Home | History | Annotate | Download | only in GL
      1 #ifndef	EGL_DEFS_H
      2 #define	EGL_DEFS_H
      3 
      4 typedef unsigned int					GLenum;
      5 typedef unsigned char					GLboolean;
      6 typedef unsigned int					GLbitfield;
      7 typedef void							GLvoid;
      8 typedef signed char						GLbyte;
      9 typedef short							GLshort;
     10 typedef int								GLint;
     11 typedef unsigned char					GLubyte;
     12 typedef unsigned short					GLushort;
     13 typedef unsigned int					GLuint;
     14 typedef int								GLsizei;
     15 typedef float							GLfloat;
     16 typedef float							GLclampf;
     17 typedef double							GLdouble;
     18 typedef double							GLclampd;
     19 
     20 #define __gl_h_
     21 #define GL_VERSION_1_1   1
     22 #define GL_VERSION_1_2   1
     23 #define GL_VERSION_1_3   1
     24 #define GL_ARB_imaging   1
     25 #define GL_FALSE						0x0
     26 #define GL_TRUE							0x1
     27 #define GL_BYTE							0x1400
     28 #define GL_UNSIGNED_BYTE				0x1401
     29 #define GL_SHORT						0x1402
     30 #define GL_UNSIGNED_SHORT				0x1403
     31 #define GL_INT							0x1404
     32 #define GL_UNSIGNED_INT					0x1405
     33 #define GL_FLOAT						0x1406
     34 #define GL_2_BYTES						0x1407
     35 #define GL_3_BYTES						0x1408
     36 #define GL_4_BYTES						0x1409
     37 #define GL_DOUBLE						0x140A
     38 #define GL_POINTS						0x0000
     39 #define GL_LINES						0x0001
     40 #define GL_LINE_LOOP					0x0002
     41 #define GL_LINE_STRIP					0x0003
     42 #define GL_TRIANGLES					0x0004
     43 #define GL_TRIANGLE_STRIP				0x0005
     44 #define GL_TRIANGLE_FAN					0x0006
     45 #define GL_QUADS						0x0007
     46 #define GL_QUAD_STRIP					0x0008
     47 #define GL_POLYGON						0x0009
     48 #define GL_VERTEX_ARRAY					0x8074
     49 #define GL_NORMAL_ARRAY					0x8075
     50 #define GL_COLOR_ARRAY					0x8076
     51 #define GL_INDEX_ARRAY					0x8077
     52 #define GL_TEXTURE_COORD_ARRAY			0x8078
     53 #define GL_EDGE_FLAG_ARRAY				0x8079
     54 #define GL_VERTEX_ARRAY_SIZE			0x807A
     55 #define GL_VERTEX_ARRAY_TYPE			0x807B
     56 #define GL_VERTEX_ARRAY_STRIDE			0x807C
     57 #define GL_NORMAL_ARRAY_TYPE			0x807E
     58 #define GL_NORMAL_ARRAY_STRIDE			0x807F
     59 #define GL_COLOR_ARRAY_SIZE				0x8081
     60 #define GL_COLOR_ARRAY_TYPE				0x8082
     61 #define GL_COLOR_ARRAY_STRIDE			0x8083
     62 #define GL_INDEX_ARRAY_TYPE				0x8085
     63 #define GL_INDEX_ARRAY_STRIDE			0x8086
     64 #define GL_TEXTURE_COORD_ARRAY_SIZE		0x8088
     65 #define GL_TEXTURE_COORD_ARRAY_TYPE		0x8089
     66 #define GL_TEXTURE_COORD_ARRAY_STRIDE	0x808A
     67 #define GL_EDGE_FLAG_ARRAY_STRIDE		0x808C
     68 #define GL_VERTEX_ARRAY_POINTER			0x808E
     69 #define GL_NORMAL_ARRAY_POINTER			0x808F
     70 #define GL_COLOR_ARRAY_POINTER			0x8090
     71 #define GL_INDEX_ARRAY_POINTER			0x8091
     72 #define GL_TEXTURE_COORD_ARRAY_POINTER	0x8092
     73 #define GL_EDGE_FLAG_ARRAY_POINTER		0x8093
     74 #define GL_V2F							0x2A20
     75 #define GL_V3F							0x2A21
     76 #define GL_C4UB_V2F						0x2A22
     77 #define GL_C4UB_V3F						0x2A23
     78 #define GL_C3F_V3F						0x2A24
     79 #define GL_N3F_V3F						0x2A25
     80 #define GL_C4F_N3F_V3F					0x2A26
     81 #define GL_T2F_V3F						0x2A27
     82 #define GL_T4F_V4F						0x2A28
     83 #define GL_T2F_C4UB_V3F					0x2A29
     84 #define GL_T2F_C3F_V3F					0x2A2A
     85 #define GL_T2F_N3F_V3F					0x2A2B
     86 #define GL_T2F_C4F_N3F_V3F				0x2A2C
     87 #define GL_T4F_C4F_N3F_V4F				0x2A2D
     88 #define GL_MATRIX_MODE					0x0BA0
     89 #define GL_MODELVIEW					0x1700
     90 #define GL_PROJECTION					0x1701
     91 #define GL_TEXTURE						0x1702
     92 #define GL_POINT_SMOOTH					0x0B10
     93 #define GL_POINT_SIZE					0x0B11
     94 #define GL_POINT_SIZE_GRANULARITY 		0x0B13
     95 #define GL_POINT_SIZE_RANGE				0x0B12
     96 #define GL_LINE_SMOOTH					0x0B20
     97 #define GL_LINE_STIPPLE					0x0B24
     98 #define GL_LINE_STIPPLE_PATTERN			0x0B25
     99 #define GL_LINE_STIPPLE_REPEAT			0x0B26
    100 #define GL_LINE_WIDTH					0x0B21
    101 #define GL_LINE_WIDTH_GRANULARITY		0x0B23
    102 #define GL_LINE_WIDTH_RANGE				0x0B22
    103 #define GL_POINT						0x1B00
    104 #define GL_LINE							0x1B01
    105 #define GL_FILL							0x1B02
    106 #define GL_CW							0x0900
    107 #define GL_CCW							0x0901
    108 #define GL_FRONT						0x0404
    109 #define GL_BACK							0x0405
    110 #define GL_POLYGON_MODE					0x0B40
    111 #define GL_POLYGON_SMOOTH				0x0B41
    112 #define GL_POLYGON_STIPPLE				0x0B42
    113 #define GL_EDGE_FLAG					0x0B43
    114 #define GL_CULL_FACE					0x0B44
    115 #define GL_CULL_FACE_MODE				0x0B45
    116 #define GL_FRONT_FACE					0x0B46
    117 #define GL_POLYGON_OFFSET_FACTOR		0x8038
    118 #define GL_POLYGON_OFFSET_UNITS			0x2A00
    119 #define GL_POLYGON_OFFSET_POINT			0x2A01
    120 #define GL_POLYGON_OFFSET_LINE			0x2A02
    121 #define GL_POLYGON_OFFSET_FILL			0x8037
    122 #define GL_COMPILE						0x1300
    123 #define GL_COMPILE_AND_EXECUTE			0x1301
    124 #define GL_LIST_BASE					0x0B32
    125 #define GL_LIST_INDEX					0x0B33
    126 #define GL_LIST_MODE					0x0B30
    127 #define GL_NEVER						0x0200
    128 #define GL_LESS							0x0201
    129 #define GL_EQUAL						0x0202
    130 #define GL_LEQUAL						0x0203
    131 #define GL_GREATER						0x0204
    132 #define GL_NOTEQUAL						0x0205
    133 #define GL_GEQUAL						0x0206
    134 #define GL_ALWAYS						0x0207
    135 #define GL_DEPTH_TEST					0x0B71
    136 #define GL_DEPTH_BITS					0x0D56
    137 #define GL_DEPTH_CLEAR_VALUE			0x0B73
    138 #define GL_DEPTH_FUNC					0x0B74
    139 #define GL_DEPTH_RANGE					0x0B70
    140 #define GL_DEPTH_WRITEMASK				0x0B72
    141 #define GL_DEPTH_COMPONENT				0x1902
    142 #define GL_LIGHTING						0x0B50
    143 #define GL_LIGHT0						0x4000
    144 #define GL_LIGHT1						0x4001
    145 #define GL_LIGHT2						0x4002
    146 #define GL_LIGHT3						0x4003
    147 #define GL_LIGHT4						0x4004
    148 #define GL_LIGHT5						0x4005
    149 #define GL_LIGHT6						0x4006
    150 #define GL_LIGHT7						0x4007
    151 #define GL_SPOT_EXPONENT				0x1205
    152 #define GL_SPOT_CUTOFF					0x1206
    153 #define GL_CONSTANT_ATTENUATION			0x1207
    154 #define GL_LINEAR_ATTENUATION			0x1208
    155 #define GL_QUADRATIC_ATTENUATION		0x1209
    156 #define GL_AMBIENT						0x1200
    157 #define GL_DIFFUSE						0x1201
    158 #define GL_SPECULAR						0x1202
    159 #define GL_SHININESS					0x1601
    160 #define GL_EMISSION						0x1600
    161 #define GL_POSITION						0x1203
    162 #define GL_SPOT_DIRECTION				0x1204
    163 #define GL_AMBIENT_AND_DIFFUSE			0x1602
    164 #define GL_COLOR_INDEXES				0x1603
    165 #define GL_LIGHT_MODEL_TWO_SIDE			0x0B52
    166 #define GL_LIGHT_MODEL_LOCAL_VIEWER		0x0B51
    167 #define GL_LIGHT_MODEL_AMBIENT			0x0B53
    168 #define GL_FRONT_AND_BACK				0x0408
    169 #define GL_SHADE_MODEL					0x0B54
    170 #define GL_FLAT							0x1D00
    171 #define GL_SMOOTH						0x1D01
    172 #define GL_COLOR_MATERIAL				0x0B57
    173 #define GL_COLOR_MATERIAL_FACE			0x0B55
    174 #define GL_COLOR_MATERIAL_PARAMETER		0x0B56
    175 #define GL_NORMALIZE					0x0BA1
    176 #define GL_CLIP_PLANE0					0x3000
    177 #define GL_CLIP_PLANE1					0x3001
    178 #define GL_CLIP_PLANE2					0x3002
    179 #define GL_CLIP_PLANE3					0x3003
    180 #define GL_CLIP_PLANE4					0x3004
    181 #define GL_CLIP_PLANE5					0x3005
    182 #define GL_ACCUM_RED_BITS				0x0D58
    183 #define GL_ACCUM_GREEN_BITS				0x0D59
    184 #define GL_ACCUM_BLUE_BITS				0x0D5A
    185 #define GL_ACCUM_ALPHA_BITS				0x0D5B
    186 #define GL_ACCUM_CLEAR_VALUE			0x0B80
    187 #define GL_ACCUM						0x0100
    188 #define GL_ADD							0x0104
    189 #define GL_LOAD							0x0101
    190 #define GL_MULT							0x0103
    191 #define GL_RETURN						0x0102
    192 #define GL_ALPHA_TEST					0x0BC0
    193 #define GL_ALPHA_TEST_REF				0x0BC2
    194 #define GL_ALPHA_TEST_FUNC				0x0BC1
    195 #define GL_BLEND						0x0BE2
    196 #define GL_BLEND_SRC					0x0BE1
    197 #define GL_BLEND_DST					0x0BE0
    198 #define GL_ZERO							0x0
    199 #define GL_ONE							0x1
    200 #define GL_SRC_COLOR					0x0300
    201 #define GL_ONE_MINUS_SRC_COLOR			0x0301
    202 #define GL_SRC_ALPHA					0x0302
    203 #define GL_ONE_MINUS_SRC_ALPHA			0x0303
    204 #define GL_DST_ALPHA					0x0304
    205 #define GL_ONE_MINUS_DST_ALPHA			0x0305
    206 #define GL_DST_COLOR					0x0306
    207 #define GL_ONE_MINUS_DST_COLOR			0x0307
    208 #define GL_SRC_ALPHA_SATURATE			0x0308
    209 #define GL_FEEDBACK						0x1C01
    210 #define GL_RENDER						0x1C00
    211 #define GL_SELECT						0x1C02
    212 #define GL_2D							0x0600
    213 #define GL_3D							0x0601
    214 #define GL_3D_COLOR						0x0602
    215 #define GL_3D_COLOR_TEXTURE				0x0603
    216 #define GL_4D_COLOR_TEXTURE				0x0604
    217 #define GL_POINT_TOKEN					0x0701
    218 #define GL_LINE_TOKEN					0x0702
    219 #define GL_LINE_RESET_TOKEN				0x0707
    220 #define GL_POLYGON_TOKEN				0x0703
    221 #define GL_BITMAP_TOKEN					0x0704
    222 #define GL_DRAW_PIXEL_TOKEN				0x0705
    223 #define GL_COPY_PIXEL_TOKEN				0x0706
    224 #define GL_PASS_THROUGH_TOKEN			0x0700
    225 #define GL_FEEDBACK_BUFFER_POINTER		0x0DF0
    226 #define GL_FEEDBACK_BUFFER_SIZE			0x0DF1
    227 #define GL_FEEDBACK_BUFFER_TYPE			0x0DF2
    228 #define GL_SELECTION_BUFFER_POINTER		0x0DF3
    229 #define GL_SELECTION_BUFFER_SIZE		0x0DF4
    230 #define GL_FOG							0x0B60
    231 #define GL_FOG_MODE						0x0B65
    232 #define GL_FOG_DENSITY					0x0B62
    233 #define GL_FOG_COLOR					0x0B66
    234 #define GL_FOG_INDEX					0x0B61
    235 #define GL_FOG_START					0x0B63
    236 #define GL_FOG_END						0x0B64
    237 #define GL_LINEAR						0x2601
    238 #define GL_EXP							0x0800
    239 #define GL_EXP2							0x0801
    240 #define GL_LOGIC_OP						0x0BF1
    241 #define GL_INDEX_LOGIC_OP				0x0BF1
    242 #define GL_COLOR_LOGIC_OP				0x0BF2
    243 #define GL_LOGIC_OP_MODE				0x0BF0
    244 #define GL_CLEAR						0x1500
    245 #define GL_SET							0x150F
    246 #define GL_COPY							0x1503
    247 #define GL_COPY_INVERTED				0x150C
    248 #define GL_NOOP							0x1505
    249 #define GL_INVERT						0x150A
    250 #define GL_AND							0x1501
    251 #define GL_NAND							0x150E
    252 #define GL_OR							0x1507
    253 #define GL_NOR							0x1508
    254 #define GL_XOR							0x1506
    255 #define GL_EQUIV						0x1509
    256 #define GL_AND_REVERSE					0x1502
    257 #define GL_AND_INVERTED					0x1504
    258 #define GL_OR_REVERSE					0x150B
    259 #define GL_OR_INVERTED					0x150D
    260 #define GL_STENCIL_BITS					0x0D57
    261 #define GL_STENCIL_TEST					0x0B90
    262 #define GL_STENCIL_CLEAR_VALUE			0x0B91
    263 #define GL_STENCIL_FUNC					0x0B92
    264 #define GL_STENCIL_VALUE_MASK			0x0B93
    265 #define GL_STENCIL_FAIL					0x0B94
    266 #define GL_STENCIL_PASS_DEPTH_FAIL		0x0B95
    267 #define GL_STENCIL_PASS_DEPTH_PASS		0x0B96
    268 #define GL_STENCIL_REF					0x0B97
    269 #define GL_STENCIL_WRITEMASK			0x0B98
    270 #define GL_STENCIL_INDEX				0x1901
    271 #define GL_KEEP							0x1E00
    272 #define GL_REPLACE						0x1E01
    273 #define GL_INCR							0x1E02
    274 #define GL_DECR							0x1E03
    275 #define GL_NONE					0x0
    276 #define GL_LEFT					0x0406
    277 #define GL_RIGHT				0x0407
    278 #define GL_FRONT_LEFT				0x0400
    279 #define GL_FRONT_RIGHT				0x0401
    280 #define GL_BACK_LEFT				0x0402
    281 #define GL_BACK_RIGHT				0x0403
    282 #define GL_AUX0					0x0409
    283 #define GL_AUX1					0x040A
    284 #define GL_AUX2					0x040B
    285 #define GL_AUX3					0x040C
    286 #define GL_COLOR_INDEX				0x1900
    287 #define GL_RED					0x1903
    288 #define GL_GREEN				0x1904
    289 #define GL_BLUE					0x1905
    290 #define GL_ALPHA				0x1906
    291 #define GL_LUMINANCE				0x1909
    292 #define GL_LUMINANCE_ALPHA			0x190A
    293 #define GL_ALPHA_BITS				0x0D55
    294 #define GL_RED_BITS				0x0D52
    295 #define GL_GREEN_BITS				0x0D53
    296 #define GL_BLUE_BITS				0x0D54
    297 #define GL_INDEX_BITS				0x0D51
    298 #define GL_SUBPIXEL_BITS			0x0D50
    299 #define GL_AUX_BUFFERS				0x0C00
    300 #define GL_READ_BUFFER				0x0C02
    301 #define GL_DRAW_BUFFER				0x0C01
    302 #define GL_DOUBLEBUFFER				0x0C32
    303 #define GL_STEREO				0x0C33
    304 #define GL_BITMAP				0x1A00
    305 #define GL_COLOR				0x1800
    306 #define GL_DEPTH				0x1801
    307 #define GL_STENCIL				0x1802
    308 #define GL_DITHER				0x0BD0
    309 #define GL_RGB					0x1907
    310 #define GL_RGBA					0x1908
    311 #define GL_MAX_LIST_NESTING			0x0B31
    312 #define GL_MAX_EVAL_ORDER			0x0D30
    313 #define GL_MAX_LIGHTS				0x0D31
    314 #define GL_MAX_CLIP_PLANES			0x0D32
    315 #define GL_MAX_TEXTURE_SIZE			0x0D33
    316 #define GL_MAX_PIXEL_MAP_TABLE			0x0D34
    317 #define GL_MAX_ATTRIB_STACK_DEPTH		0x0D35
    318 #define GL_MAX_MODELVIEW_STACK_DEPTH		0x0D36
    319 #define GL_MAX_NAME_STACK_DEPTH			0x0D37
    320 #define GL_MAX_PROJECTION_STACK_DEPTH		0x0D38
    321 #define GL_MAX_TEXTURE_STACK_DEPTH		0x0D39
    322 #define GL_MAX_VIEWPORT_DIMS			0x0D3A
    323 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH	0x0D3B
    324 #define GL_ATTRIB_STACK_DEPTH			0x0BB0
    325 #define GL_CLIENT_ATTRIB_STACK_DEPTH		0x0BB1
    326 #define GL_COLOR_CLEAR_VALUE			0x0C22
    327 #define GL_COLOR_WRITEMASK			0x0C23
    328 #define GL_CURRENT_INDEX			0x0B01
    329 #define GL_CURRENT_COLOR			0x0B00
    330 #define GL_CURRENT_NORMAL			0x0B02
    331 #define GL_CURRENT_RASTER_COLOR			0x0B04
    332 #define GL_CURRENT_RASTER_DISTANCE		0x0B09
    333 #define GL_CURRENT_RASTER_INDEX			0x0B05
    334 #define GL_CURRENT_RASTER_POSITION		0x0B07
    335 #define GL_CURRENT_RASTER_TEXTURE_COORDS	0x0B06
    336 #define GL_CURRENT_RASTER_POSITION_VALID	0x0B08
    337 #define GL_CURRENT_TEXTURE_COORDS		0x0B03
    338 #define GL_INDEX_CLEAR_VALUE			0x0C20
    339 #define GL_INDEX_MODE				0x0C30
    340 #define GL_INDEX_WRITEMASK			0x0C21
    341 #define GL_MODELVIEW_MATRIX			0x0BA6
    342 #define GL_MODELVIEW_STACK_DEPTH		0x0BA3
    343 #define GL_NAME_STACK_DEPTH			0x0D70
    344 #define GL_PROJECTION_MATRIX			0x0BA7
    345 #define GL_PROJECTION_STACK_DEPTH		0x0BA4
    346 #define GL_RENDER_MODE				0x0C40
    347 #define GL_RGBA_MODE				0x0C31
    348 #define GL_TEXTURE_MATRIX			0x0BA8
    349 #define GL_TEXTURE_STACK_DEPTH			0x0BA5
    350 #define GL_VIEWPORT				0x0BA2
    351 #define GL_AUTO_NORMAL				0x0D80
    352 #define GL_MAP1_COLOR_4				0x0D90
    353 #define GL_MAP1_INDEX				0x0D91
    354 #define GL_MAP1_NORMAL				0x0D92
    355 #define GL_MAP1_TEXTURE_COORD_1			0x0D93
    356 #define GL_MAP1_TEXTURE_COORD_2			0x0D94
    357 #define GL_MAP1_TEXTURE_COORD_3			0x0D95
    358 #define GL_MAP1_TEXTURE_COORD_4			0x0D96
    359 #define GL_MAP1_VERTEX_3			0x0D97
    360 #define GL_MAP1_VERTEX_4			0x0D98
    361 #define GL_MAP2_COLOR_4				0x0DB0
    362 #define GL_MAP2_INDEX				0x0DB1
    363 #define GL_MAP2_NORMAL				0x0DB2
    364 #define GL_MAP2_TEXTURE_COORD_1			0x0DB3
    365 #define GL_MAP2_TEXTURE_COORD_2			0x0DB4
    366 #define GL_MAP2_TEXTURE_COORD_3			0x0DB5
    367 #define GL_MAP2_TEXTURE_COORD_4			0x0DB6
    368 #define GL_MAP2_VERTEX_3			0x0DB7
    369 #define GL_MAP2_VERTEX_4			0x0DB8
    370 #define GL_MAP1_GRID_DOMAIN			0x0DD0
    371 #define GL_MAP1_GRID_SEGMENTS			0x0DD1
    372 #define GL_MAP2_GRID_DOMAIN			0x0DD2
    373 #define GL_MAP2_GRID_SEGMENTS			0x0DD3
    374 #define GL_COEFF				0x0A00
    375 #define GL_ORDER				0x0A01
    376 #define GL_DOMAIN				0x0A02
    377 #define GL_PERSPECTIVE_CORRECTION_HINT		0x0C50
    378 #define GL_POINT_SMOOTH_HINT			0x0C51
    379 #define GL_LINE_SMOOTH_HINT			0x0C52
    380 #define GL_POLYGON_SMOOTH_HINT			0x0C53
    381 #define GL_FOG_HINT				0x0C54
    382 #define GL_DONT_CARE				0x1100
    383 #define GL_FASTEST				0x1101
    384 #define GL_NICEST				0x1102
    385 #define GL_SCISSOR_BOX				0x0C10
    386 #define GL_SCISSOR_TEST				0x0C11
    387 #define GL_MAP_COLOR				0x0D10
    388 #define GL_MAP_STENCIL				0x0D11
    389 #define GL_INDEX_SHIFT				0x0D12
    390 #define GL_INDEX_OFFSET				0x0D13
    391 #define GL_RED_SCALE				0x0D14
    392 #define GL_RED_BIAS				0x0D15
    393 #define GL_GREEN_SCALE				0x0D18
    394 #define GL_GREEN_BIAS				0x0D19
    395 #define GL_BLUE_SCALE				0x0D1A
    396 #define GL_BLUE_BIAS				0x0D1B
    397 #define GL_ALPHA_SCALE				0x0D1C
    398 #define GL_ALPHA_BIAS				0x0D1D
    399 #define GL_DEPTH_SCALE				0x0D1E
    400 #define GL_DEPTH_BIAS				0x0D1F
    401 #define GL_PIXEL_MAP_S_TO_S_SIZE		0x0CB1
    402 #define GL_PIXEL_MAP_I_TO_I_SIZE		0x0CB0
    403 #define GL_PIXEL_MAP_I_TO_R_SIZE		0x0CB2
    404 #define GL_PIXEL_MAP_I_TO_G_SIZE		0x0CB3
    405 #define GL_PIXEL_MAP_I_TO_B_SIZE		0x0CB4
    406 #define GL_PIXEL_MAP_I_TO_A_SIZE		0x0CB5
    407 #define GL_PIXEL_MAP_R_TO_R_SIZE		0x0CB6
    408 #define GL_PIXEL_MAP_G_TO_G_SIZE		0x0CB7
    409 #define GL_PIXEL_MAP_B_TO_B_SIZE		0x0CB8
    410 #define GL_PIXEL_MAP_A_TO_A_SIZE		0x0CB9
    411 #define GL_PIXEL_MAP_S_TO_S			0x0C71
    412 #define GL_PIXEL_MAP_I_TO_I			0x0C70
    413 #define GL_PIXEL_MAP_I_TO_R			0x0C72
    414 #define GL_PIXEL_MAP_I_TO_G			0x0C73
    415 #define GL_PIXEL_MAP_I_TO_B			0x0C74
    416 #define GL_PIXEL_MAP_I_TO_A			0x0C75
    417 #define GL_PIXEL_MAP_R_TO_R			0x0C76
    418 #define GL_PIXEL_MAP_G_TO_G			0x0C77
    419 #define GL_PIXEL_MAP_B_TO_B			0x0C78
    420 #define GL_PIXEL_MAP_A_TO_A			0x0C79
    421 #define GL_PACK_ALIGNMENT			0x0D05
    422 #define GL_PACK_LSB_FIRST			0x0D01
    423 #define GL_PACK_ROW_LENGTH			0x0D02
    424 #define GL_PACK_SKIP_PIXELS			0x0D04
    425 #define GL_PACK_SKIP_ROWS			0x0D03
    426 #define GL_PACK_SWAP_BYTES			0x0D00
    427 #define GL_UNPACK_ALIGNMENT			0x0CF5
    428 #define GL_UNPACK_LSB_FIRST			0x0CF1
    429 #define GL_UNPACK_ROW_LENGTH			0x0CF2
    430 #define GL_UNPACK_SKIP_PIXELS			0x0CF4
    431 #define GL_UNPACK_SKIP_ROWS			0x0CF3
    432 #define GL_UNPACK_SWAP_BYTES			0x0CF0
    433 #define GL_ZOOM_X				0x0D16
    434 #define GL_ZOOM_Y				0x0D17
    435 #define GL_TEXTURE_ENV				0x2300
    436 #define GL_TEXTURE_ENV_MODE			0x2200
    437 #define GL_TEXTURE_1D				0x0DE0
    438 #define GL_TEXTURE_2D				0x0DE1
    439 #define GL_TEXTURE_WRAP_S			0x2802
    440 #define GL_TEXTURE_WRAP_T			0x2803
    441 #define GL_TEXTURE_MAG_FILTER			0x2800
    442 #define GL_TEXTURE_MIN_FILTER			0x2801
    443 #define GL_TEXTURE_ENV_COLOR			0x2201
    444 #define GL_TEXTURE_GEN_S			0x0C60
    445 #define GL_TEXTURE_GEN_T			0x0C61
    446 #define GL_TEXTURE_GEN_MODE			0x2500
    447 #define GL_TEXTURE_BORDER_COLOR			0x1004
    448 #define GL_TEXTURE_WIDTH			0x1000
    449 #define GL_TEXTURE_HEIGHT			0x1001
    450 #define GL_TEXTURE_BORDER			0x1005
    451 #define GL_TEXTURE_COMPONENTS			0x1003
    452 #define GL_TEXTURE_RED_SIZE			0x805C
    453 #define GL_TEXTURE_GREEN_SIZE			0x805D
    454 #define GL_TEXTURE_BLUE_SIZE			0x805E
    455 #define GL_TEXTURE_ALPHA_SIZE			0x805F
    456 #define GL_TEXTURE_LUMINANCE_SIZE		0x8060
    457 #define GL_TEXTURE_INTENSITY_SIZE		0x8061
    458 #define GL_NEAREST_MIPMAP_NEAREST		0x2700
    459 #define GL_NEAREST_MIPMAP_LINEAR		0x2702
    460 #define GL_LINEAR_MIPMAP_NEAREST		0x2701
    461 #define GL_LINEAR_MIPMAP_LINEAR			0x2703
    462 #define GL_OBJECT_LINEAR			0x2401
    463 #define GL_OBJECT_PLANE				0x2501
    464 #define GL_EYE_LINEAR				0x2400
    465 #define GL_EYE_PLANE				0x2502
    466 #define GL_SPHERE_MAP				0x2402
    467 #define GL_DECAL				0x2101
    468 #define GL_MODULATE				0x2100
    469 #define GL_NEAREST				0x2600
    470 #define GL_REPEAT				0x2901
    471 #define GL_CLAMP				0x2900
    472 #define GL_S					0x2000
    473 #define GL_T					0x2001
    474 #define GL_R					0x2002
    475 #define GL_Q					0x2003
    476 #define GL_TEXTURE_GEN_R			0x0C62
    477 #define GL_TEXTURE_GEN_Q			0x0C63
    478 #define GL_VENDOR				0x1F00
    479 #define GL_RENDERER				0x1F01
    480 #define GL_VERSION				0x1F02
    481 #define GL_EXTENSIONS				0x1F03
    482 #define GL_NO_ERROR 				0x0
    483 #define GL_INVALID_ENUM				0x0500
    484 #define GL_INVALID_VALUE			0x0501
    485 #define GL_INVALID_OPERATION			0x0502
    486 #define GL_STACK_OVERFLOW			0x0503
    487 #define GL_STACK_UNDERFLOW			0x0504
    488 #define GL_OUT_OF_MEMORY			0x0505
    489 #define GL_CURRENT_BIT				0x00000001
    490 #define GL_POINT_BIT				0x00000002
    491 #define GL_LINE_BIT				0x00000004
    492 #define GL_POLYGON_BIT				0x00000008
    493 #define GL_POLYGON_STIPPLE_BIT			0x00000010
    494 #define GL_PIXEL_MODE_BIT			0x00000020
    495 #define GL_LIGHTING_BIT				0x00000040
    496 #define GL_FOG_BIT				0x00000080
    497 #define GL_DEPTH_BUFFER_BIT			0x00000100
    498 #define GL_ACCUM_BUFFER_BIT			0x00000200
    499 #define GL_STENCIL_BUFFER_BIT			0x00000400
    500 #define GL_VIEWPORT_BIT				0x00000800
    501 #define GL_TRANSFORM_BIT			0x00001000
    502 #define GL_ENABLE_BIT				0x00002000
    503 #define GL_COLOR_BUFFER_BIT			0x00004000
    504 #define GL_HINT_BIT				0x00008000
    505 #define GL_EVAL_BIT				0x00010000
    506 #define GL_LIST_BIT				0x00020000
    507 #define GL_TEXTURE_BIT				0x00040000
    508 #define GL_SCISSOR_BIT				0x00080000
    509 #define GL_ALL_ATTRIB_BITS			0x000FFFFF
    510 #define GL_PROXY_TEXTURE_1D			0x8063
    511 #define GL_PROXY_TEXTURE_2D			0x8064
    512 #define GL_TEXTURE_PRIORITY			0x8066
    513 #define GL_TEXTURE_RESIDENT			0x8067
    514 #define GL_TEXTURE_BINDING_1D			0x8068
    515 #define GL_TEXTURE_BINDING_2D			0x8069
    516 #define GL_TEXTURE_INTERNAL_FORMAT		0x1003
    517 #define GL_ALPHA4				0x803B
    518 #define GL_ALPHA8				0x803C
    519 #define GL_ALPHA12				0x803D
    520 #define GL_ALPHA16				0x803E
    521 #define GL_LUMINANCE4				0x803F
    522 #define GL_LUMINANCE8				0x8040
    523 #define GL_LUMINANCE12				0x8041
    524 #define GL_LUMINANCE16				0x8042
    525 #define GL_LUMINANCE4_ALPHA4			0x8043
    526 #define GL_LUMINANCE6_ALPHA2			0x8044
    527 #define GL_LUMINANCE8_ALPHA8			0x8045
    528 #define GL_LUMINANCE12_ALPHA4			0x8046
    529 #define GL_LUMINANCE12_ALPHA12			0x8047
    530 #define GL_LUMINANCE16_ALPHA16			0x8048
    531 #define GL_INTENSITY				0x8049
    532 #define GL_INTENSITY4				0x804A
    533 #define GL_INTENSITY8				0x804B
    534 #define GL_INTENSITY12				0x804C
    535 #define GL_INTENSITY16				0x804D
    536 #define GL_R3_G3_B2				0x2A10
    537 #define GL_RGB4					0x804F
    538 #define GL_RGB5					0x8050
    539 #define GL_RGB8					0x8051
    540 #define GL_RGB10				0x8052
    541 #define GL_RGB12				0x8053
    542 #define GL_RGB16				0x8054
    543 #define GL_RGBA2				0x8055
    544 #define GL_RGBA4				0x8056
    545 #define GL_RGB5_A1				0x8057
    546 #define GL_RGBA8				0x8058
    547 #define GL_RGB10_A2				0x8059
    548 #define GL_RGBA12				0x805A
    549 #define GL_RGBA16				0x805B
    550 #define GL_CLIENT_PIXEL_STORE_BIT		0x00000001
    551 #define GL_CLIENT_VERTEX_ARRAY_BIT		0x00000002
    552 #define GL_ALL_CLIENT_ATTRIB_BITS 		0xFFFFFFFF
    553 #define GL_CLIENT_ALL_ATTRIB_BITS 		0xFFFFFFFF
    554 #define GL_RESCALE_NORMAL			0x803A
    555 #define GL_CLAMP_TO_EDGE			0x812F
    556 #define GL_MAX_ELEMENTS_VERTICES		0x80E8
    557 #define GL_MAX_ELEMENTS_INDICES			0x80E9
    558 #define GL_BGR					0x80E0
    559 #define GL_BGRA					0x80E1
    560 #define GL_UNSIGNED_BYTE_3_3_2			0x8032
    561 #define GL_UNSIGNED_BYTE_2_3_3_REV		0x8362
    562 #define GL_UNSIGNED_SHORT_5_6_5			0x8363
    563 #define GL_UNSIGNED_SHORT_5_6_5_REV		0x8364
    564 #define GL_UNSIGNED_SHORT_4_4_4_4		0x8033
    565 #define GL_UNSIGNED_SHORT_4_4_4_4_REV		0x8365
    566 #define GL_UNSIGNED_SHORT_5_5_5_1		0x8034
    567 #define GL_UNSIGNED_SHORT_1_5_5_5_REV		0x8366
    568 #define GL_UNSIGNED_INT_8_8_8_8			0x8035
    569 #define GL_UNSIGNED_INT_8_8_8_8_REV		0x8367
    570 #define GL_UNSIGNED_INT_10_10_10_2		0x8036
    571 #define GL_UNSIGNED_INT_2_10_10_10_REV		0x8368
    572 #define GL_LIGHT_MODEL_COLOR_CONTROL		0x81F8
    573 #define GL_SINGLE_COLOR				0x81F9
    574 #define GL_SEPARATE_SPECULAR_COLOR		0x81FA
    575 #define GL_TEXTURE_MIN_LOD			0x813A
    576 #define GL_TEXTURE_MAX_LOD			0x813B
    577 #define GL_TEXTURE_BASE_LEVEL			0x813C
    578 #define GL_TEXTURE_MAX_LEVEL			0x813D
    579 #define GL_SMOOTH_POINT_SIZE_RANGE		0x0B12
    580 #define GL_SMOOTH_POINT_SIZE_GRANULARITY	0x0B13
    581 #define GL_SMOOTH_LINE_WIDTH_RANGE		0x0B22
    582 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY	0x0B23
    583 #define GL_ALIASED_POINT_SIZE_RANGE		0x846D
    584 #define GL_ALIASED_LINE_WIDTH_RANGE		0x846E
    585 #define GL_PACK_SKIP_IMAGES			0x806B
    586 #define GL_PACK_IMAGE_HEIGHT			0x806C
    587 #define GL_UNPACK_SKIP_IMAGES			0x806D
    588 #define GL_UNPACK_IMAGE_HEIGHT			0x806E
    589 #define GL_TEXTURE_3D				0x806F
    590 #define GL_PROXY_TEXTURE_3D			0x8070
    591 #define GL_TEXTURE_DEPTH			0x8071
    592 #define GL_TEXTURE_WRAP_R			0x8072
    593 #define GL_MAX_3D_TEXTURE_SIZE			0x8073
    594 #define GL_TEXTURE_BINDING_3D			0x806A
    595 #define GL_CONSTANT_COLOR			0x8001
    596 #define GL_ONE_MINUS_CONSTANT_COLOR		0x8002
    597 #define GL_CONSTANT_ALPHA			0x8003
    598 #define GL_ONE_MINUS_CONSTANT_ALPHA		0x8004
    599 #define GL_COLOR_TABLE				0x80D0
    600 #define GL_POST_CONVOLUTION_COLOR_TABLE		0x80D1
    601 #define GL_POST_COLOR_MATRIX_COLOR_TABLE	0x80D2
    602 #define GL_PROXY_COLOR_TABLE			0x80D3
    603 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE	0x80D4
    604 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE	0x80D5
    605 #define GL_COLOR_TABLE_SCALE			0x80D6
    606 #define GL_COLOR_TABLE_BIAS			0x80D7
    607 #define GL_COLOR_TABLE_FORMAT			0x80D8
    608 #define GL_COLOR_TABLE_WIDTH			0x80D9
    609 #define GL_COLOR_TABLE_RED_SIZE			0x80DA
    610 #define GL_COLOR_TABLE_GREEN_SIZE		0x80DB
    611 #define GL_COLOR_TABLE_BLUE_SIZE		0x80DC
    612 #define GL_COLOR_TABLE_ALPHA_SIZE		0x80DD
    613 #define GL_COLOR_TABLE_LUMINANCE_SIZE		0x80DE
    614 #define GL_COLOR_TABLE_INTENSITY_SIZE		0x80DF
    615 #define GL_CONVOLUTION_1D			0x8010
    616 #define GL_CONVOLUTION_2D			0x8011
    617 #define GL_SEPARABLE_2D				0x8012
    618 #define GL_CONVOLUTION_BORDER_MODE		0x8013
    619 #define GL_CONVOLUTION_FILTER_SCALE		0x8014
    620 #define GL_CONVOLUTION_FILTER_BIAS		0x8015
    621 #define GL_REDUCE				0x8016
    622 #define GL_CONVOLUTION_FORMAT			0x8017
    623 #define GL_CONVOLUTION_WIDTH			0x8018
    624 #define GL_CONVOLUTION_HEIGHT			0x8019
    625 #define GL_MAX_CONVOLUTION_WIDTH		0x801A
    626 #define GL_MAX_CONVOLUTION_HEIGHT		0x801B
    627 #define GL_POST_CONVOLUTION_RED_SCALE		0x801C
    628 #define GL_POST_CONVOLUTION_GREEN_SCALE		0x801D
    629 #define GL_POST_CONVOLUTION_BLUE_SCALE		0x801E
    630 #define GL_POST_CONVOLUTION_ALPHA_SCALE		0x801F
    631 #define GL_POST_CONVOLUTION_RED_BIAS		0x8020
    632 #define GL_POST_CONVOLUTION_GREEN_BIAS		0x8021
    633 #define GL_POST_CONVOLUTION_BLUE_BIAS		0x8022
    634 #define GL_POST_CONVOLUTION_ALPHA_BIAS		0x8023
    635 #define GL_CONSTANT_BORDER			0x8151
    636 #define GL_REPLICATE_BORDER			0x8153
    637 #define GL_CONVOLUTION_BORDER_COLOR		0x8154
    638 #define GL_COLOR_MATRIX				0x80B1
    639 #define GL_COLOR_MATRIX_STACK_DEPTH		0x80B2
    640 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH		0x80B3
    641 #define GL_POST_COLOR_MATRIX_RED_SCALE		0x80B4
    642 #define GL_POST_COLOR_MATRIX_GREEN_SCALE	0x80B5
    643 #define GL_POST_COLOR_MATRIX_BLUE_SCALE		0x80B6
    644 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE	0x80B7
    645 #define GL_POST_COLOR_MATRIX_RED_BIAS		0x80B8
    646 #define GL_POST_COLOR_MATRIX_GREEN_BIAS		0x80B9
    647 #define GL_POST_COLOR_MATRIX_BLUE_BIAS		0x80BA
    648 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS		0x80BB
    649 #define GL_HISTOGRAM				0x8024
    650 #define GL_PROXY_HISTOGRAM			0x8025
    651 #define GL_HISTOGRAM_WIDTH			0x8026
    652 #define GL_HISTOGRAM_FORMAT			0x8027
    653 #define GL_HISTOGRAM_RED_SIZE			0x8028
    654 #define GL_HISTOGRAM_GREEN_SIZE			0x8029
    655 #define GL_HISTOGRAM_BLUE_SIZE			0x802A
    656 #define GL_HISTOGRAM_ALPHA_SIZE			0x802B
    657 #define GL_HISTOGRAM_LUMINANCE_SIZE		0x802C
    658 #define GL_HISTOGRAM_SINK			0x802D
    659 #define GL_MINMAX				0x802E
    660 #define GL_MINMAX_FORMAT			0x802F
    661 #define GL_MINMAX_SINK				0x8030
    662 #define GL_TABLE_TOO_LARGE			0x8031
    663 #define GL_BLEND_EQUATION			0x8009
    664 #define GL_MIN					0x8007
    665 #define GL_MAX					0x8008
    666 #define GL_FUNC_ADD				0x8006
    667 #define GL_FUNC_SUBTRACT			0x800A
    668 #define GL_FUNC_REVERSE_SUBTRACT		0x800B
    669 #define GL_BLEND_COLOR				0x8005
    670 #define GL_TEXTURE0_ARB				0x84C0
    671 #define GL_TEXTURE1_ARB				0x84C1
    672 #define GL_TEXTURE2_ARB				0x84C2
    673 #define GL_TEXTURE3_ARB				0x84C3
    674 #define GL_TEXTURE4_ARB				0x84C4
    675 #define GL_TEXTURE5_ARB				0x84C5
    676 #define GL_TEXTURE6_ARB				0x84C6
    677 #define GL_TEXTURE7_ARB				0x84C7
    678 #define GL_TEXTURE8_ARB				0x84C8
    679 #define GL_TEXTURE9_ARB				0x84C9
    680 #define GL_TEXTURE10_ARB			0x84CA
    681 #define GL_TEXTURE11_ARB			0x84CB
    682 #define GL_TEXTURE12_ARB			0x84CC
    683 #define GL_TEXTURE13_ARB			0x84CD
    684 #define GL_TEXTURE14_ARB			0x84CE
    685 #define GL_TEXTURE15_ARB			0x84CF
    686 #define GL_TEXTURE16_ARB			0x84D0
    687 #define GL_TEXTURE17_ARB			0x84D1
    688 #define GL_TEXTURE18_ARB			0x84D2
    689 #define GL_TEXTURE19_ARB			0x84D3
    690 #define GL_TEXTURE20_ARB			0x84D4
    691 #define GL_TEXTURE21_ARB			0x84D5
    692 #define GL_TEXTURE22_ARB			0x84D6
    693 #define GL_TEXTURE23_ARB			0x84D7
    694 #define GL_TEXTURE24_ARB			0x84D8
    695 #define GL_TEXTURE25_ARB			0x84D9
    696 #define GL_TEXTURE26_ARB			0x84DA
    697 #define GL_TEXTURE27_ARB			0x84DB
    698 #define GL_TEXTURE28_ARB			0x84DC
    699 #define GL_TEXTURE29_ARB			0x84DD
    700 #define GL_TEXTURE30_ARB			0x84DE
    701 #define GL_TEXTURE31_ARB			0x84DF
    702 #define GL_ACTIVE_TEXTURE_ARB			0x84E0
    703 #define GL_CLIENT_ACTIVE_TEXTURE_ARB		0x84E1
    704 #define GL_MAX_TEXTURE_UNITS_ARB		0x84E2
    705 
    706 #endif
    707