1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except 5 * in compliance with the License. You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software distributed under the License 10 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express 11 * or implied. See the License for the specific language governing permissions and limitations under 12 * the License. 13 */ 14 15 #include "GLUtils.h" 16 #include <stdlib.h> 17 #include <sys/time.h> 18 19 #include <android/asset_manager_jni.h> 20 21 #define LOG_TAG "CTS_OPENGL" 22 #define LOG_NDEBUG 0 23 #include <android/log.h> 24 25 static JNIEnv* sEnv = NULL; 26 static jobject sAssetManager = NULL; 27 28 void GLUtils::setEnvAndAssetManager(JNIEnv* env, jobject assetManager) { 29 sEnv = env; 30 sAssetManager = assetManager; 31 } 32 33 static AAsset* loadAsset(const char* path) { 34 AAssetManager* nativeManager = AAssetManager_fromJava(sEnv, sAssetManager); 35 if (nativeManager == NULL) { 36 return NULL; 37 } 38 return AAssetManager_open(nativeManager, path, AASSET_MODE_UNKNOWN);; 39 } 40 41 char* GLUtils::openTextFile(const char* path) { 42 AAsset* asset = loadAsset(path); 43 if (asset == NULL) { 44 __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, "Couldn't load %s", path); 45 return NULL; 46 } 47 off_t length = AAsset_getLength(asset); 48 char* buffer = new char[length + 1]; 49 int num = AAsset_read(asset, buffer, length); 50 AAsset_close(asset); 51 if (num != length) { 52 __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, "Couldn't read %s", path); 53 delete[] buffer; 54 return NULL; 55 } 56 buffer[length] = '\0'; 57 return buffer; 58 } 59 60 GLuint GLUtils::loadTexture(const char* path) { 61 GLuint textureId = 0; 62 jclass activityClass = sEnv->FindClass("android/opengl2/cts/reference/GLGameActivity"); 63 if (activityClass == NULL) { 64 __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, "Couldn't find activity class"); 65 return -1; 66 } 67 jmethodID loadTexture = sEnv->GetStaticMethodID(activityClass, "loadTexture", 68 "(Landroid/content/res/AssetManager;Ljava/lang/String;)I"); 69 if (loadTexture == NULL) { 70 __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, "Couldn't find loadTexture method"); 71 return -1; 72 } 73 jstring pathStr = sEnv->NewStringUTF(path); 74 textureId = sEnv->CallStaticIntMethod(activityClass, loadTexture, sAssetManager, pathStr); 75 sEnv->DeleteLocalRef(pathStr); 76 return textureId; 77 } 78 79 static int readInt(char* b) { 80 unsigned char* ub = (unsigned char*) b; 81 return (((int) ub[0]) << 24) | (((int) ub[1]) << 16) | (((int) ub[2]) << 8) | ((int) ub[3]); 82 } 83 84 static float readFloat(char* b) { 85 union { 86 int input; 87 float output; 88 } data; 89 data.input = readInt(b); 90 return data.output; 91 } 92 93 Mesh* GLUtils::loadMesh(const char* path) { 94 char* buffer = openTextFile(path); 95 if (buffer == NULL) { 96 return NULL; 97 } 98 int index = 0; 99 int numVertices = readInt(buffer + index); 100 index += 4; 101 float* vertices = new float[numVertices * 3]; 102 float* normals = new float[numVertices * 3]; 103 float* texCoords = new float[numVertices * 2]; 104 for (int i = 0; i < numVertices; i++) { 105 // Vertices 106 int vIndex = i * 3; 107 vertices[vIndex + 0] = readFloat(buffer + index); 108 index += 4; 109 vertices[vIndex + 1] = readFloat(buffer + index); 110 index += 4; 111 vertices[vIndex + 2] = readFloat(buffer + index); 112 index += 4; 113 // Normals 114 normals[vIndex + 0] = readFloat(buffer + index); 115 index += 4; 116 normals[vIndex + 1] = readFloat(buffer + index); 117 index += 4; 118 normals[vIndex + 2] = readFloat(buffer + index); 119 index += 4; 120 // Texture Coordinates 121 int tIndex = i * 2; 122 texCoords[tIndex + 0] = readFloat(buffer + index); 123 index += 4; 124 texCoords[tIndex + 1] = readFloat(buffer + index); 125 index += 4; 126 } 127 return new Mesh(vertices, normals, texCoords, numVertices); 128 } 129 130 // Loads the given source code as a shader of the given type. 131 static GLuint loadShader(GLenum shaderType, const char** source) { 132 GLuint shader = glCreateShader(shaderType); 133 if (shader) { 134 glShaderSource(shader, 1, source, NULL); 135 glCompileShader(shader); 136 GLint compiled = 0; 137 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 138 if (!compiled) { 139 GLint infoLen = 0; 140 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 141 if (infoLen > 0) { 142 char* infoLog = (char*) malloc(sizeof(char) * infoLen); 143 glGetShaderInfoLog(shader, infoLen, NULL, infoLog); 144 __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, 145 "Error compiling shader:\n%s\n", infoLog); 146 free(infoLog); 147 } 148 glDeleteShader(shader); 149 shader = 0; 150 } 151 } 152 return shader; 153 } 154 155 GLuint GLUtils::createProgram(const char** vertexSource, const char** fragmentSource) { 156 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vertexSource); 157 if (!vertexShader) { 158 return 0; 159 } 160 161 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, fragmentSource); 162 if (!fragmentShader) { 163 return 0; 164 } 165 166 GLuint program = glCreateProgram(); 167 if (program) { 168 glAttachShader(program, vertexShader); 169 glAttachShader(program, fragmentShader); 170 171 GLint linkStatus; 172 glLinkProgram(program); 173 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 174 175 if (!linkStatus) { 176 GLint infoLen = 0; 177 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen); 178 if (infoLen > 0) { 179 char* infoLog = (char*) malloc(sizeof(char) * infoLen); 180 glGetProgramInfoLog(program, infoLen, NULL, infoLog); 181 __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, 182 "Error linking program:\n%s\n", infoLog); 183 free(infoLog); 184 } 185 glDeleteProgram(program); 186 program = 0; 187 } 188 } 189 return program; 190 } 191 192 double GLUtils::currentTimeMillis() { 193 struct timeval tv; 194 gettimeofday(&tv, (struct timezone *) NULL); 195 return tv.tv_sec * 1000.0 + tv.tv_usec / 1000.0; 196 } 197 198 // Rounds a number up to the smallest power of 2 that is greater than or equal to x. 199 int GLUtils::roundUpToSmallestPowerOf2(int x) { 200 if (x < 0) { 201 return 0; 202 } 203 --x; 204 x |= x >> 1; 205 x |= x >> 2; 206 x |= x >> 4; 207 x |= x >> 8; 208 x |= x >> 16; 209 return x + 1; 210 } 211 212 GLuint GLUtils::genTexture(int texWidth, int texHeight, int fill) { 213 GLuint textureId = 0; 214 int w = roundUpToSmallestPowerOf2(texWidth); 215 int h = roundUpToSmallestPowerOf2(texHeight); 216 uint32_t* m = new uint32_t[w * h]; 217 if (m != NULL) { 218 uint32_t* d = m; 219 for (int y = 0; y < h; y++) { 220 for (int x = 0; x < w; x++) { 221 if (fill == RANDOM_FILL) { 222 *d = 0xff000000 | ((y & 0xff) << 16) | ((x & 0xff) << 8) | ((x + y) & 0xff); 223 } else { 224 *d = 0xff000000 | fill; 225 } 226 d++; 227 } 228 } 229 glGenTextures(1, &textureId); 230 glBindTexture(GL_TEXTURE_2D, textureId); 231 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); 232 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 233 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 234 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 235 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 236 } 237 delete[] m; 238 return textureId; 239 } 240