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    Searched refs:GL_TEXTURE_2D (Results 1 - 25 of 524) sorted by null

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  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 31 glBindTexture(GL_TEXTURE_2D, mTextureName);
33 glTexImage2D(GL_TEXTURE_2D,
45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
55 GL_TEXTURE_2D,
  /frameworks/base/libs/hwui/
Dither.cpp 38 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
39 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
41 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
42 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
47 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED);
57 glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
67 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 31 glBindTexture(GL_TEXTURE_2D, mTextureName);
33 glTexImage2D(GL_TEXTURE_2D,
45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
55 GL_TEXTURE_2D,
  /external/autotest/client/deps/glbench/src/
textureuploadtest.cc 27 glBindTexture(GL_TEXTURE_2D, textures_[i % kNumberOfTextures]);
30 glTexImage2D(GL_TEXTURE_2D, 0, texel_gl_format_, width_, height_,
35 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_, height_,
texturereusetest.cc 32 glBindTexture(GL_TEXTURE_2D, textures_[i % kNumberOfTextures]);
35 glTexImage2D(GL_TEXTURE_2D, 0, texel_gl_format_, width_, height_,
40 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_, height_,
50 glBindTexture(GL_TEXTURE_2D, textures_[j]);
textureupdatetest.cc 33 glTexImage2D(GL_TEXTURE_2D, 0, texel_gl_format_, width_, height_,
38 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_, height_,
yuvtest.cc 154 glBindTexture(GL_TEXTURE_2D, textures_[0]);
155 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, YUV2RGB_WIDTH, YUV2RGB_HEIGHT,
159 glBindTexture(GL_TEXTURE_2D, textures_[1]);
160 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 2, 1,
164 glBindTexture(GL_TEXTURE_2D, textures_[2]);
165 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
170 glBindTexture(GL_TEXTURE_2D, textures_[3]);
171 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
176 glBindTexture(GL_TEXTURE_2D, textures_[4]);
177 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE
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texturetest.cc 63 glBindTexture(GL_TEXTURE_2D, textures_[i]);
64 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
65 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
102 glBindTexture(GL_TEXTURE_2D, textures_[i]);
103 glTexImage2D(GL_TEXTURE_2D, 0, texel_gl_format_, width_, height_, 0,
110 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
111 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
windowmanagercompositingtest.cc 73 glBindTexture(GL_TEXTURE_2D, compositing_textures_[0]);
75 glBindTexture(GL_TEXTURE_2D, compositing_textures_[1]);
77 glBindTexture(GL_TEXTURE_2D, compositing_textures_[2]);
94 glBindTexture(GL_TEXTURE_2D, compositing_textures_[3]);
106 glBindTexture(GL_TEXTURE_2D, compositing_textures_[4]);
291 glBindTexture(GL_TEXTURE_2D, compositing_textures_[i]);
292 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
324 glBindTexture(GL_TEXTURE_2D, compositing_textures_[0]);
327 glBindTexture(GL_TEXTURE_2D, compositing_textures_[1])
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  /external/webrtc/webrtc/test/gl/
gl_renderer.cc 65 glBindTexture(GL_TEXTURE_2D, texture_);
66 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
68 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_BGRA,
83 glEnable(GL_TEXTURE_2D);
84 glBindTexture(GL_TEXTURE_2D, texture_);
85 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_, height_, GL_BGRA,
108 glBindTexture(GL_TEXTURE_2D, 0);
  /frameworks/native/libs/gui/tests/
MultiTextureConsumer_test.cpp 89 glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
90 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel);
91 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
92 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
93 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
94 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
97 glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
98 glEnable(GL_TEXTURE_2D);
SurfaceTextureFBO.h 35 glBindTexture(GL_TEXTURE_2D, mFboTex);
36 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(),
38 glBindTexture(GL_TEXTURE_2D, 0);
43 GL_TEXTURE_2D, mFboTex, 0);
  /frameworks/native/opengl/tests/textures/
textures.cpp 67 glBindTexture(GL_TEXTURE_2D, 0);
68 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
74 glEnable(GL_TEXTURE_2D);
105 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8);
108 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
111 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16)
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  /cts/tests/openglperf2/jni/reference/scene/glowing/
BlurMeshNode.cpp 35 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTmpTexId1, 0);
37 glBindTexture(GL_TEXTURE_2D, mFboTexId);
45 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTmpTexId2, 0);
47 glBindTexture(GL_TEXTURE_2D, mTmpTexId1);
  /frameworks/native/opengl/tests/finish/
finish.cpp 69 glBindTexture(GL_TEXTURE_2D, 0);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
73 glEnable(GL_TEXTURE_2D);
84 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
107 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
121 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
135 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
150 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
167 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop)
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  /frameworks/native/opengl/tests/linetex/
linetex.cpp 68 glBindTexture(GL_TEXTURE_2D, 0);
69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
76 glEnable(GL_TEXTURE_2D);
95 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlTextureFrameBuffer.java 60 textureId = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
73 GLES20.GL_TEXTURE_2D, textureId, 0);
101 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId);
102 GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, pixelFormat, width, height, 0, pixelFormat,
113 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES11RenderEngine.cpp 48 glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
49 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
50 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
51 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
52 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
53 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
187 glDisable(GL_TEXTURE_2D);
219 glDisable(GL_TEXTURE_2D);
224 glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
229 glEnable(GL_TEXTURE_2D);
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  /external/deqp/modules/gles3/functional/
es3fNegativeTextureApiTests.cpp 165 glBindTexture(GL_TEXTURE_2D, texture[0]);
176 glBindTexture(GL_TEXTURE_2D, texture[1]);
201 glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0);
203 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, 0, 0);
205 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 0, 0, 0, 0, 0);
224 glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
244 glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2DataSize(16, 16), 0);
268 m_log << TestLog::Section("", "GL_TEXTURE_2D target");
269 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
271 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0)
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  /frameworks/base/media/mca/filterfw/native/core/
gl_frame.cpp 48 texture_target_(GL_TEXTURE_2D),
112 glGenerateMipmap(GL_TEXTURE_2D);
121 glTexParameteri(GL_TEXTURE_2D, pname, value);
134 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, tex_params_[GL_TEXTURE_MAG_FILTER]);
135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, tex_params_[GL_TEXTURE_MIN_FILTER]);
136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, tex_params_[GL_TEXTURE_WRAP_S]);
137 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tex_params_[GL_TEXTURE_WRAP_T]);
257 glBindTexture(GL_TEXTURE_2D, texture_id_);
306 glBindTexture(GL_TEXTURE_2D, texture_id_);
307 glTexImage2D(GL_TEXTURE_2D,
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  /cts/tests/openglperf2/jni/primitive/shaderperf/
ShaderPerfRenderer.cpp 133 glBindTexture(GL_TEXTURE_2D, mTextureId);
134 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
137 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
156 glBindTexture(GL_TEXTURE_2D, mTextureId);
  /external/deqp/modules/gles31/functional/
es31fNegativeBufferApiTests.cpp 282 ctx.glBindTexture (GL_TEXTURE_2D, texture);
283 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
286 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
291 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
292 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
298 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
299 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
305 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
306 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
315 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL)
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  /external/webrtc/webrtc/modules/video_render/ios/
open_gles20.mm 247 glBindTexture(GL_TEXTURE_2D, id);
248 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
249 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
250 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
251 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
253 glTexImage2D(GL_TEXTURE_2D,
287 glTexSubImage2D(GL_TEXTURE_2D,
300 glTexSubImage2D(GL_TEXTURE_2D,
318 glBindTexture(GL_TEXTURE_2D, texture_ids_[0]);
322 glBindTexture(GL_TEXTURE_2D, texture_ids_[1])
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  /developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 76 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
78 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
80 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S,
82 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T,
  /developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 76 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
78 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
80 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S,
82 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T,

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