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    Searched defs:winding (Results 1 - 9 of 9) sorted by null

  /external/skia/src/core/
SkEdge.cpp 53 int winding = 1; local
58 winding = -1;
81 fWinding = SkToS8(winding);
199 int winding = 1; local
204 winding = -1;
229 fWinding = SkToS8(winding);
361 int winding = 1; local
368 winding = -1;
405 fWinding = SkToS8(winding);
  /external/skia/src/pathops/
SkPathOpsOp.cpp 36 int winding; local
38 const SkOpAngle* angle = AngleWinding(*startPtr, *endPtr, &winding, &sortable);
39 if (winding == SK_MinS32) {
SkPathOpsCommon.cpp 16 // find first angle, initialize winding to computed fWindSum
27 int winding = SK_MinS32; local
32 break; // if we get here, there's no winding, loop is unorderable
36 winding = segment->windSum(angle);
37 } while (winding == SK_MinS32);
39 // directly compute the winding in this case for each span
42 winding = SK_MinS32;
53 winding = testWinding;
59 *windingPtr = winding;
98 // find first angle, initialize winding to computed wind su
99 int winding; local
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SkOpSegment.cpp 511 // if all angles have a computed winding,
513 // or if adjacent orderable angles have no computed winding,
516 // and one has winding computed, transfer to the other
677 // iterate through the angle, and compute everyone's winding
773 // iterate through the angle, and compute everyone's winding
861 // iterate through the angle, and compute everyone's winding
1745 int winding = lesser->windSum(); local
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  /external/mesa3d/src/gallium/drivers/nv50/codegen/
nv50_ir_driver.h 142 int8_t winding; /* +1 (clockwise) / -1 (counter-clockwise) */ member in struct:nv50_ir_prog_info::__anon19084::__anon19086
  /external/deqp/framework/referencerenderer/
rrRenderState.hpp 47 //! Winding mode
48 enum Winding
50 WINDING_CCW = 0, //!< Counter-clockwise winding
51 WINDING_CW, //!< Clockwise winding
69 : winding (WINDING_CCW)
75 Winding winding; member in struct:rr::RasterizationState
  /external/skia/src/gpu/batches/
GrPLSPathRenderer.cpp 228 int winding = windingVertices[i].fWinding; local
229 SkASSERT(windingVertices[i + 1].fWinding == winding);
230 SkASSERT(windingVertices[i + 2].fWinding == winding);
237 triVertices.push_back({ bloated[0], p1, p2, p3, winding });
238 triVertices.push_back({ bloated[1], p1, p2, p3, winding });
239 triVertices.push_back({ bloated[2], p1, p2, p3, winding });
246 triVertices.push_back({ { minX, minY }, p1, p2, p3, winding });
247 triVertices.push_back({ { maxX, minY }, p1, p2, p3, winding });
248 triVertices.push_back({ { minX, maxY }, p1, p2, p3, winding });
249 triVertices.push_back({ { maxX, minY }, p1, p2, p3, winding });
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  /frameworks/native/opengl/libagl/
primitives.cpp 829 const GLenum winding = (c->lerp.area() > 0) ? GL_CW : GL_CCW; local
830 const GLenum face = (winding == c->cull.frontFace) ? GL_FRONT : GL_BACK;
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  /external/skia/src/gpu/
GrTessellator.cpp 232 Edge(Vertex* top, Vertex* bottom, int winding)
233 : fWinding(winding)
310 Poly(int winding)
311 : fWinding(winding)
456 Poly* new_poly(Poly** head, Vertex* v, int winding, SkChunkAlloc& alloc) {
457 Poly* poly = ALLOC_NEW(Poly, (winding), alloc);
622 inline bool apply_fill_type(SkPath::FillType fillType, int winding) {
625 return winding != 0;
627 return (winding & 1) != 0;
629 return winding == 1
639 int winding = c.sweep_lt(prev->fPoint, next->fPoint) ? 1 : -1; local
1268 int winding = leftEdge->fLeftPoly ? leftEdge->fLeftPoly->fWinding : 0; local
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