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      1 
      2 /*
      3 * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
      4 *
      5 * This software is provided 'as-is', without any express or implied
      6 * warranty.  In no event will the authors be held liable for any damages
      7 * arising from the use of this software.
      8 * Permission is granted to anyone to use this software for any purpose,
      9 * including commercial applications, and to alter it and redistribute it
     10 * freely, subject to the following restrictions:
     11 * 1. The origin of this software must not be misrepresented; you must not
     12 * claim that you wrote the original software. If you use this software
     13 * in a product, an acknowledgment in the product documentation would be
     14 * appreciated but is not required.
     15 * 2. Altered source versions must be plainly marked as such, and must not be
     16 * misrepresented as being the original software.
     17 * 3. This notice may not be removed or altered from any source distribution.
     18 */
     19 
     20 #ifndef B2_DISTANCE_H
     21 #define B2_DISTANCE_H
     22 
     23 #include <Box2D/Common/b2Math.h>
     24 
     25 class b2Shape;
     26 
     27 /// A distance proxy is used by the GJK algorithm.
     28 /// It encapsulates any shape.
     29 struct b2DistanceProxy
     30 {
     31 	b2DistanceProxy() : m_vertices(NULL), m_count(0), m_radius(0.0f) {}
     32 
     33 	/// Initialize the proxy using the given shape. The shape
     34 	/// must remain in scope while the proxy is in use.
     35 	void Set(const b2Shape* shape, int32 index);
     36 
     37 	/// Get the supporting vertex index in the given direction.
     38 	int32 GetSupport(const b2Vec2& d) const;
     39 
     40 	/// Get the supporting vertex in the given direction.
     41 	const b2Vec2& GetSupportVertex(const b2Vec2& d) const;
     42 
     43 	/// Get the vertex count.
     44 	int32 GetVertexCount() const;
     45 
     46 	/// Get a vertex by index. Used by b2Distance.
     47 	const b2Vec2& GetVertex(int32 index) const;
     48 
     49 	b2Vec2 m_buffer[2];
     50 	const b2Vec2* m_vertices;
     51 	int32 m_count;
     52 	float32 m_radius;
     53 };
     54 
     55 /// Used to warm start b2Distance.
     56 /// Set count to zero on first call.
     57 struct b2SimplexCache
     58 {
     59 	float32 metric;		///< length or area
     60 	uint16 count;
     61 	uint8 indexA[3];	///< vertices on shape A
     62 	uint8 indexB[3];	///< vertices on shape B
     63 };
     64 
     65 /// Input for b2Distance.
     66 /// You have to option to use the shape radii
     67 /// in the computation. Even
     68 struct b2DistanceInput
     69 {
     70 	b2DistanceProxy proxyA;
     71 	b2DistanceProxy proxyB;
     72 	b2Transform transformA;
     73 	b2Transform transformB;
     74 	bool useRadii;
     75 };
     76 
     77 /// Output for b2Distance.
     78 struct b2DistanceOutput
     79 {
     80 	b2Vec2 pointA;		///< closest point on shapeA
     81 	b2Vec2 pointB;		///< closest point on shapeB
     82 	float32 distance;
     83 	int32 iterations;	///< number of GJK iterations used
     84 };
     85 
     86 /// Compute the closest points between two shapes. Supports any combination of:
     87 /// b2CircleShape, b2PolygonShape, b2EdgeShape. The simplex cache is input/output.
     88 /// On the first call set b2SimplexCache.count to zero.
     89 void b2Distance(b2DistanceOutput* output,
     90 				b2SimplexCache* cache,
     91 				const b2DistanceInput* input);
     92 
     93 
     94 //////////////////////////////////////////////////////////////////////////
     95 
     96 inline int32 b2DistanceProxy::GetVertexCount() const
     97 {
     98 	return m_count;
     99 }
    100 
    101 inline const b2Vec2& b2DistanceProxy::GetVertex(int32 index) const
    102 {
    103 	b2Assert(0 <= index && index < m_count);
    104 	return m_vertices[index];
    105 }
    106 
    107 inline int32 b2DistanceProxy::GetSupport(const b2Vec2& d) const
    108 {
    109 	int32 bestIndex = 0;
    110 	float32 bestValue = b2Dot(m_vertices[0], d);
    111 	for (int32 i = 1; i < m_count; ++i)
    112 	{
    113 		float32 value = b2Dot(m_vertices[i], d);
    114 		if (value > bestValue)
    115 		{
    116 			bestIndex = i;
    117 			bestValue = value;
    118 		}
    119 	}
    120 
    121 	return bestIndex;
    122 }
    123 
    124 inline const b2Vec2& b2DistanceProxy::GetSupportVertex(const b2Vec2& d) const
    125 {
    126 	int32 bestIndex = 0;
    127 	float32 bestValue = b2Dot(m_vertices[0], d);
    128 	for (int32 i = 1; i < m_count; ++i)
    129 	{
    130 		float32 value = b2Dot(m_vertices[i], d);
    131 		if (value > bestValue)
    132 		{
    133 			bestIndex = i;
    134 			bestValue = value;
    135 		}
    136 	}
    137 
    138 	return m_vertices[bestIndex];
    139 }
    140 
    141 #endif
    142