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      1 /*
      2  * Copyright 2012 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "gm.h"
      9 
     10 #include "SkBitmapProcShader.h"
     11 #include "SkCanvas.h"
     12 #include "SkGradientShader.h"
     13 #include "SkGraphics.h"
     14 #include "SkShader.h"
     15 #include "SkString.h"
     16 #include "SkXfermode.h"
     17 
     18 static SkShader* make_shader(SkXfermode::Mode mode) {
     19     SkPoint pts[2];
     20     SkColor colors[2];
     21 
     22     pts[0].set(0, 0);
     23     pts[1].set(SkIntToScalar(100), 0);
     24     colors[0] = SK_ColorRED;
     25     colors[1] = SK_ColorBLUE;
     26     SkAutoTUnref<SkShader> shaderA(SkGradientShader::CreateLinear(pts, colors, nullptr, 2,
     27                                                                   SkShader::kClamp_TileMode));
     28 
     29     pts[0].set(0, 0);
     30     pts[1].set(0, SkIntToScalar(100));
     31     colors[0] = SK_ColorBLACK;
     32     colors[1] = SkColorSetARGB(0x80, 0, 0, 0);
     33     SkAutoTUnref<SkShader> shaderB(SkGradientShader::CreateLinear(pts, colors, nullptr, 2,
     34                                                                   SkShader::kClamp_TileMode));
     35 
     36     SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(mode));
     37 
     38     return SkShader::CreateComposeShader(shaderA, shaderB, xfer);
     39 }
     40 
     41 class ComposeShaderGM : public skiagm::GM {
     42 public:
     43     ComposeShaderGM() {
     44         fShader = make_shader(SkXfermode::kDstIn_Mode);
     45     }
     46 
     47     virtual ~ComposeShaderGM() {
     48         SkSafeUnref(fShader);
     49     }
     50 
     51 protected:
     52     SkString onShortName() override {
     53         return SkString("composeshader");
     54     }
     55 
     56     SkISize onISize() override {
     57         return SkISize::Make(120, 120);
     58     }
     59 
     60     void onDraw(SkCanvas* canvas) override {
     61 
     62         SkPaint paint;
     63 
     64         paint.setColor(SK_ColorGREEN);
     65         canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint);
     66         paint.setShader(fShader);
     67         canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint);
     68     }
     69 
     70 protected:
     71     SkShader*   fShader;
     72 
     73 private:
     74     typedef GM INHERITED ;
     75 };
     76 
     77 class ComposeShaderAlphaGM : public skiagm::GM {
     78 public:
     79     ComposeShaderAlphaGM() {}
     80 
     81 protected:
     82     SkString onShortName() override {
     83         return SkString("composeshader_alpha");
     84     }
     85 
     86     SkISize onISize() override {
     87         return SkISize::Make(750, 220);
     88     }
     89 
     90     void onDraw(SkCanvas* canvas) override {
     91         SkAutoTUnref<SkShader> shader0(make_shader(SkXfermode::kDstIn_Mode));
     92         SkAutoTUnref<SkShader> shader1(make_shader(SkXfermode::kSrcOver_Mode));
     93         SkShader* shaders[] = { shader0.get(), shader1.get() };
     94 
     95         SkPaint paint;
     96         paint.setColor(SK_ColorGREEN);
     97 
     98         const SkRect r = SkRect::MakeXYWH(5, 5, 100, 100);
     99 
    100         for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
    101             SkShader* shader = shaders[y];
    102             canvas->save();
    103             for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) {
    104                 paint.setAlpha(0xFF);
    105                 paint.setShader(nullptr);
    106                 canvas->drawRect(r, paint);
    107 
    108                 paint.setAlpha(alpha);
    109                 paint.setShader(shader);
    110                 canvas->drawRect(r, paint);
    111 
    112                 canvas->translate(r.width() + 5, 0);
    113             }
    114             canvas->restore();
    115             canvas->translate(0, r.height() + 5);
    116         }
    117     }
    118 
    119 private:
    120     typedef GM INHERITED ;
    121 };
    122 
    123 
    124 // creates a square bitmap with red background and a green circle in the center
    125 static void draw_color_bm(SkBitmap* bm, int length) {
    126     SkPaint paint;
    127     paint.setColor(SK_ColorGREEN);
    128 
    129     bm->allocN32Pixels(length, length);
    130     bm->eraseColor(SK_ColorRED);
    131 
    132     SkCanvas canvas(*bm);
    133     canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/2),
    134                       paint);
    135 }
    136 
    137 // creates a square alpha8 bitmap with transparent background and an opaque circle in the center
    138 static void draw_alpha8_bm(SkBitmap* bm, int length) {
    139     SkPaint circlePaint;
    140     circlePaint.setColor(SK_ColorBLACK);
    141 
    142     bm->allocPixels(SkImageInfo::MakeA8(length, length));
    143     bm->eraseColor(SK_ColorTRANSPARENT);
    144 
    145     SkCanvas canvas(*bm);
    146     canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/4),
    147                       circlePaint);
    148 }
    149 
    150 // creates a linear gradient shader
    151 static SkShader* make_linear_gradient_shader(int length) {
    152     SkPoint pts[2];
    153     SkColor colors[2];
    154     pts[0].set(0, 0);
    155     pts[1].set(SkIntToScalar(length), 0);
    156     colors[0] = SK_ColorBLUE;
    157     colors[1] = SkColorSetARGB(0, 0, 0, 0xFF);
    158     return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
    159 }
    160 
    161 
    162 class ComposeShaderBitmapGM : public skiagm::GM {
    163 public:
    164     ComposeShaderBitmapGM() {}
    165     ~ComposeShaderBitmapGM() {
    166         SkSafeUnref(fColorBitmapShader);
    167         SkSafeUnref(fAlpha8BitmapShader);
    168         SkSafeUnref(fLinearGradientShader);
    169     }
    170 
    171 protected:
    172     void onOnceBeforeDraw() override {
    173         draw_color_bm(&fColorBitmap, squareLength);
    174         draw_alpha8_bm(&fAlpha8Bitmap, squareLength);
    175         SkMatrix s;
    176         s.reset();
    177         fColorBitmapShader = new SkBitmapProcShader(fColorBitmap, SkShader::kRepeat_TileMode,
    178                                                     SkShader::kRepeat_TileMode, &s);
    179         fAlpha8BitmapShader = new SkBitmapProcShader(fAlpha8Bitmap, SkShader::kRepeat_TileMode,
    180                                                      SkShader::kRepeat_TileMode, &s);
    181         fLinearGradientShader = make_linear_gradient_shader(squareLength);
    182     }
    183 
    184     SkString onShortName() override {
    185         return SkString("composeshader_bitmap");
    186     }
    187 
    188     SkISize onISize() override {
    189         return SkISize::Make(7 * (squareLength + 5), 2 * (squareLength + 5));
    190     }
    191 
    192     void onDraw(SkCanvas* canvas) override {
    193         SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(SkXfermode::kDstOver_Mode));
    194 
    195         // gradient should appear over color bitmap
    196         SkAutoTUnref<SkShader> shader0(SkShader::CreateComposeShader(fLinearGradientShader,
    197                                                            fColorBitmapShader,
    198                                                            xfer));
    199         // gradient should appear over alpha8 bitmap colorized by the paint color
    200         SkAutoTUnref<SkShader> shader1(SkShader::CreateComposeShader(fLinearGradientShader,
    201                                                            fAlpha8BitmapShader,
    202                                                            xfer));
    203 
    204         SkShader* shaders[] = { shader0.get(), shader1.get() };
    205 
    206         SkPaint paint;
    207         paint.setColor(SK_ColorYELLOW);
    208 
    209         const SkRect r = SkRect::MakeXYWH(0, 0, SkIntToScalar(squareLength),
    210                                           SkIntToScalar(squareLength));
    211 
    212         for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
    213             SkShader* shader = shaders[y];
    214             canvas->save();
    215             for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) {
    216                 paint.setAlpha(alpha);
    217                 paint.setShader(shader);
    218                 canvas->drawRect(r, paint);
    219 
    220                 canvas->translate(r.width() + 5, 0);
    221             }
    222             canvas->restore();
    223             canvas->translate(0, r.height() + 5);
    224         }
    225     }
    226 
    227 private:
    228     /** This determines the length and width of the bitmaps used in the ComposeShaders.  Values
    229      *  above 20 may cause an SkASSERT to fail in SkSmallAllocator. However, larger values will
    230      *  work in a release build.  You can change this parameter and then compile a release build
    231      *  to have this GM draw larger bitmaps for easier visual inspection.
    232      */
    233     static const int squareLength = 20;
    234 
    235     SkBitmap fColorBitmap;
    236     SkBitmap fAlpha8Bitmap;
    237     SkShader* fColorBitmapShader{nullptr};
    238     SkShader* fAlpha8BitmapShader{nullptr};
    239     SkShader* fLinearGradientShader{nullptr};
    240 
    241     typedef GM INHERITED;
    242 };
    243 
    244 //////////////////////////////////////////////////////////////////////////////
    245 
    246 DEF_GM( return new ComposeShaderGM; )
    247 DEF_GM( return new ComposeShaderAlphaGM; )
    248 DEF_GM( return new ComposeShaderBitmapGM; )
    249