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  /toolchain/binutils/binutils-2.25/gas/testsuite/gas/ia64/
forward.s 6 RA == rA
7 rA = r2
15 dep.z RA = one, two + 3, three + 4
20 rA = r3
25 dep.z RA = one, two + 3, three + 4
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2CollideCircle.cpp 35 float32 rA = circleA->m_radius, rB = circleB->m_radius;
36 float32 radius = rA + rB;
b2Distance.cpp 580 float32 rA = proxyA->m_radius;
583 if (output->distance > rA + rB && output->distance > b2_epsilon)
587 output->distance -= rA + rB;
590 output->pointA += rA * normal;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
ContactVelocityConstraint.java 52 public final Vec2 rA = new Vec2();
ContactSolver.java 166 vcp.rA.setZero();
204 wA -= iA * (vcp.rA.x * Py - vcp.rA.y * Px);
273 final Vec2 vcprA = vcp.rA;
311 float rn1A = vcp1.rA.x * vcnormal.y - vcp1.rA.y * vcnormal.x;
313 float rn2A = vcp2.rA.x * vcnormal.y - vcp2.rA.y * vcnormal.x;
366 final Vec2 a = vcp.rA;
390 wA -= iA * (vcp.rA.x * Py - vcp.rA.y * Px)
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.h 33 b2Vec2 rA;
b2ContactSolver.cpp 122 vcp->rA.SetZero();
189 vcp->rA = worldManifold.points[j] - cA;
192 float32 rnA = b2Cross(vcp->rA, vc->normal);
201 float32 rtA = b2Cross(vcp->rA, tangent);
210 float32 vRel = b2Dot(vc->normal, vB + b2Cross(wB, vcp->rB) - vA - b2Cross(wA, vcp->rA));
223 float32 rn1A = b2Cross(vcp1->rA, vc->normal);
225 float32 rn2A = b2Cross(vcp2->rA, vc->normal);
278 wA -= iA * b2Cross(vcp->rA, P);
323 b2Vec2 dv = vB + b2Cross(wB, vcp->rB) - vA - b2Cross(wA, vcp->rA);
339 wA -= iA * b2Cross(vcp->rA, P)
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
b2DistanceJoint.cpp 199 b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
201 b2Vec2 u = cB + rB - cA - rA;
211 aA -= m_invIA * b2Cross(rA, P);
b2RopeJoint.cpp 27 // Cdot = dot(u, vB + cross(wB, rB) - vA - cross(wA, rA))
28 // J = [-u -cross(rA, u) u cross(rB, u)]
30 // = invMassA + invIA * cross(rA, u)^2 + invMassB + invIB * cross(rB, u)^2
171 b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
173 b2Vec2 u = cB + rB - cA - rA;
184 aA -= m_invIA * b2Cross(rA, P);
b2GearJoint.cpp 181 b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_lcA);
184 m_JwA = b2Cross(rA, u);
305 b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_lcA);
308 JwA = b2Cross(rA, u);
312 b2Vec2 pA = b2MulT(qC, rA + (cA - cC));
b2PulleyJoint.cpp 199 b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
203 b2Vec2 uA = cA + rA - m_groundAnchorA;
228 float32 ruA = b2Cross(rA, uA);
250 aA += m_invIA * b2Cross(rA, PA);
b2RevoluteJoint.cpp 345 b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
348 b2Vec2 C = cB + rB - cA - rA;
355 K.ex.x = mA + mB + iA * rA.y * rA.y + iB * rB.y * rB.y;
356 K.ex.y = -iA * rA.x * rA.y - iB * rB.x * rB.y;
358 K.ey.y = mA + mB + iA * rA.x * rA.x + iB * rB.x * rB.x;
363 aA -= iA * b2Cross(rA, impulse);
b2WeldJoint.cpp 239 b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
245 K.ex.x = mA + mB + rA.y * rA.y * iA + rB.y * rB.y * iB;
246 K.ey.x = -rA.y * rA.x * iA - rB.y * rB.x * iB;
247 K.ez.x = -rA.y * iA - rB.y * iB;
249 K.ey.y = mA + mB + rA.x * rA.x * iA + rB.x * rB.x * iB;
250 K.ez.y = rA.x * iA + rB.x * iB;
257 b2Vec2 C1 = cB + rB - cA - rA;
    [all...]
b2WheelJoint.cpp 24 // d = pB - pA = xB + rB - xA - rA
26 // Cdot = dot(d, cross(wA, ay)) + dot(ay, vB + cross(wB, rB) - vA - cross(wA, rA))
27 // = -dot(ay, vA) - dot(cross(d + rA, ay), wA) + dot(ay, vB) + dot(cross(rB, ay), vB)
28 // J = [-ay, -cross(d + rA, ay), ay, cross(rB, ay)]
32 // Cdot = = -dot(ax, vA) - dot(cross(d + rA, ax), wA) + dot(ax, vB) + dot(cross(rB, ax), vB)
33 // J = [-ax -cross(d+rA, ax) ax cross(rB, ax)]
104 b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
106 b2Vec2 d = cB + rB - cA - rA;
111 m_sAy = b2Cross(d + rA, m_ay);
129 m_sAx = b2Cross(d + rA, m_ax)
    [all...]
b2PrismaticJoint.cpp 150 b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
152 b2Vec2 d = (cB - cA) + rB - rA;
160 m_a1 = b2Cross(d + rA, m_axis);
174 m_s1 = b2Cross(d + rA, m_perp);
178 s1test = b2Cross(rA, m_perp);
376 b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
378 b2Vec2 d = cB + rB - cA - rA;
381 float32 a1 = b2Cross(d + rA, axis);
385 float32 s1 = b2Cross(d + rA, perp);
523 b2Vec2 rA = b2Mul(bA->m_xf.q, m_localAnchorA - bA->m_sweep.localCenter)
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
DistanceJoint.java 314 final Vec2 rA = pool.popVec2();
326 Rot.mulToOutUnsafe(qA, u.set(m_localAnchorA).subLocal(m_localCenterA), rA);
328 u.set(cB).addLocal(rB).subLocal(cA).subLocal(rA);
341 aA -= m_invIA * (rA.x * Py - rA.y * Px);
RopeJoint.java 197 final Vec2 rA = pool.popVec2();
205 Rot.mulToOutUnsafe(qA, temp.set(m_localAnchorA).subLocal(m_localCenterA), rA);
207 u.set(cB).addLocal(rB).subLocal(cA).subLocal(rA);
220 aA -= m_invIA * (rA.x * Py - rA.y * Px);
PulleyJoint.java 318 final Vec2 rA = pool.popVec2();
334 Rot.mulToOutUnsafe(qA, temp.set(m_localAnchorA).subLocal(m_localCenterA), rA);
337 uA.set(cA).addLocal(rA).subLocal(m_groundAnchorA);
356 float ruA = Vec2.cross(rA, uA);
378 aA += m_invIA * Vec2.cross(rA, PA);
WeldJoint.java 346 final Vec2 rA = pool.popVec2();
355 Rot.mulToOutUnsafe(qA, temp.set(m_localAnchorA).subLocal(m_localCenterA), rA);
363 K.ex.x = mA + mB + rA.y * rA.y * iA + rB.y * rB.y * iB;
364 K.ey.x = -rA.y * rA.x * iA - rB.y * rB.x * iB;
365 K.ez.x = -rA.y * iA - rB.y * iB;
367 K.ey.y = mA + mB + rA.x * rA.x * iA + rB.x * rB.x * iB;
368 K.ez.y = rA.x * iA + rB.x * iB
    [all...]
WheelJoint.java 35 //d = pB - pA = xB + rB - xA - rA
37 //Cdot = dot(d, cross(wA, ay)) + dot(ay, vB + cross(wB, rB) - vA - cross(wA, rA))
38 // = -dot(ay, vA) - dot(cross(d + rA, ay), wA) + dot(ay, vB) + dot(cross(rB, ay), vB)
39 //J = [-ay, -cross(d + rA, ay), ay, cross(rB, ay)]
43 //Cdot = = -dot(ax, vA) - dot(cross(d + rA, ax), wA) + dot(ax, vB) + dot(cross(rB, ax), vB)
44 //J = [-ax -cross(d+rA, ax) ax cross(rB, ax)]
226 private final Vec2 rA = new Vec2();
262 Rot.mulToOutUnsafe(qA, temp.set(m_localAnchorA).subLocal(m_localCenterA), rA);
264 d.set(cB).addLocal(rB).subLocal(cA).subLocal(rA);
269 m_sAy = Vec2.cross(temp.set(d).addLocal(rA), m_ay)
    [all...]
GearJoint.java 284 Vec2 rA = pool.popVec2();
287 Rot.mulToOutUnsafe(qA, temp.set(m_localAnchorA).subLocal(m_lcA), rA);
289 m_JwA = Vec2.cross(rA, m_JvAC);
440 Vec2 rA = pool.popVec2();
445 Rot.mulToOutUnsafe(qA, temp.set(m_localAnchorA).subLocal(m_lcA), rA);
447 JwA = Vec2.cross(rA, JvAC);
451 Rot.mulTransUnsafe(qC, temp.set(rA).addLocal(cA).subLocal(cC), pA);
RevoluteJoint.java 403 final Vec2 rA = pool.popVec2();
408 Rot.mulToOutUnsafe(qA, C.set(m_localAnchorA).subLocal(m_localCenterA), rA);
410 C.set(cB).addLocal(rB).subLocal(cA).subLocal(rA);
417 K.ex.x = mA + mB + iA * rA.y * rA.y + iB * rB.y * rB.y;
418 K.ex.y = -iA * rA.x * rA.y - iB * rB.x * rB.y;
420 K.ey.y = mA + mB + iA * rA.x * rA.x + iB * rB.x * rB.x;
426 aA -= iA * Vec2.cross(rA, impulse)
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
Distance.java 750 float rA = proxyA.m_radius;
753 if (output.distance > rA + rB && output.distance > Settings.EPSILON) {
756 output.distance -= rA + rB;
759 temp.set(normal).mulLocal(rA);
  /external/valgrind/VEX/priv/
host_mips_defs.c     [all...]
host_tilegx_defs.c     [all...]

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