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  /cts/tests/tests/opengl/libopengltest/
attach_shader_eleven.cpp 34 GLuint shaders[maxCount]; local
38 shaders);
39 LOGI("Attached Shader First element : %d\n", *shaders);
attach_shader_four.cpp 29 GLuint shaders[maxCount]; local
33 shaders);
34 LOGI("Attached Shader First element : %d\n", *shaders);
attach_shader_ten.cpp 33 GLuint shaders[maxCount]; local
37 shaders);
38 LOGI("Attached Shader First element : %d\n", *shaders);
attach_shader_two.cpp 35 GLuint shaders[maxCount]; local
39 shaders);
40 LOGI("Attached Shader First element : %d\n", *shaders);
attach_shader_five.cpp 33 GLuint shaders[maxCount]; local
37 shaders);
38 LOGI("Attached Shader First element : %d\n", *shaders);
attach_shader_one.cpp 50 GLuint shaders[maxCount]; local
54 shaders);
55 LOGI("Attached Shader First elemt : %d\n", *shaders);
color_one.cpp 74 GLuint shaders[maxCount]; local
78 shaders);
79 LOGI("Attached Shader First element : %d\n", *shaders);
  /external/mesa3d/src/gallium/auxiliary/postprocess/
filters.h 40 unsigned int shaders; /* Request how many shaders */ member in struct:pp_filter_t
41 unsigned int verts; /* How many are vertex shaders */
49 /* name inner shaders verts init run */
postprocess.h 59 void ***shaders; /* Shaders in TGSI form */ member in struct:pp_queue_t
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
BaseShaderProvider.java 25 protected Array<Shader> shaders = new Array<Shader>(); field in class:BaseShaderProvider
31 for (Shader shader : shaders) {
36 shaders.add(shader);
44 for (Shader shader : shaders) {
47 shaders.clear();
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlRectDrawer.java 131 // The keys are one of the fragments shaders above.
132 private final Map<String, Shader> shaders = new IdentityHashMap<String, Shader>(); field in class:GlRectDrawer
191 if (shaders.containsKey(fragmentShader)) {
192 shader = shaders.get(fragmentShader);
196 shaders.put(fragmentShader, shader);
225 for (Shader shader : shaders.values()) {
228 shaders.clear();
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererFiveShaderTest.java 41 int[] shaders = new int[10]; local
42 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererFourShaderTest.java 37 int[] shaders = new int[10]; local
39 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererSixShaderTest.java 39 int[] shaders = new int[10]; local
40 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererOneShaderTest.java 55 int[] shaders = new int[10]; local
56 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererThreeShaderTest.java 54 int[] shaders = new int[10]; local
55 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
  /external/mesa3d/src/gallium/state_trackers/xorg/
xorg_renderer.h 22 struct xorg_shaders *shaders; member in struct:xorg_renderer
  /external/skia/gm/
color4f.cpp 54 SkShader* (*shaders[])() { make_opaque_color, make_alpha_color }; function
58 for (auto shProc : shaders) {
composeshader.cpp 93 SkShader* shaders[] = { shader0.get(), shader1.get() }; variable
100 for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
101 SkShader* shader = shaders[y];
204 SkShader* shaders[] = { shader0.get(), shader1.get() }; variable
212 for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
213 SkShader* shader = shaders[y];
lumafilter.cpp 121 } shaders[] = { variable in typeref:struct:LumaFilterGM::__anon22162
134 for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) {
138 draw_scene(canvas, fFilter, modes[m], shaders[i].fShader1,
139 shaders[i].fShader2);
colorfilterimagefilter.cpp 201 SkTRefArray<SkShader*> shaders; local
202 sk_gm_get_shaders(&shaders);
208 for (int y = 0; y < shaders.count(); ++y) {
209 SkShader* shader = shaders[y];
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shaders/
MultiPassShader.java 17 package com.badlogic.gdx.tests.g3d.shaders;
21 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader;
  /external/mesa3d/src/gallium/auxiliary/rbug/
rbug_shader.h 78 rbug_shader_t *shaders; member in struct:rbug_proto_shader_list_reply
117 rbug_shader_t *shaders,
  /external/mesa3d/src/gallium/drivers/rbug/
rbug_context.h 79 struct rbug_list shaders; member in struct:rbug_context
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DepthShader.java 17 package com.badlogic.gdx.graphics.g3d.shaders;
51 defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/graphics/g3d/shaders/depth.vertex.glsl").readString();
59 defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/graphics/g3d/shaders/depth.fragment.glsl").readString();

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