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    Searched refs:GL_RGBA8 (Results 1 - 25 of 185) sorted by null

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  /external/deqp/modules/gles3/performance/
es3pTextureCountTests.cpp 60 { "rgba8", GL_RGBA8 },
es3pTextureFormatTests.cpp 62 { "rgba8", GL_RGBA8, },
es3pTextureFilteringTests.cpp 57 { "rgba8", GL_RGBA8 },
  /external/deqp/modules/gles31/functional/
es31fInternalFormatQueryTests.cpp 232 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 2, buffer);
247 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 0, buffer);
290 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCounts);
308 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, (glw::GLsizei)buffer.size(), &buffer[0]);
324 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 2, buffer);
339 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 0, buffer);
386 { "rgba8", GL_RGBA8, FormatSamplesCase::FORMAT_COLOR },
es31fTextureBufferTests.cpp 353 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32);
424 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32);
505 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32);
661 renderTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, RENDERBITS_NONE, MODIFYBITS_NONE, renderType, name.c_str(), name.c_str()));
670 renderTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, size, RENDERBITS_NONE, MODIFYBITS_NONE, renderType, name.c_str(), name.c_str()));
680 renderTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offset, size, RENDERBITS_NONE, MODIFYBITS_NONE, renderType, name.c_str(), name.c_str()));
702 modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, RENDERBITS_NONE, modifyType, RENDERBITS_AS_FRAGMENT_TEXTURE, name.c_str(), name.c_str()));
711 modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, size, RENDERBITS_NONE, modifyType, RENDERBITS_AS_FRAGMENT_TEXTURE, name.c_str(), name.c_str()));
721 modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offset, size, RENDERBITS_NONE, modifyType, RENDERBITS_AS_FRAGMENT_TEXTURE, name.c_str(), name.c_str()));
744 modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, RENDERBITS_NONE, modifyType, renderType, name.c_str(), name.c_str()))
    [all...]
es31fNegativeTextureApiTests.cpp     [all...]
es31fTextureFilteringTests.cpp 485 { "rgba8", GL_RGBA8 },
541 const deUint32 format = GL_RGBA8;
575 const deUint32 format = GL_RGBA8;
608 GL_RGBA8,
es31fIndexedStateQueryTests.cpp 515 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32);
522 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4);
579 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32);
586 gl.glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 32, 32);
643 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32);
650 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4);
707 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32);
714 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4);
771 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32);
778 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4)
    [all...]
es31fFboTestCase.cpp 165 case GL_RGBA8:
288 case GL_RGBA8:
es31fMultisampleShaderRenderCase.cpp 119 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 1, &maxTextureSamples);
129 gl.getInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, 1, &maxRboSamples);
182 gl.texStorage2D(textureTarget, 1, GL_RGBA8, m_renderSize, m_renderSize);
187 gl.texStorage2DMultisample(textureTarget, m_numRequestedSamples, GL_RGBA8, m_renderSize, m_renderSize, GL_FALSE);
225 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, m_numRequestedSamples, GL_RGBA8, m_renderSize, m_renderSize);
250 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, m_renderSize, m_renderSize);
es31fNegativeBufferApiTests.cpp 334 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fInternalFormatQueryTests.cpp 191 { "rgba8", GL_RGBA8, false },
234 addChild(new SamplesBufferSizeCase(m_context, "rgba8_samples_buffer", "SAMPLES bufSize parameter", GL_RGBA8));
es3fRboStateQueryTests.cpp 182 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2,
230 { GL_RGBA8, 8, 8, 8, 8 },
350 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 0, GL_RGBA8, 128, 128);
359 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_RGBA8, 128, 128);
es3fFboInvalidateTests.cpp 106 case PACK_FMT(8,8,8,8): return GL_RGBA8;
232 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
390 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
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es3fNegativeTextureApiTests.cpp     [all...]
es3fFboDepthbufferTests.cpp 68 const deUint32 colorFormat = GL_RGBA8;
160 const deUint32 colorFormat = GL_RGBA8;
246 const deUint32 colorFormat = GL_RGBA8;
es3fFboMultisampleTests.cpp 263 GL_RGBA8,
313 sampleCountGroup->addChild(new BasicFboMultisampleCase(m_context, getFormatName(depthStencilFormats[fmtNdx]), "", GL_RGBA8, depthStencilFormats[fmtNdx], IVec2(119, 131), samples));
es3fFboStencilbufferTests.cpp 68 const deUint32 colorFormat = GL_RGBA8;
157 const deUint32 colorFormat = GL_RGBA8;
es3fFboTestCase.cpp 160 case GL_RGBA8:
281 case GL_RGBA8:
es3fTextureSpecificationTests.cpp     [all...]
es3fNegativeBufferApiTests.cpp 278 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32);
651 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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es3fFboStateQueryTests.cpp 240 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
379 glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16, 16);
395 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 16, 16, 16);
511 { GL_RGBA8, GL_UNSIGNED_NORMALIZED },
656 { GL_RGBA8, 8, 8, 8, 8 },
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  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_fbo.c 52 case GL_RGBA8:
256 return GL_RGBA8;
nouveau_screen.c 169 color_format = GL_RGBA8;
  /external/deqp/modules/egl/
teglAndroidUtil.cpp 74 case GL_RGBA8: return tcu::Android::internal::PIXEL_FORMAT_RGBA_8888;

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