 ctx.restore(); 2696 } 2697 2698 function getFillStyle(filloptions, seriesColor, bottom, top) { 2699 var fill = filloptions.fill; 2700 if (!fill) 2701 return null; 2702 2703 if (filloptions.fillColor) 2704 return getColorOrGradient(filloptions.fillColor, bottom, top, seriesColor); 2705 2706 var c = $.color.parse(seriesColor); 2707 c.a = typeof fill == "number" ? fill : 0.4; 2708 c.normalize(); 2709 return c.toString(); 2710 } 2711 2712 function insertLegend() { 2713 2714 if (options.legend.container != null) { 2715 $(options.legend.container).html(""); 2716 } else { 2717 placeholder.find(".legend").remove(); 2718 } 2719 2720 if (!options.legend.show) { 2721 return; 2722 } 2723 2724 var fragments = [], entries = [], rowStarted = false, 2725 lf = options.legend.labelFormatter, s, label; 2726 2727 // Build a list of legend entries, with each having a label and a color 2728 2729 for (var i = 0; i < series.length; ++i) { 2730 s = series[i]; 2731 if (s.label) { 2732 label = lf ? lf(s.label, s) : s.label; 2733 if (label) { 2734 entries.push({ 2735 label: label, 2736 color: s.color 2737 }); 2738 } 2739 } 2740 } 2741 2742 // Sort the legend using either the default or a custom comparator 2743 2744 if (options.legend.sorted) { 2745 if ($.isFunction(options.legend.sorted)) { 2746 entries.sort(options.legend.sorted); 2747 } else if (options.legend.sorted == "reverse") { 2748 entries.reverse(); 2749 } else { 2750 var ascending = options.legend.sorted != "descending"; 2751 entries.sort(function(a, b) { 2752 return a.label == b.label ? 0 : ( 2753 (a.label < b.label) != ascending ? 1 : -1 // Logical XOR 2754 ); 2755 }); 2756 } 2757 } 2758 2759 // Generate markup for the list of entries, in their final order 2760 2761 for (var i = 0; i < entries.length; ++i) { 2762 2763 var entry = entries[i]; 2764 2765 if (i % options.legend.noColumns == 0) { 2766 if (rowStarted) 2767 fragments.push('</tr>'); 2768 fragments.push('<tr>'); 2769 rowStarted = true; 2770 } 2771 2772 fragments.push( 2773 '<td class="legendColorBox"><div style="border:1px solid ' + options.legend.labelBoxBorderColor + ';padding:1px"><div style="width:4px;height:0;border:5px solid ' + entry.color + ';overflow:hidden"></div></div></td>' + 2774 '<td class="legendLabel">' + entry.label + '</td>' 2775 ); 2776 } 2777 2778 if (rowStarted) 2779 fragments.push('</tr>'); 2780 2781 if (fragments.length == 0) 2782 return; 2783 2784 var table = '<table style="font-size:smaller;color:' + options.grid.color + '">' + fragments.join("") + '</table>'; 2785 if (options.legend.container != null) 2786 $(options.legend.container).html(table); 2787 else { 2788 var pos = "", 2789 p = options.legend.position, 2790 m = options.legend.margin; 2791 if (m[0] == null) 2792 m = [m, m]; 2793 if (p.charAt(0) == "n") 2794 pos += 'top:' + (m[1] + plotOffset.top) + 'px;'; 2795 else if (p.charAt(0) == "s") 2796 pos += 'bottom:' + (m[1] + plotOffset.bottom) + 'px;'; 2797 if (p.charAt(1) == "e") 2798 pos += 'right:' + (m[0] + plotOffset.right) + 'px;'; 2799 else if (p.charAt(1) == "w") 2800 pos += 'left:' + (m[0] + plotOffset.left) + 'px;'; 2801 var legend = $('<div class="legend">' + table.replace('style="', 'style="position:absolute;' + pos +';') + '</div>').appendTo(placeholder); 2802 if (options.legend.backgroundOpacity != 0.0) { 2803 // put in the transparent background 2804 // separately to avoid blended labels and 2805 // label boxes 2806 var c = options.legend.backgroundColor; 2807 if (c == null) { 2808 c = options.grid.backgroundColor; 2809 if (c && typeof c == "string") 2810 c = $.color.parse(c); 2811 else 2812 c = $.color.extract(legend, 'background-color'); 2813 c.a = 1; 2814 c = c.toString(); 2815 } 2816 var div = legend.children(); 2817 $('<div style="position:absolute;width:' + div.width() + 'px;height:' + div.height() + 'px;' + pos +'background-color:' + c + ';"> </div>').prependTo(legend).css('opacity', options.legend.backgroundOpacity); 2818 } 2819 } 2820 } 2821 2822 2823 // interactive features 2824 2825 var highlights = [], 2826 redrawTimeout = null; 2827 2828 // returns the data item the mouse is over, or null if none is found 2829 function findNearbyItem(mouseX, mouseY, seriesFilter) { 2830 var maxDistance = options.grid.mouseActiveRadius, 2831 smallestDistance = maxDistance * maxDistance + 1, 2832 item = null, foundPoint = false, i, j, ps; 2833 2834 for (i = series.length - 1; i >= 0; --i) { 2835 if (!seriesFilter(series[i])) 2836 continue; 2837 2838 var s = series[i], 2839 axisx = s.xaxis, 2840 axisy = s.yaxis, 2841 points = s.datapoints.points, 2842 mx = axisx.c2p(mouseX), // precompute some stuff to make the loop faster 2843 my = axisy.c2p(mouseY), 2844 maxx = maxDistance / axisx.scale, 2845 maxy = maxDistance / axisy.scale; 2846 2847 ps = s.datapoints.pointsize; 2848 // with inverse transforms, we can't use the maxx/maxy 2849 // optimization, sadly 2850 if (axisx.options.inverseTransform) 2851 maxx = Number.MAX_VALUE; 2852 if (axisy.options.inverseTransform) 2853 maxy = Number.MAX_VALUE; 2854 2855 if (s.lines.show || s.points.show) { 2856 for (j = 0; j < points.length; j += ps) { 2857 var x = points[j], y = points[j + 1]; 2858 if (x == null) 2859 continue; 2860 2861 // For points and lines, the cursor must be within a 2862 // certain distance to the data point 2863 if (x - mx > maxx || x - mx < -maxx || 2864 y - my > maxy || y - my < -maxy) 2865 continue; 2866 2867 // We have to calculate distances in pixels, not in 2868 // data units, because the scales of the axes may be different 2869 var dx = Math.abs(axisx.p2c(x) - mouseX), 2870 dy = Math.abs(axisy.p2c(y) - mouseY), 2871 dist = dx * dx + dy * dy; // we save the sqrt 2872 2873 // use <= to ensure last point takes precedence 2874 // (last generally means on top of) 2875 if (dist < smallestDistance) { 2876 smallestDistance = dist; 2877 item = [i, j / ps]; 2878 } 2879 } 2880 } 2881 2882 if (s.bars.show && !item) { // no other point can be nearby 2883 2884 var barLeft, barRight; 2885 2886 switch (s.bars.align) { 2887 case "left": 2888 barLeft = 0; 2889 break; 2890 case "right": 2891 barLeft = -s.bars.barWidth; 2892 break; 2893 default: 2894 barLeft = -s.bars.barWidth / 2; 2895 } 2896 2897 barRight = barLeft + s.bars.barWidth; 2898 2899 for (j = 0; j < points.length; j += ps) { 2900 var x = points[j], y = points[j + 1], b = points[j + 2]; 2901 if (x == null) 2902 continue; 2903 2904 // for a bar graph, the cursor must be inside the bar 2905 if (series[i].bars.horizontal ? 2906 (mx <= Math.max(b, x) && mx >= Math.min(b, x) && 2907 my >= y + barLeft && my <= y + barRight) : 2908 (mx >= x + barLeft && mx <= x + barRight && 2909 my >= Math.min(b, y) && my <= Math.max(b, y))) 2910 item = [i, j / ps]; 2911 } 2912 } 2913 } 2914 2915 if (item) { 2916 i = item[0]; 2917 j = item[1]; 2918 ps = series[i].datapoints.pointsize; 2919 2920 return { datapoint: series[i].datapoints.points.slice(j * ps, (j + 1) * ps), 2921 dataIndex: j, 2922 series: series[i], 2923 seriesIndex: i }; 2924 } 2925 2926 return null; 2927 } 2928 2929 function onMouseMove(e) { 2930 if (options.grid.hoverable) 2931 triggerClickHoverEvent("plothover", e, 2932 function (s) { return s["hoverable"] != false; }); 2933 } 2934 2935 function onMouseLeave(e) { 2936 if (options.grid.hoverable) 2937 triggerClickHoverEvent("plothover", e, 2938 function (s) { return false; }); 2939 } 2940 2941 function onClick(e) { 2942 triggerClickHoverEvent("plotclick", e, 2943 function (s) { return s["clickable"] != false; }); 2944 } 2945 2946 // trigger click or hover event (they send the same parameters 2947 // so we share their code) 2948 function triggerClickHoverEvent(eventname, event, seriesFilter) { 2949 var offset = eventHolder.offset(), 2950 canvasX = event.pageX - offset.left - plotOffset.left, 2951 canvasY = event.pageY - offset.top - plotOffset.top, 2952 pos = canvasToAxisCoords({ left: canvasX, top: canvasY }); 2953 2954 pos.pageX = event.pageX; 2955 pos.pageY = event.pageY; 2956 2957 var item = findNearbyItem(canvasX, canvasY, seriesFilter); 2958 2959 if (item) { 2960 // fill in mouse pos for any listeners out there 2961 item.pageX = parseInt(item.series.xaxis.p2c(item.datapoint[0]) + offset.left + plotOffset.left, 10); 2962 item.pageY = parseInt(item.series.yaxis.p2c(item.datapoint[1]) + offset.top + plotOffset.top, 10); 2963 } 2964 2965 if (options.grid.autoHighlight) { 2966 // clear auto-highlights 2967 for (var i = 0; i < highlights.length; ++i) { 2968 var h = highlights[i]; 2969 if (h.auto == eventname && 2970 !(item && h.series == item.series && 2971 h.point[0] == item.datapoint[0] && 2972 h.point[1] == item.datapoint[1])) 2973 unhighlight(h.series, h.point); 2974 } 2975 2976 if (item) 2977 highlight(item.series, item.datapoint, eventname); 2978 } 2979 2980 placeholder.trigger(eventname, [ pos, item ]); 2981 } 2982 2983 function triggerRedrawOverlay() { 2984 var t = options.interaction.redrawOverlayInterval; 2985 if (t == -1) { // skip event queue 2986 drawOverlay(); 2987 return; 2988 } 2989 2990 if (!redrawTimeout) 2991 redrawTimeout = setTimeout(drawOverlay, t); 2992 } 2993 2994 function drawOverlay() { 2995 redrawTimeout = null; 2996 2997 // draw highlights 2998 octx.save(); 2999 overlay.clear(); 3000 octx.translate(plotOffset.left, plotOffset.top); 3001 3002 var i, hi; 3003 for (i = 0; i < highlights.length; ++i) { 3004 hi = highlights[i]; 3005 3006 if (hi.series.bars.show) 3007 drawBarHighlight(hi.series, hi.point); 3008 else 3009 drawPointHighlight(hi.series, hi.point); 3010 } 3011 octx.restore(); 3012 3013 executeHooks(hooks.drawOverlay, [octx]); 3014 } 3015 3016 function highlight(s, point, auto) { 3017 if (typeof s == "number") 3018 s = series[s]; 3019 3020 if (typeof point == "number") { 3021 var ps = s.datapoints.pointsize; 3022 point = s.datapoints.points.slice(ps * point, ps * (point + 1)); 3023 } 3024 3025 var i = indexOfHighlight(s, point); 3026 if (i == -1) { 3027 highlights.push({ series: s, point: point, auto: auto }); 3028 3029 triggerRedrawOverlay(); 3030 } 3031 else if (!auto) 3032 highlights[i].auto = false; 3033 } 3034 3035 function unhighlight(s, point) { 3036 if (s == null && point == null) { 3037 highlights = []; 3038 triggerRedrawOverlay(); 3039 return; 3040 } 3041 3042 if (typeof s == "number") 3043 s = series[s]; 3044 3045 if (typeof point == "number") { 3046 var ps = s.datapoints.pointsize; 3047 point = s.datapoints.points.slice(ps * point, ps * (point + 1)); 3048 } 3049 3050 var i = indexOfHighlight(s, point); 3051 if (i != -1) { 3052 highlights.splice(i, 1); 3053 3054 triggerRedrawOverlay(); 3055 } 3056 } 3057 3058 function indexOfHighlight(s, p) { 3059 for (var i = 0; i < highlights.length; ++i) { 3060 var h = highlights[i]; 3061 if (h.series == s && h.point[0] == p[0] 3062 && h.point[1] == p[1]) 3063 return i; 3064 } 3065 return -1; 3066 } 3067 3068 function drawPointHighlight(series, point) { 3069 var x = point[0], y = point[1], 3070 axisx = series.xaxis, axisy = series.yaxis, 3071 highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString(); 3072 3073 if (x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max) 3074 return; 3075 3076 var pointRadius = series.points.radius + series.points.lineWidth / 2; 3077 octx.lineWidth = pointRadius; 3078 octx.strokeStyle = highlightColor; 3079 var radius = 1.5 * pointRadius; 3080 x = axisx.p2c(x); 3081 y = axisy.p2c(y); 3082 3083 octx.beginPath(); 3084 if (series.points.symbol == "circle") 3085 octx.arc(x, y, radius, 0, 2 * Math.PI, false); 3086 else 3087 series.points.symbol(octx, x, y, radius, false); 3088 octx.closePath(); 3089 octx.stroke(); 3090 } 3091 3092 function drawBarHighlight(series, point) { 3093 var highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString(), 3094 fillStyle = highlightColor, 3095 barLeft; 3096 3097 switch (series.bars.align) { 3098 case "left": 3099 barLeft = 0; 3100 break; 3101 case "right": 3102 barLeft = -series.bars.barWidth; 3103 break; 3104 default: 3105 barLeft = -series.bars.barWidth / 2; 3106 } 3107 3108 octx.lineWidth = series.bars.lineWidth; 3109 octx.strokeStyle = highlightColor; 3110 3111 drawBar(point[0], point[1], point[2] || 0, barLeft, barLeft + series.bars.barWidth, 3112 function () { return fillStyle; }, series.xaxis, series.yaxis, octx, series.bars.horizontal, series.bars.lineWidth); 3113 } 3114 3115 function getColorOrGradient(spec, bottom, top, defaultColor) { 3116 if (typeof spec == "string") 3117 return spec; 3118 else { 3119 // assume this is a gradient spec; IE currently only 3120 // supports a simple vertical gradient properly, so that's 3121 // what we support too 3122 var gradient = ctx.createLinearGradient(0, top, 0, bottom); 3123 3124 for (var i = 0, l = spec.colors.length; i < l; ++i) { 3125 var c = spec.colors[i]; 3126 if (typeof c != "string") { 3127 var co = $.color.parse(defaultColor); 3128 if (c.brightness != null) 3129 co = co.scale('rgb', c.brightness); 3130 if (c.opacity != null) 3131 co.a *= c.opacity; 3132 c = co.toString(); 3133 } 3134 gradient.addColorStop(i / (l - 1), c); 3135 } 3136 3137 return gradient; 3138 } 3139 } 3140 } 3141 3142 // Add the plot function to the top level of the jQuery object 3143 3144 $.plot = function(placeholder, data, options) { 3145 //var t0 = new Date(); 3146 var plot = new Plot($(placeholder), data, options, $.plot.plugins); 3147 //(window.console ? console.log : alert)("time used (msecs): " + ((new Date()).getTime() - t0.getTime())); 3148 return plot; 3149 }; 3150 3151 $.plot.version = "0.8.3"; 3152 3153 $.plot.plugins = []; 3154 3155 // Also add the plot function as a chainable property 3156 3157 $.fn.plot = function(data, options) { 3158 return this.each(function() { 3159 $.plot(this, data, options); 3160 }); 3161 }; 3162 3163 // round to nearby lower multiple of base 3164 function floorInBase(n, base) { 3165 return base * Math.floor(n / base); 3166 } 3167 3168 })(jQuery); 3169