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    Searched refs:GL_TEXTURE (Results 1 - 25 of 247) sorted by null

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  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES11RenderEngine.cpp 142 src0Alpha = opaque ? GL_CONSTANT : GL_TEXTURE;
148 glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
158 glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
216 glMatrixMode(GL_TEXTURE);
225 glMatrixMode(GL_TEXTURE);
  /external/mesa3d/src/mesa/swrast/
s_texrender.c 37 ASSERT(att->Type == GL_TEXTURE);
  /external/mesa3d/src/mesa/main/
matrix.c 152 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
163 case GL_TEXTURE:
252 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
254 "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
292 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
294 "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
querymatrix.c 119 {GL_TEXTURE, GL_TEXTURE_MATRIX},
fbobject.h 78 assert(att->Type == GL_TEXTURE);
87 assert(att->Type == GL_TEXTURE);
texstate.c 53 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
54 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
232 state->SourceRGB[2] = GL_TEXTURE;
258 state->SourceRGB[2] = GL_TEXTURE;
259 state->SourceA[2] = GL_TEXTURE;
319 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
fbobject.c 305 if (att->Type == GL_TEXTURE) {
314 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
337 ASSERT(att->Type == GL_TEXTURE);
346 att->Type = GL_TEXTURE;
536 if (att->Type == GL_TEXTURE) {
742 if (att->Type == GL_TEXTURE) {
    [all...]
  /external/deqp/modules/gles2/functional/
es2fFboApiTest.cpp 111 case GL_TEXTURE: return "GL_TEXTURE";
403 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
416 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
447 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
463 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
495 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
504 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
516 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
525 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
    [all...]
es2fFboCompletenessTests.cpp 292 return rbo ? GL_RENDERBUFFER : GL_TEXTURE;
es2fFboStateQueryTests.cpp 98 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
  /external/deqp/modules/gles3/functional/
es3fFboApiTests.cpp 107 case GL_TEXTURE: return "GL_TEXTURE";
379 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
392 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
423 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
439 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
471 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
480 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
492 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
501 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
    [all...]
es3fFboCompletenessTests.cpp 298 texCfg->internalFormat = getDefaultFormat(target, GL_TEXTURE);
412 attachTargetToNew(target, GL_TEXTURE, fmt, 64, 64, builder);
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_state_frag.c 88 case GL_TEXTURE:
139 int i = (source == GL_TEXTURE ?
nv10_state_frag.c 103 case GL_TEXTURE:
170 int i = (source == GL_TEXTURE ?
nouveau_util.h 189 return s == GL_TEXTURE || (s >= GL_TEXTURE0 && s <= GL_TEXTURE31);
  /external/mesa3d/src/mesa/state_tracker/
st_cb_fbo.c 519 if (att->Type != GL_TEXTURE)
563 if (depth->Type == GL_TEXTURE &&
604 if (depth->Type == GL_TEXTURE &&
605 stencil->Type == GL_TEXTURE &&
st_cb_blit.c 231 if(srcAtt->Type == GL_TEXTURE) {
  /external/mesa3d/src/mesa/drivers/dri/i915/
i830_texblend.c 224 case GL_TEXTURE:
310 case GL_TEXTURE:
  /external/deqp/modules/glshared/
glsFboCompletenessTests.cpp 712 case GL_TEXTURE:
827 case GL_TEXTURE:
1001 const RenderableParams params = { it->attPoint, GL_TEXTURE, *it2 };
1017 static const GLenum s_bufTypes[] = { GL_NONE, GL_RENDERBUFFER, GL_TEXTURE };
glsFboUtil.cpp 278 case GL_TEXTURE:
452 return GL_TEXTURE;
658 case GL_TEXTURE:
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_texstate.c 369 case GL_TEXTURE:
389 case GL_TEXTURE:
456 case GL_TEXTURE:
471 case GL_TEXTURE:
915 case GL_TEXTURE:
941 case GL_TEXTURE:
    [all...]
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES10Header.java-if 205 public static final int GL_TEXTURE = 0x1702;
GLES20Header.java-if 212 public static final int GL_TEXTURE = 0x1702;
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixTrackingGL.java 427 case GL10.GL_TEXTURE:
1053 case GL_TEXTURE:
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_texstate.c 320 case GL_TEXTURE:
365 case GL_TEXTURE:
    [all...]

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