1 /////////////////////////////////////////////////////////////////////////////////// 2 /// OpenGL Mathematics (glm.g-truc.net) 3 /// 4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) 5 /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 /// of this software and associated documentation files (the "Software"), to deal 7 /// in the Software without restriction, including without limitation the rights 8 /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 /// copies of the Software, and to permit persons to whom the Software is 10 /// furnished to do so, subject to the following conditions: 11 /// 12 /// The above copyright notice and this permission notice shall be included in 13 /// all copies or substantial portions of the Software. 14 /// 15 /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21 /// THE SOFTWARE. 22 /// 23 /// @ref gtx_transform 24 /// @file glm/gtx/transform.hpp 25 /// @date 2005-12-21 / 2011-06-07 26 /// @author Christophe Riccio 27 /// 28 /// @see core (dependence) 29 /// @see gtc_matrix_transform (dependence) 30 /// @see gtx_transform 31 /// @see gtx_transform2 32 /// 33 /// @defgroup gtx_transform GLM_GTX_transform 34 /// @ingroup gtx 35 /// 36 /// @brief Add transformation matrices 37 /// 38 /// <glm/gtx/transform.hpp> need to be included to use these functionalities. 39 /////////////////////////////////////////////////////////////////////////////////// 40 41 #ifndef GLM_GTX_transform 42 #define GLM_GTX_transform 43 44 // Dependency: 45 #include "../glm.hpp" 46 #include "../gtc/matrix_transform.hpp" 47 48 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 49 # pragma message("GLM: GLM_GTX_transform extension included") 50 #endif 51 52 namespace glm 53 { 54 /// @addtogroup gtx_transform 55 /// @{ 56 57 /// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. 58 /// - From \link gtx_transform GLM_GTX_transform \endlink extension 59 /// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink 60 template <typename T, precision P> 61 GLM_FUNC_DECL detail::tmat4x4<T, P> translate( 62 detail::tvec3<T, P> const & v); 63 64 /// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees. 65 /// - From \link gtx_transform GLM_GTX_transform \endlink extension 66 /// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink 67 template <typename T, precision P> 68 GLM_FUNC_DECL detail::tmat4x4<T, P> rotate( 69 T angle, 70 detail::tvec3<T, P> const & v); 71 72 /// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. 73 /// - From \link gtx_transform GLM_GTX_transform \endlink extension 74 /// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink 75 template <typename T, precision P> 76 GLM_FUNC_DECL detail::tmat4x4<T, P> scale( 77 detail::tvec3<T, P> const & v); 78 79 /// @} 80 }// namespace glm 81 82 #include "transform.inl" 83 84 #endif//GLM_GTX_transform 85