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      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
     18 #define LOG_TAG "hwc-gl-worker"
     19 
     20 #include <algorithm>
     21 #include <string>
     22 #include <sstream>
     23 #include <unordered_set>
     24 
     25 #include <sys/resource.h>
     26 
     27 #include <cutils/properties.h>
     28 
     29 #include <hardware/hardware.h>
     30 #include <hardware/hwcomposer.h>
     31 
     32 #include <ui/GraphicBuffer.h>
     33 #include <ui/PixelFormat.h>
     34 
     35 #include <utils/Trace.h>
     36 
     37 #include "drmdisplaycomposition.h"
     38 
     39 #include "glworker.h"
     40 
     41 // TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
     42 #ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
     43 #define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
     44 #endif
     45 
     46 #define MAX_OVERLAPPING_LAYERS 64
     47 
     48 namespace android {
     49 
     50 // clang-format off
     51 // Column-major order:
     52 // float mat[4] = { 1, 2, 3, 4 } ===
     53 // [ 1 3 ]
     54 // [ 2 4 ]
     55 float kTextureTransformMatrices[] = {
     56    1.0f,  0.0f,  0.0f,  1.0f, // identity matrix
     57    0.0f,  1.0f,  1.0f,  0.0f, // swap x and y
     58 };
     59 // clang-format on
     60 
     61 static const char *GetGLError(void) {
     62   switch (glGetError()) {
     63     case GL_NO_ERROR:
     64       return "GL_NO_ERROR";
     65     case GL_INVALID_ENUM:
     66       return "GL_INVALID_ENUM";
     67     case GL_INVALID_VALUE:
     68       return "GL_INVALID_VALUE";
     69     case GL_INVALID_OPERATION:
     70       return "GL_INVALID_OPERATION";
     71     case GL_INVALID_FRAMEBUFFER_OPERATION:
     72       return "GL_INVALID_FRAMEBUFFER_OPERATION";
     73     case GL_OUT_OF_MEMORY:
     74       return "GL_OUT_OF_MEMORY";
     75     default:
     76       return "Unknown error";
     77   }
     78 }
     79 
     80 static const char *GetGLFramebufferError(void) {
     81   switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
     82     case GL_FRAMEBUFFER_COMPLETE:
     83       return "GL_FRAMEBUFFER_COMPLETE";
     84     case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
     85       return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
     86     case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
     87       return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
     88     case GL_FRAMEBUFFER_UNSUPPORTED:
     89       return "GL_FRAMEBUFFER_UNSUPPORTED";
     90     case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
     91       return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
     92     default:
     93       return "Unknown error";
     94   }
     95 }
     96 
     97 static const char *GetEGLError(void) {
     98   switch (eglGetError()) {
     99     case EGL_SUCCESS:
    100       return "EGL_SUCCESS";
    101     case EGL_NOT_INITIALIZED:
    102       return "EGL_NOT_INITIALIZED";
    103     case EGL_BAD_ACCESS:
    104       return "EGL_BAD_ACCESS";
    105     case EGL_BAD_ALLOC:
    106       return "EGL_BAD_ALLOC";
    107     case EGL_BAD_ATTRIBUTE:
    108       return "EGL_BAD_ATTRIBUTE";
    109     case EGL_BAD_CONTEXT:
    110       return "EGL_BAD_CONTEXT";
    111     case EGL_BAD_CONFIG:
    112       return "EGL_BAD_CONFIG";
    113     case EGL_BAD_CURRENT_SURFACE:
    114       return "EGL_BAD_CURRENT_SURFACE";
    115     case EGL_BAD_DISPLAY:
    116       return "EGL_BAD_DISPLAY";
    117     case EGL_BAD_SURFACE:
    118       return "EGL_BAD_SURFACE";
    119     case EGL_BAD_MATCH:
    120       return "EGL_BAD_MATCH";
    121     case EGL_BAD_PARAMETER:
    122       return "EGL_BAD_PARAMETER";
    123     case EGL_BAD_NATIVE_PIXMAP:
    124       return "EGL_BAD_NATIVE_PIXMAP";
    125     case EGL_BAD_NATIVE_WINDOW:
    126       return "EGL_BAD_NATIVE_WINDOW";
    127     case EGL_CONTEXT_LOST:
    128       return "EGL_CONTEXT_LOST";
    129     default:
    130       return "Unknown error";
    131   }
    132 }
    133 
    134 static bool HasExtension(const char *extension, const char *extensions) {
    135   const char *start, *where, *terminator;
    136   start = extensions;
    137   for (;;) {
    138     where = (char *)strstr((const char *)start, extension);
    139     if (!where)
    140       break;
    141     terminator = where + strlen(extension);
    142     if (where == start || *(where - 1) == ' ')
    143       if (*terminator == ' ' || *terminator == '\0')
    144         return true;
    145     start = terminator;
    146   }
    147   return false;
    148 }
    149 
    150 static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
    151                                           const GLchar **sources,
    152                                           std::ostringstream *shader_log) {
    153   GLint status;
    154   AutoGLShader shader(glCreateShader(type));
    155   if (shader.get() == 0) {
    156     if (shader_log)
    157       *shader_log << "Failed glCreateShader call";
    158     return 0;
    159   }
    160 
    161   glShaderSource(shader.get(), source_count, sources, NULL);
    162   glCompileShader(shader.get());
    163   glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
    164   if (!status) {
    165     if (shader_log) {
    166       GLint log_length;
    167       glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
    168       std::string info_log(log_length, ' ');
    169       glGetShaderInfoLog(shader.get(), log_length, NULL, &info_log.front());
    170       *shader_log << "Failed to compile shader:\n" << info_log.c_str()
    171                   << "\nShader Source:\n";
    172       for (unsigned i = 0; i < source_count; i++) {
    173         *shader_log << sources[i];
    174       }
    175       *shader_log << "\n";
    176     }
    177     return 0;
    178   }
    179 
    180   return shader;
    181 }
    182 
    183 static std::string GenerateVertexShader(int layer_count) {
    184   std::ostringstream vertex_shader_stream;
    185   vertex_shader_stream
    186       << "#version 300 es\n"
    187       << "#define LAYER_COUNT " << layer_count << "\n"
    188       << "precision mediump int;\n"
    189       << "uniform vec4 uViewport;\n"
    190       << "uniform vec4 uLayerCrop[LAYER_COUNT];\n"
    191       << "uniform mat2 uTexMatrix[LAYER_COUNT];\n"
    192       << "in vec2 vPosition;\n"
    193       << "in vec2 vTexCoords;\n"
    194       << "out vec2 fTexCoords[LAYER_COUNT];\n"
    195       << "void main() {\n"
    196       << "  for (int i = 0; i < LAYER_COUNT; i++) {\n"
    197       << "    vec2 tempCoords = vTexCoords * uTexMatrix[i];\n"
    198       << "    fTexCoords[i] =\n"
    199       << "        uLayerCrop[i].xy + tempCoords * uLayerCrop[i].zw;\n"
    200       << "  }\n"
    201       << "  vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw;\n"
    202       << "  gl_Position =\n"
    203       << "      vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0);\n"
    204       << "}\n";
    205   return vertex_shader_stream.str();
    206 }
    207 
    208 static std::string GenerateFragmentShader(int layer_count) {
    209   std::ostringstream fragment_shader_stream;
    210   fragment_shader_stream << "#version 300 es\n"
    211                          << "#define LAYER_COUNT " << layer_count << "\n"
    212                          << "#extension GL_OES_EGL_image_external : require\n"
    213                          << "precision mediump float;\n";
    214   for (int i = 0; i < layer_count; ++i) {
    215     fragment_shader_stream << "uniform samplerExternalOES uLayerTexture" << i
    216                            << ";\n";
    217   }
    218   fragment_shader_stream << "uniform float uLayerAlpha[LAYER_COUNT];\n"
    219                          << "uniform float uLayerPremult[LAYER_COUNT];\n"
    220                          << "in vec2 fTexCoords[LAYER_COUNT];\n"
    221                          << "out vec4 oFragColor;\n"
    222                          << "void main() {\n"
    223                          << "  vec3 color = vec3(0.0, 0.0, 0.0);\n"
    224                          << "  float alphaCover = 1.0;\n"
    225                          << "  vec4 texSample;\n"
    226                          << "  vec3 multRgb;\n";
    227   for (int i = 0; i < layer_count; ++i) {
    228     if (i > 0)
    229       fragment_shader_stream << "  if (alphaCover > 0.5/255.0) {\n";
    230     // clang-format off
    231     fragment_shader_stream
    232         << "  texSample = texture2D(uLayerTexture" << i << ",\n"
    233         << "                        fTexCoords[" << i << "]);\n"
    234         << "  multRgb = texSample.rgb *\n"
    235         << "            max(texSample.a, uLayerPremult[" << i << "]);\n"
    236         << "  color += multRgb * uLayerAlpha[" << i << "] * alphaCover;\n"
    237         << "  alphaCover *= 1.0 - texSample.a * uLayerAlpha[" << i << "];\n";
    238     // clang-format on
    239   }
    240   for (int i = 0; i < layer_count - 1; ++i)
    241     fragment_shader_stream << "  }\n";
    242   fragment_shader_stream << "  oFragColor = vec4(color, 1.0 - alphaCover);\n"
    243                          << "}\n";
    244   return fragment_shader_stream.str();
    245 }
    246 
    247 static AutoGLProgram GenerateProgram(unsigned num_textures,
    248                                      std::ostringstream *shader_log) {
    249   std::string vertex_shader_string = GenerateVertexShader(num_textures);
    250   const GLchar *vertex_shader_source = vertex_shader_string.c_str();
    251   AutoGLShader vertex_shader = CompileAndCheckShader(
    252       GL_VERTEX_SHADER, 1, &vertex_shader_source, shader_log);
    253   if (!vertex_shader.get())
    254     return 0;
    255 
    256   std::string fragment_shader_string = GenerateFragmentShader(num_textures);
    257   const GLchar *fragment_shader_source = fragment_shader_string.c_str();
    258   AutoGLShader fragment_shader = CompileAndCheckShader(
    259       GL_FRAGMENT_SHADER, 1, &fragment_shader_source, shader_log);
    260   if (!fragment_shader.get())
    261     return 0;
    262 
    263   AutoGLProgram program(glCreateProgram());
    264   if (!program.get()) {
    265     if (shader_log)
    266       *shader_log << "Failed to create program: " << GetGLError() << "\n";
    267     return 0;
    268   }
    269 
    270   glAttachShader(program.get(), vertex_shader.get());
    271   glAttachShader(program.get(), fragment_shader.get());
    272   glBindAttribLocation(program.get(), 0, "vPosition");
    273   glBindAttribLocation(program.get(), 1, "vTexCoords");
    274   glLinkProgram(program.get());
    275   glDetachShader(program.get(), vertex_shader.get());
    276   glDetachShader(program.get(), fragment_shader.get());
    277 
    278   GLint status;
    279   glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
    280   if (!status) {
    281     if (shader_log) {
    282       GLint log_length;
    283       glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
    284       std::string program_log(log_length, ' ');
    285       glGetProgramInfoLog(program.get(), log_length, NULL,
    286                           &program_log.front());
    287       *shader_log << "Failed to link program:\n" << program_log.c_str() << "\n";
    288     }
    289     return 0;
    290   }
    291 
    292   return program;
    293 }
    294 
    295 struct RenderingCommand {
    296   struct TextureSource {
    297     unsigned texture_index;
    298     float crop_bounds[4];
    299     float alpha;
    300     float premult;
    301     float texture_matrix[4];
    302   };
    303 
    304   float bounds[4];
    305   unsigned texture_count = 0;
    306   TextureSource textures[MAX_OVERLAPPING_LAYERS];
    307 };
    308 
    309 static void ConstructCommand(const DrmHwcLayer *layers,
    310                              const DrmCompositionRegion &region,
    311                              RenderingCommand &cmd) {
    312   std::copy_n(region.frame.bounds, 4, cmd.bounds);
    313 
    314   for (size_t texture_index : region.source_layers) {
    315     const DrmHwcLayer &layer = layers[texture_index];
    316 
    317     DrmHwcRect<float> display_rect(layer.display_frame);
    318     float display_size[2] = {display_rect.bounds[2] - display_rect.bounds[0],
    319                              display_rect.bounds[3] - display_rect.bounds[1]};
    320 
    321     float tex_width = layer.buffer->width;
    322     float tex_height = layer.buffer->height;
    323     DrmHwcRect<float> crop_rect(layer.source_crop.left / tex_width,
    324                                 layer.source_crop.top / tex_height,
    325                                 layer.source_crop.right / tex_width,
    326                                 layer.source_crop.bottom / tex_height);
    327 
    328     float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
    329                           crop_rect.bounds[3] - crop_rect.bounds[1]};
    330 
    331     RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
    332     cmd.texture_count++;
    333     src.texture_index = texture_index;
    334 
    335     bool swap_xy = false;
    336     bool flip_xy[2] = { false, false };
    337 
    338     if (layer.transform == DrmHwcTransform::kRotate180) {
    339       swap_xy = false;
    340       flip_xy[0] = true;
    341       flip_xy[1] = true;
    342     } else if (layer.transform == DrmHwcTransform::kRotate270) {
    343       swap_xy = true;
    344       flip_xy[0] = true;
    345       flip_xy[1] = false;
    346     } else if (layer.transform & DrmHwcTransform::kRotate90) {
    347       swap_xy = true;
    348       if (layer.transform & DrmHwcTransform::kFlipH) {
    349         flip_xy[0] = true;
    350         flip_xy[1] = true;
    351       } else if (layer.transform & DrmHwcTransform::kFlipV) {
    352         flip_xy[0] = false;
    353         flip_xy[1] = false;
    354       } else {
    355         flip_xy[0] = false;
    356         flip_xy[1] = true;
    357       }
    358     } else {
    359       if (layer.transform & DrmHwcTransform::kFlipH)
    360         flip_xy[0] = true;
    361       if (layer.transform & DrmHwcTransform::kFlipV)
    362         flip_xy[1] = true;
    363     }
    364 
    365     if (swap_xy)
    366       std::copy_n(&kTextureTransformMatrices[4], 4, src.texture_matrix);
    367     else
    368       std::copy_n(&kTextureTransformMatrices[0], 4, src.texture_matrix);
    369 
    370     for (int j = 0; j < 4; j++) {
    371       int b = j ^ (swap_xy ? 1 : 0);
    372       float bound_percent =
    373           (cmd.bounds[b] - display_rect.bounds[b % 2]) / display_size[b % 2];
    374       if (flip_xy[j % 2]) {
    375         src.crop_bounds[j] =
    376             crop_rect.bounds[j % 2 + 2] - bound_percent * crop_size[j % 2];
    377       } else {
    378         src.crop_bounds[j] =
    379             crop_rect.bounds[j % 2] + bound_percent * crop_size[j % 2];
    380       }
    381     }
    382 
    383     if (layer.blending == DrmHwcBlending::kNone) {
    384       src.alpha = src.premult = 1.0f;
    385       // This layer is opaque. There is no point in using layers below this one.
    386       break;
    387     }
    388 
    389     src.alpha = layer.alpha / 255.0f;
    390     src.premult = (layer.blending == DrmHwcBlending::kPreMult) ? 1.0f : 0.0f;
    391   }
    392 }
    393 
    394 static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
    395   int ret = 0;
    396 
    397   EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
    398                       EGL_NONE};
    399   EGLSyncKHR egl_sync =
    400       eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
    401   if (egl_sync == EGL_NO_SYNC_KHR) {
    402     ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
    403     close(acquireFenceFd);
    404     return 1;
    405   }
    406 
    407   EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
    408   if (success == EGL_FALSE) {
    409     ALOGE("Failed to wait for acquire: %s", GetEGLError());
    410     ret = 1;
    411   }
    412   eglDestroySyncKHR(egl_display, egl_sync);
    413 
    414   return ret;
    415 }
    416 
    417 static int CreateTextureFromHandle(EGLDisplay egl_display,
    418                                    buffer_handle_t handle,
    419                                    AutoEGLImageAndGLTexture *out) {
    420   EGLImageKHR image = eglCreateImageKHR(
    421       egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
    422       (EGLClientBuffer)handle, NULL /* no attribs */);
    423 
    424   if (image == EGL_NO_IMAGE_KHR) {
    425     ALOGE("Failed to make image %s %p", GetEGLError(), handle);
    426     return -EINVAL;
    427   }
    428 
    429   GLuint texture;
    430   glGenTextures(1, &texture);
    431   glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
    432   glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image);
    433   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    434   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    435   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT);
    436   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT);
    437   glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
    438 
    439   out->image.reset(egl_display, image);
    440   out->texture.reset(texture);
    441 
    442   return 0;
    443 }
    444 
    445 GLWorkerCompositor::GLWorkerCompositor()
    446     : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
    447 }
    448 
    449 int GLWorkerCompositor::Init() {
    450   int ret = 0;
    451   const char *egl_extensions;
    452   const char *gl_extensions;
    453   EGLint num_configs;
    454   EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
    455   EGLConfig egl_config;
    456 
    457   // clang-format off
    458   const GLfloat verts[] = {
    459     0.0f,  0.0f,    0.0f, 0.0f,
    460     0.0f,  2.0f,    0.0f, 2.0f,
    461     2.0f,  0.0f,    2.0f, 0.0f
    462   };
    463   // clang-format on
    464 
    465   const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
    466                                    EGL_OPENGL_ES2_BIT,
    467                                    EGL_RED_SIZE,
    468                                    8,
    469                                    EGL_GREEN_SIZE,
    470                                    8,
    471                                    EGL_BLUE_SIZE,
    472                                    8,
    473                                    EGL_NONE};
    474 
    475   const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
    476 
    477   egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    478   if (egl_display_ == EGL_NO_DISPLAY) {
    479     ALOGE("Failed to get egl display");
    480     return 1;
    481   }
    482 
    483   if (!eglInitialize(egl_display_, NULL, NULL)) {
    484     ALOGE("Failed to initialize egl: %s", GetEGLError());
    485     return 1;
    486   }
    487 
    488   egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
    489 
    490   // These extensions are all technically required but not always reported due
    491   // to meta EGL filtering them out.
    492   if (!HasExtension("EGL_KHR_image_base", egl_extensions))
    493     ALOGW("EGL_KHR_image_base extension not supported");
    494 
    495   if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
    496     ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
    497 
    498   if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
    499     ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
    500 
    501   if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
    502                        &num_configs)) {
    503     ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
    504     return 1;
    505   }
    506 
    507   egl_ctx_ =
    508       eglCreateContext(egl_display_, egl_config,
    509                        EGL_NO_CONTEXT /* No shared context */, context_attribs);
    510 
    511   if (egl_ctx_ == EGL_NO_CONTEXT) {
    512     ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
    513     return 1;
    514   }
    515 
    516   if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
    517     ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError());
    518     return 1;
    519   }
    520 
    521   gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
    522 
    523   if (!HasExtension("GL_OES_EGL_image", gl_extensions))
    524     ALOGW("GL_OES_EGL_image extension not supported");
    525 
    526   if (!HasExtension("GL_OES_EGL_image_external", gl_extensions))
    527     ALOGW("GL_OES_EGL_image_external extension not supported");
    528 
    529   GLuint vertex_buffer;
    530   glGenBuffers(1, &vertex_buffer);
    531   glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
    532   glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
    533   glBindBuffer(GL_ARRAY_BUFFER, 0);
    534   vertex_buffer_.reset(vertex_buffer);
    535 
    536   std::ostringstream shader_log;
    537   blend_programs_.emplace_back(GenerateProgram(1, &shader_log));
    538   if (blend_programs_.back().get() == 0) {
    539     ALOGE("%s", shader_log.str().c_str());
    540     return 1;
    541   }
    542 
    543   return 0;
    544 }
    545 
    546 GLWorkerCompositor::~GLWorkerCompositor() {
    547   if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
    548     if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
    549       ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
    550 }
    551 
    552 int GLWorkerCompositor::Composite(DrmHwcLayer *layers,
    553                                   DrmCompositionRegion *regions,
    554                                   size_t num_regions,
    555                                   const sp<GraphicBuffer> &framebuffer) {
    556   ATRACE_CALL();
    557   int ret = 0;
    558   std::vector<AutoEGLImageAndGLTexture> layer_textures;
    559   std::vector<RenderingCommand> commands;
    560 
    561   if (num_regions == 0) {
    562     return -EALREADY;
    563   }
    564 
    565   GLint frame_width = framebuffer->getWidth();
    566   GLint frame_height = framebuffer->getHeight();
    567   CachedFramebuffer *cached_framebuffer =
    568       PrepareAndCacheFramebuffer(framebuffer);
    569   if (cached_framebuffer == NULL) {
    570     ALOGE("Composite failed because of failed framebuffer");
    571     return -EINVAL;
    572   }
    573 
    574   std::unordered_set<size_t> layers_used_indices;
    575   for (size_t region_index = 0; region_index < num_regions; region_index++) {
    576     DrmCompositionRegion &region = regions[region_index];
    577     layers_used_indices.insert(region.source_layers.begin(),
    578                                region.source_layers.end());
    579     commands.emplace_back();
    580     ConstructCommand(layers, region, commands.back());
    581   }
    582 
    583   for (size_t layer_index = 0; layer_index < MAX_OVERLAPPING_LAYERS;
    584        layer_index++) {
    585     DrmHwcLayer *layer = &layers[layer_index];
    586 
    587     layer_textures.emplace_back();
    588 
    589     if (layers_used_indices.count(layer_index) == 0)
    590       continue;
    591 
    592     ret = CreateTextureFromHandle(egl_display_, layer->get_usable_handle(),
    593                                   &layer_textures.back());
    594 
    595     if (!ret) {
    596       ret = EGLFenceWait(egl_display_, layer->acquire_fence.Release());
    597     }
    598     if (ret) {
    599       layer_textures.pop_back();
    600       ret = -EINVAL;
    601     }
    602   }
    603 
    604   if (ret)
    605     return ret;
    606 
    607   glViewport(0, 0, frame_width, frame_height);
    608 
    609   glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    610   glClear(GL_COLOR_BUFFER_BIT);
    611 
    612   glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
    613   glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
    614   glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
    615                         (void *)(sizeof(float) * 2));
    616   glEnableVertexAttribArray(0);
    617   glEnableVertexAttribArray(1);
    618   glEnable(GL_SCISSOR_TEST);
    619 
    620   for (const RenderingCommand &cmd : commands) {
    621     if (cmd.texture_count == 0)
    622       continue;
    623 
    624     // TODO(zachr): handle the case of too many overlapping textures for one
    625     // area by falling back to rendering as many layers as possible using
    626     // multiple blending passes.
    627     GLint program = PrepareAndCacheProgram(cmd.texture_count);
    628     if (program == 0) {
    629       ALOGE("Too many layers to render in one area");
    630       continue;
    631     }
    632 
    633     glUseProgram(program);
    634     GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
    635     GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
    636     GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
    637     GLint gl_premult_loc = glGetUniformLocation(program, "uLayerPremult");
    638     GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix");
    639     glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
    640                 cmd.bounds[1] / (float)frame_height,
    641                 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
    642                 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
    643 
    644     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
    645       std::ostringstream texture_name_formatter;
    646       texture_name_formatter << "uLayerTexture" << src_index;
    647       GLint gl_tex_loc =
    648           glGetUniformLocation(program, texture_name_formatter.str().c_str());
    649 
    650       const RenderingCommand::TextureSource &src = cmd.textures[src_index];
    651       glUniform1f(gl_alpha_loc + src_index, src.alpha);
    652       glUniform1f(gl_premult_loc + src_index, src.premult);
    653       glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
    654                   src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
    655                   src.crop_bounds[3] - src.crop_bounds[1]);
    656       glUniform1i(gl_tex_loc, src_index);
    657       glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
    658                          src.texture_matrix);
    659       glActiveTexture(GL_TEXTURE0 + src_index);
    660       glBindTexture(GL_TEXTURE_EXTERNAL_OES,
    661                     layer_textures[src.texture_index].texture.get());
    662     }
    663 
    664     glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
    665               cmd.bounds[3] - cmd.bounds[1]);
    666     glDrawArrays(GL_TRIANGLES, 0, 3);
    667 
    668     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
    669       glActiveTexture(GL_TEXTURE0 + src_index);
    670       glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
    671     }
    672   }
    673 
    674   glDisable(GL_SCISSOR_TEST);
    675   glActiveTexture(GL_TEXTURE0);
    676   glDisableVertexAttribArray(0);
    677   glDisableVertexAttribArray(1);
    678   glBindBuffer(GL_ARRAY_BUFFER, 0);
    679   glUseProgram(0);
    680 
    681   glBindFramebuffer(GL_FRAMEBUFFER, 0);
    682 
    683   return ret;
    684 }
    685 
    686 void GLWorkerCompositor::Finish() {
    687   ATRACE_CALL();
    688   glFinish();
    689 
    690   char use_framebuffer_cache_opt[PROPERTY_VALUE_MAX];
    691   property_get("hwc.drm.use_framebuffer_cache", use_framebuffer_cache_opt, "1");
    692   bool use_framebuffer_cache = atoi(use_framebuffer_cache_opt);
    693 
    694   if (use_framebuffer_cache) {
    695     for (auto &fb : cached_framebuffers_)
    696       fb.strong_framebuffer.clear();
    697   } else {
    698     cached_framebuffers_.clear();
    699   }
    700 }
    701 
    702 GLWorkerCompositor::CachedFramebuffer::CachedFramebuffer(
    703     const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image,
    704     AutoGLTexture &&tex, AutoGLFramebuffer &&fb)
    705     : strong_framebuffer(gb),
    706       weak_framebuffer(gb),
    707       egl_fb_image(std::move(image)),
    708       gl_fb_tex(std::move(tex)),
    709       gl_fb(std::move(fb)) {
    710 }
    711 
    712 bool GLWorkerCompositor::CachedFramebuffer::Promote() {
    713   if (strong_framebuffer.get() != NULL)
    714     return true;
    715   strong_framebuffer = weak_framebuffer.promote();
    716   return strong_framebuffer.get() != NULL;
    717 }
    718 
    719 GLWorkerCompositor::CachedFramebuffer *
    720 GLWorkerCompositor::FindCachedFramebuffer(
    721     const sp<GraphicBuffer> &framebuffer) {
    722   for (auto &fb : cached_framebuffers_)
    723     if (fb.weak_framebuffer == framebuffer)
    724       return &fb;
    725   return NULL;
    726 }
    727 
    728 GLWorkerCompositor::CachedFramebuffer *
    729 GLWorkerCompositor::PrepareAndCacheFramebuffer(
    730     const sp<GraphicBuffer> &framebuffer) {
    731   CachedFramebuffer *cached_framebuffer = FindCachedFramebuffer(framebuffer);
    732   if (cached_framebuffer != NULL) {
    733     if (cached_framebuffer->Promote()) {
    734       glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get());
    735       return cached_framebuffer;
    736     }
    737 
    738     for (auto it = cached_framebuffers_.begin();
    739          it != cached_framebuffers_.end(); ++it) {
    740       if (it->weak_framebuffer == framebuffer) {
    741         cached_framebuffers_.erase(it);
    742         break;
    743       }
    744     }
    745   }
    746 
    747   AutoEGLDisplayImage egl_fb_image(
    748       egl_display_,
    749       eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
    750                         (EGLClientBuffer)framebuffer->getNativeBuffer(),
    751                         NULL /* no attribs */));
    752 
    753   if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) {
    754     ALOGE("Failed to make image from target buffer: %s", GetEGLError());
    755     return NULL;
    756   }
    757 
    758   GLuint gl_fb_tex;
    759   glGenTextures(1, &gl_fb_tex);
    760   AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
    761   glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
    762   glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
    763                                (GLeglImageOES)egl_fb_image.image());
    764   glBindTexture(GL_TEXTURE_2D, 0);
    765 
    766   GLuint gl_fb;
    767   glGenFramebuffers(1, &gl_fb);
    768   AutoGLFramebuffer gl_fb_auto(gl_fb);
    769   glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
    770   glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
    771                          gl_fb_tex, 0);
    772 
    773   if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
    774     ALOGE("Failed framebuffer check for created target buffer: %s",
    775           GetGLFramebufferError());
    776     return NULL;
    777   }
    778 
    779   cached_framebuffers_.emplace_back(framebuffer, std::move(egl_fb_image),
    780                                     std::move(gl_fb_tex_auto),
    781                                     std::move(gl_fb_auto));
    782   return &cached_framebuffers_.back();
    783 }
    784 
    785 GLint GLWorkerCompositor::PrepareAndCacheProgram(unsigned texture_count) {
    786   if (blend_programs_.size() >= texture_count) {
    787     GLint program = blend_programs_[texture_count - 1].get();
    788     if (program != 0)
    789       return program;
    790   }
    791 
    792   AutoGLProgram program = GenerateProgram(texture_count, NULL);
    793   if (program.get() != 0) {
    794     if (blend_programs_.size() < texture_count)
    795       blend_programs_.resize(texture_count);
    796     blend_programs_[texture_count - 1] = std::move(program);
    797     return blend_programs_[texture_count - 1].get();
    798   }
    799 
    800   return 0;
    801 }
    802 
    803 }  // namespace android
    804