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      1 /*
      2 **
      3 ** Copyright 2012, The Android Open Source Project
      4 **
      5 ** Licensed under the Apache License, Version 2.0 (the "License");
      6 ** you may not use this file except in compliance with the License.
      7 ** You may obtain a copy of the License at
      8 **
      9 **     http://www.apache.org/licenses/LICENSE-2.0
     10 **
     11 ** Unless required by applicable law or agreed to in writing, software
     12 ** distributed under the License is distributed on an "AS IS" BASIS,
     13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     14 ** See the License for the specific language governing permissions and
     15 ** limitations under the License.
     16 */
     17 
     18 #ifndef INCLUDING_FROM_AUDIOFLINGER_H
     19     #error This header file should only be included from AudioFlinger.h
     20 #endif
     21 
     22 //--- Audio Effect Management
     23 
     24 // EffectModule and EffectChain classes both have their own mutex to protect
     25 // state changes or resource modifications. Always respect the following order
     26 // if multiple mutexes must be acquired to avoid cross deadlock:
     27 // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
     28 // In addition, methods that lock the AudioPolicyService mutex (getOutputForEffect(),
     29 // startOutput()...) should never be called with AudioFlinger or Threadbase mutex locked
     30 // to avoid cross deadlock with other clients calling AudioPolicyService methods that in turn
     31 // call AudioFlinger thus locking the same mutexes in the reverse order.
     32 
     33 // The EffectModule class is a wrapper object controlling the effect engine implementation
     34 // in the effect library. It prevents concurrent calls to process() and command() functions
     35 // from different client threads. It keeps a list of EffectHandle objects corresponding
     36 // to all client applications using this effect and notifies applications of effect state,
     37 // control or parameter changes. It manages the activation state machine to send appropriate
     38 // reset, enable, disable commands to effect engine and provide volume
     39 // ramping when effects are activated/deactivated.
     40 // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
     41 // the attached track(s) to accumulate their auxiliary channel.
     42 class EffectModule : public RefBase {
     43 public:
     44     EffectModule(ThreadBase *thread,
     45                     const wp<AudioFlinger::EffectChain>& chain,
     46                     effect_descriptor_t *desc,
     47                     int id,
     48                     audio_session_t sessionId);
     49     virtual ~EffectModule();
     50 
     51     enum effect_state {
     52         IDLE,
     53         RESTART,
     54         STARTING,
     55         ACTIVE,
     56         STOPPING,
     57         STOPPED,
     58         DESTROYED
     59     };
     60 
     61     int         id() const { return mId; }
     62     void process();
     63     bool updateState();
     64     status_t command(uint32_t cmdCode,
     65                      uint32_t cmdSize,
     66                      void *pCmdData,
     67                      uint32_t *replySize,
     68                      void *pReplyData);
     69 
     70     void reset_l();
     71     status_t configure();
     72     status_t init();
     73     effect_state state() const {
     74         return mState;
     75     }
     76     uint32_t status() {
     77         return mStatus;
     78     }
     79     audio_session_t sessionId() const {
     80         return mSessionId;
     81     }
     82     status_t    setEnabled(bool enabled);
     83     status_t    setEnabled_l(bool enabled);
     84     bool isEnabled() const;
     85     bool isProcessEnabled() const;
     86 
     87     void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
     88     int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
     89     void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
     90     int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
     91     void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
     92     void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
     93     const wp<ThreadBase>& thread() { return mThread; }
     94 
     95     status_t addHandle(EffectHandle *handle);
     96     size_t disconnect(EffectHandle *handle, bool unpinIfLast);
     97     size_t removeHandle(EffectHandle *handle);
     98 
     99     const effect_descriptor_t& desc() const { return mDescriptor; }
    100     wp<EffectChain>&     chain() { return mChain; }
    101 
    102     status_t         setDevice(audio_devices_t device);
    103     status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
    104     status_t         setMode(audio_mode_t mode);
    105     status_t         setAudioSource(audio_source_t source);
    106     status_t         start();
    107     status_t         stop();
    108     void             setSuspended(bool suspended);
    109     bool             suspended() const;
    110 
    111     EffectHandle*    controlHandle_l();
    112 
    113     bool             isPinned() const { return mPinned; }
    114     void             unPin() { mPinned = false; }
    115     bool             purgeHandles();
    116     void             lock() { mLock.lock(); }
    117     void             unlock() { mLock.unlock(); }
    118     bool             isOffloadable() const
    119                         { return (mDescriptor.flags & EFFECT_FLAG_OFFLOAD_SUPPORTED) != 0; }
    120     bool             isImplementationSoftware() const
    121                         { return (mDescriptor.flags & EFFECT_FLAG_HW_ACC_MASK) == 0; }
    122     bool             isProcessImplemented() const
    123                         { return (mDescriptor.flags & EFFECT_FLAG_NO_PROCESS) == 0; }
    124     status_t         setOffloaded(bool offloaded, audio_io_handle_t io);
    125     bool             isOffloaded() const;
    126     void             addEffectToHal_l();
    127 
    128     void             dump(int fd, const Vector<String16>& args);
    129 
    130 protected:
    131     friend class AudioFlinger;      // for mHandles
    132     bool                mPinned;
    133 
    134     // Maximum time allocated to effect engines to complete the turn off sequence
    135     static const uint32_t MAX_DISABLE_TIME_MS = 10000;
    136 
    137     EffectModule(const EffectModule&);
    138     EffectModule& operator = (const EffectModule&);
    139 
    140     status_t start_l();
    141     status_t stop_l();
    142     status_t remove_effect_from_hal_l();
    143 
    144 mutable Mutex               mLock;      // mutex for process, commands and handles list protection
    145     wp<ThreadBase>      mThread;    // parent thread
    146     wp<EffectChain>     mChain;     // parent effect chain
    147     const int           mId;        // this instance unique ID
    148     const audio_session_t mSessionId; // audio session ID
    149     const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
    150     effect_config_t     mConfig;    // input and output audio configuration
    151     effect_handle_t  mEffectInterface; // Effect module C API
    152     status_t            mStatus;    // initialization status
    153     effect_state        mState;     // current activation state
    154     Vector<EffectHandle *> mHandles;    // list of client handles
    155                 // First handle in mHandles has highest priority and controls the effect module
    156     uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
    157                                     // sending disable command.
    158     uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
    159     bool     mSuspended;            // effect is suspended: temporarily disabled by framework
    160     bool     mOffloaded;            // effect is currently offloaded to the audio DSP
    161     wp<AudioFlinger>    mAudioFlinger;
    162 };
    163 
    164 // The EffectHandle class implements the IEffect interface. It provides resources
    165 // to receive parameter updates, keeps track of effect control
    166 // ownership and state and has a pointer to the EffectModule object it is controlling.
    167 // There is one EffectHandle object for each application controlling (or using)
    168 // an effect module.
    169 // The EffectHandle is obtained by calling AudioFlinger::createEffect().
    170 class EffectHandle: public android::BnEffect {
    171 public:
    172 
    173     EffectHandle(const sp<EffectModule>& effect,
    174             const sp<AudioFlinger::Client>& client,
    175             const sp<IEffectClient>& effectClient,
    176             int32_t priority);
    177     virtual ~EffectHandle();
    178     virtual status_t initCheck();
    179 
    180     // IEffect
    181     virtual status_t enable();
    182     virtual status_t disable();
    183     virtual status_t command(uint32_t cmdCode,
    184                              uint32_t cmdSize,
    185                              void *pCmdData,
    186                              uint32_t *replySize,
    187                              void *pReplyData);
    188     virtual void disconnect();
    189 private:
    190             void disconnect(bool unpinIfLast);
    191 public:
    192     virtual sp<IMemory> getCblk() const { return mCblkMemory; }
    193     virtual status_t onTransact(uint32_t code, const Parcel& data,
    194             Parcel* reply, uint32_t flags);
    195 
    196 
    197     // Give or take control of effect module
    198     // - hasControl: true if control is given, false if removed
    199     // - signal: true client app should be signaled of change, false otherwise
    200     // - enabled: state of the effect when control is passed
    201     void setControl(bool hasControl, bool signal, bool enabled);
    202     void commandExecuted(uint32_t cmdCode,
    203                          uint32_t cmdSize,
    204                          void *pCmdData,
    205                          uint32_t replySize,
    206                          void *pReplyData);
    207     void setEnabled(bool enabled);
    208     bool enabled() const { return mEnabled; }
    209 
    210     // Getters
    211     int id() const { return mEffect->id(); }
    212     int priority() const { return mPriority; }
    213     bool hasControl() const { return mHasControl; }
    214     sp<EffectModule> effect() const { return mEffect; }
    215     // destroyed_l() must be called with the associated EffectModule mLock held
    216     bool destroyed_l() const { return mDestroyed; }
    217 
    218     void dumpToBuffer(char* buffer, size_t size);
    219 
    220 protected:
    221     friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
    222     EffectHandle(const EffectHandle&);
    223     EffectHandle& operator =(const EffectHandle&);
    224 
    225     sp<EffectModule> mEffect;           // pointer to controlled EffectModule
    226     sp<IEffectClient> mEffectClient;    // callback interface for client notifications
    227     /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
    228     sp<IMemory>         mCblkMemory;    // shared memory for control block
    229     effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via
    230                                         // shared memory
    231     uint8_t*            mBuffer;        // pointer to parameter area in shared memory
    232     int mPriority;                      // client application priority to control the effect
    233     bool mHasControl;                   // true if this handle is controlling the effect
    234     bool mEnabled;                      // cached enable state: needed when the effect is
    235                                         // restored after being suspended
    236     bool mDestroyed;                    // Set to true by destructor. Access with EffectModule
    237                                         // mLock held
    238 };
    239 
    240 // the EffectChain class represents a group of effects associated to one audio session.
    241 // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
    242 // The EffectChain with session ID AUDIO_SESSION_OUTPUT_MIX contains global effects applied
    243 // to the output mix.
    244 // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to
    245 // tracks) are insert only. The EffectChain maintains an ordered list of effect module, the
    246 // order corresponding in the effect process order. When attached to a track (session ID !=
    247 // AUDIO_SESSION_OUTPUT_MIX),
    248 // it also provide it's own input buffer used by the track as accumulation buffer.
    249 class EffectChain : public RefBase {
    250 public:
    251     EffectChain(const wp<ThreadBase>& wThread, audio_session_t sessionId);
    252     EffectChain(ThreadBase *thread, audio_session_t sessionId);
    253     virtual ~EffectChain();
    254 
    255     // special key used for an entry in mSuspendedEffects keyed vector
    256     // corresponding to a suspend all request.
    257     static const int        kKeyForSuspendAll = 0;
    258 
    259     // minimum duration during which we force calling effect process when last track on
    260     // a session is stopped or removed to allow effect tail to be rendered
    261     static const int        kProcessTailDurationMs = 1000;
    262 
    263     void process_l();
    264 
    265     void lock() {
    266         mLock.lock();
    267     }
    268     void unlock() {
    269         mLock.unlock();
    270     }
    271 
    272     status_t addEffect_l(const sp<EffectModule>& handle);
    273     size_t removeEffect_l(const sp<EffectModule>& handle);
    274 
    275     audio_session_t sessionId() const { return mSessionId; }
    276     void setSessionId(audio_session_t sessionId) { mSessionId = sessionId; }
    277 
    278     sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
    279     sp<EffectModule> getEffectFromId_l(int id);
    280     sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
    281     // FIXME use float to improve the dynamic range
    282     bool setVolume_l(uint32_t *left, uint32_t *right, bool force = false);
    283     void resetVolume_l();
    284     void setDevice_l(audio_devices_t device);
    285     void setMode_l(audio_mode_t mode);
    286     void setAudioSource_l(audio_source_t source);
    287 
    288     void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
    289         mInBuffer = buffer;
    290         mOwnInBuffer = ownsBuffer;
    291     }
    292     int16_t *inBuffer() const {
    293         return mInBuffer;
    294     }
    295     void setOutBuffer(int16_t *buffer) {
    296         mOutBuffer = buffer;
    297     }
    298     int16_t *outBuffer() const {
    299         return mOutBuffer;
    300     }
    301 
    302     void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
    303     void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
    304     int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
    305 
    306     void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
    307                                mTailBufferCount = mMaxTailBuffers; }
    308     void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
    309     int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
    310 
    311     uint32_t strategy() const { return mStrategy; }
    312     void setStrategy(uint32_t strategy)
    313             { mStrategy = strategy; }
    314 
    315     // suspend effect of the given type
    316     void setEffectSuspended_l(const effect_uuid_t *type,
    317                               bool suspend);
    318     // suspend all eligible effects
    319     void setEffectSuspendedAll_l(bool suspend);
    320     // check if effects should be suspend or restored when a given effect is enable or disabled
    321     void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
    322                                           bool enabled);
    323 
    324     void clearInputBuffer();
    325 
    326     // At least one non offloadable effect in the chain is enabled
    327     bool isNonOffloadableEnabled();
    328 
    329     void syncHalEffectsState();
    330 
    331     // flags is an ORed set of audio_output_flags_t which is updated on return.
    332     void checkOutputFlagCompatibility(audio_output_flags_t *flags) const;
    333 
    334     // flags is an ORed set of audio_input_flags_t which is updated on return.
    335     void checkInputFlagCompatibility(audio_input_flags_t *flags) const;
    336 
    337     // Is this EffectChain compatible with the RAW audio flag.
    338     bool isRawCompatible() const;
    339 
    340     // Is this EffectChain compatible with the FAST audio flag.
    341     bool isFastCompatible() const;
    342 
    343     // isCompatibleWithThread_l() must be called with thread->mLock held
    344     bool isCompatibleWithThread_l(const sp<ThreadBase>& thread) const;
    345 
    346     void dump(int fd, const Vector<String16>& args);
    347 
    348 protected:
    349     friend class AudioFlinger;  // for mThread, mEffects
    350     EffectChain(const EffectChain&);
    351     EffectChain& operator =(const EffectChain&);
    352 
    353     class SuspendedEffectDesc : public RefBase {
    354     public:
    355         SuspendedEffectDesc() : mRefCount(0) {}
    356 
    357         int mRefCount;
    358         effect_uuid_t mType;
    359         wp<EffectModule> mEffect;
    360     };
    361 
    362     // get a list of effect modules to suspend when an effect of the type
    363     // passed is enabled.
    364     void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
    365 
    366     // get an effect module if it is currently enable
    367     sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
    368     // true if the effect whose descriptor is passed can be suspended
    369     // OEMs can modify the rules implemented in this method to exclude specific effect
    370     // types or implementations from the suspend/restore mechanism.
    371     bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
    372 
    373     void clearInputBuffer_l(sp<ThreadBase> thread);
    374 
    375     void setThread(const sp<ThreadBase>& thread);
    376 
    377              wp<ThreadBase> mThread;     // parent mixer thread
    378     mutable  Mutex mLock;        // mutex protecting effect list
    379              Vector< sp<EffectModule> > mEffects; // list of effect modules
    380              audio_session_t mSessionId; // audio session ID
    381              int16_t *mInBuffer;         // chain input buffer
    382              int16_t *mOutBuffer;        // chain output buffer
    383 
    384     // 'volatile' here means these are accessed with atomic operations instead of mutex
    385     volatile int32_t mActiveTrackCnt;    // number of active tracks connected
    386     volatile int32_t mTrackCnt;          // number of tracks connected
    387 
    388              int32_t mTailBufferCount;   // current effect tail buffer count
    389              int32_t mMaxTailBuffers;    // maximum effect tail buffers
    390              bool mOwnInBuffer;          // true if the chain owns its input buffer
    391              int mVolumeCtrlIdx;         // index of insert effect having control over volume
    392              uint32_t mLeftVolume;       // previous volume on left channel
    393              uint32_t mRightVolume;      // previous volume on right channel
    394              uint32_t mNewLeftVolume;       // new volume on left channel
    395              uint32_t mNewRightVolume;      // new volume on right channel
    396              uint32_t mStrategy; // strategy for this effect chain
    397              // mSuspendedEffects lists all effects currently suspended in the chain.
    398              // Use effect type UUID timelow field as key. There is no real risk of identical
    399              // timeLow fields among effect type UUIDs.
    400              // Updated by updateSuspendedSessions_l() only.
    401              KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
    402 };
    403