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Searched
defs:pointA
(Results
1 - 11
of
11
) sorted by null
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
DistanceOutput.java
34
public final Vec2
pointA
= new Vec2();
WorldManifold.java
73
final Vec2
pointA
= pool3;
79
// Transform.mulToOutUnsafe(xfA, manifold.localPoint,
pointA
);
81
pointA
.x = (xfA.q.c * v.x - xfA.q.s * v.y) + xfA.p.x;
82
pointA
.y = (xfA.q.s * v.x + xfA.q.c * v.y) + xfA.p.y;
87
if (MathUtils.distanceSquared(
pointA
, pointB) > Settings.EPSILON * Settings.EPSILON) {
88
normal.x = pointB.x -
pointA
.x;
89
normal.y = pointB.y -
pointA
.y;
93
final float cAx = normal.x * radiusA +
pointA
.x;
94
final float cAy = normal.y * radiusA +
pointA
.y;
TimeOfImpact.java
160
// distanceOutput.distance, distanceOutput.
pointA
.x, distanceOutput.
pointA
.y,
321
private final Vec2
pointA
= new Vec2();
355
* m_proxyB.GetVertex(cache.indexB[0]); Vec2
pointA
= Mul(transformA, localPointA); Vec2
356
* pointB = Mul(transformB, localPointB); m_axis = pointB -
pointA
; m_axis.Normalize();
360
Transform.mulToOutUnsafe(xfa, localPointA,
pointA
);
362
m_axis.set(pointB).subLocal(
pointA
);
382
Transform.mulToOutUnsafe(xfa, localPointA,
pointA
);
384
temp.set(
pointA
).subLocal(pointB);
405
Transform.mulToOutUnsafe(xfa, m_localPoint,
pointA
);
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btManifoldResult.cpp
89
btVector3
pointA
= pointInWorld + normalOnBInWorld * depth;
96
localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(
pointA
);
100
localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(
pointA
);
105
newPt.m_positionWorldOnA =
pointA
;
/external/apache-commons-math/src/main/java/org/apache/commons/math/optimization/fitting/
GaussianParametersGuesser.java
160
WeightedObservedPoint
pointA
= twoPoints[0];
162
if (
pointA
.getY() == y) {
163
return
pointA
.getX();
168
return
pointA
.getX() +
169
(((y -
pointA
.getY()) * (pointB.getX() -
pointA
.getX())) / (pointB.getY() -
pointA
.getY()));
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2Collision.cpp
36
b2Vec2
pointA
= b2Mul(xfA, manifold->localPoint);
38
if (b2DistanceSquared(
pointA
, pointB) > b2_epsilon * b2_epsilon)
40
normal = pointB -
pointA
;
44
b2Vec2 cA =
pointA
+ radiusA * normal;
b2Distance.h
80
b2Vec2
pointA
; ///< closest point on shapeA
b2TimeOfImpact.cpp
67
b2Vec2
pointA
= b2Mul(xfA, localPointA);
69
m_axis = pointB -
pointA
;
88
b2Vec2
pointA
= b2Mul(xfA, localPointA);
90
float32 s = b2Dot(
pointA
- pointB, normal);
110
b2Vec2
pointA
= b2Mul(xfA, m_localPoint);
115
float32 s = b2Dot(pointB -
pointA
, normal);
145
b2Vec2
pointA
= b2Mul(xfA, localPointA);
148
float32 separation = b2Dot(pointB -
pointA
, m_axis);
155
b2Vec2
pointA
= b2Mul(xfA, m_localPoint);
165
float32 separation = b2Dot(pointB -
pointA
, normal)
[
all
...]
/external/pdfium/xfa/src/fxbarcode/datamatrix/
BC_DataMatrixDetector.cpp
54
CBC_ResultPoint*
pointA
= (CBC_ResultPoint*)(*cornerPoints)[0];
61
transitions.Add(TransitionsBetween(
pointA
, pointB));
62
transitions.Add(TransitionsBetween(
pointA
, pointC));
99
delete
pointA
;
117
if (!pointCount.Lookup(
pointA
, value)) {
118
topRight =
pointA
;
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.cpp
629
b2Vec2
pointA
= b2Mul(xfA, pc->localPoint);
631
normal = pointB -
pointA
;
633
point = 0.5f * (
pointA
+ pointB);
634
separation = b2Dot(pointB -
pointA
, normal) - pc->radiusA - pc->radiusB;
/external/zxing/core/
core.jar
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