/cts/tests/tests/opengl/libopengltest/ |
attach_shader_eleven.cpp | 34 GLuint shaders[maxCount]; local 38 shaders); 39 LOGI("Attached Shader First element : %d\n", *shaders);
|
attach_shader_four.cpp | 29 GLuint shaders[maxCount]; local 33 shaders); 34 LOGI("Attached Shader First element : %d\n", *shaders);
|
attach_shader_ten.cpp | 33 GLuint shaders[maxCount]; local 37 shaders); 38 LOGI("Attached Shader First element : %d\n", *shaders);
|
attach_shader_two.cpp | 35 GLuint shaders[maxCount]; local 39 shaders); 40 LOGI("Attached Shader First element : %d\n", *shaders);
|
attach_shader_five.cpp | 33 GLuint shaders[maxCount]; local 37 shaders); 38 LOGI("Attached Shader First element : %d\n", *shaders);
|
attach_shader_one.cpp | 50 GLuint shaders[maxCount]; local 54 shaders); 55 LOGI("Attached Shader First elemt : %d\n", *shaders);
|
color_one.cpp | 74 GLuint shaders[maxCount]; local 78 shaders); 79 LOGI("Attached Shader First element : %d\n", *shaders);
|
/external/mesa3d/src/gallium/auxiliary/postprocess/ |
filters.h | 40 unsigned int shaders; /* Request how many shaders */ member in struct:pp_filter_t 41 unsigned int verts; /* How many are vertex shaders */ 49 /* name inner shaders verts init run */
|
postprocess.h | 59 void ***shaders; /* Shaders in TGSI form */ member in struct:pp_queue_t
|
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
BaseShaderProvider.java | 25 protected Array<Shader> shaders = new Array<Shader>();
field in class:BaseShaderProvider 31 for (Shader shader : shaders) {
36 shaders.add(shader);
44 for (Shader shader : shaders) {
47 shaders.clear();
|
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
GlRectDrawer.java | 131 // The keys are one of the fragments shaders above. 132 private final Map<String, Shader> shaders = new IdentityHashMap<String, Shader>(); field in class:GlRectDrawer 191 if (shaders.containsKey(fragmentShader)) { 192 shader = shaders.get(fragmentShader); 196 shaders.put(fragmentShader, shader); 225 for (Shader shader : shaders.values()) { 228 shaders.clear();
|
/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererFiveShaderTest.java | 41 int[] shaders = new int[10]; local 42 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
|
RendererFourShaderTest.java | 37 int[] shaders = new int[10]; local 39 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
|
RendererSixShaderTest.java | 39 int[] shaders = new int[10]; local 40 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
|
RendererOneShaderTest.java | 55 int[] shaders = new int[10]; local 56 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
|
RendererThreeShaderTest.java | 54 int[] shaders = new int[10]; local 55 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
|
/external/mesa3d/src/gallium/state_trackers/xorg/ |
xorg_renderer.h | 22 struct xorg_shaders *shaders; member in struct:xorg_renderer
|
/external/skia/gm/ |
color4f.cpp | 54 SkShader* (*shaders[])() { make_opaque_color, make_alpha_color }; function 58 for (auto shProc : shaders) {
|
composeshader.cpp | 93 SkShader* shaders[] = { shader0.get(), shader1.get() }; variable 100 for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) { 101 SkShader* shader = shaders[y]; 204 SkShader* shaders[] = { shader0.get(), shader1.get() }; variable 212 for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) { 213 SkShader* shader = shaders[y];
|
lumafilter.cpp | 121 } shaders[] = { variable in typeref:struct:LumaFilterGM::__anon22162 134 for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) { 138 draw_scene(canvas, fFilter, modes[m], shaders[i].fShader1, 139 shaders[i].fShader2);
|
colorfilterimagefilter.cpp | 201 SkTRefArray<SkShader*> shaders; local 202 sk_gm_get_shaders(&shaders); 208 for (int y = 0; y < shaders.count(); ++y) { 209 SkShader* shader = shaders[y];
|
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shaders/ |
MultiPassShader.java | 17 package com.badlogic.gdx.tests.g3d.shaders;
21 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader;
|
/external/mesa3d/src/gallium/auxiliary/rbug/ |
rbug_shader.h | 78 rbug_shader_t *shaders; member in struct:rbug_proto_shader_list_reply 117 rbug_shader_t *shaders,
|
/external/mesa3d/src/gallium/drivers/rbug/ |
rbug_context.h | 79 struct rbug_list shaders; member in struct:rbug_context
|
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/ |
DepthShader.java | 17 package com.badlogic.gdx.graphics.g3d.shaders;
51 defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/graphics/g3d/shaders/depth.vertex.glsl").readString();
59 defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/graphics/g3d/shaders/depth.fragment.glsl").readString();
|