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    Searched refs:premult (Results 1 - 3 of 3) sorted by null

  /external/drm_hwcomposer/
glworker.cpp 300 float premult; member in struct:android::RenderingCommand::TextureSource
384 src.alpha = src.premult = 1.0f;
390 src.premult = (layer.blending == DrmHwcBlending::kPreMult) ? 1.0f : 0.0f;
652 glUniform1f(gl_premult_loc + src_index, src.premult);
  /frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/
Transform.java 62 mAllMat[SCREEN_SPACE][VOLUME_SPACE] = m = m.premult(mViewMatrix);
Matrix.java 348 Matrix premult(Matrix b) { method in class:Matrix

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