/external/deqp/modules/gles3/functional/ |
es3fFboDepthbufferTests.cpp | 103 glClearBufferfv(GL_DEPTH, 0, &clearDepth); 195 glClearBufferfv(GL_DEPTH, 0, &clearDepth); 281 glClearBufferfv(GL_DEPTH, 0, &clearDepth);
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es3fFboStateQueryTests.cpp | 176 GL_DEPTH, 586 if (attachmentExists(GL_DEPTH)) 592 GL_DEPTH, [all...] |
es3fNegativeBufferApiTests.cpp | 436 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if buffer is GL_DEPTH or GL_DEPTH_STENCIL."); 437 glClearBufferiv(GL_DEPTH, 1, &data[0]); 480 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if buffer is GL_DEPTH, GL_STENCIL or GL_DEPTH_STENCIL."); 481 glClearBufferuiv(GL_DEPTH, 1, &data[0]); 528 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if buffer is GL_DEPTH and drawBuffer is not zero."); 529 glClearBufferfv(GL_DEPTH, 1, &data[0]); 546 glClearBufferfi(GL_DEPTH, 0, 1.0f, 1); [all...] |
es3fRasterizerDiscardTests.cpp | 337 case CASE_CLEAR_DEPTH: (m_caseOptions & CASEOPTION_FBO) ? glClearBufferfv(GL_DEPTH, 0, &FAIL_DEPTH) : glClear(GL_DEPTH_BUFFER_BIT); break;
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/external/mesa3d/src/mesa/main/ |
clear.c | 366 case GL_DEPTH: 432 case GL_DEPTH: 482 case GL_DEPTH: 541 * drawbuffer case (see the GL_DEPTH case above).
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drawpix.c | 219 type != GL_DEPTH &&
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fbobject.c | 286 case GL_DEPTH: 523 * if GL_DEPTH, this is a depth component attachment point, 530 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL); 580 else if (format == GL_DEPTH) { 629 else if (format == GL_DEPTH) { 714 test_attachment_completeness(ctx, GL_DEPTH, att); [all...] |
framebuffer.c | 748 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL. 813 case GL_DEPTH: 847 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_pixel_copy.c | 112 case GL_DEPTH: 113 fallback_debug("glCopyPixels() fallback: GL_DEPTH\n");
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/external/mesa3d/src/mesa/swrast/ |
s_copypix.c | 466 else if (type == GL_DEPTH) { 591 case GL_DEPTH: 653 case GL_DEPTH:
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s_blit.c | 724 GL_DEPTH,
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/external/deqp/framework/opengl/ |
gluStrUtil.inl | 194 case GL_DEPTH: return "GL_DEPTH"; 567 case GL_DEPTH: return "GL_DEPTH"; 579 case GL_DEPTH: return "GL_DEPTH"; 601 case GL_DEPTH: return "GL_DEPTH"; [all...] |
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES30Header.java-if | 33 public static final int GL_DEPTH = 0x1801;
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/external/mesa3d/src/mesa/state_tracker/ |
st_cb_drawpixels.c | [all...] |
/external/deqp/modules/glshared/ |
glsScissorTests.cpp | 604 gl.clearBufferfv(GL_DEPTH, 0, &depth); 808 case CLEAR_DEPTH: gl.clearBufferfv (GL_DEPTH, 0, &clearDepth); break;
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/external/deqp/modules/gles31/functional/ |
es31fNegativeBufferApiTests.cpp | 545 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_DEPTH or GL_DEPTH_STENCIL."); 546 ctx.glClearBufferiv (GL_DEPTH, 1, &data[0]); 595 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_DEPTH, GL_STENCIL, or GL_DEPTH_STENCIL."); 596 ctx.glClearBufferuiv (GL_DEPTH, 0, &data[0]); 635 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not GL_COLOR or GL_DEPTH."); 660 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_DEPTH and drawBuffer is not zero."); 661 ctx.glClearBufferfv (GL_DEPTH, 1, &data[0]); 676 ctx.glClearBufferfi (GL_DEPTH, 0, 1.0f, 1); [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
GL30.java | 34 public final int GL_DEPTH = 0x1801; [all...] |
/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
gl3stub.h | 81 #define GL_DEPTH 0x1801 [all...] |
/development/ndk/sources/android/ndk_helper/ |
gl3stub.h | 91 #define GL_DEPTH 0x1801 [all...] |
/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/EmptyGL/GL/ |
egl_defs.h | 306 #define GL_DEPTH 0x1801
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/frameworks/base/opengl/java/android/opengl/ |
GLES30.java | 33 public static final int GL_DEPTH = 0x1801; [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/ |
GLEnum.java | 725 GL_DEPTH(0x1801), [all...] |
/development/ndk/platforms/android-18/include/GLES3/ |
gl3.h | 503 #define GL_DEPTH 0x1801 [all...] |
/development/ndk/platforms/android-21/include/GLES3/ |
gl3.h | 532 #define GL_DEPTH 0x1801 [all...] |
/device/generic/goldfish-opengl/system/include/GLES3/ |
gl3.h | 532 #define GL_DEPTH 0x1801 [all...] |