1 #ifndef EGL_DEFS_H 2 #define EGL_DEFS_H 3 4 typedef unsigned int GLenum; 5 typedef unsigned char GLboolean; 6 typedef unsigned int GLbitfield; 7 typedef void GLvoid; 8 typedef signed char GLbyte; 9 typedef short GLshort; 10 typedef int GLint; 11 typedef unsigned char GLubyte; 12 typedef unsigned short GLushort; 13 typedef unsigned int GLuint; 14 typedef int GLsizei; 15 typedef float GLfloat; 16 typedef float GLclampf; 17 typedef double GLdouble; 18 typedef double GLclampd; 19 20 #define __gl_h_ 21 #define GL_VERSION_1_1 1 22 #define GL_VERSION_1_2 1 23 #define GL_VERSION_1_3 1 24 #define GL_ARB_imaging 1 25 #define GL_FALSE 0x0 26 #define GL_TRUE 0x1 27 #define GL_BYTE 0x1400 28 #define GL_UNSIGNED_BYTE 0x1401 29 #define GL_SHORT 0x1402 30 #define GL_UNSIGNED_SHORT 0x1403 31 #define GL_INT 0x1404 32 #define GL_UNSIGNED_INT 0x1405 33 #define GL_FLOAT 0x1406 34 #define GL_2_BYTES 0x1407 35 #define GL_3_BYTES 0x1408 36 #define GL_4_BYTES 0x1409 37 #define GL_DOUBLE 0x140A 38 #define GL_POINTS 0x0000 39 #define GL_LINES 0x0001 40 #define GL_LINE_LOOP 0x0002 41 #define GL_LINE_STRIP 0x0003 42 #define GL_TRIANGLES 0x0004 43 #define GL_TRIANGLE_STRIP 0x0005 44 #define GL_TRIANGLE_FAN 0x0006 45 #define GL_QUADS 0x0007 46 #define GL_QUAD_STRIP 0x0008 47 #define GL_POLYGON 0x0009 48 #define GL_VERTEX_ARRAY 0x8074 49 #define GL_NORMAL_ARRAY 0x8075 50 #define GL_COLOR_ARRAY 0x8076 51 #define GL_INDEX_ARRAY 0x8077 52 #define GL_TEXTURE_COORD_ARRAY 0x8078 53 #define GL_EDGE_FLAG_ARRAY 0x8079 54 #define GL_VERTEX_ARRAY_SIZE 0x807A 55 #define GL_VERTEX_ARRAY_TYPE 0x807B 56 #define GL_VERTEX_ARRAY_STRIDE 0x807C 57 #define GL_NORMAL_ARRAY_TYPE 0x807E 58 #define GL_NORMAL_ARRAY_STRIDE 0x807F 59 #define GL_COLOR_ARRAY_SIZE 0x8081 60 #define GL_COLOR_ARRAY_TYPE 0x8082 61 #define GL_COLOR_ARRAY_STRIDE 0x8083 62 #define GL_INDEX_ARRAY_TYPE 0x8085 63 #define GL_INDEX_ARRAY_STRIDE 0x8086 64 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 65 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 66 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 67 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 68 #define GL_VERTEX_ARRAY_POINTER 0x808E 69 #define GL_NORMAL_ARRAY_POINTER 0x808F 70 #define GL_COLOR_ARRAY_POINTER 0x8090 71 #define GL_INDEX_ARRAY_POINTER 0x8091 72 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 73 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 74 #define GL_V2F 0x2A20 75 #define GL_V3F 0x2A21 76 #define GL_C4UB_V2F 0x2A22 77 #define GL_C4UB_V3F 0x2A23 78 #define GL_C3F_V3F 0x2A24 79 #define GL_N3F_V3F 0x2A25 80 #define GL_C4F_N3F_V3F 0x2A26 81 #define GL_T2F_V3F 0x2A27 82 #define GL_T4F_V4F 0x2A28 83 #define GL_T2F_C4UB_V3F 0x2A29 84 #define GL_T2F_C3F_V3F 0x2A2A 85 #define GL_T2F_N3F_V3F 0x2A2B 86 #define GL_T2F_C4F_N3F_V3F 0x2A2C 87 #define GL_T4F_C4F_N3F_V4F 0x2A2D 88 #define GL_MATRIX_MODE 0x0BA0 89 #define GL_MODELVIEW 0x1700 90 #define GL_PROJECTION 0x1701 91 #define GL_TEXTURE 0x1702 92 #define GL_POINT_SMOOTH 0x0B10 93 #define GL_POINT_SIZE 0x0B11 94 #define GL_POINT_SIZE_GRANULARITY 0x0B13 95 #define GL_POINT_SIZE_RANGE 0x0B12 96 #define GL_LINE_SMOOTH 0x0B20 97 #define GL_LINE_STIPPLE 0x0B24 98 #define GL_LINE_STIPPLE_PATTERN 0x0B25 99 #define GL_LINE_STIPPLE_REPEAT 0x0B26 100 #define GL_LINE_WIDTH 0x0B21 101 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 102 #define GL_LINE_WIDTH_RANGE 0x0B22 103 #define GL_POINT 0x1B00 104 #define GL_LINE 0x1B01 105 #define GL_FILL 0x1B02 106 #define GL_CW 0x0900 107 #define GL_CCW 0x0901 108 #define GL_FRONT 0x0404 109 #define GL_BACK 0x0405 110 #define GL_POLYGON_MODE 0x0B40 111 #define GL_POLYGON_SMOOTH 0x0B41 112 #define GL_POLYGON_STIPPLE 0x0B42 113 #define GL_EDGE_FLAG 0x0B43 114 #define GL_CULL_FACE 0x0B44 115 #define GL_CULL_FACE_MODE 0x0B45 116 #define GL_FRONT_FACE 0x0B46 117 #define GL_POLYGON_OFFSET_FACTOR 0x8038 118 #define GL_POLYGON_OFFSET_UNITS 0x2A00 119 #define GL_POLYGON_OFFSET_POINT 0x2A01 120 #define GL_POLYGON_OFFSET_LINE 0x2A02 121 #define GL_POLYGON_OFFSET_FILL 0x8037 122 #define GL_COMPILE 0x1300 123 #define GL_COMPILE_AND_EXECUTE 0x1301 124 #define GL_LIST_BASE 0x0B32 125 #define GL_LIST_INDEX 0x0B33 126 #define GL_LIST_MODE 0x0B30 127 #define GL_NEVER 0x0200 128 #define GL_LESS 0x0201 129 #define GL_EQUAL 0x0202 130 #define GL_LEQUAL 0x0203 131 #define GL_GREATER 0x0204 132 #define GL_NOTEQUAL 0x0205 133 #define GL_GEQUAL 0x0206 134 #define GL_ALWAYS 0x0207 135 #define GL_DEPTH_TEST 0x0B71 136 #define GL_DEPTH_BITS 0x0D56 137 #define GL_DEPTH_CLEAR_VALUE 0x0B73 138 #define GL_DEPTH_FUNC 0x0B74 139 #define GL_DEPTH_RANGE 0x0B70 140 #define GL_DEPTH_WRITEMASK 0x0B72 141 #define GL_DEPTH_COMPONENT 0x1902 142 #define GL_LIGHTING 0x0B50 143 #define GL_LIGHT0 0x4000 144 #define GL_LIGHT1 0x4001 145 #define GL_LIGHT2 0x4002 146 #define GL_LIGHT3 0x4003 147 #define GL_LIGHT4 0x4004 148 #define GL_LIGHT5 0x4005 149 #define GL_LIGHT6 0x4006 150 #define GL_LIGHT7 0x4007 151 #define GL_SPOT_EXPONENT 0x1205 152 #define GL_SPOT_CUTOFF 0x1206 153 #define GL_CONSTANT_ATTENUATION 0x1207 154 #define GL_LINEAR_ATTENUATION 0x1208 155 #define GL_QUADRATIC_ATTENUATION 0x1209 156 #define GL_AMBIENT 0x1200 157 #define GL_DIFFUSE 0x1201 158 #define GL_SPECULAR 0x1202 159 #define GL_SHININESS 0x1601 160 #define GL_EMISSION 0x1600 161 #define GL_POSITION 0x1203 162 #define GL_SPOT_DIRECTION 0x1204 163 #define GL_AMBIENT_AND_DIFFUSE 0x1602 164 #define GL_COLOR_INDEXES 0x1603 165 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 166 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 167 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 168 #define GL_FRONT_AND_BACK 0x0408 169 #define GL_SHADE_MODEL 0x0B54 170 #define GL_FLAT 0x1D00 171 #define GL_SMOOTH 0x1D01 172 #define GL_COLOR_MATERIAL 0x0B57 173 #define GL_COLOR_MATERIAL_FACE 0x0B55 174 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 175 #define GL_NORMALIZE 0x0BA1 176 #define GL_CLIP_PLANE0 0x3000 177 #define GL_CLIP_PLANE1 0x3001 178 #define GL_CLIP_PLANE2 0x3002 179 #define GL_CLIP_PLANE3 0x3003 180 #define GL_CLIP_PLANE4 0x3004 181 #define GL_CLIP_PLANE5 0x3005 182 #define GL_ACCUM_RED_BITS 0x0D58 183 #define GL_ACCUM_GREEN_BITS 0x0D59 184 #define GL_ACCUM_BLUE_BITS 0x0D5A 185 #define GL_ACCUM_ALPHA_BITS 0x0D5B 186 #define GL_ACCUM_CLEAR_VALUE 0x0B80 187 #define GL_ACCUM 0x0100 188 #define GL_ADD 0x0104 189 #define GL_LOAD 0x0101 190 #define GL_MULT 0x0103 191 #define GL_RETURN 0x0102 192 #define GL_ALPHA_TEST 0x0BC0 193 #define GL_ALPHA_TEST_REF 0x0BC2 194 #define GL_ALPHA_TEST_FUNC 0x0BC1 195 #define GL_BLEND 0x0BE2 196 #define GL_BLEND_SRC 0x0BE1 197 #define GL_BLEND_DST 0x0BE0 198 #define GL_ZERO 0x0 199 #define GL_ONE 0x1 200 #define GL_SRC_COLOR 0x0300 201 #define GL_ONE_MINUS_SRC_COLOR 0x0301 202 #define GL_SRC_ALPHA 0x0302 203 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 204 #define GL_DST_ALPHA 0x0304 205 #define GL_ONE_MINUS_DST_ALPHA 0x0305 206 #define GL_DST_COLOR 0x0306 207 #define GL_ONE_MINUS_DST_COLOR 0x0307 208 #define GL_SRC_ALPHA_SATURATE 0x0308 209 #define GL_FEEDBACK 0x1C01 210 #define GL_RENDER 0x1C00 211 #define GL_SELECT 0x1C02 212 #define GL_2D 0x0600 213 #define GL_3D 0x0601 214 #define GL_3D_COLOR 0x0602 215 #define GL_3D_COLOR_TEXTURE 0x0603 216 #define GL_4D_COLOR_TEXTURE 0x0604 217 #define GL_POINT_TOKEN 0x0701 218 #define GL_LINE_TOKEN 0x0702 219 #define GL_LINE_RESET_TOKEN 0x0707 220 #define GL_POLYGON_TOKEN 0x0703 221 #define GL_BITMAP_TOKEN 0x0704 222 #define GL_DRAW_PIXEL_TOKEN 0x0705 223 #define GL_COPY_PIXEL_TOKEN 0x0706 224 #define GL_PASS_THROUGH_TOKEN 0x0700 225 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 226 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 227 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 228 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 229 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 230 #define GL_FOG 0x0B60 231 #define GL_FOG_MODE 0x0B65 232 #define GL_FOG_DENSITY 0x0B62 233 #define GL_FOG_COLOR 0x0B66 234 #define GL_FOG_INDEX 0x0B61 235 #define GL_FOG_START 0x0B63 236 #define GL_FOG_END 0x0B64 237 #define GL_LINEAR 0x2601 238 #define GL_EXP 0x0800 239 #define GL_EXP2 0x0801 240 #define GL_LOGIC_OP 0x0BF1 241 #define GL_INDEX_LOGIC_OP 0x0BF1 242 #define GL_COLOR_LOGIC_OP 0x0BF2 243 #define GL_LOGIC_OP_MODE 0x0BF0 244 #define GL_CLEAR 0x1500 245 #define GL_SET 0x150F 246 #define GL_COPY 0x1503 247 #define GL_COPY_INVERTED 0x150C 248 #define GL_NOOP 0x1505 249 #define GL_INVERT 0x150A 250 #define GL_AND 0x1501 251 #define GL_NAND 0x150E 252 #define GL_OR 0x1507 253 #define GL_NOR 0x1508 254 #define GL_XOR 0x1506 255 #define GL_EQUIV 0x1509 256 #define GL_AND_REVERSE 0x1502 257 #define GL_AND_INVERTED 0x1504 258 #define GL_OR_REVERSE 0x150B 259 #define GL_OR_INVERTED 0x150D 260 #define GL_STENCIL_BITS 0x0D57 261 #define GL_STENCIL_TEST 0x0B90 262 #define GL_STENCIL_CLEAR_VALUE 0x0B91 263 #define GL_STENCIL_FUNC 0x0B92 264 #define GL_STENCIL_VALUE_MASK 0x0B93 265 #define GL_STENCIL_FAIL 0x0B94 266 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 267 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 268 #define GL_STENCIL_REF 0x0B97 269 #define GL_STENCIL_WRITEMASK 0x0B98 270 #define GL_STENCIL_INDEX 0x1901 271 #define GL_KEEP 0x1E00 272 #define GL_REPLACE 0x1E01 273 #define GL_INCR 0x1E02 274 #define GL_DECR 0x1E03 275 #define GL_NONE 0x0 276 #define GL_LEFT 0x0406 277 #define GL_RIGHT 0x0407 278 #define GL_FRONT_LEFT 0x0400 279 #define GL_FRONT_RIGHT 0x0401 280 #define GL_BACK_LEFT 0x0402 281 #define GL_BACK_RIGHT 0x0403 282 #define GL_AUX0 0x0409 283 #define GL_AUX1 0x040A 284 #define GL_AUX2 0x040B 285 #define GL_AUX3 0x040C 286 #define GL_COLOR_INDEX 0x1900 287 #define GL_RED 0x1903 288 #define GL_GREEN 0x1904 289 #define GL_BLUE 0x1905 290 #define GL_ALPHA 0x1906 291 #define GL_LUMINANCE 0x1909 292 #define GL_LUMINANCE_ALPHA 0x190A 293 #define GL_ALPHA_BITS 0x0D55 294 #define GL_RED_BITS 0x0D52 295 #define GL_GREEN_BITS 0x0D53 296 #define GL_BLUE_BITS 0x0D54 297 #define GL_INDEX_BITS 0x0D51 298 #define GL_SUBPIXEL_BITS 0x0D50 299 #define GL_AUX_BUFFERS 0x0C00 300 #define GL_READ_BUFFER 0x0C02 301 #define GL_DRAW_BUFFER 0x0C01 302 #define GL_DOUBLEBUFFER 0x0C32 303 #define GL_STEREO 0x0C33 304 #define GL_BITMAP 0x1A00 305 #define GL_COLOR 0x1800 306 #define GL_DEPTH 0x1801 307 #define GL_STENCIL 0x1802 308 #define GL_DITHER 0x0BD0 309 #define GL_RGB 0x1907 310 #define GL_RGBA 0x1908 311 #define GL_MAX_LIST_NESTING 0x0B31 312 #define GL_MAX_EVAL_ORDER 0x0D30 313 #define GL_MAX_LIGHTS 0x0D31 314 #define GL_MAX_CLIP_PLANES 0x0D32 315 #define GL_MAX_TEXTURE_SIZE 0x0D33 316 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 317 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 318 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 319 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 320 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 321 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 322 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 323 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B 324 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 325 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 326 #define GL_COLOR_CLEAR_VALUE 0x0C22 327 #define GL_COLOR_WRITEMASK 0x0C23 328 #define GL_CURRENT_INDEX 0x0B01 329 #define GL_CURRENT_COLOR 0x0B00 330 #define GL_CURRENT_NORMAL 0x0B02 331 #define GL_CURRENT_RASTER_COLOR 0x0B04 332 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 333 #define GL_CURRENT_RASTER_INDEX 0x0B05 334 #define GL_CURRENT_RASTER_POSITION 0x0B07 335 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 336 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 337 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 338 #define GL_INDEX_CLEAR_VALUE 0x0C20 339 #define GL_INDEX_MODE 0x0C30 340 #define GL_INDEX_WRITEMASK 0x0C21 341 #define GL_MODELVIEW_MATRIX 0x0BA6 342 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 343 #define GL_NAME_STACK_DEPTH 0x0D70 344 #define GL_PROJECTION_MATRIX 0x0BA7 345 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 346 #define GL_RENDER_MODE 0x0C40 347 #define GL_RGBA_MODE 0x0C31 348 #define GL_TEXTURE_MATRIX 0x0BA8 349 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 350 #define GL_VIEWPORT 0x0BA2 351 #define GL_AUTO_NORMAL 0x0D80 352 #define GL_MAP1_COLOR_4 0x0D90 353 #define GL_MAP1_INDEX 0x0D91 354 #define GL_MAP1_NORMAL 0x0D92 355 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 356 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 357 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 358 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 359 #define GL_MAP1_VERTEX_3 0x0D97 360 #define GL_MAP1_VERTEX_4 0x0D98 361 #define GL_MAP2_COLOR_4 0x0DB0 362 #define GL_MAP2_INDEX 0x0DB1 363 #define GL_MAP2_NORMAL 0x0DB2 364 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 365 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 366 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 367 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 368 #define GL_MAP2_VERTEX_3 0x0DB7 369 #define GL_MAP2_VERTEX_4 0x0DB8 370 #define GL_MAP1_GRID_DOMAIN 0x0DD0 371 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 372 #define GL_MAP2_GRID_DOMAIN 0x0DD2 373 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 374 #define GL_COEFF 0x0A00 375 #define GL_ORDER 0x0A01 376 #define GL_DOMAIN 0x0A02 377 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 378 #define GL_POINT_SMOOTH_HINT 0x0C51 379 #define GL_LINE_SMOOTH_HINT 0x0C52 380 #define GL_POLYGON_SMOOTH_HINT 0x0C53 381 #define GL_FOG_HINT 0x0C54 382 #define GL_DONT_CARE 0x1100 383 #define GL_FASTEST 0x1101 384 #define GL_NICEST 0x1102 385 #define GL_SCISSOR_BOX 0x0C10 386 #define GL_SCISSOR_TEST 0x0C11 387 #define GL_MAP_COLOR 0x0D10 388 #define GL_MAP_STENCIL 0x0D11 389 #define GL_INDEX_SHIFT 0x0D12 390 #define GL_INDEX_OFFSET 0x0D13 391 #define GL_RED_SCALE 0x0D14 392 #define GL_RED_BIAS 0x0D15 393 #define GL_GREEN_SCALE 0x0D18 394 #define GL_GREEN_BIAS 0x0D19 395 #define GL_BLUE_SCALE 0x0D1A 396 #define GL_BLUE_BIAS 0x0D1B 397 #define GL_ALPHA_SCALE 0x0D1C 398 #define GL_ALPHA_BIAS 0x0D1D 399 #define GL_DEPTH_SCALE 0x0D1E 400 #define GL_DEPTH_BIAS 0x0D1F 401 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 402 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 403 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 404 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 405 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 406 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 407 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 408 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 409 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 410 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 411 #define GL_PIXEL_MAP_S_TO_S 0x0C71 412 #define GL_PIXEL_MAP_I_TO_I 0x0C70 413 #define GL_PIXEL_MAP_I_TO_R 0x0C72 414 #define GL_PIXEL_MAP_I_TO_G 0x0C73 415 #define GL_PIXEL_MAP_I_TO_B 0x0C74 416 #define GL_PIXEL_MAP_I_TO_A 0x0C75 417 #define GL_PIXEL_MAP_R_TO_R 0x0C76 418 #define GL_PIXEL_MAP_G_TO_G 0x0C77 419 #define GL_PIXEL_MAP_B_TO_B 0x0C78 420 #define GL_PIXEL_MAP_A_TO_A 0x0C79 421 #define GL_PACK_ALIGNMENT 0x0D05 422 #define GL_PACK_LSB_FIRST 0x0D01 423 #define GL_PACK_ROW_LENGTH 0x0D02 424 #define GL_PACK_SKIP_PIXELS 0x0D04 425 #define GL_PACK_SKIP_ROWS 0x0D03 426 #define GL_PACK_SWAP_BYTES 0x0D00 427 #define GL_UNPACK_ALIGNMENT 0x0CF5 428 #define GL_UNPACK_LSB_FIRST 0x0CF1 429 #define GL_UNPACK_ROW_LENGTH 0x0CF2 430 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 431 #define GL_UNPACK_SKIP_ROWS 0x0CF3 432 #define GL_UNPACK_SWAP_BYTES 0x0CF0 433 #define GL_ZOOM_X 0x0D16 434 #define GL_ZOOM_Y 0x0D17 435 #define GL_TEXTURE_ENV 0x2300 436 #define GL_TEXTURE_ENV_MODE 0x2200 437 #define GL_TEXTURE_1D 0x0DE0 438 #define GL_TEXTURE_2D 0x0DE1 439 #define GL_TEXTURE_WRAP_S 0x2802 440 #define GL_TEXTURE_WRAP_T 0x2803 441 #define GL_TEXTURE_MAG_FILTER 0x2800 442 #define GL_TEXTURE_MIN_FILTER 0x2801 443 #define GL_TEXTURE_ENV_COLOR 0x2201 444 #define GL_TEXTURE_GEN_S 0x0C60 445 #define GL_TEXTURE_GEN_T 0x0C61 446 #define GL_TEXTURE_GEN_MODE 0x2500 447 #define GL_TEXTURE_BORDER_COLOR 0x1004 448 #define GL_TEXTURE_WIDTH 0x1000 449 #define GL_TEXTURE_HEIGHT 0x1001 450 #define GL_TEXTURE_BORDER 0x1005 451 #define GL_TEXTURE_COMPONENTS 0x1003 452 #define GL_TEXTURE_RED_SIZE 0x805C 453 #define GL_TEXTURE_GREEN_SIZE 0x805D 454 #define GL_TEXTURE_BLUE_SIZE 0x805E 455 #define GL_TEXTURE_ALPHA_SIZE 0x805F 456 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 457 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 458 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 459 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 460 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 461 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 462 #define GL_OBJECT_LINEAR 0x2401 463 #define GL_OBJECT_PLANE 0x2501 464 #define GL_EYE_LINEAR 0x2400 465 #define GL_EYE_PLANE 0x2502 466 #define GL_SPHERE_MAP 0x2402 467 #define GL_DECAL 0x2101 468 #define GL_MODULATE 0x2100 469 #define GL_NEAREST 0x2600 470 #define GL_REPEAT 0x2901 471 #define GL_CLAMP 0x2900 472 #define GL_S 0x2000 473 #define GL_T 0x2001 474 #define GL_R 0x2002 475 #define GL_Q 0x2003 476 #define GL_TEXTURE_GEN_R 0x0C62 477 #define GL_TEXTURE_GEN_Q 0x0C63 478 #define GL_VENDOR 0x1F00 479 #define GL_RENDERER 0x1F01 480 #define GL_VERSION 0x1F02 481 #define GL_EXTENSIONS 0x1F03 482 #define GL_NO_ERROR 0x0 483 #define GL_INVALID_ENUM 0x0500 484 #define GL_INVALID_VALUE 0x0501 485 #define GL_INVALID_OPERATION 0x0502 486 #define GL_STACK_OVERFLOW 0x0503 487 #define GL_STACK_UNDERFLOW 0x0504 488 #define GL_OUT_OF_MEMORY 0x0505 489 #define GL_CURRENT_BIT 0x00000001 490 #define GL_POINT_BIT 0x00000002 491 #define GL_LINE_BIT 0x00000004 492 #define GL_POLYGON_BIT 0x00000008 493 #define GL_POLYGON_STIPPLE_BIT 0x00000010 494 #define GL_PIXEL_MODE_BIT 0x00000020 495 #define GL_LIGHTING_BIT 0x00000040 496 #define GL_FOG_BIT 0x00000080 497 #define GL_DEPTH_BUFFER_BIT 0x00000100 498 #define GL_ACCUM_BUFFER_BIT 0x00000200 499 #define GL_STENCIL_BUFFER_BIT 0x00000400 500 #define GL_VIEWPORT_BIT 0x00000800 501 #define GL_TRANSFORM_BIT 0x00001000 502 #define GL_ENABLE_BIT 0x00002000 503 #define GL_COLOR_BUFFER_BIT 0x00004000 504 #define GL_HINT_BIT 0x00008000 505 #define GL_EVAL_BIT 0x00010000 506 #define GL_LIST_BIT 0x00020000 507 #define GL_TEXTURE_BIT 0x00040000 508 #define GL_SCISSOR_BIT 0x00080000 509 #define GL_ALL_ATTRIB_BITS 0x000FFFFF 510 #define GL_PROXY_TEXTURE_1D 0x8063 511 #define GL_PROXY_TEXTURE_2D 0x8064 512 #define GL_TEXTURE_PRIORITY 0x8066 513 #define GL_TEXTURE_RESIDENT 0x8067 514 #define GL_TEXTURE_BINDING_1D 0x8068 515 #define GL_TEXTURE_BINDING_2D 0x8069 516 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 517 #define GL_ALPHA4 0x803B 518 #define GL_ALPHA8 0x803C 519 #define GL_ALPHA12 0x803D 520 #define GL_ALPHA16 0x803E 521 #define GL_LUMINANCE4 0x803F 522 #define GL_LUMINANCE8 0x8040 523 #define GL_LUMINANCE12 0x8041 524 #define GL_LUMINANCE16 0x8042 525 #define GL_LUMINANCE4_ALPHA4 0x8043 526 #define GL_LUMINANCE6_ALPHA2 0x8044 527 #define GL_LUMINANCE8_ALPHA8 0x8045 528 #define GL_LUMINANCE12_ALPHA4 0x8046 529 #define GL_LUMINANCE12_ALPHA12 0x8047 530 #define GL_LUMINANCE16_ALPHA16 0x8048 531 #define GL_INTENSITY 0x8049 532 #define GL_INTENSITY4 0x804A 533 #define GL_INTENSITY8 0x804B 534 #define GL_INTENSITY12 0x804C 535 #define GL_INTENSITY16 0x804D 536 #define GL_R3_G3_B2 0x2A10 537 #define GL_RGB4 0x804F 538 #define GL_RGB5 0x8050 539 #define GL_RGB8 0x8051 540 #define GL_RGB10 0x8052 541 #define GL_RGB12 0x8053 542 #define GL_RGB16 0x8054 543 #define GL_RGBA2 0x8055 544 #define GL_RGBA4 0x8056 545 #define GL_RGB5_A1 0x8057 546 #define GL_RGBA8 0x8058 547 #define GL_RGB10_A2 0x8059 548 #define GL_RGBA12 0x805A 549 #define GL_RGBA16 0x805B 550 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 551 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 552 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF 553 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF 554 #define GL_RESCALE_NORMAL 0x803A 555 #define GL_CLAMP_TO_EDGE 0x812F 556 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 557 #define GL_MAX_ELEMENTS_INDICES 0x80E9 558 #define GL_BGR 0x80E0 559 #define GL_BGRA 0x80E1 560 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 561 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 562 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 563 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 564 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 565 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 566 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 567 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 568 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 569 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 570 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 571 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 572 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 573 #define GL_SINGLE_COLOR 0x81F9 574 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA 575 #define GL_TEXTURE_MIN_LOD 0x813A 576 #define GL_TEXTURE_MAX_LOD 0x813B 577 #define GL_TEXTURE_BASE_LEVEL 0x813C 578 #define GL_TEXTURE_MAX_LEVEL 0x813D 579 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 580 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 581 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 582 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 583 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 584 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 585 #define GL_PACK_SKIP_IMAGES 0x806B 586 #define GL_PACK_IMAGE_HEIGHT 0x806C 587 #define GL_UNPACK_SKIP_IMAGES 0x806D 588 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 589 #define GL_TEXTURE_3D 0x806F 590 #define GL_PROXY_TEXTURE_3D 0x8070 591 #define GL_TEXTURE_DEPTH 0x8071 592 #define GL_TEXTURE_WRAP_R 0x8072 593 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 594 #define GL_TEXTURE_BINDING_3D 0x806A 595 #define GL_CONSTANT_COLOR 0x8001 596 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 597 #define GL_CONSTANT_ALPHA 0x8003 598 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 599 #define GL_COLOR_TABLE 0x80D0 600 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 601 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 602 #define GL_PROXY_COLOR_TABLE 0x80D3 603 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 604 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 605 #define GL_COLOR_TABLE_SCALE 0x80D6 606 #define GL_COLOR_TABLE_BIAS 0x80D7 607 #define GL_COLOR_TABLE_FORMAT 0x80D8 608 #define GL_COLOR_TABLE_WIDTH 0x80D9 609 #define GL_COLOR_TABLE_RED_SIZE 0x80DA 610 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 611 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 612 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 613 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 614 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 615 #define GL_CONVOLUTION_1D 0x8010 616 #define GL_CONVOLUTION_2D 0x8011 617 #define GL_SEPARABLE_2D 0x8012 618 #define GL_CONVOLUTION_BORDER_MODE 0x8013 619 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 620 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 621 #define GL_REDUCE 0x8016 622 #define GL_CONVOLUTION_FORMAT 0x8017 623 #define GL_CONVOLUTION_WIDTH 0x8018 624 #define GL_CONVOLUTION_HEIGHT 0x8019 625 #define GL_MAX_CONVOLUTION_WIDTH 0x801A 626 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B 627 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C 628 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 629 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 630 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 631 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 632 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 633 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 634 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 635 #define GL_CONSTANT_BORDER 0x8151 636 #define GL_REPLICATE_BORDER 0x8153 637 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 638 #define GL_COLOR_MATRIX 0x80B1 639 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 640 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 641 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 642 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 643 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 644 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 645 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 646 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 647 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 648 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 649 #define GL_HISTOGRAM 0x8024 650 #define GL_PROXY_HISTOGRAM 0x8025 651 #define GL_HISTOGRAM_WIDTH 0x8026 652 #define GL_HISTOGRAM_FORMAT 0x8027 653 #define GL_HISTOGRAM_RED_SIZE 0x8028 654 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 655 #define GL_HISTOGRAM_BLUE_SIZE 0x802A 656 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B 657 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 658 #define GL_HISTOGRAM_SINK 0x802D 659 #define GL_MINMAX 0x802E 660 #define GL_MINMAX_FORMAT 0x802F 661 #define GL_MINMAX_SINK 0x8030 662 #define GL_TABLE_TOO_LARGE 0x8031 663 #define GL_BLEND_EQUATION 0x8009 664 #define GL_MIN 0x8007 665 #define GL_MAX 0x8008 666 #define GL_FUNC_ADD 0x8006 667 #define GL_FUNC_SUBTRACT 0x800A 668 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 669 #define GL_BLEND_COLOR 0x8005 670 #define GL_TEXTURE0_ARB 0x84C0 671 #define GL_TEXTURE1_ARB 0x84C1 672 #define GL_TEXTURE2_ARB 0x84C2 673 #define GL_TEXTURE3_ARB 0x84C3 674 #define GL_TEXTURE4_ARB 0x84C4 675 #define GL_TEXTURE5_ARB 0x84C5 676 #define GL_TEXTURE6_ARB 0x84C6 677 #define GL_TEXTURE7_ARB 0x84C7 678 #define GL_TEXTURE8_ARB 0x84C8 679 #define GL_TEXTURE9_ARB 0x84C9 680 #define GL_TEXTURE10_ARB 0x84CA 681 #define GL_TEXTURE11_ARB 0x84CB 682 #define GL_TEXTURE12_ARB 0x84CC 683 #define GL_TEXTURE13_ARB 0x84CD 684 #define GL_TEXTURE14_ARB 0x84CE 685 #define GL_TEXTURE15_ARB 0x84CF 686 #define GL_TEXTURE16_ARB 0x84D0 687 #define GL_TEXTURE17_ARB 0x84D1 688 #define GL_TEXTURE18_ARB 0x84D2 689 #define GL_TEXTURE19_ARB 0x84D3 690 #define GL_TEXTURE20_ARB 0x84D4 691 #define GL_TEXTURE21_ARB 0x84D5 692 #define GL_TEXTURE22_ARB 0x84D6 693 #define GL_TEXTURE23_ARB 0x84D7 694 #define GL_TEXTURE24_ARB 0x84D8 695 #define GL_TEXTURE25_ARB 0x84D9 696 #define GL_TEXTURE26_ARB 0x84DA 697 #define GL_TEXTURE27_ARB 0x84DB 698 #define GL_TEXTURE28_ARB 0x84DC 699 #define GL_TEXTURE29_ARB 0x84DD 700 #define GL_TEXTURE30_ARB 0x84DE 701 #define GL_TEXTURE31_ARB 0x84DF 702 #define GL_ACTIVE_TEXTURE_ARB 0x84E0 703 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 704 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 705 706 #endif 707