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      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "BakedOpRenderer.h"
     18 
     19 #include "Caches.h"
     20 #include "Glop.h"
     21 #include "GlopBuilder.h"
     22 #include "renderstate/OffscreenBufferPool.h"
     23 #include "renderstate/RenderState.h"
     24 #include "utils/GLUtils.h"
     25 #include "VertexBuffer.h"
     26 
     27 #include <algorithm>
     28 
     29 namespace android {
     30 namespace uirenderer {
     31 
     32 OffscreenBuffer* BakedOpRenderer::startTemporaryLayer(uint32_t width, uint32_t height) {
     33     LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
     34 
     35     OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height);
     36     startRepaintLayer(buffer, Rect(width, height));
     37     return buffer;
     38 }
     39 
     40 void BakedOpRenderer::recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer) {
     41     mRenderState.layerPool().putOrDelete(offscreenBuffer);
     42 }
     43 
     44 void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) {
     45     LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
     46 
     47     // subtract repaintRect from region, since it will be regenerated
     48     if (repaintRect.contains(0, 0,
     49                 offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight)) {
     50         // repaint full layer, so throw away entire region
     51         offscreenBuffer->region.clear();
     52     } else {
     53         offscreenBuffer->region.subtractSelf(android::Rect(repaintRect.left, repaintRect.top,
     54                 repaintRect.right, repaintRect.bottom));
     55     }
     56 
     57     mRenderTarget.offscreenBuffer = offscreenBuffer;
     58     mRenderTarget.offscreenBuffer->hasRenderedSinceRepaint = false;
     59 
     60     // create and bind framebuffer
     61     mRenderTarget.frameBufferId = mRenderState.createFramebuffer();
     62     mRenderState.bindFramebuffer(mRenderTarget.frameBufferId);
     63 
     64     // attach the texture to the FBO
     65     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
     66             offscreenBuffer->texture.id(), 0);
     67     GL_CHECKPOINT(LOW);
     68 
     69     int status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
     70     LOG_ALWAYS_FATAL_IF(status != GL_FRAMEBUFFER_COMPLETE,
     71             "framebuffer incomplete, status %d, textureId %d, size %dx%d",
     72             status,
     73             offscreenBuffer->texture.id(),
     74             offscreenBuffer->texture.width(),
     75             offscreenBuffer->texture.height());
     76 
     77     // Change the viewport & ortho projection
     78     setViewport(offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight);
     79 
     80     clearColorBuffer(repaintRect);
     81 }
     82 
     83 void BakedOpRenderer::endLayer() {
     84     if (mRenderTarget.stencil) {
     85         // if stencil was used for clipping, detach it and return it to pool
     86         glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
     87         GL_CHECKPOINT(MODERATE);
     88         mCaches.renderBufferCache.put(mRenderTarget.stencil);
     89         mRenderTarget.stencil = nullptr;
     90     }
     91     mRenderTarget.lastStencilClip = nullptr;
     92 
     93     mRenderTarget.offscreenBuffer->updateMeshFromRegion();
     94     mRenderTarget.offscreenBuffer = nullptr; // It's in drawLayerOp's hands now.
     95 
     96     // Detach the texture from the FBO
     97     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
     98     GL_CHECKPOINT(LOW);
     99     mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId);
    100     mRenderTarget.frameBufferId = 0;
    101 }
    102 
    103 OffscreenBuffer* BakedOpRenderer::copyToLayer(const Rect& area) {
    104     const uint32_t width = area.getWidth();
    105     const uint32_t height = area.getHeight();
    106     OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height);
    107     if (!area.isEmpty() && width != 0 && height != 0) {
    108         mCaches.textureState().activateTexture(0);
    109         mCaches.textureState().bindTexture(buffer->texture.id());
    110 
    111         glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
    112                 area.left, mRenderTarget.viewportHeight - area.bottom, width, height);
    113     }
    114     return buffer;
    115 }
    116 
    117 void BakedOpRenderer::startFrame(uint32_t width, uint32_t height, const Rect& repaintRect) {
    118     LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "primary framebufferId must be 0");
    119     mRenderState.bindFramebuffer(0);
    120     setViewport(width, height);
    121 
    122     if (!mOpaque) {
    123         clearColorBuffer(repaintRect);
    124     }
    125 
    126     mRenderState.debugOverdraw(true, true);
    127 }
    128 
    129 void BakedOpRenderer::endFrame(const Rect& repaintRect) {
    130     if (CC_UNLIKELY(Properties::debugOverdraw)) {
    131         ClipRect overdrawClip(repaintRect);
    132         Rect viewportRect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight);
    133         // overdraw visualization
    134         for (int i = 1; i <= 4; i++) {
    135             if (i < 4) {
    136                 // nth level of overdraw tests for n+1 draws per pixel
    137                 mRenderState.stencil().enableDebugTest(i + 1, false);
    138             } else {
    139                 // 4th level tests for 4 or higher draws per pixel
    140                 mRenderState.stencil().enableDebugTest(4, true);
    141             }
    142 
    143             SkPaint paint;
    144             paint.setColor(mCaches.getOverdrawColor(i));
    145             Glop glop;
    146             GlopBuilder(mRenderState, mCaches, &glop)
    147                     .setRoundRectClipState(nullptr)
    148                     .setMeshUnitQuad()
    149                     .setFillPaint(paint, 1.0f)
    150                     .setTransform(Matrix4::identity(), TransformFlags::None)
    151                     .setModelViewMapUnitToRect(viewportRect)
    152                     .build();
    153             renderGlop(nullptr, &overdrawClip, glop);
    154         }
    155         mRenderState.stencil().disable();
    156     }
    157 
    158     // Note: we leave FBO 0 renderable here, for post-frame-content decoration
    159 }
    160 
    161 void BakedOpRenderer::setViewport(uint32_t width, uint32_t height) {
    162     mRenderTarget.viewportWidth = width;
    163     mRenderTarget.viewportHeight = height;
    164     mRenderTarget.orthoMatrix.loadOrtho(width, height);
    165 
    166     mRenderState.setViewport(width, height);
    167     mRenderState.blend().syncEnabled();
    168 }
    169 
    170 void BakedOpRenderer::clearColorBuffer(const Rect& rect) {
    171     if (rect.contains(Rect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight))) {
    172         // Full viewport is being cleared - disable scissor
    173         mRenderState.scissor().setEnabled(false);
    174     } else {
    175         // Requested rect is subset of viewport - scissor to it to avoid over-clearing
    176         mRenderState.scissor().setEnabled(true);
    177         mRenderState.scissor().set(rect.left, mRenderTarget.viewportHeight - rect.bottom,
    178                 rect.getWidth(), rect.getHeight());
    179     }
    180     glClear(GL_COLOR_BUFFER_BIT);
    181     if (!mRenderTarget.frameBufferId) mHasDrawn = true;
    182 }
    183 
    184 Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) {
    185     Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef());
    186     if (!texture) {
    187         return mCaches.textureCache.get(bitmap);
    188     }
    189     return texture;
    190 }
    191 
    192 void BakedOpRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
    193     std::vector<Vertex> vertices;
    194     vertices.reserve(count);
    195     Vertex* vertex = vertices.data();
    196 
    197     for (int index = 0; index < count; index += 4) {
    198         float l = rects[index + 0];
    199         float t = rects[index + 1];
    200         float r = rects[index + 2];
    201         float b = rects[index + 3];
    202 
    203         Vertex::set(vertex++, l, t);
    204         Vertex::set(vertex++, r, t);
    205         Vertex::set(vertex++, l, b);
    206         Vertex::set(vertex++, r, b);
    207     }
    208 
    209     LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "decoration only supported for FBO 0");
    210     // TODO: Currently assume full FBO damage, due to FrameInfoVisualizer::unionDirty.
    211     // Should should scissor/set mHasDrawn safely.
    212     mRenderState.scissor().setEnabled(false);
    213     mHasDrawn = true;
    214     Glop glop;
    215     GlopBuilder(mRenderState, mCaches, &glop)
    216             .setRoundRectClipState(nullptr)
    217             .setMeshIndexedQuads(vertices.data(), count / 4)
    218             .setFillPaint(*paint, 1.0f)
    219             .setTransform(Matrix4::identity(), TransformFlags::None)
    220             .setModelViewIdentityEmptyBounds()
    221             .build();
    222     mRenderState.render(glop, mRenderTarget.orthoMatrix);
    223 }
    224 
    225 // clears and re-fills stencil with provided rendertarget space quads,
    226 // and then put stencil into test mode
    227 void BakedOpRenderer::setupStencilQuads(std::vector<Vertex>& quadVertices,
    228         int incrementThreshold) {
    229     mRenderState.stencil().enableWrite(incrementThreshold);
    230     mRenderState.stencil().clear();
    231     Glop glop;
    232     GlopBuilder(mRenderState, mCaches, &glop)
    233             .setRoundRectClipState(nullptr)
    234             .setMeshIndexedQuads(quadVertices.data(), quadVertices.size() / 4)
    235             .setFillBlack()
    236             .setTransform(Matrix4::identity(), TransformFlags::None)
    237             .setModelViewIdentityEmptyBounds()
    238             .build();
    239     mRenderState.render(glop, mRenderTarget.orthoMatrix);
    240     mRenderState.stencil().enableTest(incrementThreshold);
    241 }
    242 
    243 void BakedOpRenderer::setupStencilRectList(const ClipBase* clip) {
    244     LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::RectangleList, "can't rectlist clip without rectlist");
    245     auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList;
    246     int quadCount = rectList.getTransformedRectanglesCount();
    247     std::vector<Vertex> rectangleVertices;
    248     rectangleVertices.reserve(quadCount * 4);
    249     for (int i = 0; i < quadCount; i++) {
    250         const TransformedRectangle& tr(rectList.getTransformedRectangle(i));
    251         const Matrix4& transform = tr.getTransform();
    252         Rect bounds = tr.getBounds();
    253         if (transform.rectToRect()) {
    254             // If rectToRect, can simply map bounds before storing verts
    255             transform.mapRect(bounds);
    256             bounds.doIntersect(clip->rect);
    257             if (bounds.isEmpty()) {
    258                 continue; // will be outside of scissor, skip
    259             }
    260         }
    261 
    262         rectangleVertices.push_back(Vertex{bounds.left, bounds.top});
    263         rectangleVertices.push_back(Vertex{bounds.right, bounds.top});
    264         rectangleVertices.push_back(Vertex{bounds.left, bounds.bottom});
    265         rectangleVertices.push_back(Vertex{bounds.right, bounds.bottom});
    266 
    267         if (!transform.rectToRect()) {
    268             // If not rectToRect, must map each point individually
    269             for (auto cur = rectangleVertices.end() - 4; cur < rectangleVertices.end(); cur++) {
    270                 transform.mapPoint(cur->x, cur->y);
    271             }
    272         }
    273     }
    274     setupStencilQuads(rectangleVertices, rectList.getTransformedRectanglesCount());
    275 }
    276 
    277 void BakedOpRenderer::setupStencilRegion(const ClipBase* clip) {
    278     LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::Region, "can't region clip without region");
    279     auto&& region = reinterpret_cast<const ClipRegion*>(clip)->region;
    280 
    281     std::vector<Vertex> regionVertices;
    282     SkRegion::Cliperator it(region, clip->rect.toSkIRect());
    283     while (!it.done()) {
    284         const SkIRect& r = it.rect();
    285         regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fTop});
    286         regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fTop});
    287         regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fBottom});
    288         regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fBottom});
    289         it.next();
    290     }
    291     setupStencilQuads(regionVertices, 0);
    292 }
    293 
    294 void BakedOpRenderer::prepareRender(const Rect* dirtyBounds, const ClipBase* clip) {
    295     // Prepare scissor (done before stencil, to simplify filling stencil)
    296     mRenderState.scissor().setEnabled(clip != nullptr);
    297     if (clip) {
    298         mRenderState.scissor().set(mRenderTarget.viewportHeight, clip->rect);
    299     }
    300 
    301     // If stencil may be used for clipping, enable it, fill it, or disable it as appropriate
    302     if (CC_LIKELY(!Properties::debugOverdraw)) {
    303         // only modify stencil mode and content when it's not used for overdraw visualization
    304         if (CC_UNLIKELY(clip && clip->mode != ClipMode::Rectangle)) {
    305             // NOTE: this pointer check is only safe for non-rect clips,
    306             // since rect clips may be created on the stack
    307             if (mRenderTarget.lastStencilClip != clip) {
    308                 // Stencil needed, but current stencil isn't up to date
    309                 mRenderTarget.lastStencilClip = clip;
    310 
    311                 if (mRenderTarget.frameBufferId != 0 && !mRenderTarget.stencil) {
    312                     OffscreenBuffer* layer = mRenderTarget.offscreenBuffer;
    313                     mRenderTarget.stencil = mCaches.renderBufferCache.get(
    314                             Stencil::getLayerStencilFormat(),
    315                             layer->texture.width(), layer->texture.height());
    316                     // stencil is bound + allocated - associate it with current FBO
    317                     glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
    318                             GL_RENDERBUFFER, mRenderTarget.stencil->getName());
    319                 }
    320 
    321                 if (clip->mode == ClipMode::RectangleList) {
    322                     setupStencilRectList(clip);
    323                 } else {
    324                     setupStencilRegion(clip);
    325                 }
    326             } else {
    327                 // stencil is up to date - just need to ensure it's enabled (since an unclipped
    328                 // or scissor-only clipped op may have been drawn, disabling the stencil)
    329                 int incrementThreshold = 0;
    330                 if (CC_LIKELY(clip->mode == ClipMode::RectangleList)) {
    331                     auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList;
    332                     incrementThreshold = rectList.getTransformedRectanglesCount();
    333                 }
    334                 mRenderState.stencil().enableTest(incrementThreshold);
    335             }
    336         } else {
    337             // either scissor or no clip, so disable stencil test
    338             mRenderState.stencil().disable();
    339         }
    340     }
    341 
    342     if (dirtyBounds) {
    343         // dirty offscreenbuffer if present
    344         dirtyRenderTarget(*dirtyBounds);
    345     }
    346 }
    347 
    348 void BakedOpRenderer::renderGlopImpl(const Rect* dirtyBounds, const ClipBase* clip,
    349         const Glop& glop) {
    350     prepareRender(dirtyBounds, clip);
    351     mRenderState.render(glop, mRenderTarget.orthoMatrix);
    352     if (!mRenderTarget.frameBufferId) mHasDrawn = true;
    353 }
    354 
    355 void BakedOpRenderer::renderFunctor(const FunctorOp& op, const BakedOpState& state) {
    356     prepareRender(&state.computedState.clippedBounds, state.computedState.getClipIfNeeded());
    357 
    358     DrawGlInfo info;
    359     auto&& clip = state.computedState.clipRect();
    360     info.clipLeft = clip.left;
    361     info.clipTop = clip.top;
    362     info.clipRight = clip.right;
    363     info.clipBottom = clip.bottom;
    364     info.isLayer = offscreenRenderTarget();
    365     info.width = mRenderTarget.viewportWidth;
    366     info.height = mRenderTarget.viewportHeight;
    367     state.computedState.transform.copyTo(&info.transform[0]);
    368 
    369     mRenderState.invokeFunctor(op.functor, DrawGlInfo::kModeDraw, &info);
    370 }
    371 
    372 void BakedOpRenderer::dirtyRenderTarget(const Rect& uiDirty) {
    373     if (mRenderTarget.offscreenBuffer) {
    374         mRenderTarget.offscreenBuffer->dirty(uiDirty);
    375     }
    376 }
    377 
    378 } // namespace uirenderer
    379 } // namespace android
    380