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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
DistanceOutput.java 34 public final Vec2 pointA = new Vec2();
WorldManifold.java 73 final Vec2 pointA = pool3;
79 // Transform.mulToOutUnsafe(xfA, manifold.localPoint, pointA);
81 pointA.x = (xfA.q.c * v.x - xfA.q.s * v.y) + xfA.p.x;
82 pointA.y = (xfA.q.s * v.x + xfA.q.c * v.y) + xfA.p.y;
87 if (MathUtils.distanceSquared(pointA, pointB) > Settings.EPSILON * Settings.EPSILON) {
88 normal.x = pointB.x - pointA.x;
89 normal.y = pointB.y - pointA.y;
93 final float cAx = normal.x * radiusA + pointA.x;
94 final float cAy = normal.y * radiusA + pointA.y;
TimeOfImpact.java 160 // distanceOutput.distance, distanceOutput.pointA.x, distanceOutput.pointA.y,
321 private final Vec2 pointA = new Vec2();
355 * m_proxyB.GetVertex(cache.indexB[0]); Vec2 pointA = Mul(transformA, localPointA); Vec2
356 * pointB = Mul(transformB, localPointB); m_axis = pointB - pointA; m_axis.Normalize();
360 Transform.mulToOutUnsafe(xfa, localPointA, pointA);
362 m_axis.set(pointB).subLocal(pointA);
382 Transform.mulToOutUnsafe(xfa, localPointA, pointA);
384 temp.set(pointA).subLocal(pointB);
405 Transform.mulToOutUnsafe(xfa, m_localPoint, pointA);
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btManifoldResult.cpp 89 btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
96 localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
100 localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
105 newPt.m_positionWorldOnA = pointA;
  /external/apache-commons-math/src/main/java/org/apache/commons/math/optimization/fitting/
GaussianParametersGuesser.java 160 WeightedObservedPoint pointA = twoPoints[0];
162 if (pointA.getY() == y) {
163 return pointA.getX();
168 return pointA.getX() +
169 (((y - pointA.getY()) * (pointB.getX() - pointA.getX())) / (pointB.getY() - pointA.getY()));
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2Collision.cpp 36 b2Vec2 pointA = b2Mul(xfA, manifold->localPoint);
38 if (b2DistanceSquared(pointA, pointB) > b2_epsilon * b2_epsilon)
40 normal = pointB - pointA;
44 b2Vec2 cA = pointA + radiusA * normal;
b2Distance.h 80 b2Vec2 pointA; ///< closest point on shapeA
b2TimeOfImpact.cpp 67 b2Vec2 pointA = b2Mul(xfA, localPointA);
69 m_axis = pointB - pointA;
88 b2Vec2 pointA = b2Mul(xfA, localPointA);
90 float32 s = b2Dot(pointA - pointB, normal);
110 b2Vec2 pointA = b2Mul(xfA, m_localPoint);
115 float32 s = b2Dot(pointB - pointA, normal);
145 b2Vec2 pointA = b2Mul(xfA, localPointA);
148 float32 separation = b2Dot(pointB - pointA, m_axis);
155 b2Vec2 pointA = b2Mul(xfA, m_localPoint);
165 float32 separation = b2Dot(pointB - pointA, normal)
    [all...]
  /external/pdfium/xfa/src/fxbarcode/datamatrix/
BC_DataMatrixDetector.cpp 54 CBC_ResultPoint* pointA = (CBC_ResultPoint*)(*cornerPoints)[0];
61 transitions.Add(TransitionsBetween(pointA, pointB));
62 transitions.Add(TransitionsBetween(pointA, pointC));
99 delete pointA;
117 if (!pointCount.Lookup(pointA, value)) {
118 topRight = pointA;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.cpp 629 b2Vec2 pointA = b2Mul(xfA, pc->localPoint);
631 normal = pointB - pointA;
633 point = 0.5f * (pointA + pointB);
634 separation = b2Dot(pointB - pointA, normal) - pc->radiusA - pc->radiusB;
  /external/zxing/core/
core.jar 

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