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    Searched defs:vertex_shader (Results 1 - 7 of 7) sorted by null

  /cts/hostsidetests/sustainedperf/shadertoy_android/jni/
shadertoy_shader.cpp 117 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); local
118 CompileShader10(vertex_shader, vertex_string);
125 LinkProgram(shader_program_, vertex_shader, fragment_shader);
129 glDeleteShader(vertex_shader);
  /external/autotest/client/deps/glbench/src/
attributefetchtest.cc 68 const char *vertex_shader = NULL; local
70 case 1: vertex_shader = simple_vertex_shader; break;
71 case 2: vertex_shader = simple_vertex_shader_2_attr; break;
72 case 4: vertex_shader = simple_vertex_shader_4_attr; break;
73 case 8: vertex_shader = simple_vertex_shader_8_attr; break;
77 InitShaderProgram(vertex_shader, simple_fragment_shader);
varyingsandddxytest.cc 104 const char *vertex_shader = NULL; local
108 vertex_shader = vertex_shader_1_varying;
112 vertex_shader = vertex_shader_2_varying;
116 vertex_shader = vertex_shader_4_varying;
120 vertex_shader = vertex_shader_8_varying;
126 InitShaderProgram(vertex_shader, fragment_shader);
  /external/drm_hwcomposer/
glworker.cpp 251 AutoGLShader vertex_shader = CompileAndCheckShader( local
253 if (!vertex_shader.get())
270 glAttachShader(program.get(), vertex_shader.get());
275 glDetachShader(program.get(), vertex_shader.get());
  /external/mesa3d/src/glsl/
glsl_parser_extras.h 38 vertex_shader, enumerator in enum:_mesa_glsl_parser_targets
  /external/mesa3d/src/gallium/auxiliary/cso_cache/
cso_context.c 108 void *vertex_shader, *vertex_shader_saved; member in struct:cso_context
591 if (ctx->vertex_shader != handle) {
592 ctx->vertex_shader = handle;
600 if (handle == ctx->vertex_shader) {
603 ctx->vertex_shader = NULL;
611 ctx->vertex_shader_saved = ctx->vertex_shader;
616 if (ctx->vertex_shader_saved != ctx->vertex_shader) {
618 ctx->vertex_shader = ctx->vertex_shader_saved;
    [all...]
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_private.h 238 struct draw_vertex_shader *vertex_shader; member in struct:draw_context::__anon18962
239 uint num_vs_outputs; /**< convenience, from vertex_shader */

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